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libreoffice/include/test/a11y/AccessibilityTools.hxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

300 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <test/testdllapi.hxx>
#include <functional>
#include <string>
#include <cppunit/TestAssert.h>
#include <com/sun/star/accessibility/AccessibleEventObject.hpp>
#include <com/sun/star/accessibility/AccessibleRelationType.hpp>
#include <com/sun/star/accessibility/XAccessible.hpp>
#include <com/sun/star/accessibility/XAccessibleAction.hpp>
#include <com/sun/star/accessibility/XAccessibleContext.hpp>
#include <com/sun/star/accessibility/XAccessibleText.hpp>
using css::accessibility::AccessibleRelationType;
class OOO_DLLPUBLIC_TEST AccessibilityTools
{
public:
/** Maximum number of children to work on. This is especially useful for
* Calc which has a million elements, if not more. */
static const sal_Int32 MAX_CHILDREN = 500;
static css::uno::Reference<css::accessibility::XAccessibleContext>
getAccessibleObjectForPredicate(
const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
const std::function<
bool(const css::uno::Reference<css::accessibility::XAccessibleContext>&)>& cPredicate);
static css::uno::Reference<css::accessibility::XAccessibleContext>
getAccessibleObjectForPredicate(
const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
const std::function<
bool(const css::uno::Reference<css::accessibility::XAccessibleContext>&)>& cPredicate);
static css::uno::Reference<css::accessibility::XAccessibleContext> getAccessibleObjectForId(
const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
std::u16string_view sId);
static css::uno::Reference<css::accessibility::XAccessibleContext>
getAccessibleObjectForId(const css::uno::Reference<css::accessibility::XAccessible>& xacc,
std::u16string_view sId);
static css::uno::Reference<css::accessibility::XAccessibleContext> getAccessibleObjectForRole(
const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx, sal_Int16 role);
static css::uno::Reference<css::accessibility::XAccessibleContext>
getAccessibleObjectForRole(const css::uno::Reference<css::accessibility::XAccessible>& xacc,
sal_Int16 role);
/**
* @brief Gets a descendant of @p xCtx (or @p xCtx itself) that matches the given role and name.
* @param xCtx An accessible context object to start the search from
* @param role The role of the object to look up.
* @param name The name of the object to look up.
* @returns The found object, or @c nullptr if not found.
*
* Finds a descendant of @p xCtx (or @p xCtx itself) that matches @p role and @p name.
* @code
* AccessibilityTools::getAccessibleObjectForName(
* css::accessibility::AccessibleRole::PUSH_BUTTON, u"Insert");
* @endcode
*
* @see AccessibilityTools::getAccessibleObjectForPredicate() */
static css::uno::Reference<css::accessibility::XAccessibleContext> getAccessibleObjectForName(
const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
const sal_Int16 role, std::u16string_view name);
static inline css::uno::Reference<css::accessibility::XAccessibleContext>
getAccessibleObjectForName(const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
const sal_Int16 role, std::u16string_view name)
{
return getAccessibleObjectForName(xAcc->getAccessibleContext(), role, name);
}
/**
* @brief Gets a descendant of @p xCtx (or @p xCtx itself) that matches the last given role and
* name pair, and has ancestors matching the leading pairs in the given order.
* @param xCtx An accessible context to start the search from.
* @param role The role of the first ancestor to match.
* @param name The name of the first ancestor to match.
* @param Ts...args Additional role and name pairs of ancestors, ending with the role and name
* pair of the target object to match.
* @returns The found object, or @c nullptr if not found.
*
* Specialized version allowing specifying arbitrary objects on the path to the target one. Not
* all objects have to be matched, but there have to be ancestors matching in the given order.
* This is useful to easily solve conflicts if there are more than one possible match.
*
* This can be used to find an "Insert" push button inside a panel named "Some group" for
* example, as shown below:
*
* @code
* AccessibilityTools::getAccessibleObjectForName(
* css::accessibility::AccessibleRole::PANEL, u"Some group",
* css::accessibility::AccessibleRole::PUSH_BUTTON, u"Insert");
* @endcode
*
* @note This returns the first match in the object tree when walking it depth-first. Depending
* on the tree, this might not be able to find the expected match, e.g. if there is a
* first match with intermediate unmatched objects, and the target has the same tree but
* without intermediate objects that can be used to refine the search and prevent the
* unwanted tree to match. The same issue arises with two identical trees, yet in that
* case no walking scenario could solve it automatically anyway.
* In such situations, a custom @c getAccessibleObjectForPredicate() call, or successive
* lookups interleaved with specific child lookups are likely the best solution.
*
* @see getAccessibleObjectForPredicate().
*/
/* TODO: reimplement as IDDFS or BFS? Not sure the additional complexity/performance costs
* warrant it. */
template <typename... Ts>
static css::uno::Reference<css::accessibility::XAccessibleContext> getAccessibleObjectForName(
const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
const sal_Int16 role, std::u16string_view name, Ts... args)
{
auto nChildren = xCtx->getAccessibleChildCount();
// try self first
if (xCtx->getAccessibleRole() == role && nameEquals(xCtx, name))
{
for (decltype(nChildren) i = 0; i < nChildren && i < MAX_CHILDREN; i++)
{
if (auto xMatchChild
= getAccessibleObjectForName(xCtx->getAccessibleChild(i), args...))
return xMatchChild;
}
}
// if not found, try at a deeper level
for (decltype(nChildren) i = 0; i < nChildren && i < MAX_CHILDREN; i++)
{
if (auto xMatchChild
= getAccessibleObjectForName(xCtx->getAccessibleChild(i), role, name, args...))
return xMatchChild;
}
return nullptr;
}
template <typename... Ts>
static inline css::uno::Reference<css::accessibility::XAccessibleContext>
getAccessibleObjectForName(const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
const sal_Int16 role, std::u16string_view name, Ts... args)
{
return getAccessibleObjectForName(xAcc->getAccessibleContext(), role, name, args...);
}
static bool equals(const css::uno::Reference<css::accessibility::XAccessible>& xacc1,
const css::uno::Reference<css::accessibility::XAccessible>& xacc2);
static bool equals(const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx1,
const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx2);
/**
* @brief Compares the accessible name against a string
* @param xCtx A XAccessibleContext on which compare the name
* @param name The string to compare to
* @returns @c true if @p xCtx name matches @p name.
*
* This is conceptually equivalent to @code xCtx->getAccessibleName() == name @endcode, but
* handles the case OSL debugging is active and inserts a type suffix. Unless you know for
* sure the accessible you are comparing is not subject to those suffixes under debugging,
* always use this function instead of direct comparison.
*/
static bool nameEquals(const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
const std::u16string_view name);
static bool nameEquals(const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
const std::u16string_view name)
{
return nameEquals(xAcc->getAccessibleContext(), name);
}
static OUString getRoleName(const sal_Int16 role);
static OUString getEventIdName(const sal_Int16 event_id);
static OUString getRelationTypeName(AccessibleRelationType rel_type);
template <typename T> static std::string debugString(const css::uno::Reference<T>& x)
{
return debugString(x.get());
}
template <typename T> static std::string debugString(const T& x) { return debugString(&x); }
template <typename T> static std::string debugString(const T* p)
{
/* only the forwarding to debugName() might actually dereference @c p,
* and we rely on specializations to be as constant as possible and not
* violate the cast here. In practice it'll be the case for all types
* handle if we carefully write the specializations. In most case the
* specialization could take a const itself if the methods were
* properly marked const, but well. */
return debugString(const_cast<T*>(p));
}
template <typename T> static std::string debugString(T* p)
{
CPPUNIT_NS::OStringStream ost;
ost << "(" << static_cast<const void*>(p) << ")";
if (p != nullptr)
ost << " " << debugName(p);
return ost.str();
}
static OUString debugAccessibleStateSet(sal_Int64 p);
/**
* @brief Process events until a condition or a timeout
* @param cUntilCallback Callback condition
* @param nTimeoutMs Maximum time in ms to wait for condition
* @returns @c true if the condition was met, or @c false if the timeout
* has been reached.
*
* Processes events until idle, and either until the given condition
* becomes @c true or a timeout is reached.
*
* This is similar to Scheduler::ProcessEventsToIdle() but awaits a
* condition up to a timeout. This is useful if the waited-on condition
* might happen after the first idle time. The timeout helps in case the
* condition is not satisfied in reasonable time.
*
* @p cUntilCallback is called each time the scheduler reaches idle to check
* whether the condition is met.
*
* Example:
* @code
* ProcessEvents([&]() { return taskHasRun; });
* @endcode
*
* @see Scheduler::ProcessEventsToIdle()
*/
static bool Await(const std::function<bool()>& cUntilCallback, sal_uInt64 nTimeoutMs = 3000);
/**
* @brief Process events for a given time
* @param nTimeoutMs Time to dispatch events for
*
* Process events for a given time. This can be useful if waiting is in
* order but there is no actual condition to wait on (e.g. expect
* something *not* to happen). This similar in spirit to
* @c sleep(nTimeoutMs), but dispatches events during the wait.
*
* This function should be used sparsely because waiting a given time is
* rarely a good solution for a problem, but in some specific situations
* there is no better alternative (like, again, waiting for something not
* to happen).
*/
static void Wait(sal_uInt64 nTimeoutMs);
private:
static OUString debugName(css::accessibility::XAccessibleContext* xctx);
static OUString debugName(css::accessibility::XAccessible* xacc);
static OUString debugName(const css::accessibility::AccessibleEventObject* evobj);
static OUString debugName(css::accessibility::XAccessibleAction* xAct);
static OUString debugName(css::accessibility::XAccessibleText* xTxt);
};
CPPUNIT_NS_BEGIN
/* How to generate those automatically? We don't want to match all types
* not to mess up cppunit for types we don't support */
#define AT_ASSERTION_TRAITS(T) \
template <> struct assertion_traits<css::uno::Reference<T>> \
{ \
static bool equal(const css::uno::Reference<T>& x, const css::uno::Reference<T>& y) \
{ \
return AccessibilityTools::equals(x, y); \
} \
\
static std::string toString(const css::uno::Reference<T>& x) \
{ \
return AccessibilityTools::debugString(x); \
} \
}
AT_ASSERTION_TRAITS(css::accessibility::XAccessible);
AT_ASSERTION_TRAITS(css::accessibility::XAccessibleContext);
#undef AT_ASSERTION_TRAITS
CPPUNIT_NS_END
/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */