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libreoffice/include/drawinglayer/attribute/sdrlightattribute3d.hxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

75 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <o3tl/cow_wrapper.hxx>
// predefines
namespace basegfx {
class BColor;
class B3DVector;
}
namespace drawinglayer::attribute {
class ImpSdr3DLightAttribute;
}
namespace drawinglayer::attribute
{
class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute
{
public:
typedef o3tl::cow_wrapper< ImpSdr3DLightAttribute > ImplType;
private:
ImplType mpSdr3DLightAttribute;
public:
// constructors/destructor
Sdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular);
Sdr3DLightAttribute(const Sdr3DLightAttribute&);
~Sdr3DLightAttribute();
// assignment operator
Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute&);
// compare operator
bool operator==(const Sdr3DLightAttribute& rCandidate) const;
// data read access
const basegfx::BColor& getColor() const;
const basegfx::B3DVector& getDirection() const;
bool getSpecular() const;
};
} // end of namespace drawinglayer::attribute
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */