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libreoffice/slideshow/source/engine/slide/layermanager.hxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

369 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYERMANAGER_HXX
#define INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYERMANAGER_HXX
#include <unoviewcontainer.hxx>
#include <attributableshape.hxx>
#include "layer.hxx"
#include <tools.hxx>
#include <memory>
#include <map>
#include <unordered_map>
#include <vector>
namespace basegfx {
class B2DRange;
}
namespace slideshow::internal
{
/** A hash map which maps the XShape to the corresponding Shape object.
Provides quicker lookup than ShapeSet for simple mappings
*/
typedef std::unordered_map<
css::uno::Reference< css::drawing::XShape >,
ShapeSharedPtr,
hash< css::uno::Reference< css::drawing::XShape > >
> XShapeToShapeMap;
/* Definition of Layermanager class */
/** This class manages all of a slide's layers (and shapes)
Since layer content changes when animations start or end,
the layer manager keeps track of this and also handles
starting/stopping of Shape animations. Note that none of
the methods actually perform a screen update, this is
always delayed until the ActivitiesQueue explicitly
performs it.
@see Layer
@see Shape
*/
class LayerManager
{
public:
/** Create a new layer manager for the given page bounds
@param rViews
Views currently registered
@param bDisableAnimationZOrder
When true, all sprite animations run in the
foreground. That is, no extra layers are created, and
the slideshow runs potentially faster.
*/
LayerManager( const UnoViewContainer& rViews,
bool bDisableAnimationZOrder );
/// Forbid copy construction
LayerManager(const LayerManager&) = delete;
/// Forbid copy assignment
LayerManager& operator=(const LayerManager&) = delete;
/** Activate the LayerManager
This method activates the LayerManager. Prior to
activation, this instance will be passive, i.e. won't
render anything to any view.
*/
void activate();
/** Deactivate the LayerManager
This method deactivates the LayerManager. After
deactivation, this instance will be passive,
i.e. don't render anything to any view. Furthermore,
if there's currently more than one Layer active, this
method also removes all but one.
*/
void deactivate();
// From ViewEventHandler, forwarded by SlideImpl
/// Notify new view added to UnoViewContainer
void viewAdded( const UnoViewSharedPtr& rView );
/// Notify view removed from UnoViewContainer
void viewRemoved( const UnoViewSharedPtr& rView );
void viewChanged( const UnoViewSharedPtr& rView );
void viewsChanged();
/** Add the shape to this object
This method adds a shape to the page.
*/
void addShape( const ShapeSharedPtr& rShape );
/** Remove shape from this object
This method removes a shape from the shape.
*/
bool removeShape( const ShapeSharedPtr& rShape );
/** Remove all shapes from this object
This method removes all shapes from the page.
*/
void removeAllShapes();
/** Lookup a Shape from an XShape model object
This method looks up the internal shape map for one
representing the given XShape.
@param xShape
The XShape object, for which the representing Shape
should be looked up.
*/
ShapeSharedPtr lookupShape( const css::uno::Reference< css::drawing::XShape >& xShape ) const;
/** Query a subset of the given original shape
This method queries a new (but not necessarily unique)
shape, which displays only the given subset of the
original one.
*/
AttributableShapeSharedPtr getSubsetShape( const AttributableShapeSharedPtr& rOrigShape,
const DocTreeNode& rTreeNode );
/** Get a map that maps all Shapes with their XShape reference as the key
*
* @return an unordered map that contains all shapes in the
* current page with their XShape reference as the key
*/
const XShapeToShapeMap& getXShapeToShapeMap() const;
/** Revoke a previously queried subset shape.
With this method, a previously requested subset shape
is revoked again. If the last client revokes a given
subset, it will cease to be displayed, and the
original shape will again show the subset data.
@param rOrigShape
The shape the subset was created from
@param rSubsetShape
The subset created from rOrigShape
*/
void revokeSubset( const AttributableShapeSharedPtr& rOrigShape,
const AttributableShapeSharedPtr& rSubsetShape );
/** Notify the LayerManager that the given Shape starts an
animation now.
This method enters animation mode for the Shape on all
registered views.
*/
void enterAnimationMode( const AnimatableShapeSharedPtr& rShape );
/** Notify the LayerManager that the given Shape is no
longer animated.
This methods ends animation mode for the given Shape
on all registered views.
*/
void leaveAnimationMode( const AnimatableShapeSharedPtr& rShape );
/** Notify that a shape needs an update
This method notifies the layer manager that a shape
update is necessary. This is useful if, during
animation playback, changes occur to shapes which make
an update necessary on an update() call. Otherwise,
update() will not render anything, which is not
triggered by calling one of the other LayerManager
methods.
@param rShape
Shape which needs an update
*/
void notifyShapeUpdate( const ShapeSharedPtr& rShape);
/** Check whether any update operations are pending.
@return true, if this LayerManager has any updates
pending, i.e. needs to repaint something for the next
frame.
*/
bool isUpdatePending() const;
/** Update the content
This method updates the content on all layers on all
registered views. It does not issues a
View::updateScreen() call on registered views. Please
note that this method only takes into account changes
to shapes induced directly by calling methods of the
LayerManager. If a shape needs an update, because of
some external event unknown to the LayerManager (most
notably running animations), you have to notify the
LayerManager via notifyShapeUpdate().
@see LayerManager::updateScreen()
@return whether the update finished successfully.
*/
bool update();
/** Render the content to given canvas
This is a one-shot operation, which simply draws all
shapes onto the given canvas, without any caching or
other fuzz. Don't use that for repeated output onto
the same canvas, the View concept is more optimal
then.
@param rTargetCanvas
Target canvas to output onto.
*/
bool renderTo( const ::cppcanvas::CanvasSharedPtr& rTargetCanvas ) const;
private:
class ShapeComparator
{
public:
bool operator() (const ShapeSharedPtr& rpS1, const ShapeSharedPtr& rpS2 ) const
{
return Shape::lessThanShape::compare(rpS1.get(), rpS2.get());
}
};
/** Set of all shapes
*/
private:
typedef ::std::map< ShapeSharedPtr, LayerWeakPtr, ShapeComparator > LayerShapeMap;
/// Adds shape area to containing layer's damage area
void addUpdateArea( ShapeSharedPtr const& rShape );
LayerSharedPtr createForegroundLayer() const;
/** Push changes from updateShapeLayerAssociations() to current layer
Factored-out method that resizes layer, if necessary,
assigns correct layer priority, and repaints contained shapes.
@param nCurrLayerIndex
Index of current layer in maLayers
@param aFirstLayerShape
Valid iterator out of maAllShapes, denoting the first
shape from nCurrLayerIndex
@param aEndLayerShapes
Valid iterator or end iterator out of maAllShapes,
denoting one-behind-the-last shape of nCurrLayerIndex
*/
void commitLayerChanges( std::size_t nCurrLayerIndex,
LayerShapeMap::const_iterator aFirstLayerShape,
const LayerShapeMap::const_iterator& aEndLayerShapes );
/** Init Shape layers with background layer.
*/
void putShape2BackgroundLayer( LayerShapeMap::value_type& rShapeEntry );
/** Commits any pending layer reorg, due to shapes either
entering or leaving animation mode
@param bBackgroundLayerPainted
When true, LayerManager does not render anything on
the background layer. Use this, if background has been
updated by other means (e.g. slide transition)
*/
void updateShapeLayers( bool bBackgroundLayerPainted );
/** Common stuff when adding a shape
*/
void implAddShape( const ShapeSharedPtr& rShape );
/** Common stuff when removing a shape
*/
void implRemoveShape( const ShapeSharedPtr& rShape );
/** Add or remove views
Sharing duplicate code from viewAdded and viewRemoved
method. The only point of variation at those places
are removal vs. adding.
*/
template<typename LayerFunc,
typename ShapeFunc> void manageViews( LayerFunc layerFunc,
ShapeFunc shapeFunc );
bool updateSprites();
/// Registered views
const UnoViewContainer& mrViews;
/// All layers of this object. Vector owns the layers
::std::vector< LayerSharedPtr >
maLayers;
/** Contains all shapes with their XShape reference as the key
*/
XShapeToShapeMap maXShapeHash;
/** Set of shapes this LayerManager own
Contains the same set of shapes as XShapeHash, but is
sorted in z order, for painting and layer
association. Set entries are enriched with two flags
for buffering animation enable/disable changes, and
shape update requests.
*/
LayerShapeMap maAllShapes;
/** Set of shapes that have requested an update
When a shape is member of this set, its maShapes entry
has bNeedsUpdate set to true. We maintain this
redundant information for faster update processing.
*/
::std::set< ShapeSharedPtr >
maUpdateShapes;
/// Number of shape sprites currently active on this LayerManager
sal_Int32 mnActiveSprites;
/// sal_True, if shapes might need to move to different layer
bool mbLayerAssociationDirty;
/// sal_False when deactivated
bool mbActive;
/** When true, all sprite animations run in the foreground. That
is, no extra layers are created, and the slideshow runs
potentially faster.
*/
bool mbDisableAnimationZOrder;
};
typedef ::std::shared_ptr< LayerManager > LayerManagerSharedPtr;
}
#endif // INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYERMANAGER_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */