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libreoffice/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

121 lines
5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <vcl/bitmapex.hxx>
namespace drawinglayer::primitive2d
{
class FillGraphicPrimitive2D;
}
namespace drawinglayer::processor2d
{
// define a simple accessor which can be used as friend. That method exists
// only locally at SDPRProcessor2dTools.cxx and is thus only usable/callable
// from there
void setOffsetXYCreatedBitmap(
drawinglayer::primitive2d::FillGraphicPrimitive2D&,
const BitmapEx&);
}
// FillbitmapPrimitive2D class
namespace drawinglayer::primitive2d
{
/** FillGraphicPrimitive2D class
This class defines a bitmap filling for a rectangular area. The
Range is defined by the Transformation, the fill by the FillGraphicAttribute.
There, the fill consists of a Bitmap (not transparent) defining the fill data
and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
inside the area where the bitmap is positioned. A flag defines then if this
is tiled or not.
Renderers should handle this primitive; it has a geometrically correct
decomposition, but on pixel outputs the areas where the tiled pieces are
aligned tend to show up (one overlapping or empty pixel)
SDPR: support alpha directly now. If a primitive processor
cannot deal with it, use it's decomposition. The decomposition
uses create2DDecompositionOfGraphic, there all paths are now
capable of handling a given alpha, including metafile, SVG and
animated graphics
*/
class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
basegfx::B2DHomMatrix maTransformation;
/// the fill attributes
attribute::FillGraphicAttribute maFillGraphic;
/// the evtl. buffered OffsetXYCreatedBitmap
BitmapEx maOffsetXYCreatedBitmap;
/// the transparency in range [0.0 .. 1.0]
double mfTransparency;
/// local decomposition.
virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
// allow this single accessor to change it to set buggered data
friend void drawinglayer::processor2d::setOffsetXYCreatedBitmap(
drawinglayer::primitive2d::FillGraphicPrimitive2D&,
const BitmapEx&);
// private tooling method to be called by setOffsetXYCreatedBitmap
void impSetOffsetXYCreatedBitmap(const BitmapEx& rBitmap)
{
maOffsetXYCreatedBitmap = rBitmap;
}
public:
/// constructor
FillGraphicPrimitive2D(
basegfx::B2DHomMatrix aTransformation,
const attribute::FillGraphicAttribute& rFillGraphic,
double fTransparency = 0.0);
/// data read access
const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; }
const BitmapEx& getOffsetXYCreatedBitmap() const { return maOffsetXYCreatedBitmap; }
double getTransparency() const { return mfTransparency; }
bool hasTransparency() const { return !basegfx::fTools::equalZero(mfTransparency); }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */