162 lines
5.9 KiB
C++
162 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <docmodel/theme/FormatScheme.hxx>
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namespace drawinglayer::attribute
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{
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class ImpSdrShadowAttribute
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{
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public:
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// shadow definitions
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basegfx::B2DVector maOffset; // shadow offset 1/100th mm
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basegfx::B2DVector maSize; // [0.0 .. 2.0]
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double mfTransparence; // [0.0 .. 1.0], 0.0==no transp.
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sal_Int32 mnBlur; // [0 .. 180], radius of the blur
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model::RectangleAlignment meAlignment{model::RectangleAlignment::Unset}; // alignment of the shadow
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basegfx::BColor maColor; // color of shadow
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ImpSdrShadowAttribute(
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const basegfx::B2DVector& rOffset,
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const basegfx::B2DVector& rSize,
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double fTransparence,
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sal_Int32 nBlur,
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model::RectangleAlignment eAlignment,
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const basegfx::BColor& rColor)
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: maOffset(rOffset),
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maSize(rSize),
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mfTransparence(fTransparence),
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mnBlur(nBlur),
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meAlignment(eAlignment),
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maColor(rColor)
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{
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}
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ImpSdrShadowAttribute()
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: mfTransparence(0.0),
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mnBlur(0)
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{
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}
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// data read access
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const basegfx::B2DVector& getOffset() const { return maOffset; }
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const basegfx::B2DVector& getSize() const { return maSize; }
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double getTransparence() const { return mfTransparence; }
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sal_Int32 getBlur() const { return mnBlur; }
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const basegfx::BColor& getColor() const { return maColor; }
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bool operator==(const ImpSdrShadowAttribute& rCandidate) const
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{
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return (getOffset() == rCandidate.getOffset()
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&& getSize() == rCandidate.getSize()
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&& getTransparence() == rCandidate.getTransparence()
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&& getBlur() == rCandidate.getBlur()
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&& meAlignment == rCandidate.meAlignment
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&& getColor() == rCandidate.getColor());
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}
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};
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namespace
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{
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SdrShadowAttribute::ImplType& theGlobalDefault()
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{
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static SdrShadowAttribute::ImplType SINGLETON;
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return SINGLETON;
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}
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}
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SdrShadowAttribute::SdrShadowAttribute(
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const basegfx::B2DVector& rOffset,
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const basegfx::B2DVector& rSize,
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double fTransparence,
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sal_Int32 nBlur,
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model::RectangleAlignment eAlignment,
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const basegfx::BColor& rColor)
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: mpSdrShadowAttribute(ImpSdrShadowAttribute(
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rOffset, rSize, fTransparence, nBlur, eAlignment, rColor))
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{
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}
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SdrShadowAttribute::SdrShadowAttribute()
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: mpSdrShadowAttribute(theGlobalDefault())
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{
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}
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SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute&) = default;
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SdrShadowAttribute::SdrShadowAttribute(SdrShadowAttribute&&) = default;
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SdrShadowAttribute::~SdrShadowAttribute() = default;
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bool SdrShadowAttribute::isDefault() const
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{
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return mpSdrShadowAttribute.same_object(theGlobalDefault());
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}
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SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute&) = default;
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SdrShadowAttribute& SdrShadowAttribute::operator=(SdrShadowAttribute&&) = default;
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bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const
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{
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// tdf#87509 default attr is always != non-default attr, even with same values
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if(rCandidate.isDefault() != isDefault())
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return false;
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return mpSdrShadowAttribute == rCandidate.mpSdrShadowAttribute;
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}
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const basegfx::B2DVector& SdrShadowAttribute::getOffset() const
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{
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return mpSdrShadowAttribute->getOffset();
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}
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const basegfx::B2DVector& SdrShadowAttribute::getSize() const
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{
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return mpSdrShadowAttribute->getSize();
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}
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double SdrShadowAttribute::getTransparence() const
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{
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return mpSdrShadowAttribute->getTransparence();
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}
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sal_Int32 SdrShadowAttribute::getBlur() const
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{
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return mpSdrShadowAttribute->getBlur();
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}
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model::RectangleAlignment SdrShadowAttribute::getAlignment() const
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{
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return mpSdrShadowAttribute->meAlignment;
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}
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const basegfx::BColor& SdrShadowAttribute::getColor() const
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{
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return mpSdrShadowAttribute->getColor();
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}
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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