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libreoffice/svx/source/engine3d/e3dundo.cxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

92 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/e3dundo.hxx>
#include <svx/e3dsceneupdater.hxx>
#include <utility>
E3dUndoAction::~E3dUndoAction ()
{
}
// Repeat does not exist
bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
return false;
}
// Undo destructor for 3D-Rotation
E3dRotateUndoAction::~E3dRotateUndoAction()
{
}
// Undo for 3D-Rotation on the Rotation matrix
void E3dRotateUndoAction::Undo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj);
mrMy3DObj.SetTransform(maMyOldRotation);
}
// Redo for 3D-Rotation on the Rotation matrix
void E3dRotateUndoAction::Redo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj);
mrMy3DObj.SetTransform(maMyNewRotation);
}
E3dAttributesUndoAction::E3dAttributesUndoAction(
E3dObject& rInObject,
SfxItemSet aNewSet,
SfxItemSet aOldSet)
: SdrUndoAction(rInObject.getSdrModelFromSdrObject())
,mrObject(rInObject)
,maNewSet(std::move(aNewSet))
,maOldSet(std::move(aOldSet))
{
}
E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}
// Undo() implemented through Set3DAttributes() to only maintain the attributes
// in one place
void E3dAttributesUndoAction::Undo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrObject);
mrObject.SetMergedItemSetAndBroadcast(maOldSet);
}
void E3dAttributesUndoAction::Redo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrObject);
mrObject.SetMergedItemSetAndBroadcast(maNewSet);
}
// Multiple Undo is not possible
bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
{
return false;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */