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libreoffice/include/basegfx/tuple/Tuple3D.hxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

122 lines
2.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
*/
#pragma once
namespace basegfx
{
template <typename TYPE> class Tuple3D
{
protected:
TYPE mnX;
TYPE mnY;
TYPE mnZ;
public:
/** Create a 3D Tuple
@param x
This parameter is used to initialize the X-coordinate
of the 3D Tuple.
@param y
This parameter is used to initialize the Y-coordinate
of the 3D Tuple.
@param z
This parameter is used to initialize the Z-coordinate
of the 3D Tuple.
*/
Tuple3D(TYPE x, TYPE y, TYPE z)
: mnX(x)
, mnY(y)
, mnZ(z)
{
}
/// Get X-Coordinate of 3D Tuple
TYPE getX() const { return mnX; }
/// Get Y-Coordinate of 3D Tuple
TYPE getY() const { return mnY; }
/// Get Z-Coordinate of 3D Tuple
TYPE getZ() const { return mnZ; }
/// Set X-Coordinate of 3D Tuple
void setX(TYPE fX) { mnX = fX; }
/// Set Y-Coordinate of 3D Tuple
void setY(TYPE fY) { mnY = fY; }
/// Set Z-Coordinate of 3D Tuple
void setZ(TYPE fZ) { mnZ = fZ; }
// operators
Tuple3D& operator+=(const Tuple3D& rTup)
{
mnX += rTup.mnX;
mnY += rTup.mnY;
mnZ += rTup.mnZ;
return *this;
}
Tuple3D& operator-=(const Tuple3D& rTup)
{
mnX -= rTup.mnX;
mnY -= rTup.mnY;
mnZ -= rTup.mnZ;
return *this;
}
Tuple3D& operator/=(const Tuple3D& rTup)
{
mnX /= rTup.mnX;
mnY /= rTup.mnY;
mnZ /= rTup.mnZ;
return *this;
}
Tuple3D& operator*=(const Tuple3D& rTup)
{
mnX *= rTup.mnX;
mnY *= rTup.mnY;
mnZ *= rTup.mnZ;
return *this;
}
Tuple3D& operator*=(TYPE t)
{
mnX *= t;
mnY *= t;
mnZ *= t;
return *this;
}
Tuple3D& operator/=(TYPE t)
{
mnX /= t;
mnY /= t;
mnZ /= t;
return *this;
}
bool operator==(const Tuple3D& rTup) const
{
return mnX == rTup.mnX && mnY == rTup.mnY && mnZ == rTup.mnZ;
}
bool operator!=(const Tuple3D& rTup) const { return !operator==(rTup); }
};
} // end of namespace basegfx
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */