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libreoffice/svx/source/engine3d/extrud3d.cxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

220 lines
6.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/strings.hrc>
#include <svx/deflt3d.hxx>
#include <svx/dialmgr.hxx>
#include <svx/svdobjkind.hxx>
#include <extrud3d.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/xlineit0.hxx>
#include <sdr/properties/e3dextrudeproperties.hxx>
#include <sdr/contact/viewcontactofe3dextrude.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <utility>
// DrawContact section
std::unique_ptr<sdr::contact::ViewContact> E3dExtrudeObj::CreateObjectSpecificViewContact()
{
return std::make_unique<sdr::contact::ViewContactOfE3dExtrude>(*this);
}
std::unique_ptr<sdr::properties::BaseProperties> E3dExtrudeObj::CreateObjectSpecificProperties()
{
return std::make_unique<sdr::properties::E3dExtrudeProperties>(*this);
}
// Constructor creates a two cover surface tools::PolyPolygon and (point-count 1) side
// surfaces rectangles from the passed PolyPolygon
E3dExtrudeObj::E3dExtrudeObj(
SdrModel& rSdrModel,
const E3dDefaultAttributes& rDefault,
basegfx::B2DPolyPolygon aPP,
double fDepth)
: E3dCompoundObject(rSdrModel),
maExtrudePolygon(std::move(aPP))
{
// since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
basegfx::B2DHomMatrix aMirrorY;
aMirrorY.scale(1.0, -1.0);
maExtrudePolygon.transform(aMirrorY);
// Set Defaults
SetDefaultAttributes(rDefault);
// set extrude depth
GetProperties().SetObjectItemDirect(makeSvx3DDepthItem(static_cast<sal_uInt32>(fDepth + 0.5)));
}
E3dExtrudeObj::E3dExtrudeObj(SdrModel& rSdrModel)
: E3dCompoundObject(rSdrModel)
{
// Set Defaults
const E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
E3dExtrudeObj::E3dExtrudeObj(SdrModel& rSdrModel, E3dExtrudeObj const & rSource)
: E3dCompoundObject(rSdrModel, rSource)
{
// Set Defaults
const E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
maExtrudePolygon = rSource.maExtrudePolygon;
}
E3dExtrudeObj::~E3dExtrudeObj()
{
}
void E3dExtrudeObj::SetDefaultAttributes(const E3dDefaultAttributes& rDefault)
{
GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed()));
GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack()));
GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode()));
GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront()));
GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack()));
// For extrudes use StdTexture in X and Y by default
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1));
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1));
}
SdrObjKind E3dExtrudeObj::GetObjIdentifier() const
{
return SdrObjKind::E3D_Extrusion;
}
rtl::Reference<SdrObject> E3dExtrudeObj::CloneSdrObject(SdrModel& rTargetModel) const
{
return new E3dExtrudeObj(rTargetModel, *this);
}
// Set local parameters with geometry re-creating
void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew)
{
if(maExtrudePolygon != rNew)
{
maExtrudePolygon = rNew;
ActionChanged();
}
}
// Get the name of the object (singular)
OUString E3dExtrudeObj::TakeObjNameSingul() const
{
OUString sName(SvxResId(STR_ObjNameSingulExtrude3d));
OUString aName(GetName());
if (!aName.isEmpty())
{
sName += " '" + aName + "'";
}
return sName;
}
// Get the name of the object (plural)
OUString E3dExtrudeObj::TakeObjNamePlural() const
{
return SvxResId(STR_ObjNamePluralExtrude3d);
}
bool E3dExtrudeObj::IsBreakObjPossible()
{
return true;
}
rtl::Reference<SdrAttrObj> E3dExtrudeObj::GetBreakObj()
{
basegfx::B3DPolyPolygon aFrontSide;
basegfx::B3DPolyPolygon aBackSide;
if(maExtrudePolygon.count())
{
basegfx::B2DPolyPolygon aTemp(maExtrudePolygon);
aTemp.removeDoublePoints();
aTemp = basegfx::utils::correctOrientations(aTemp);
const basegfx::B2VectorOrientation aOrient = basegfx::utils::getOrientation(aTemp.getB2DPolygon(0));
if(basegfx::B2VectorOrientation::Positive == aOrient)
{
aTemp.flip();
}
aFrontSide = basegfx::utils::createB3DPolyPolygonFromB2DPolyPolygon(aTemp);
}
if(aFrontSide.count())
{
aBackSide = std::move(aFrontSide);
if(GetExtrudeDepth())
{
basegfx::B3DHomMatrix aTransform;
if(100 != GetPercentBackScale())
{
// scale polygon from center
const double fScaleFactor(GetPercentBackScale() / 100.0);
const basegfx::B3DRange aPolyPolyRange(basegfx::utils::getRange(aBackSide));
const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter());
aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ());
aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor);
aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ());
}
// translate by extrude depth
aTransform.translate(0.0, 0.0, static_cast<double>(GetExtrudeDepth()));
aBackSide.transform(aTransform);
}
}
if(aBackSide.count())
{
// create PathObj
basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide);
rtl::Reference<SdrPathObj> pPathObj(new SdrPathObj(getSdrModelFromSdrObject(), SdrObjKind::PolyLine, std::move(aPoly)));
SfxItemSet aSet(GetObjectItemSet());
aSet.Put(XLineStyleItem(css::drawing::LineStyle_SOLID));
pPathObj->SetMergedItemSet(aSet);
return pPathObj;
}
return nullptr;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */