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libreoffice/svx/inc/sdr/primitive2d/sdrattributecreator.hxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

131 lines
4.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <sal/types.h>
#include <svx/svxdllapi.h>
// predefines
class SfxItemSet;
class SdrText;
class SvxFontHeightItem;
namespace drawinglayer::attribute {
class SdrLineAttribute;
class SdrLineStartEndAttribute;
class SdrShadowAttribute;
class SdrGlowAttribute;
class SdrGlowTextAttribute;
class SdrFillAttribute;
class SdrTextAttribute;
class FillGradientAttribute;
class SdrFillGraphicAttribute;
class SdrEffectsTextAttribute;
class SdrLineEffectsTextAttribute;
class SdrLineFillEffectsTextAttribute;
class SdrLineFillShadowAttribute3D;
class SdrSceneAttribute;
class SdrLightingAttribute;
class SdrFillTextAttribute;
}
namespace basegfx {
class B2DRange;
}
namespace drawinglayer::primitive2d
{
// SdrAttribute creators
attribute::SdrLineAttribute SVXCORE_DLLPUBLIC createNewSdrLineAttribute(
const SfxItemSet& rSet);
attribute::SdrLineStartEndAttribute SVXCORE_DLLPUBLIC createNewSdrLineStartEndAttribute(
const SfxItemSet& rSet,
double fWidth);
attribute::SdrShadowAttribute createNewSdrShadowAttribute(
const SfxItemSet& rSet);
attribute::SdrFillAttribute SVXCORE_DLLPUBLIC createNewSdrFillAttribute(
const SfxItemSet& rSet);
// #i101508# Support handing over given text-to-border distances
attribute::SdrTextAttribute createNewSdrTextAttribute(
const SfxItemSet& rSet,
const SdrText& rText,
const sal_Int32* pLeft = nullptr,
const sal_Int32* pUpper = nullptr,
const sal_Int32* pRight = nullptr,
const sal_Int32* pLower = nullptr);
attribute::FillGradientAttribute SVXCORE_DLLPUBLIC createNewTransparenceGradientAttribute(
const SfxItemSet& rSet);
attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(
const SfxItemSet& rSet);
attribute::SdrEffectsTextAttribute createNewSdrEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bSuppressText); // #i98072# added option to suppress text on demand
attribute::SdrLineEffectsTextAttribute createNewSdrLineEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText);
attribute::SdrLineFillEffectsTextAttribute createNewSdrLineFillEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bHasContent, // used from OLE and graphic
bool bSuppressShadow = false); // used from SC notes
attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(
const SfxItemSet& rSet,
bool bSuppressFill);
attribute::SdrSceneAttribute createNewSdrSceneAttribute(
const SfxItemSet& rSet);
attribute::SdrLightingAttribute createNewSdrLightingAttribute(
const SfxItemSet& rSet);
// #i101508# Support handing over given text-to-border distances
attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
const SfxItemSet& rSet,
const SdrText* pSdrText,
const sal_Int32* pLeft = nullptr,
const sal_Int32* pUpper = nullptr,
const sal_Int32* pRight = nullptr,
const sal_Int32* pLower = nullptr);
// helpers
void calculateRelativeCornerRadius(
sal_Int32 nRadius,
const ::basegfx::B2DRange& rObjectRange,
double& rfCornerRadiusX,
double& rfCornerRadiusY);
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */