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libreoffice/include/drawinglayer/primitive2d/PolyPolygonRGBAPrimitive2D.hxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

86 lines
3.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/numeric/ftools.hxx>
namespace drawinglayer::primitive2d
{
/** PolyPolygonRGBAPrimitive2D class
This is a simple extension to PolyPolygonColorPrimitive2D
that allows to directly define an alpha value for the PolyPolygon
to be represented, additionally to the color.
It will be decomposed simply to PolyPolygonColorPrimitive2D,
maybe embedded to a UnifiedTransparencePrimitive2D if
needed, so no changes have to be done to any primitive processor.
OTOH e.g. SDPR implementations *may* use this directly if they
are capable to draw a filled PolyPolygon with transparency
directly (e.g. CairoPixelProcessor2D)
*/
class DRAWINGLAYER_DLLPUBLIC PolyPolygonRGBAPrimitive2D final
: public BufferedDecompositionPrimitive2D
{
private:
/// the tools::PolyPolygon geometry
basegfx::B2DPolyPolygon maPolyPolygon;
/// the polygon fill color
basegfx::BColor maBColor;
/// the transparency in range [0.0 .. 1.0]
double mfTransparency;
/// create local decomposition
virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
PolyPolygonRGBAPrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon,
const basegfx::BColor& rBColor, double fTransparency = 0.0);
/// data read access
const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
const basegfx::BColor& getBColor() const { return maBColor; }
double getTransparency() const { return mfTransparency; }
bool hasTransparency() const { return !basegfx::fTools::equalZero(mfTransparency); }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get B2Drange
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */