1619 lines
63 KiB
C++
1619 lines
63 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include "vclprocessor2d.hxx"
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#include "getdigitlanguage.hxx"
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#include "vclhelperbufferdevice.hxx"
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#include <cmath>
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#include <comphelper/string.hxx>
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#include <comphelper/lok.hxx>
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#include <svtools/optionsdrawinglayer.hxx>
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#include <tools/debug.hxx>
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#include <tools/fract.hxx>
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#include <utility>
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#include <vcl/glyphitemcache.hxx>
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#include <vcl/graph.hxx>
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#include <vcl/kernarray.hxx>
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#include <vcl/outdev.hxx>
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#include <rtl/ustrbuf.hxx>
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#include <sal/log.hxx>
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#include <toolkit/helper/vclunohelper.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <basegfx/polygon/b2dpolygonclipper.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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#include <drawinglayer/primitive2d/textprimitive2d.hxx>
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#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
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#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
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#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
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#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
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#include <drawinglayer/primitive2d/PolygonStrokePrimitive2D.hxx>
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#include <drawinglayer/primitive2d/PolyPolygonGraphicPrimitive2D.hxx>
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#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
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#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
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#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
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#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
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#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
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#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
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#include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
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// for support of Title/Description in all apps when embedding pictures
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#include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx>
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// control support
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#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
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#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
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#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
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using namespace com::sun::star;
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namespace
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{
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sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA,
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const basegfx::BColor& rColorB, double fDelta,
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double fDiscreteUnit)
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{
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// use color distance, assume to do every color step
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sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
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if (nSteps)
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{
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// calc discrete length to change color each discrete unit (pixel)
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const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
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nSteps = std::min(nSteps, nDistSteps);
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}
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// reduce quality to 3 discrete units or every 3rd color step for rendering
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nSteps /= 2;
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// roughly cut when too big or too small (not full quality, reduce complexity)
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nSteps = std::min(nSteps, sal_uInt32(255));
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nSteps = std::max(nSteps, sal_uInt32(1));
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return nSteps;
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}
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}
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namespace
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{
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/** helper to convert a MapMode to a transformation */
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basegfx::B2DHomMatrix getTransformFromMapMode(const MapMode& rMapMode)
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{
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basegfx::B2DHomMatrix aMapping;
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const Fraction aNoScale(1, 1);
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const Point& rOrigin(rMapMode.GetOrigin());
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if (0 != rOrigin.X() || 0 != rOrigin.Y())
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{
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aMapping.translate(rOrigin.X(), rOrigin.Y());
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}
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if (rMapMode.GetScaleX() != aNoScale || rMapMode.GetScaleY() != aNoScale)
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{
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aMapping.scale(double(rMapMode.GetScaleX()), double(rMapMode.GetScaleY()));
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}
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return aMapping;
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}
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}
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namespace drawinglayer::processor2d
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{
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// rendering support
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// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
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// information is translated to VCL parameters and set at the font.
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// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
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// for VCL)
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void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(
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const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
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{
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// decompose matrix to have position and size of text
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basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
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* rTextCandidate.getTextTransform());
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basegfx::B2DVector aFontScaling, aTranslate;
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double fRotate, fShearX;
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aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
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bool bPrimitiveAccepted(false);
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// tdf#95581: Assume tiny shears are rounding artefacts or whatever and can be ignored,
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// especially if the effect is less than a pixel.
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if (std::abs(aFontScaling.getY() * fShearX) < 1)
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{
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if (aFontScaling.getX() < 0.0 && aFontScaling.getY() < 0.0)
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{
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// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
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// be expressed as rotation by PI. Use this since the Font rendering will not
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// apply the negative scales in any form
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aFontScaling = basegfx::absolute(aFontScaling);
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fRotate += M_PI;
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}
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if (aFontScaling.getX() > 0.0 && aFontScaling.getY() > 0.0)
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{
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double fIgnoreRotate, fIgnoreShearX;
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basegfx::B2DVector aFontSize, aTextTranslate;
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rTextCandidate.getTextTransform().decompose(aFontSize, aTextTranslate, fIgnoreRotate,
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fIgnoreShearX);
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// tdf#153092 Ideally we don't have to scale the font and dxarray, but we might have
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// to nevertheless if dealing with non integer sizes
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const bool bScaleFont(aFontSize.getY() != std::round(aFontSize.getY())
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|| comphelper::LibreOfficeKit::isActive());
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vcl::Font aFont;
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// Get the VCL font
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if (!bScaleFont)
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{
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aFont = primitive2d::getVclFontFromFontAttribute(
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rTextCandidate.getFontAttribute(), aFontSize.getX(), aFontSize.getY(), fRotate,
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rTextCandidate.getLocale());
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}
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else
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{
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aFont = primitive2d::getVclFontFromFontAttribute(
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rTextCandidate.getFontAttribute(), aFontScaling.getX(), aFontScaling.getY(),
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fRotate, rTextCandidate.getLocale());
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}
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// Don't draw fonts without height
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Size aResultFontSize = aFont.GetFontSize();
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if (aResultFontSize.Height() <= 0)
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return;
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// set FillColor Attribute
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const Color aFillColor(rTextCandidate.getTextFillColor());
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aFont.SetTransparent(aFillColor.IsTransparent());
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aFont.SetFillColor(aFillColor);
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// handle additional font attributes
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const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = nullptr;
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if (rTextCandidate.getPrimitive2DID() == PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D)
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pTCPP = static_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>(
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&rTextCandidate);
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if (pTCPP != nullptr)
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{
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// set the color of text decorations
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const basegfx::BColor aTextlineColor
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= maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
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mpOutputDevice->SetTextLineColor(Color(aTextlineColor));
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// set Overline attribute
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const FontLineStyle eFontOverline(
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primitive2d::mapTextLineToFontLineStyle(pTCPP->getFontOverline()));
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if (eFontOverline != LINESTYLE_NONE)
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{
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aFont.SetOverline(eFontOverline);
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const basegfx::BColor aOverlineColor
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= maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
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mpOutputDevice->SetOverlineColor(Color(aOverlineColor));
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if (pTCPP->getWordLineMode())
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aFont.SetWordLineMode(true);
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}
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// set Underline attribute
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const FontLineStyle eFontLineStyle(
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primitive2d::mapTextLineToFontLineStyle(pTCPP->getFontUnderline()));
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if (eFontLineStyle != LINESTYLE_NONE)
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{
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aFont.SetUnderline(eFontLineStyle);
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if (pTCPP->getWordLineMode())
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aFont.SetWordLineMode(true);
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}
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// set Strikeout attribute
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const FontStrikeout eFontStrikeout(
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primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
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if (eFontStrikeout != STRIKEOUT_NONE)
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aFont.SetStrikeout(eFontStrikeout);
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// set EmphasisMark attribute
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FontEmphasisMark eFontEmphasisMark = FontEmphasisMark::NONE;
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switch (pTCPP->getTextEmphasisMark())
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{
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default:
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SAL_WARN("drawinglayer",
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"Unknown EmphasisMark style " << pTCPP->getTextEmphasisMark());
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[[fallthrough]];
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case primitive2d::TEXT_FONT_EMPHASIS_MARK_NONE:
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eFontEmphasisMark = FontEmphasisMark::NONE;
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break;
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case primitive2d::TEXT_FONT_EMPHASIS_MARK_DOT:
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eFontEmphasisMark = FontEmphasisMark::Dot;
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break;
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case primitive2d::TEXT_FONT_EMPHASIS_MARK_CIRCLE:
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eFontEmphasisMark = FontEmphasisMark::Circle;
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break;
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case primitive2d::TEXT_FONT_EMPHASIS_MARK_DISC:
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eFontEmphasisMark = FontEmphasisMark::Disc;
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break;
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case primitive2d::TEXT_FONT_EMPHASIS_MARK_ACCENT:
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eFontEmphasisMark = FontEmphasisMark::Accent;
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break;
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}
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if (eFontEmphasisMark != FontEmphasisMark::NONE)
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{
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DBG_ASSERT((pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
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"DrawingLayer: Bad EmphasisMark position!");
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if (pTCPP->getEmphasisMarkAbove())
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eFontEmphasisMark |= FontEmphasisMark::PosAbove;
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else
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eFontEmphasisMark |= FontEmphasisMark::PosBelow;
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aFont.SetEmphasisMark(eFontEmphasisMark);
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}
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// set Relief attribute
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FontRelief eFontRelief = FontRelief::NONE;
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switch (pTCPP->getTextRelief())
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{
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default:
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SAL_WARN("drawinglayer", "Unknown Relief style " << pTCPP->getTextRelief());
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[[fallthrough]];
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case primitive2d::TEXT_RELIEF_NONE:
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eFontRelief = FontRelief::NONE;
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break;
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case primitive2d::TEXT_RELIEF_EMBOSSED:
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eFontRelief = FontRelief::Embossed;
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break;
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case primitive2d::TEXT_RELIEF_ENGRAVED:
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eFontRelief = FontRelief::Engraved;
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break;
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}
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if (eFontRelief != FontRelief::NONE)
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aFont.SetRelief(eFontRelief);
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// set Shadow attribute
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if (pTCPP->getShadow())
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aFont.SetShadow(true);
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}
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// create integer DXArray
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KernArray aDXArray;
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if (!rTextCandidate.getDXArray().empty())
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{
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double fPixelVectorFactor(1.0);
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if (bScaleFont)
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{
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const basegfx::B2DVector aPixelVector(maCurrentTransformation
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* basegfx::B2DVector(1.0, 0.0));
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fPixelVectorFactor = aPixelVector.getLength();
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}
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aDXArray.reserve(rTextCandidate.getDXArray().size());
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for (auto const& elem : rTextCandidate.getDXArray())
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aDXArray.push_back(elem * fPixelVectorFactor);
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}
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// set parameters and paint text snippet
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const basegfx::BColor aRGBFontColor(
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maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
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// Store previous complex text layout state, to be restored after drawing
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const vcl::text::ComplexTextLayoutFlags nOldLayoutMode(mpOutputDevice->GetLayoutMode());
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if (rTextCandidate.getFontAttribute().getRTL())
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{
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vcl::text::ComplexTextLayoutFlags nRTLLayoutMode(
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nOldLayoutMode & ~vcl::text::ComplexTextLayoutFlags::BiDiStrong);
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nRTLLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiRtl
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| vcl::text::ComplexTextLayoutFlags::TextOriginLeft;
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mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
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}
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else
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{
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// tdf#101686: This is LTR text, but the output device may have RTL state.
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vcl::text::ComplexTextLayoutFlags nLTRLayoutMode(nOldLayoutMode);
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nLTRLayoutMode = nLTRLayoutMode & ~vcl::text::ComplexTextLayoutFlags::BiDiRtl;
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nLTRLayoutMode = nLTRLayoutMode & ~vcl::text::ComplexTextLayoutFlags::BiDiStrong;
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mpOutputDevice->SetLayoutMode(nLTRLayoutMode);
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}
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Point aStartPoint;
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bool bChangeMapMode(false);
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if (!bScaleFont)
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{
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basegfx::B2DHomMatrix aCombinedTransform(
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getTransformFromMapMode(mpOutputDevice->GetMapMode())
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* maCurrentTransformation);
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basegfx::B2DVector aCurrentScaling, aCurrentTranslate;
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double fCurrentRotate;
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aCombinedTransform.decompose(aCurrentScaling, aCurrentTranslate, fCurrentRotate,
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fIgnoreShearX);
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const Point aOrigin(
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basegfx::fround<tools::Long>(aCurrentTranslate.getX() / aCurrentScaling.getX()),
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basegfx::fround<tools::Long>(aCurrentTranslate.getY()
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/ aCurrentScaling.getY()));
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Fraction aScaleX(aCurrentScaling.getX());
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if (!aScaleX.IsValid())
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{
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SAL_WARN("drawinglayer", "invalid X Scale");
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return;
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}
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Fraction aScaleY(aCurrentScaling.getY());
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if (!aScaleY.IsValid())
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{
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SAL_WARN("drawinglayer", "invalid Y Scale");
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return;
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}
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MapMode aMapMode(mpOutputDevice->GetMapMode().GetMapUnit(), aOrigin, aScaleX,
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aScaleY);
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if (fCurrentRotate)
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aTextTranslate *= basegfx::utils::createRotateB2DHomMatrix(fCurrentRotate);
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aStartPoint = Point(basegfx::fround<tools::Long>(aTextTranslate.getX()),
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basegfx::fround<tools::Long>(aTextTranslate.getY()));
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bChangeMapMode = aMapMode != mpOutputDevice->GetMapMode();
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if (bChangeMapMode)
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{
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mpOutputDevice->Push(vcl::PushFlags::MAPMODE);
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mpOutputDevice->SetRelativeMapMode(aMapMode);
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}
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}
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else
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{
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const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
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double aPointX = aPoint.getX(), aPointY = aPoint.getY();
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if (!comphelper::LibreOfficeKit::isActive())
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{
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// aFont has an integer size; we must scale a bit for precision
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double nFontScalingFixY = aFontScaling.getY() / aResultFontSize.Height();
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double nFontScalingFixX
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= aFontScaling.getX()
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/ (aResultFontSize.Width() ? aResultFontSize.Width()
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: aResultFontSize.Height());
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#ifdef _WIN32
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if (aResultFontSize.Width()
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&& aResultFontSize.Width() != aResultFontSize.Height())
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{
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// See getVclFontFromFontAttribute in drawinglayer/source/primitive2d/textlayoutdevice.cxx
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vcl::Font aUnscaledTest(aFont);
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aUnscaledTest.SetFontSize({ 0, aResultFontSize.Height() });
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const FontMetric aUnscaledFontMetric(
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Application::GetDefaultDevice()->GetFontMetric(aUnscaledTest));
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if (aUnscaledFontMetric.GetAverageFontWidth() > 0)
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{
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double nExistingXScale = static_cast<double>(aResultFontSize.Width())
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/ aUnscaledFontMetric.GetAverageFontWidth();
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nFontScalingFixX
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= aFontScaling.getX() / aFontScaling.getY() / nExistingXScale;
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}
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}
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#endif
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if (!rtl_math_approxEqual(nFontScalingFixY, 1.0)
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|| !rtl_math_approxEqual(nFontScalingFixX, 1.0))
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{
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MapMode aMapMode = mpOutputDevice->GetMapMode();
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aMapMode.SetScaleX(aMapMode.GetScaleX() * nFontScalingFixX);
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aMapMode.SetScaleY(aMapMode.GetScaleY() * nFontScalingFixY);
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const bool bValidScaling
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= aMapMode.GetScaleX().IsValid() && aMapMode.GetScaleY().IsValid();
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if (!bValidScaling)
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SAL_WARN("drawinglayer", "skipping invalid scaling");
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else
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{
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Point origin = aMapMode.GetOrigin();
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mpOutputDevice->Push(vcl::PushFlags::MAPMODE);
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mpOutputDevice->SetRelativeMapMode(aMapMode);
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bChangeMapMode = true;
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aPointX = (aPointX + origin.X()) / nFontScalingFixX - origin.X();
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aPointY = (aPointY + origin.Y()) / nFontScalingFixY - origin.Y();
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}
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}
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}
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aStartPoint = Point(basegfx::fround<tools::Long>(aPointX),
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basegfx::fround<tools::Long>(aPointY));
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}
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// tdf#152990 set the font after the MapMode is (potentially) set so canvas uses the desired
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// font size
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mpOutputDevice->SetFont(aFont);
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mpOutputDevice->SetTextColor(Color(aRGBFontColor));
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if (!aDXArray.empty())
|
|
{
|
|
const SalLayoutGlyphs* pGlyphs = SalLayoutGlyphsCache::self()->GetLayoutGlyphs(
|
|
mpOutputDevice, rTextCandidate.getText(), rTextCandidate.getTextPosition(),
|
|
rTextCandidate.getTextLength());
|
|
mpOutputDevice->DrawTextArray(
|
|
aStartPoint, rTextCandidate.getText(), aDXArray,
|
|
rTextCandidate.getKashidaArray(), rTextCandidate.getTextPosition(),
|
|
rTextCandidate.getTextLength(), SalLayoutFlags::NONE, pGlyphs);
|
|
}
|
|
else
|
|
{
|
|
mpOutputDevice->DrawText(aStartPoint, rTextCandidate.getText(),
|
|
rTextCandidate.getTextPosition(),
|
|
rTextCandidate.getTextLength());
|
|
}
|
|
|
|
// Restore previous layout mode
|
|
mpOutputDevice->SetLayoutMode(nOldLayoutMode);
|
|
|
|
if (bChangeMapMode)
|
|
mpOutputDevice->Pop();
|
|
|
|
bPrimitiveAccepted = true;
|
|
}
|
|
}
|
|
|
|
if (!bPrimitiveAccepted)
|
|
{
|
|
// let break down
|
|
process(rTextCandidate);
|
|
}
|
|
}
|
|
|
|
// direct draw of hairline
|
|
void VclProcessor2D::RenderPolygonHairlinePrimitive2D(
|
|
const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
|
|
{
|
|
const basegfx::BColor aHairlineColor(
|
|
maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
|
|
mpOutputDevice->SetLineColor(Color(aHairlineColor));
|
|
mpOutputDevice->SetFillColor();
|
|
|
|
basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
|
|
aLocalPolygon.transform(maCurrentTransformation);
|
|
|
|
if (bPixelBased && getViewInformation2D().getPixelSnapHairline())
|
|
{
|
|
// #i98289#
|
|
// when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
|
|
// allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
|
|
// not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
|
|
// NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
|
|
aLocalPolygon = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
|
|
}
|
|
|
|
mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
|
|
}
|
|
|
|
// direct draw of transformed BitmapEx primitive
|
|
void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
|
|
{
|
|
BitmapEx aBitmapEx(rBitmapCandidate.getBitmap());
|
|
const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
|
|
* rBitmapCandidate.getTransform());
|
|
|
|
if (maBColorModifierStack.count())
|
|
{
|
|
aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
|
|
|
|
if (aBitmapEx.IsEmpty())
|
|
{
|
|
// color gets completely replaced, get it
|
|
const basegfx::BColor aModifiedColor(
|
|
maBColorModifierStack.getModifiedColor(basegfx::BColor()));
|
|
basegfx::B2DPolygon aPolygon(basegfx::utils::createUnitPolygon());
|
|
aPolygon.transform(aLocalTransform);
|
|
|
|
mpOutputDevice->SetFillColor(Color(aModifiedColor));
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->DrawPolygon(aPolygon);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// #122923# do no longer add Alpha channel here; the right place to do this is when really
|
|
// the own transformer is used (see OutputDevice::DrawTransformedBitmapEx).
|
|
|
|
// draw using OutputDevice'sDrawTransformedBitmapEx
|
|
mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
|
|
}
|
|
|
|
void VclProcessor2D::RenderFillGraphicPrimitive2D(
|
|
const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
|
|
{
|
|
if (rFillBitmapCandidate.getTransparency() < 0.0
|
|
|| rFillBitmapCandidate.getTransparency() > 1.0)
|
|
{
|
|
// invalid transparence, done
|
|
return;
|
|
}
|
|
|
|
if (rFillBitmapCandidate.hasTransparency())
|
|
{
|
|
// cannot handle yet, use decomposition
|
|
process(rFillBitmapCandidate);
|
|
return;
|
|
}
|
|
|
|
bool bPrimitiveAccepted = RenderFillGraphicPrimitive2DImpl(rFillBitmapCandidate);
|
|
|
|
if (!bPrimitiveAccepted)
|
|
{
|
|
// do not accept, use decomposition
|
|
process(rFillBitmapCandidate);
|
|
}
|
|
}
|
|
|
|
bool VclProcessor2D::RenderFillGraphicPrimitive2DImpl(
|
|
const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
|
|
{
|
|
const attribute::FillGraphicAttribute& rFillGraphicAttribute(
|
|
rFillBitmapCandidate.getFillGraphic());
|
|
|
|
// #121194# when tiling is used and content is bitmap-based, do direct tiling in the
|
|
// renderer on pixel base to ensure tight fitting. Do not do this when
|
|
// the fill is rotated or sheared.
|
|
if (!rFillGraphicAttribute.getTiling())
|
|
return false;
|
|
|
|
// content is bitmap(ex)
|
|
//
|
|
// for Vector Graphic Data (SVG, EMF+) support, force decomposition when present. This will lead to use
|
|
// the primitive representation of the vector data directly.
|
|
//
|
|
// when graphic is animated, force decomposition to use the correct graphic, else
|
|
// fill style will not be animated
|
|
if (GraphicType::Bitmap != rFillGraphicAttribute.getGraphic().GetType()
|
|
|| rFillGraphicAttribute.getGraphic().getVectorGraphicData()
|
|
|| rFillGraphicAttribute.getGraphic().IsAnimated())
|
|
return false;
|
|
|
|
// decompose matrix to check for shear, rotate and mirroring
|
|
basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
|
|
* rFillBitmapCandidate.getTransformation());
|
|
basegfx::B2DVector aScale, aTranslate;
|
|
double fRotate, fShearX;
|
|
aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
|
|
|
|
// when nopt rotated/sheared
|
|
if (!basegfx::fTools::equalZero(fRotate) || !basegfx::fTools::equalZero(fShearX))
|
|
return false;
|
|
|
|
// no shear or rotate, draw direct in pixel coordinates
|
|
|
|
// transform object range to device coordinates (pixels). Use
|
|
// the device transformation for better accuracy
|
|
basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
|
|
aObjectRange.transform(mpOutputDevice->GetViewTransformation());
|
|
|
|
// extract discrete size of object
|
|
const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
|
|
const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
|
|
|
|
// only do something when object has a size in discrete units
|
|
if (nOWidth <= 0 || nOHeight <= 0)
|
|
return true;
|
|
|
|
// transform graphic range to device coordinates (pixels). Use
|
|
// the device transformation for better accuracy
|
|
basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
|
|
aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
|
|
|
|
// extract discrete size of graphic
|
|
// caution: when getting to zero, nothing would be painted; thus, do not allow this
|
|
const sal_Int32 nBWidth(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getWidth())));
|
|
const sal_Int32 nBHeight(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getHeight())));
|
|
|
|
// nBWidth, nBHeight is the pixel size of the needed bitmap. To not need to scale it
|
|
// in vcl many times, create a size-optimized version
|
|
const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
|
|
BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
|
|
const bool bPreScaled(nBWidth * nBHeight < (250 * 250));
|
|
|
|
// ... but only up to a maximum size, else it gets too expensive
|
|
if (bPreScaled)
|
|
{
|
|
// if color depth is below 24bit, expand before scaling for better quality.
|
|
// This is even needed for low colors, else the scale will produce
|
|
// a bitmap in gray or Black/White (!)
|
|
if (isPalettePixelFormat(aBitmapEx.getPixelFormat()))
|
|
{
|
|
aBitmapEx.Convert(BmpConversion::N24Bit);
|
|
}
|
|
|
|
aBitmapEx.Scale(aNeededBitmapSizePixel, BmpScaleFlag::Interpolate);
|
|
}
|
|
|
|
if (maBColorModifierStack.count())
|
|
{
|
|
// when color modifier, apply to bitmap
|
|
aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
|
|
|
|
// ModifyBitmapEx uses empty bitmap as sign to return that
|
|
// the content will be completely replaced to mono color, use shortcut
|
|
if (aBitmapEx.IsEmpty())
|
|
{
|
|
// color gets completely replaced, get it
|
|
const basegfx::BColor aModifiedColor(
|
|
maBColorModifierStack.getModifiedColor(basegfx::BColor()));
|
|
basegfx::B2DPolygon aPolygon(basegfx::utils::createUnitPolygon());
|
|
aPolygon.transform(aLocalTransform);
|
|
|
|
mpOutputDevice->SetFillColor(Color(aModifiedColor));
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->DrawPolygon(aPolygon);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
|
|
sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
|
|
const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
|
|
const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
|
|
sal_Int32 nPosX(0);
|
|
sal_Int32 nPosY(0);
|
|
|
|
if (nBLeft > nOLeft)
|
|
{
|
|
const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
|
|
|
|
nPosX -= nDiff;
|
|
nBLeft -= nDiff * nBWidth;
|
|
}
|
|
|
|
if (nBLeft + nBWidth <= nOLeft)
|
|
{
|
|
const sal_Int32 nDiff(-nBLeft / nBWidth);
|
|
|
|
nPosX += nDiff;
|
|
nBLeft += nDiff * nBWidth;
|
|
}
|
|
|
|
if (nBTop > nOTop)
|
|
{
|
|
const sal_Int32 nDiff((nBTop / nBHeight) + 1);
|
|
|
|
nPosY -= nDiff;
|
|
nBTop -= nDiff * nBHeight;
|
|
}
|
|
|
|
if (nBTop + nBHeight <= nOTop)
|
|
{
|
|
const sal_Int32 nDiff(-nBTop / nBHeight);
|
|
|
|
nPosY += nDiff;
|
|
nBTop += nDiff * nBHeight;
|
|
}
|
|
|
|
// prepare OutDev
|
|
const Point aEmptyPoint(0, 0);
|
|
// the visible rect, in pixels
|
|
const ::tools::Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
|
|
const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
|
|
mpOutputDevice->EnableMapMode(false);
|
|
|
|
// check if offset is used
|
|
const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
|
|
const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
|
|
|
|
// if the tile is a single pixel big, just flood fill with that pixel color
|
|
if (nOffsetX == 0 && nOffsetY == 0 && aNeededBitmapSizePixel.getWidth() == 1
|
|
&& aNeededBitmapSizePixel.getHeight() == 1)
|
|
{
|
|
Color col = aBitmapEx.GetPixelColor(0, 0);
|
|
mpOutputDevice->SetLineColor(col);
|
|
mpOutputDevice->SetFillColor(col);
|
|
mpOutputDevice->DrawRect(aVisiblePixel);
|
|
}
|
|
else if (nOffsetX)
|
|
{
|
|
// offset in X, so iterate over Y first and draw lines
|
|
for (sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
|
|
{
|
|
for (sal_Int32 nXPos((nPosY % 2) ? nBLeft - nBWidth + nOffsetX : nBLeft);
|
|
nXPos < nOLeft + nOWidth; nXPos += nBWidth)
|
|
{
|
|
const ::tools::Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
|
|
|
|
if (aOutRectPixel.Overlaps(aVisiblePixel))
|
|
{
|
|
if (bPreScaled)
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
|
|
}
|
|
else
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(),
|
|
aNeededBitmapSizePixel, aBitmapEx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // nOffsetY is used
|
|
{
|
|
// possible offset in Y, so iterate over X first and draw columns
|
|
for (sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
|
|
{
|
|
for (sal_Int32 nYPos((nPosX % 2) ? nBTop - nBHeight + nOffsetY : nBTop);
|
|
nYPos < nOTop + nOHeight; nYPos += nBHeight)
|
|
{
|
|
const ::tools::Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
|
|
|
|
if (aOutRectPixel.Overlaps(aVisiblePixel))
|
|
{
|
|
if (bPreScaled)
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
|
|
}
|
|
else
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(),
|
|
aNeededBitmapSizePixel, aBitmapEx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// restore OutDev
|
|
mpOutputDevice->EnableMapMode(bWasEnabled);
|
|
return true;
|
|
}
|
|
|
|
// direct draw of Graphic
|
|
void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(
|
|
const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
|
|
{
|
|
bool bDone(false);
|
|
const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
|
|
|
|
// #121194# Todo: check if this works
|
|
if (!rPolyPolygon.count())
|
|
{
|
|
// empty polyPolygon, done
|
|
bDone = true;
|
|
}
|
|
else
|
|
{
|
|
const attribute::FillGraphicAttribute& rFillGraphicAttribute
|
|
= rPolygonCandidate.getFillGraphic();
|
|
|
|
// try to catch cases where the graphic will be color-modified to a single
|
|
// color (e.g. shadow)
|
|
switch (rFillGraphicAttribute.getGraphic().GetType())
|
|
{
|
|
case GraphicType::GdiMetafile:
|
|
{
|
|
// metafiles are potentially transparent, cannot optimize, not done
|
|
break;
|
|
}
|
|
case GraphicType::Bitmap:
|
|
{
|
|
if (!rFillGraphicAttribute.getGraphic().IsTransparent()
|
|
&& !rFillGraphicAttribute.getGraphic().IsAlpha()
|
|
&& !rPolygonCandidate.hasTransparency())
|
|
{
|
|
// bitmap is not transparent and has no alpha
|
|
const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
|
|
|
|
if (nBColorModifierStackCount)
|
|
{
|
|
const basegfx::BColorModifierSharedPtr& rTopmostModifier
|
|
= maBColorModifierStack.getBColorModifier(nBColorModifierStackCount
|
|
- 1);
|
|
const basegfx::BColorModifier_replace* pReplacer
|
|
= dynamic_cast<const basegfx::BColorModifier_replace*>(
|
|
rTopmostModifier.get());
|
|
|
|
if (pReplacer)
|
|
{
|
|
// the bitmap fill is in unified color, so we can replace it with
|
|
// a single polygon fill. The form of the fill depends on tiling
|
|
if (rFillGraphicAttribute.getTiling())
|
|
{
|
|
// with tiling, fill the whole tools::PolyPolygon with the modifier color
|
|
basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
|
|
|
|
aLocalPolyPolygon.transform(maCurrentTransformation);
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
|
|
mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
|
|
}
|
|
else
|
|
{
|
|
// without tiling, only the area common to the bitmap tile and the
|
|
// tools::PolyPolygon is filled. Create the bitmap tile area in object
|
|
// coordinates. For this, the object transformation needs to be created
|
|
// from the already scaled PolyPolygon. The tile area in object
|
|
// coordinates will always be non-rotated, so it's not necessary to
|
|
// work with a polygon here
|
|
basegfx::B2DRange aTileRange(
|
|
rFillGraphicAttribute.getGraphicRange());
|
|
const basegfx::B2DRange aPolyPolygonRange(
|
|
rPolyPolygon.getB2DRange());
|
|
const basegfx::B2DHomMatrix aNewObjectTransform(
|
|
basegfx::utils::createScaleTranslateB2DHomMatrix(
|
|
aPolyPolygonRange.getRange(),
|
|
aPolyPolygonRange.getMinimum()));
|
|
|
|
aTileRange.transform(aNewObjectTransform);
|
|
|
|
// now clip the object polyPolygon against the tile range
|
|
// to get the common area
|
|
basegfx::B2DPolyPolygon aTarget
|
|
= basegfx::utils::clipPolyPolygonOnRange(
|
|
rPolyPolygon, aTileRange, true, false);
|
|
|
|
if (aTarget.count())
|
|
{
|
|
aTarget.transform(maCurrentTransformation);
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
|
|
mpOutputDevice->DrawPolyPolygon(aTarget);
|
|
}
|
|
}
|
|
|
|
// simplified output executed, we are done
|
|
bDone = true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default: //GraphicType::NONE, GraphicType::Default
|
|
{
|
|
// empty graphic, we are done
|
|
bDone = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bDone)
|
|
{
|
|
// use default decomposition
|
|
process(rPolygonCandidate);
|
|
}
|
|
}
|
|
|
|
// mask group
|
|
void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
|
|
{
|
|
if (rMaskCandidate.getChildren().empty())
|
|
return;
|
|
|
|
basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
|
|
|
|
if (!aMask.count())
|
|
return;
|
|
|
|
aMask.transform(maCurrentTransformation);
|
|
|
|
// Unless smooth edges are needed, simply use clipping.
|
|
if (basegfx::utils::isRectangle(aMask) || !getViewInformation2D().getUseAntiAliasing())
|
|
{
|
|
mpOutputDevice->Push(vcl::PushFlags::CLIPREGION);
|
|
mpOutputDevice->IntersectClipRegion(vcl::Region(aMask));
|
|
process(rMaskCandidate.getChildren());
|
|
mpOutputDevice->Pop();
|
|
return;
|
|
}
|
|
|
|
const basegfx::B2DRange aRange(basegfx::utils::getRange(aMask));
|
|
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
|
|
|
|
if (!aBufferDevice.isVisible())
|
|
return;
|
|
|
|
// remember last OutDev and set to content
|
|
OutputDevice* pLastOutputDevice = mpOutputDevice;
|
|
mpOutputDevice = &aBufferDevice.getContent();
|
|
|
|
// paint to it
|
|
process(rMaskCandidate.getChildren());
|
|
|
|
// back to old OutDev
|
|
mpOutputDevice = pLastOutputDevice;
|
|
|
|
// draw mask
|
|
VirtualDevice& rMask = aBufferDevice.getTransparence();
|
|
rMask.SetLineColor();
|
|
rMask.SetFillColor(COL_BLACK);
|
|
rMask.DrawPolyPolygon(aMask);
|
|
|
|
// dump buffer to outdev
|
|
aBufferDevice.paint();
|
|
}
|
|
|
|
// modified color group. Force output to unified color.
|
|
void VclProcessor2D::RenderModifiedColorPrimitive2D(
|
|
const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
|
|
{
|
|
if (!rModifiedCandidate.getChildren().empty())
|
|
{
|
|
maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
|
|
process(rModifiedCandidate.getChildren());
|
|
maBColorModifierStack.pop();
|
|
}
|
|
}
|
|
|
|
// unified sub-transparence. Draw to VDev first.
|
|
void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(
|
|
const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
|
|
{
|
|
if (rTransCandidate.getChildren().empty())
|
|
return;
|
|
|
|
if (0.0 == rTransCandidate.getTransparence())
|
|
{
|
|
// no transparence used, so just use the content
|
|
process(rTransCandidate.getChildren());
|
|
}
|
|
else if (rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
|
|
{
|
|
// transparence is in visible range
|
|
basegfx::B2DRange aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
|
|
aRange.transform(maCurrentTransformation);
|
|
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
|
|
|
|
if (aBufferDevice.isVisible())
|
|
{
|
|
// remember last OutDev and set to content
|
|
OutputDevice* pLastOutputDevice = mpOutputDevice;
|
|
mpOutputDevice = &aBufferDevice.getContent();
|
|
|
|
// paint content to it
|
|
process(rTransCandidate.getChildren());
|
|
|
|
// back to old OutDev
|
|
mpOutputDevice = pLastOutputDevice;
|
|
|
|
// dump buffer to outdev using given transparence
|
|
aBufferDevice.paint(rTransCandidate.getTransparence());
|
|
}
|
|
}
|
|
}
|
|
|
|
// sub-transparence group. Draw to VDev first.
|
|
void VclProcessor2D::RenderTransparencePrimitive2D(
|
|
const primitive2d::TransparencePrimitive2D& rTransCandidate)
|
|
{
|
|
if (rTransCandidate.getChildren().empty())
|
|
return;
|
|
|
|
basegfx::B2DRange aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
|
|
aRange.transform(maCurrentTransformation);
|
|
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
|
|
|
|
if (!aBufferDevice.isVisible())
|
|
return;
|
|
|
|
// remember last OutDev and set to content
|
|
OutputDevice* pLastOutputDevice = mpOutputDevice;
|
|
mpOutputDevice = &aBufferDevice.getContent();
|
|
|
|
// paint content to it
|
|
process(rTransCandidate.getChildren());
|
|
|
|
// set to mask
|
|
mpOutputDevice = &aBufferDevice.getTransparence();
|
|
|
|
// when painting transparence masks, reset the color stack
|
|
basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
|
|
maBColorModifierStack = basegfx::BColorModifierStack();
|
|
|
|
// paint mask to it (always with transparence intensities, evtl. with AA)
|
|
process(rTransCandidate.getTransparence());
|
|
|
|
// back to old color stack
|
|
maBColorModifierStack = std::move(aLastBColorModifierStack);
|
|
|
|
// back to old OutDev
|
|
mpOutputDevice = pLastOutputDevice;
|
|
|
|
// dump buffer to outdev
|
|
aBufferDevice.paint();
|
|
}
|
|
|
|
// transform group.
|
|
void VclProcessor2D::RenderTransformPrimitive2D(
|
|
const primitive2d::TransformPrimitive2D& rTransformCandidate)
|
|
{
|
|
// remember current transformation and ViewInformation
|
|
const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
|
|
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
|
|
|
|
// create new transformations for CurrentTransformation
|
|
// and for local ViewInformation2D
|
|
maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
|
|
geometry::ViewInformation2D aViewInformation2D(getViewInformation2D());
|
|
aViewInformation2D.setObjectTransformation(getViewInformation2D().getObjectTransformation()
|
|
* rTransformCandidate.getTransformation());
|
|
updateViewInformation(aViewInformation2D);
|
|
|
|
// process content
|
|
process(rTransformCandidate.getChildren());
|
|
|
|
// restore transformations
|
|
maCurrentTransformation = aLastCurrentTransformation;
|
|
updateViewInformation(aLastViewInformation2D);
|
|
}
|
|
|
|
// new XDrawPage for ViewInformation2D
|
|
void VclProcessor2D::RenderPagePreviewPrimitive2D(
|
|
const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
|
|
{
|
|
// remember current transformation and ViewInformation
|
|
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
|
|
|
|
// create new local ViewInformation2D
|
|
geometry::ViewInformation2D aViewInformation2D(getViewInformation2D());
|
|
aViewInformation2D.setVisualizedPage(rPagePreviewCandidate.getXDrawPage());
|
|
updateViewInformation(aViewInformation2D);
|
|
|
|
// process decomposed content
|
|
process(rPagePreviewCandidate);
|
|
|
|
// restore transformations
|
|
updateViewInformation(aLastViewInformation2D);
|
|
}
|
|
|
|
// marker
|
|
void VclProcessor2D::RenderMarkerArrayPrimitive2D(
|
|
const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
|
|
{
|
|
// get data
|
|
const std::vector<basegfx::B2DPoint>& rPositions = rMarkArrayCandidate.getPositions();
|
|
const sal_uInt32 nCount(rPositions.size());
|
|
|
|
if (!nCount || rMarkArrayCandidate.getMarker().IsEmpty())
|
|
return;
|
|
|
|
// get pixel size
|
|
const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
|
|
const Size aBitmapSize(rMarker.GetSizePixel());
|
|
|
|
if (!(aBitmapSize.Width() && aBitmapSize.Height()))
|
|
return;
|
|
|
|
// get discrete half size
|
|
const basegfx::B2DVector aDiscreteHalfSize((aBitmapSize.getWidth() - 1.0) * 0.5,
|
|
(aBitmapSize.getHeight() - 1.0) * 0.5);
|
|
const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
|
|
|
|
// do not forget evtl. moved origin in target device MapMode when
|
|
// switching it off; it would be missing and lead to wrong positions.
|
|
// All his could be done using logic sizes and coordinates, too, but
|
|
// we want a 1:1 bitmap rendering here, so it's more safe and faster
|
|
// to work with switching off MapMode usage completely.
|
|
const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
|
|
|
|
mpOutputDevice->EnableMapMode(false);
|
|
|
|
for (auto const& pos : rPositions)
|
|
{
|
|
const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * pos)
|
|
- aDiscreteHalfSize);
|
|
const Point aDiscretePoint(basegfx::fround<tools::Long>(aDiscreteTopLeft.getX()),
|
|
basegfx::fround<tools::Long>(aDiscreteTopLeft.getY()));
|
|
|
|
mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
|
|
}
|
|
|
|
mpOutputDevice->EnableMapMode(bWasEnabled);
|
|
}
|
|
|
|
// point
|
|
void VclProcessor2D::RenderPointArrayPrimitive2D(
|
|
const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
|
|
{
|
|
const std::vector<basegfx::B2DPoint>& rPositions = rPointArrayCandidate.getPositions();
|
|
const basegfx::BColor aRGBColor(
|
|
maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
|
|
const Color aVCLColor(aRGBColor);
|
|
|
|
for (auto const& pos : rPositions)
|
|
{
|
|
const basegfx::B2DPoint aViewPosition(maCurrentTransformation * pos);
|
|
const Point aPos(basegfx::fround<tools::Long>(aViewPosition.getX()),
|
|
basegfx::fround<tools::Long>(aViewPosition.getY()));
|
|
|
|
mpOutputDevice->DrawPixel(aPos, aVCLColor);
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderPolygonStrokePrimitive2D(
|
|
const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
|
|
{
|
|
// #i101491# method restructured to clearly use the DrawPolyLine
|
|
// calls starting from a defined line width
|
|
const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
|
|
const double fLineWidth(rLineAttribute.getWidth());
|
|
bool bDone(false);
|
|
|
|
if (fLineWidth > 0.0)
|
|
{
|
|
const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation
|
|
* basegfx::B2DVector(fLineWidth, 0.0));
|
|
const double fDiscreteLineWidth(aDiscreteUnit.getLength());
|
|
const attribute::StrokeAttribute& rStrokeAttribute
|
|
= rPolygonStrokeCandidate.getStrokeAttribute();
|
|
const basegfx::BColor aHairlineColor(
|
|
maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
|
|
basegfx::B2DPolyPolygon aHairlinePolyPolygon;
|
|
|
|
mpOutputDevice->SetLineColor(Color(aHairlineColor));
|
|
mpOutputDevice->SetFillColor();
|
|
|
|
if (0.0 == rStrokeAttribute.getFullDotDashLen())
|
|
{
|
|
// no line dashing, just copy
|
|
aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
|
|
}
|
|
else
|
|
{
|
|
// else apply LineStyle
|
|
basegfx::utils::applyLineDashing(
|
|
rPolygonStrokeCandidate.getB2DPolygon(), rStrokeAttribute.getDotDashArray(),
|
|
&aHairlinePolyPolygon, nullptr, rStrokeAttribute.getFullDotDashLen());
|
|
}
|
|
|
|
const sal_uInt32 nCount(aHairlinePolyPolygon.count());
|
|
|
|
if (nCount)
|
|
{
|
|
const bool bAntiAliased(getViewInformation2D().getUseAntiAliasing());
|
|
aHairlinePolyPolygon.transform(maCurrentTransformation);
|
|
|
|
if (bAntiAliased)
|
|
{
|
|
if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
|
|
{
|
|
// line in range ]0.0 .. 1.0[
|
|
// paint as simple hairline
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
|
|
{
|
|
// line in range [1.0 .. 2.0[
|
|
// paint as 2x2 with dynamic line distance
|
|
basegfx::B2DHomMatrix aMat;
|
|
const double fDistance(fDiscreteLineWidth - 1.0);
|
|
const double fHalfDistance(fDistance * 0.5);
|
|
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
|
|
|
|
aMat.set(0, 2, -fHalfDistance);
|
|
aMat.set(1, 2, -fHalfDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, fDistance);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, 0.0);
|
|
aMat.set(1, 2, fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -fDistance);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
|
|
{
|
|
// line in range [2.0 .. 3.0]
|
|
// paint as cross in a 3x3 with dynamic line distance
|
|
basegfx::B2DHomMatrix aMat;
|
|
const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
|
|
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -fDistance);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, fDistance);
|
|
aMat.set(1, 2, -fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, fDistance);
|
|
aMat.set(1, 2, fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -fDistance);
|
|
aMat.set(1, 2, fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else
|
|
{
|
|
// #i101491# line width above 3.0
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
|
|
{
|
|
// line width below 1.5, draw the basic hairline polygon
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
|
|
{
|
|
// line width is in range ]1.5 .. 2.5], use four hairlines
|
|
// drawn in a square
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
|
|
basegfx::B2DHomMatrix aMat;
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, 1.0);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, 0.0);
|
|
aMat.set(1, 2, 1.0);
|
|
aCandidate.transform(aMat);
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -1.0);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else
|
|
{
|
|
// #i101491# line width is above 2.5
|
|
}
|
|
}
|
|
|
|
if (!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
|
|
{
|
|
// #i101491# If the polygon complexity uses more than a given amount, do
|
|
// use OutputDevice::DrawPolyLine directly; this will avoid buffering all
|
|
// decompositions in primitives (memory) and fallback to old line painting
|
|
// for very complex polygons, too
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a),
|
|
fDiscreteLineWidth, rLineAttribute.getLineJoin(),
|
|
rLineAttribute.getLineCap(),
|
|
rLineAttribute.getMiterMinimumAngle());
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bDone)
|
|
{
|
|
// remember that we enter a PolygonStrokePrimitive2D decomposition,
|
|
// used for AA thick line drawing
|
|
mnPolygonStrokePrimitive2D++;
|
|
|
|
// line width is big enough for standard filled polygon visualisation or zero
|
|
process(rPolygonStrokeCandidate);
|
|
|
|
// leave PolygonStrokePrimitive2D
|
|
mnPolygonStrokePrimitive2D--;
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
|
|
{
|
|
// The new decomposition of Metafiles made it necessary to add an Eps
|
|
// primitive to handle embedded Eps data. On some devices, this can be
|
|
// painted directly (mac, printer).
|
|
// To be able to handle the replacement correctly, i need to handle it myself
|
|
// since DrawEPS will not be able e.g. to rotate the replacement. To be able
|
|
// to do that, i added a boolean return to OutputDevice::DrawEPS(..)
|
|
// to know when EPS was handled directly already.
|
|
basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
|
|
aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
|
|
|
|
if (aRange.isEmpty())
|
|
return;
|
|
|
|
const ::tools::Rectangle aRectangle(static_cast<sal_Int32>(floor(aRange.getMinX())),
|
|
static_cast<sal_Int32>(floor(aRange.getMinY())),
|
|
static_cast<sal_Int32>(ceil(aRange.getMaxX())),
|
|
static_cast<sal_Int32>(ceil(aRange.getMaxY())));
|
|
|
|
if (aRectangle.IsEmpty())
|
|
return;
|
|
|
|
bool bWillReallyRender = mpOutputDevice->IsDeviceOutputNecessary();
|
|
// try to paint EPS directly without fallback visualisation
|
|
const bool bEPSPaintedDirectly
|
|
= bWillReallyRender
|
|
&& mpOutputDevice->DrawEPS(aRectangle.TopLeft(), aRectangle.GetSize(),
|
|
rEpsPrimitive2D.getGfxLink());
|
|
|
|
if (!bEPSPaintedDirectly)
|
|
{
|
|
// use the decomposition which will correctly handle the
|
|
// fallback visualisation using full transformation (e.g. rotation)
|
|
process(rEpsPrimitive2D);
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(
|
|
const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
|
|
{
|
|
const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
|
|
|
|
if (fDelta <= 0.0)
|
|
return;
|
|
|
|
const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
|
|
const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
|
|
|
|
// calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
|
|
const basegfx::B2DVector aDiscreteVector(
|
|
getViewInformation2D().getInverseObjectToViewTransformation()
|
|
* basegfx::B2DVector(1.0, 1.0));
|
|
const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / M_SQRT2));
|
|
|
|
// use color distance and discrete lengths to calculate step count
|
|
const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
|
|
|
|
// switch off line painting
|
|
mpOutputDevice->SetLineColor();
|
|
|
|
// prepare polygon in needed width at start position (with discrete overlap)
|
|
const basegfx::B2DPolygon aPolygon(basegfx::utils::createPolygonFromRect(
|
|
basegfx::B2DRange(rCandidate.getOffsetA() - fDiscreteUnit, 0.0,
|
|
rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1.0)));
|
|
|
|
// prepare loop ([0.0 .. 1.0[)
|
|
double fUnitScale(0.0);
|
|
const double fUnitStep(1.0 / nSteps);
|
|
|
|
// loop and paint
|
|
for (sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
|
|
{
|
|
basegfx::B2DPolygon aNew(aPolygon);
|
|
|
|
aNew.transform(maCurrentTransformation
|
|
* basegfx::utils::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
|
|
mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
|
|
mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(
|
|
const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
|
|
{
|
|
const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
|
|
|
|
if (fDeltaScale <= 0.0)
|
|
return;
|
|
|
|
const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
|
|
const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
|
|
|
|
// calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
|
|
const basegfx::B2DVector aDiscreteVector(
|
|
getViewInformation2D().getInverseObjectToViewTransformation()
|
|
* basegfx::B2DVector(1.0, 1.0));
|
|
const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / M_SQRT2));
|
|
|
|
// use color distance and discrete lengths to calculate step count
|
|
const sal_uInt32 nSteps(
|
|
calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
|
|
|
|
// switch off line painting
|
|
mpOutputDevice->SetLineColor();
|
|
|
|
// prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
|
|
double fUnitScale(0.0);
|
|
const double fUnitStep(1.0 / nSteps);
|
|
|
|
for (sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
|
|
{
|
|
basegfx::B2DHomMatrix aTransform;
|
|
const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
|
|
|
|
if (rCandidate.isTranslateSet())
|
|
{
|
|
const basegfx::B2DVector aTranslate(basegfx::interpolate(
|
|
rCandidate.getTranslateB(), rCandidate.getTranslateA(), fUnitScale));
|
|
|
|
aTransform = basegfx::utils::createScaleTranslateB2DHomMatrix(
|
|
fEndScale, fEndScale, aTranslate.getX(), aTranslate.getY());
|
|
}
|
|
else
|
|
{
|
|
aTransform = basegfx::utils::createScaleB2DHomMatrix(fEndScale, fEndScale);
|
|
}
|
|
|
|
basegfx::B2DPolygon aNew(basegfx::utils::createPolygonFromUnitCircle());
|
|
|
|
aNew.transform(maCurrentTransformation * aTransform);
|
|
mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
|
|
mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::adaptLineToFillDrawMode() const
|
|
{
|
|
const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
|
|
|
|
if (!(nOriginalDrawMode
|
|
& (DrawModeFlags::BlackLine | DrawModeFlags::GrayLine | DrawModeFlags::WhiteLine
|
|
| DrawModeFlags::SettingsLine)))
|
|
return;
|
|
|
|
DrawModeFlags nAdaptedDrawMode(nOriginalDrawMode);
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::BlackLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::BlackFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::BlackFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::GrayLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::GrayFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::GrayFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::WhiteLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::WhiteFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::WhiteFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::SettingsLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::SettingsFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::SettingsFill;
|
|
}
|
|
|
|
mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
|
|
}
|
|
|
|
void VclProcessor2D::adaptTextToFillDrawMode() const
|
|
{
|
|
const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
|
|
if (!(nOriginalDrawMode
|
|
& (DrawModeFlags::BlackText | DrawModeFlags::GrayText | DrawModeFlags::WhiteText
|
|
| DrawModeFlags::SettingsText)))
|
|
return;
|
|
|
|
DrawModeFlags nAdaptedDrawMode(nOriginalDrawMode);
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::BlackText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::BlackFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::BlackFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::GrayText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::GrayFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::GrayFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::WhiteText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::WhiteFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::WhiteFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::SettingsText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::SettingsFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::SettingsFill;
|
|
}
|
|
|
|
mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
|
|
}
|
|
|
|
// process support
|
|
|
|
VclProcessor2D::VclProcessor2D(const geometry::ViewInformation2D& rViewInformation,
|
|
OutputDevice& rOutDev)
|
|
: BaseProcessor2D(rViewInformation)
|
|
, mpOutputDevice(&rOutDev)
|
|
, maBColorModifierStack()
|
|
, mnPolygonStrokePrimitive2D(0)
|
|
{
|
|
// set digit language, derived from SvtCTLOptions to have the correct
|
|
// number display for arabic/hindi numerals
|
|
rOutDev.SetDigitLanguage(drawinglayer::detail::getDigitLanguage());
|
|
}
|
|
|
|
VclProcessor2D::~VclProcessor2D() {}
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|