751 lines
25 KiB
C++
751 lines
25 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <com/sun/star/animations/XAnimate.hpp>
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#include <com/sun/star/presentation/ParagraphTarget.hpp>
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#include <com/sun/star/animations/AnimationFill.hpp>
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#include <com/sun/star/animations/AnimationRestart.hpp>
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#include <com/sun/star/presentation/EffectNodeType.hpp>
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#include <com/sun/star/beans/XPropertySet.hpp>
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#include <basenode.hxx>
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#include <eventmultiplexer.hxx>
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#include <basecontainernode.hxx>
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#include <eventqueue.hxx>
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#include <delayevent.hxx>
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#include <tools.hxx>
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#include "nodetools.hxx"
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#include "generateevent.hxx"
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#include <sal/log.hxx>
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#include <utility>
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#include <vector>
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#include <algorithm>
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using namespace ::com::sun::star;
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namespace slideshow::internal {
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namespace {
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typedef int StateTransitionTable[17];
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// State transition tables
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// =========================================================================
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const int* getStateTransitionTable( sal_Int16 nRestartMode,
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sal_Int16 nFillMode )
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{
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// TODO(F2): restart issues in below tables
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// transition table for restart=NEVER, fill=REMOVE
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static const StateTransitionTable stateTransitionTable_Never_Remove = {
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AnimationNode::INVALID,
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AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED
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AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED
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AnimationNode::INVALID,
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AnimationNode::ENDED, // active successors for ACTIVE: no freeze here
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID, // active successors for FROZEN: this state is unreachable here
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED // active successors for ENDED: this state is a sink here (cannot restart)
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};
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// transition table for restart=WHEN_NOT_ACTIVE, fill=REMOVE
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static const StateTransitionTable stateTransitionTable_NotActive_Remove = {
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AnimationNode::INVALID,
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AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED
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AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED
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AnimationNode::INVALID,
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AnimationNode::ENDED, // active successors for ACTIVE: no freeze here
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID, // active successors for FROZEN:
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// this state is unreachable here
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED:
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// restart possible when ended
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};
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// transition table for restart=ALWAYS, fill=REMOVE
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static const StateTransitionTable stateTransitionTable_Always_Remove = {
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AnimationNode::INVALID,
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AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED
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AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED
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AnimationNode::INVALID,
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AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // active successors for ACTIVE: restart
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID, // active successors for FROZEN:
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// this state is unreachable here
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED: restart
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};
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// transition table for restart=NEVER, fill=FREEZE
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static const StateTransitionTable stateTransitionTable_Never_Freeze = {
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AnimationNode::INVALID,
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AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED
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AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED
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AnimationNode::INVALID,
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AnimationNode::FROZEN|AnimationNode::ENDED, // active successors for ACTIVE: freeze object
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED, // active successors for FROZEN: end
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED, // active successors for ENDED: this state is a sink here (cannot restart)
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};
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// transition table for restart=WHEN_NOT_ACTIVE, fill=FREEZE
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static const StateTransitionTable stateTransitionTable_NotActive_Freeze = {
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AnimationNode::INVALID,
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AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED
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AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED
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AnimationNode::INVALID,
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AnimationNode::FROZEN|AnimationNode::ENDED, // active successors for ACTIVE: freeze object
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZEN:
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// restart possible when ended
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED:
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// restart possible when ended
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};
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// transition table for restart=ALWAYS, fill=FREEZE
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static const StateTransitionTable stateTransitionTable_Always_Freeze = {
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AnimationNode::INVALID,
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AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED
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AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED
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AnimationNode::INVALID,
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AnimationNode::FROZEN|AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // active successors for ACTIVE:
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// end object, restart
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZEN: restart possible
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::INVALID,
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AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED: restart
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};
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static const StateTransitionTable* tableGuide[] = {
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&stateTransitionTable_Never_Remove,
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&stateTransitionTable_NotActive_Remove,
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&stateTransitionTable_Always_Remove,
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&stateTransitionTable_Never_Freeze,
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&stateTransitionTable_NotActive_Freeze,
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&stateTransitionTable_Always_Freeze
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};
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int nRestartValue;
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switch( nRestartMode ) {
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default:
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case animations::AnimationRestart::DEFAULT:
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// same value: animations::AnimationRestart::INHERIT:
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OSL_FAIL(
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"getStateTransitionTable(): unexpected case for restart" );
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[[fallthrough]];
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case animations::AnimationRestart::NEVER:
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nRestartValue = 0;
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break;
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case animations::AnimationRestart::WHEN_NOT_ACTIVE:
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nRestartValue = 1;
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break;
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case animations::AnimationRestart::ALWAYS:
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nRestartValue = 2;
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break;
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}
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int nFillValue;
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switch( nFillMode ) {
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default:
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case animations::AnimationFill::AUTO:
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case animations::AnimationFill::DEFAULT:
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// same value: animations::AnimationFill::INHERIT:
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OSL_FAIL(
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"getStateTransitionTable(): unexpected case for fill" );
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[[fallthrough]];
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case animations::AnimationFill::REMOVE:
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nFillValue = 0;
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break;
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case animations::AnimationFill::FREEZE:
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case animations::AnimationFill::HOLD:
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case animations::AnimationFill::TRANSITION:
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nFillValue = 1;
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break;
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}
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return *tableGuide[ 3*nFillValue + nRestartValue ];
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}
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/// Little helper predicate, to detect main sequence root node
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bool isMainSequenceRootNode_(
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const uno::Reference< animations::XAnimationNode >& xNode )
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{
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// detect main sequence root node (need that for
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// end-of-mainsequence signalling below)
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beans::NamedValue const aSearchKey(
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u"node-type"_ustr,
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uno::Any( presentation::EffectNodeType::MAIN_SEQUENCE ) );
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uno::Sequence<beans::NamedValue> const userData(xNode->getUserData());
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return findNamedValue( userData, aSearchKey );
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}
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} // anon namespace
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// BaseNode implementation
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//=========================================================================
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/** state transition handling
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*/
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class BaseNode::StateTransition
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{
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public:
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enum class Options { NONE, FORCE };
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explicit StateTransition( BaseNode * pNode )
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: mpNode(pNode), meToState(INVALID) {}
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~StateTransition() {
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clear();
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}
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StateTransition(const StateTransition&) = delete;
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StateTransition& operator=(const StateTransition&) = delete;
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bool enter( NodeState eToState, Options options = Options::NONE )
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{
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OSL_ENSURE( meToState == INVALID,
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"### commit() before enter()ing again!" );
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if (meToState != INVALID)
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return false;
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bool const bForce = options == Options::FORCE;
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if (!bForce && !mpNode->isTransition( mpNode->meCurrState, eToState ))
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return false;
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// recursion detection:
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if ((mpNode->meCurrentStateTransition & eToState) != 0)
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return false; // already in wanted transition
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// mark transition:
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mpNode->meCurrentStateTransition |= eToState;
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meToState = eToState;
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return true; // in transition
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}
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void commit() {
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OSL_ENSURE( meToState != INVALID, "### nothing to commit!" );
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if (meToState != INVALID) {
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mpNode->meCurrState = meToState;
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clear();
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}
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}
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void clear() {
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if (meToState != INVALID) {
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OSL_ASSERT( (mpNode->meCurrentStateTransition & meToState) != 0 );
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mpNode->meCurrentStateTransition &= ~meToState;
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meToState = INVALID;
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}
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}
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private:
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BaseNode *const mpNode;
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NodeState meToState;
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};
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BaseNode::BaseNode( const uno::Reference< animations::XAnimationNode >& xNode,
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BaseContainerNodeSharedPtr xParent,
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const NodeContext& rContext ) :
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maContext( rContext.maContext ),
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maDeactivatingListeners(),
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mxAnimationNode( xNode ),
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mpParent(std::move( xParent )),
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mpSelf(),
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mpStateTransitionTable( nullptr ),
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mnStartDelay( rContext.mnStartDelay ),
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meCurrState( UNRESOLVED ),
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meCurrentStateTransition( 0 ),
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mpCurrentEvent(),
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mbIsMainSequenceRootNode( isMainSequenceRootNode_( xNode ) )
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{
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ENSURE_OR_THROW( mxAnimationNode.is(),
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"BaseNode::BaseNode(): Invalid XAnimationNode" );
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// setup state transition table
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mpStateTransitionTable = getStateTransitionTable( getRestartMode(),
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getFillMode() );
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}
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void BaseNode::dispose()
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{
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meCurrState = INVALID;
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// discharge a loaded event, if any:
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if (mpCurrentEvent) {
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mpCurrentEvent->dispose();
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mpCurrentEvent.reset();
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}
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maDeactivatingListeners.clear();
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mxAnimationNode.clear();
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mpParent.reset();
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mpSelf.reset();
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maContext.dispose();
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}
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sal_Int16 BaseNode::getRestartMode()
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{
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const sal_Int16 nTmp( mxAnimationNode->getRestart() );
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return nTmp != animations::AnimationRestart::DEFAULT
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? nTmp : getRestartDefaultMode();
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}
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sal_Int16 BaseNode::getFillMode()
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{
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const sal_Int16 nTmp( mxAnimationNode->getFill() );
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const sal_Int16 nFill(nTmp != animations::AnimationFill::DEFAULT
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? nTmp : getFillDefaultMode());
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// For AUTO fill mode, SMIL specifies that fill mode is FREEZE,
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// if no explicit active duration is given
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// (no duration, end, repeatCount or repeatDuration given),
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// and REMOVE otherwise
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if( nFill == animations::AnimationFill::AUTO ) {
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return (isIndefiniteTiming( mxAnimationNode->getDuration() ) &&
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isIndefiniteTiming( mxAnimationNode->getEnd() ) &&
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!mxAnimationNode->getRepeatCount().hasValue() &&
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isIndefiniteTiming( mxAnimationNode->getRepeatDuration() ))
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? animations::AnimationFill::FREEZE
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: animations::AnimationFill::REMOVE;
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}
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else {
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return nFill;
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}
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}
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sal_Int16 BaseNode::getFillDefaultMode() const
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{
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sal_Int16 nFillDefault = mxAnimationNode->getFillDefault();
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if (nFillDefault == animations::AnimationFill::DEFAULT) {
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nFillDefault = (mpParent != nullptr
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? mpParent->getFillDefaultMode()
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: animations::AnimationFill::AUTO);
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}
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return nFillDefault;
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}
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sal_Int16 BaseNode::getRestartDefaultMode() const
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{
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sal_Int16 nRestartDefaultMode = mxAnimationNode->getRestartDefault();
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if (nRestartDefaultMode == animations::AnimationRestart::DEFAULT) {
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nRestartDefaultMode = (mpParent != nullptr
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? mpParent->getRestartDefaultMode()
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: animations::AnimationRestart::ALWAYS);
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}
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return nRestartDefaultMode;
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}
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uno::Reference<animations::XAnimationNode> BaseNode::getXAnimationNode() const
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{
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return mxAnimationNode;
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}
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bool BaseNode::init()
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{
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if (! checkValidNode())
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return false;
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meCurrState = UNRESOLVED;
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// discharge a loaded event, if any:
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if (mpCurrentEvent) {
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mpCurrentEvent->dispose();
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mpCurrentEvent.reset();
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}
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return init_st(); // may call derived class
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}
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bool BaseNode::init_st()
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{
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return true;
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}
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bool BaseNode::resolve()
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{
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if (! checkValidNode())
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return false;
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OSL_ASSERT( meCurrState != RESOLVED );
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if (inStateOrTransition( RESOLVED ))
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return true;
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StateTransition st(this);
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if (st.enter( RESOLVED ) &&
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isTransition( RESOLVED, ACTIVE ) &&
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resolve_st() /* may call derived class */)
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{
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st.commit(); // changing state
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// discharge a loaded event, if any:
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if (mpCurrentEvent)
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mpCurrentEvent->dispose();
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// schedule activation event:
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// This method takes the NodeContext::mnStartDelay value into account,
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// to cater for iterate container time shifts. We cannot put different
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// iterations of the iterate container's children into different
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// subcontainer (such as a 'DelayContainer', which delays resolving its
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// children by a fixed amount), since all iterations' nodes must be
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// resolved at the same time (otherwise, the delayed subset creation
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// will not work, i.e. deactivate the subsets too late in the master
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// shape).
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uno::Any const aBegin( mxAnimationNode->getBegin() );
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if (aBegin.hasValue()) {
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auto self(mpSelf);
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mpCurrentEvent = generateEvent(
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aBegin, [self=std::move(self)] () { self->activate(); },
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maContext, mnStartDelay );
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}
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else {
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// For some leaf nodes, PPT import yields empty begin time,
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// although semantically, it should be 0.0
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// TODO(F3): That should really be provided by the PPT import
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// schedule delayed activation event. Take iterate node
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// timeout into account
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auto self(mpSelf);
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mpCurrentEvent = makeDelay(
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[self=std::move(self)] () { self->activate(); },
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mnStartDelay,
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u"AnimationNode::activate with delay"_ustr);
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maContext.mrEventQueue.addEvent( mpCurrentEvent );
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}
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return true;
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}
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return false;
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}
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bool BaseNode::resolve_st()
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{
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return true;
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}
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void BaseNode::activate()
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{
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if (! checkValidNode())
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return;
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OSL_ASSERT( meCurrState != ACTIVE );
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if (inStateOrTransition( ACTIVE ))
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return;
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StateTransition st(this);
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if (st.enter( ACTIVE )) {
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activate_st(); // calling derived class
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st.commit(); // changing state
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maContext.mrEventMultiplexer.notifyAnimationStart( mpSelf );
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}
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}
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void BaseNode::activate_st()
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{
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scheduleDeactivationEvent();
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}
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void BaseNode::scheduleDeactivationEvent( EventSharedPtr const& pEvent )
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{
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if (mpCurrentEvent) {
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mpCurrentEvent->dispose();
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mpCurrentEvent.reset();
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}
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if (pEvent) {
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if (maContext.mrEventQueue.addEvent( pEvent ))
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mpCurrentEvent = pEvent;
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}
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else {
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// This method need not take the
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// NodeContext::mnStartDelay value into account,
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// because the deactivation event is only scheduled
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// when the effect is started: the timeout is then
|
|
// already respected.
|
|
|
|
// xxx todo:
|
|
// think about set node, anim base node!
|
|
// if anim base node has no activity, this is called to schedule deactivation,
|
|
// but what if it does not schedule anything?
|
|
|
|
if (mxAnimationNode->getEnd().hasValue())
|
|
{
|
|
// TODO: We may need to calculate the duration if the end value is numeric.
|
|
// We expect that the end value contains EventTrigger::ON_NEXT here.
|
|
// LibreOffice does not generate numeric values, so we can leave it
|
|
// until we find a test case.
|
|
mpCurrentEvent = generateEvent(
|
|
mxAnimationNode->getEnd(),
|
|
[self=mpSelf] () { self->deactivate(); },
|
|
maContext, 0.0 );
|
|
|
|
}
|
|
else
|
|
{
|
|
mpCurrentEvent = generateEvent(
|
|
mxAnimationNode->getDuration(),
|
|
[self=mpSelf] () { self->deactivate(); },
|
|
maContext, 0.0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
void BaseNode::deactivate()
|
|
{
|
|
if (inStateOrTransition( ENDED | FROZEN ) || !checkValidNode())
|
|
return;
|
|
|
|
if (isTransition( meCurrState, FROZEN, false /* no OSL_ASSERT */ )) {
|
|
// do transition to FROZEN:
|
|
StateTransition st(this);
|
|
if (st.enter( FROZEN, StateTransition::Options::FORCE )) {
|
|
|
|
deactivate_st( FROZEN );
|
|
st.commit();
|
|
|
|
notifyEndListeners();
|
|
|
|
// discharge a loaded event, before going on:
|
|
if (mpCurrentEvent) {
|
|
mpCurrentEvent->dispose();
|
|
mpCurrentEvent.reset();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// use end instead:
|
|
end();
|
|
}
|
|
// state has changed either to FROZEN or ENDED
|
|
}
|
|
|
|
void BaseNode::deactivate_st( NodeState )
|
|
{
|
|
}
|
|
|
|
void BaseNode::end()
|
|
{
|
|
bool const bIsFrozenOrInTransitionToFrozen = inStateOrTransition( FROZEN );
|
|
if (inStateOrTransition( ENDED ) || !checkValidNode())
|
|
return;
|
|
|
|
// END must always be reachable. If not, that's an error in the
|
|
// transition tables
|
|
OSL_ENSURE( isTransition( meCurrState, ENDED ),
|
|
"end state not reachable in transition table" );
|
|
|
|
StateTransition st(this);
|
|
if (!st.enter( ENDED, StateTransition::Options::FORCE ))
|
|
return;
|
|
|
|
deactivate_st( ENDED );
|
|
st.commit(); // changing state
|
|
|
|
// if is FROZEN or is to be FROZEN, then
|
|
// will/already notified deactivating listeners
|
|
if (!bIsFrozenOrInTransitionToFrozen)
|
|
notifyEndListeners();
|
|
|
|
// discharge a loaded event, before going on:
|
|
if (mpCurrentEvent) {
|
|
mpCurrentEvent->dispose();
|
|
mpCurrentEvent.reset();
|
|
}
|
|
}
|
|
|
|
void BaseNode::notifyDeactivating( const AnimationNodeSharedPtr& rNotifier )
|
|
{
|
|
OSL_ASSERT( rNotifier->getState() == FROZEN ||
|
|
rNotifier->getState() == ENDED );
|
|
// TODO(F1): for end sync functionality, this might indeed be used some day
|
|
}
|
|
|
|
void BaseNode::notifyEndListeners() const
|
|
{
|
|
// notify all listeners
|
|
for( const auto& rListener : maDeactivatingListeners )
|
|
rListener->notifyDeactivating( mpSelf );
|
|
|
|
// notify state change
|
|
maContext.mrEventMultiplexer.notifyAnimationEnd( mpSelf );
|
|
|
|
// notify main sequence end (iff we're the main
|
|
// sequence root node). This is because the main
|
|
// sequence determines the active duration of the
|
|
// slide. All other sequences are secondary, in that
|
|
// they don't prevent a slide change from happening,
|
|
// even if they have not been completed. In other
|
|
// words, all sequences except the main sequence are
|
|
// optional for the slide lifetime.
|
|
if (isMainSequenceRootNode())
|
|
maContext.mrEventMultiplexer.notifySlideAnimationsEnd();
|
|
}
|
|
|
|
AnimationNode::NodeState BaseNode::getState() const
|
|
{
|
|
return meCurrState;
|
|
}
|
|
|
|
bool BaseNode::registerDeactivatingListener(
|
|
const AnimationNodeSharedPtr& rNotifee )
|
|
{
|
|
if (! checkValidNode())
|
|
return false;
|
|
|
|
ENSURE_OR_RETURN_FALSE(
|
|
rNotifee,
|
|
"BaseNode::registerDeactivatingListener(): invalid notifee" );
|
|
maDeactivatingListeners.push_back( rNotifee );
|
|
|
|
return true;
|
|
}
|
|
|
|
void BaseNode::setSelf( const BaseNodeSharedPtr& rSelf )
|
|
{
|
|
ENSURE_OR_THROW( rSelf.get() == this,
|
|
"BaseNode::setSelf(): got ptr to different object" );
|
|
ENSURE_OR_THROW( !mpSelf,
|
|
"BaseNode::setSelf(): called multiple times" );
|
|
|
|
mpSelf = rSelf;
|
|
}
|
|
|
|
// Debug
|
|
|
|
|
|
#if defined(DBG_UTIL)
|
|
void BaseNode::showState() const
|
|
{
|
|
const AnimationNode::NodeState eNodeState( getState() );
|
|
|
|
if( eNodeState == AnimationNode::INVALID )
|
|
SAL_INFO("slideshow.verbose", "Node state: n" <<
|
|
debugGetNodeName(this) <<
|
|
" [label=\"" <<
|
|
getDescription() <<
|
|
"\",style=filled, fillcolor=\"0.5,0.2,0.5\"]");
|
|
else
|
|
SAL_INFO("slideshow.verbose", "Node state: n" <<
|
|
debugGetNodeName(this) <<
|
|
" [label=\"" <<
|
|
getDescription() <<
|
|
"fillcolor=\"" <<
|
|
log(double(getState()))/4.0 <<
|
|
",1.0,1.0\"]");
|
|
|
|
// determine additional node information
|
|
uno::Reference<animations::XAnimate> const xAnimate( mxAnimationNode,
|
|
uno::UNO_QUERY );
|
|
if( !xAnimate.is() )
|
|
return;
|
|
|
|
uno::Reference< drawing::XShape > xTargetShape( xAnimate->getTarget(),
|
|
uno::UNO_QUERY );
|
|
|
|
if( !xTargetShape.is() )
|
|
{
|
|
css::presentation::ParagraphTarget aTarget;
|
|
|
|
// no shape provided. Maybe a ParagraphTarget?
|
|
if( xAnimate->getTarget() >>= aTarget )
|
|
xTargetShape = aTarget.Shape;
|
|
}
|
|
|
|
if( !xTargetShape.is() )
|
|
return;
|
|
|
|
uno::Reference< beans::XPropertySet > xPropSet( xTargetShape,
|
|
uno::UNO_QUERY );
|
|
|
|
// read shape name
|
|
OUString aName;
|
|
if( xPropSet->getPropertyValue(u"Name"_ustr) >>= aName )
|
|
{
|
|
SAL_INFO("slideshow.verbose", "Node info: n" <<
|
|
debugGetNodeName(this) <<
|
|
", name \"" <<
|
|
aName <<
|
|
"\"");
|
|
}
|
|
}
|
|
|
|
const char* BaseNode::getDescription() const
|
|
{
|
|
return "BaseNode";
|
|
}
|
|
|
|
#endif
|
|
|
|
} // namespace slideshow
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|