227 lines
6.1 KiB
C++
227 lines
6.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <basegfx/vector/b3dvector.hxx>
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/tuple/b3dtuple.hxx>
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#include <basegfx/range/basicrange.hxx>
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#include <basegfx/basegfxdllapi.h>
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namespace basegfx
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{
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class B3DHomMatrix;
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class SAL_WARN_UNUSED B3DRange
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{
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typedef ::basegfx::BasicRange< double, DoubleTraits > MyBasicRange;
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MyBasicRange maRangeX;
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MyBasicRange maRangeY;
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MyBasicRange maRangeZ;
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public:
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B3DRange() {}
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explicit B3DRange(const B3DTuple& rTuple)
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: maRangeX(rTuple.getX()),
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maRangeY(rTuple.getY()),
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maRangeZ(rTuple.getZ())
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{
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}
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B3DRange(double x1,
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double y1,
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double z1,
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double x2,
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double y2,
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double z2)
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: maRangeX(x1),
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maRangeY(y1),
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maRangeZ(z1)
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{
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maRangeX.expand(x2);
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maRangeY.expand(y2);
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maRangeZ.expand(z2);
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}
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B3DRange(const B3DTuple& rTuple1,
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const B3DTuple& rTuple2)
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: maRangeX(rTuple1.getX()),
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maRangeY(rTuple1.getY()),
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maRangeZ(rTuple1.getZ())
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{
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expand(rTuple2);
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}
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bool isEmpty() const
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{
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return (
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maRangeX.isEmpty()
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|| maRangeY.isEmpty()
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|| maRangeZ.isEmpty()
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);
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}
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void reset()
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{
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maRangeX.reset();
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maRangeY.reset();
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maRangeZ.reset();
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}
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bool operator==( const B3DRange& rRange ) const
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{
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return (maRangeX == rRange.maRangeX
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&& maRangeY == rRange.maRangeY
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&& maRangeZ == rRange.maRangeZ);
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}
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bool operator!=( const B3DRange& rRange ) const
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{
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return (maRangeX != rRange.maRangeX
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|| maRangeY != rRange.maRangeY
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|| maRangeZ != rRange.maRangeZ);
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}
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double getMinX() const
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{
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return maRangeX.getMinimum();
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}
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double getMinY() const
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{
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return maRangeY.getMinimum();
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}
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double getMinZ() const
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{
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return maRangeZ.getMinimum();
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}
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double getMaxX() const
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{
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return maRangeX.getMaximum();
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}
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double getMaxY() const
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{
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return maRangeY.getMaximum();
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}
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double getMaxZ() const
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{
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return maRangeZ.getMaximum();
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}
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double getWidth() const
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{
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return maRangeX.getRange();
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}
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double getHeight() const
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{
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return maRangeY.getRange();
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}
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double getDepth() const
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{
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return maRangeZ.getRange();
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}
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B3DVector getRange() const
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{
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return B3DVector(
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maRangeX.getRange(),
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maRangeY.getRange(),
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maRangeZ.getRange()
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);
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}
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B3DPoint getCenter() const
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{
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return B3DPoint(
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maRangeX.getCenter(),
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maRangeY.getCenter(),
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maRangeZ.getCenter()
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);
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}
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bool overlaps(const B3DRange& rRange) const
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{
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return (
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maRangeX.overlaps(rRange.maRangeX)
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&& maRangeY.overlaps(rRange.maRangeY)
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&& maRangeZ.overlaps(rRange.maRangeZ)
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);
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}
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void expand(const B3DTuple& rTuple)
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{
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maRangeX.expand(rTuple.getX());
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maRangeY.expand(rTuple.getY());
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maRangeZ.expand(rTuple.getZ());
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}
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void expand(const B3DRange& rRange)
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{
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maRangeX.expand(rRange.maRangeX);
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maRangeY.expand(rRange.maRangeY);
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maRangeZ.expand(rRange.maRangeZ);
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}
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void grow(double fValue)
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{
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maRangeX.grow(fValue);
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maRangeY.grow(fValue);
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maRangeZ.grow(fValue);
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}
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/// clamp value on range
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B3DTuple clamp(const B3DTuple& rTuple) const
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{
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return B3DTuple(
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maRangeX.clamp(rTuple.getX()),
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maRangeY.clamp(rTuple.getY()),
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maRangeZ.clamp(rTuple.getZ()));
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}
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BASEGFX_DLLPUBLIC void transform(const B3DHomMatrix& rMatrix);
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/** Transform Range by given transformation matrix.
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This operation transforms the Range by transforming all eight possible
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extrema points (corners) of the given range and building a new one.
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This means that the range will grow evtl. when a shear and/or rotation
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is part of the transformation.
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*/
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B3DRange& operator*=( const ::basegfx::B3DHomMatrix& rMat );
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/** Get a range filled with (0.0, 0.0, 0.0, 1.0, 1.0, 1.0) */
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static const B3DRange& getUnitB3DRange();
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};
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/** Transform B3DRange by given transformation matrix (see operator*=())
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*/
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B3DRange operator*( const B3DHomMatrix& rMat, const B3DRange& rB2DRange );
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} // end of namespace basegfx
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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