162 lines
7.1 KiB
C++
162 lines
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX
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#define INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <sal/config.h>
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#include <o3tl/cow_wrapper.hxx>
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// predefines
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namespace drawinglayer::geometry {
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class ImpViewInformation3D;
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}
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namespace basegfx {
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class B3DHomMatrix;
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}
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namespace com::sun::star::beans { struct PropertyValue; }
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namespace com::sun::star::uno { template <typename > class Sequence; }
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namespace drawinglayer::geometry
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{
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/** ViewInformation3D class
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This class holds all view-relevant information for a 3d geometry. It works
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together with UNO API definitions and supports holding a sequence of PropertyValues.
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The most used data is for convenience offered directly using basegfx tooling classes.
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It is an implementation to support the sequence of PropertyValues used in a
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css::graphic::XPrimitive3D for C++ implementations working with those
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*/
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class DRAWINGLAYER_DLLPUBLIC ViewInformation3D
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{
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public:
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typedef o3tl::cow_wrapper< ImpViewInformation3D, o3tl::ThreadSafeRefCountingPolicy > ImplType;
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private:
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/// pointer to private implementation class
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ImplType mpViewInformation3D;
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public:
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/** Constructor: Create a ViewInformation3D
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@param rObjectTransformation
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The Transformation from Object to World coordinates (normally logic coordinates).
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@param rOrientation
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A part of the 3D ViewTransformation, the World to Camera coordinates transformation
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which holds the camera coordinate system.
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@param rProjection
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A part of the 3D ViewTransformation, the Camera to Device transformation which
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transforms coordinates to a [0.0 .. 1.0] device range in X,Y and Z. Z may be used
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as source for Z-Buffers. This transformation may be e.g. a parallel projection,
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but also a perspective one and thus may use the last line of the matrix.
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@param rDeviceToView
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A part of the 3D ViewTransformation, the Device to View transformation which normally
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translates and scales from [0.0 .. 1.0] range in X,Y and Z to discrete position and
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size.
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rOrientation, rProjection and rDeviceToView define the 3D transformation pipeline
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and are normally used multiplied together to have a direct transformation from
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World to View coordinates
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@param fViewTime
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The time the view is defined for. Default is 0.0. This parameter is used e.g. for
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animated objects
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@param rExtendedParameters
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A sequence of property values which allows holding various other parameters besides
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the obvious and needed ones above. For this constructor none of the other parameters
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should be added as data. The constructor will parse the given parameters and if
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data for the other parameters is given, the value in rExtendedParameters will
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be preferred and overwrite the given parameter
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*/
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ViewInformation3D(
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const basegfx::B3DHomMatrix& rObjectTransformation,
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const basegfx::B3DHomMatrix& rOrientation,
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const basegfx::B3DHomMatrix& rProjection,
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const basegfx::B3DHomMatrix& rDeviceToView,
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double fViewTime,
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const css::uno::Sequence< css::beans::PropertyValue >& rExtendedParameters);
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/** Constructor: Create a ViewInformation3D
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@param rViewParameters
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A sequence of property values which allows holding any combination of local and various
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other parameters. This constructor is fed completely with a sequence of PropertyValues
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which will be parsed to be able to offer the most used ones in a convenient way.
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*/
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explicit ViewInformation3D(const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters);
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/// default (empty) constructor
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ViewInformation3D();
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/// copy constructor
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ViewInformation3D(const ViewInformation3D&);
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ViewInformation3D(ViewInformation3D&&);
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/// destructor
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~ViewInformation3D();
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// checks if the incarnation is default constructed
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bool isDefault() const;
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/// assignment operator
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ViewInformation3D& operator=(const ViewInformation3D&);
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ViewInformation3D& operator=(ViewInformation3D&&);
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/// compare operators
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bool operator==(const ViewInformation3D& rCandidate) const;
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bool operator!=(const ViewInformation3D& rCandidate) const { return !operator==(rCandidate); }
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/// data access
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const basegfx::B3DHomMatrix& getObjectTransformation() const;
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const basegfx::B3DHomMatrix& getOrientation() const;
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const basegfx::B3DHomMatrix& getProjection() const;
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const basegfx::B3DHomMatrix& getDeviceToView() const;
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double getViewTime() const;
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/// for convenience, the linear combination of the above four transformations is offered
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const basegfx::B3DHomMatrix& getObjectToView() const;
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/** Get the uno::Sequence< beans::PropertyValue > which contains only ViewInformation
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not offered directly
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Use this call if You only need ViewInformation which is not offered conveniently,
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but only exists as PropertyValue. This is e.g. used to create partially updated
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incarnations of ViewInformation3D without losing the only with PropertyValues
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defined data. It does not contain a complete description.
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*/
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const css::uno::Sequence< css::beans::PropertyValue >& getExtendedInformationSequence() const;
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};
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} // end of namespace drawinglayer::geometry
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#endif //INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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