69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <sdr/attribute/sdrfilltextattribute.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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namespace drawinglayer::primitive2d
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{
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class SdrCellPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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basegfx::B2DHomMatrix maTransform;
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attribute::SdrFillTextAttribute maSdrFTAttribute;
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/// When a shadow wraps a list of primitives, this primitive wants to influence the transparency
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/// of the shadow.
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sal_uInt16 mnTransparenceForShadow;
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protected:
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// local decomposition.
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virtual Primitive2DReference
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create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const override;
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public:
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SdrCellPrimitive2D(basegfx::B2DHomMatrix aTransform,
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const attribute::SdrFillTextAttribute& rSdrFTAttribute)
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: maTransform(std::move(aTransform))
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, maSdrFTAttribute(rSdrFTAttribute)
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, mnTransparenceForShadow(0)
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{
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}
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// data access
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const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
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const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; }
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void setTransparenceForShadow(sal_uInt16 nTransparenceForShadow)
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{
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mnTransparenceForShadow = nTransparenceForShadow;
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}
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sal_uInt16 getTransparenceForShadow() const { return mnTransparenceForShadow; }
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// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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};
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} // namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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