200 lines
7.6 KiB
C++
200 lines
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <comphelper/diagnose_ex.hxx>
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#include <animatedsprite.hxx>
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#include <cppcanvas/canvas.hxx>
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#include <cppcanvas/customsprite.hxx>
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#include <canvas/canvastools.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/numeric/ftools.hxx>
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#include <utility>
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using namespace ::com::sun::star;
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namespace slideshow::internal
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{
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AnimatedSprite::AnimatedSprite( ViewLayerSharedPtr xViewLayer,
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const ::basegfx::B2DSize& rSpriteSizePixel,
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double nSpritePrio ) :
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mpViewLayer(std::move( xViewLayer )),
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mpSprite(),
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maEffectiveSpriteSizePixel( rSpriteSizePixel ),
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maContentPixelOffset(),
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mnSpritePrio(nSpritePrio),
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mnAlpha(0.0),
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maPosPixel(),
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maClip(),
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mbSpriteVisible( false )
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{
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ENSURE_OR_THROW( mpViewLayer, "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
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// Add half a pixel tolerance to sprite size, since we later on compare
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// against it in resize(). And view transformations will almost never yield
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// the same data bits when transforming to device coordinates
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maEffectiveSpriteSizePixel += ::basegfx::B2DSize(0.5, 0.5);
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mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
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mnSpritePrio );
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ENSURE_OR_THROW( mpSprite, "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
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}
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::cppcanvas::CanvasSharedPtr AnimatedSprite::getContentCanvas() const
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{
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ENSURE_OR_THROW( mpViewLayer->getCanvas(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
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const ::cppcanvas::CanvasSharedPtr pContentCanvas( mpSprite->getContentCanvas() );
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pContentCanvas->clear();
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// extract linear part of canvas view transformation
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// (linear means: without translational components). The
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// only translation that is imposed at the view transform
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// is the local content pixel offset.
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// We can apply that directly here, no need to call
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// aLinearTransform.translate(), since, as said above, the
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// last column of aLinearTransform is assumed [0 0 1]
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::basegfx::B2DHomMatrix aLinearTransform( mpViewLayer->getTransformation() );
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aLinearTransform.set( 0, 2, maContentPixelOffset.getWidth() );
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aLinearTransform.set( 1, 2, maContentPixelOffset.getHeight() );
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// apply linear part of canvas view transformation to sprite canvas
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pContentCanvas->setTransformation( aLinearTransform );
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return pContentCanvas;
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}
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void AnimatedSprite::resize( const ::basegfx::B2DSize& rSpriteSizePixel )
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{
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// Enlarge or reduce the sprite size, if necessary. This
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// method employs a strategy similar to container, when
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// allocating memory: size is doubled or halved every time
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// the limit is reached. This makes for amortized constant
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// time in runtime complexity. Note that we take exact
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// powers of two here, since several HW-accelerated canvas
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// implementations are limited to such sprite sizes
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// (otherwise, those implementations would internally
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// round up, too, wasting precious mem).
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::basegfx::B2DSize aNewSize( maEffectiveSpriteSizePixel );
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bool bNeedResize( false );
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if( rSpriteSizePixel.getWidth() > maEffectiveSpriteSizePixel.getWidth() ||
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rSpriteSizePixel.getWidth() < 0.5 * maEffectiveSpriteSizePixel.getWidth() )
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{
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// enlarge or shrink width
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aNewSize.setWidth( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getWidth()) ) );
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bNeedResize = true;
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}
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if( rSpriteSizePixel.getHeight() > maEffectiveSpriteSizePixel.getHeight() ||
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rSpriteSizePixel.getHeight() < 0.5*maEffectiveSpriteSizePixel.getHeight() )
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{
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// enlarge or shrink height, by doubling it
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aNewSize.setHeight( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getHeight()) ) );
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bNeedResize = true;
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}
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if( !bNeedResize )
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return;
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// as the old sprite might have already been altered
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// (and therefore been placed in the update list of
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// the spritecanvas for this frame), must hide it
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// here, to ensure it's not visible on screen any
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// longer.
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mpSprite->hide();
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maEffectiveSpriteSizePixel = aNewSize;
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mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
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mnSpritePrio );
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ENSURE_OR_THROW( mpSprite,
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"AnimatedSprite::resize(): Could not create new sprite" );
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// set attributes similar to previous sprite
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if (mbSpriteVisible)
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{
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mpSprite->show();
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mpSprite->setAlpha( mnAlpha );
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if( maPosPixel )
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mpSprite->movePixel( *maPosPixel );
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if( maClip )
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mpSprite->setClip( *maClip );
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}
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}
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void AnimatedSprite::setPixelOffset( const ::basegfx::B2DSize& rPixelOffset )
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{
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maContentPixelOffset = rPixelOffset;
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}
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void AnimatedSprite::movePixel( const ::basegfx::B2DPoint& rNewPos )
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{
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maPosPixel = rNewPos;
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mpSprite->movePixel( rNewPos );
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}
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void AnimatedSprite::setAlpha( double nAlpha )
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{
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mnAlpha = nAlpha;
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mpSprite->setAlpha( nAlpha );
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}
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void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon& rClip )
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{
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maClip = rClip;
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mpSprite->setClipPixel( rClip );
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}
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void AnimatedSprite::clip()
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{
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maClip.reset();
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mpSprite->setClip();
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}
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void AnimatedSprite::transform( const ::basegfx::B2DHomMatrix& rTransform )
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{
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mpSprite->transform( rTransform );
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}
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void AnimatedSprite::hide()
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{
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mpSprite->hide();
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mbSpriteVisible = false;
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}
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void AnimatedSprite::show()
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{
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mbSpriteVisible = true;
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mpSprite->show();
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}
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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