896 lines
24 KiB
C++
896 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <sal/config.h>
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#include <cstdlib>
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#include <svx/strings.hrc>
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#include <svx/dialmgr.hxx>
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#include <svx/svditer.hxx>
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#include <svx/svdobjkind.hxx>
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#include <svx/svdpage.hxx>
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#include <svx/scene3d.hxx>
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#include <svx/svdtrans.hxx>
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#include <sdr/properties/e3dsceneproperties.hxx>
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#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
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#include <svx/svddrag.hxx>
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#include "helperminimaldepth3d.hxx"
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#include <algorithm>
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#include <drawinglayer/geometry/viewinformation3d.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <svx/e3dsceneupdater.hxx>
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#include <svx/svdmodel.hxx>
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#include <osl/diagnose.h>
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namespace {
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class ImpRemap3DDepth
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{
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sal_uInt32 mnOrdNum;
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double mfMinimalDepth;
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// bit field
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bool mbIsScene : 1;
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public:
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ImpRemap3DDepth(sal_uInt32 nOrdNum, double fMinimalDepth);
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explicit ImpRemap3DDepth(sal_uInt32 nOrdNum);
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// for ::std::sort
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bool operator<(const ImpRemap3DDepth& rComp) const;
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sal_uInt32 GetOrdNum() const { return mnOrdNum; }
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bool IsScene() const { return mbIsScene; }
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};
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}
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ImpRemap3DDepth::ImpRemap3DDepth(sal_uInt32 nOrdNum, double fMinimalDepth)
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: mnOrdNum(nOrdNum),
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mfMinimalDepth(fMinimalDepth),
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mbIsScene(false)
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{
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}
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ImpRemap3DDepth::ImpRemap3DDepth(sal_uInt32 nOrdNum)
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: mnOrdNum(nOrdNum),
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mfMinimalDepth(0.0),
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mbIsScene(true)
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{
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}
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bool ImpRemap3DDepth::operator<(const ImpRemap3DDepth& rComp) const
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{
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if(IsScene())
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{
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return false;
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}
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else
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{
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if(rComp.IsScene())
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{
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return true;
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}
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else
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{
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return mfMinimalDepth < rComp.mfMinimalDepth;
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}
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}
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}
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class Imp3DDepthRemapper
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{
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std::vector< ImpRemap3DDepth > maVector;
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public:
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explicit Imp3DDepthRemapper(E3dScene const & rScene);
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sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
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};
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Imp3DDepthRemapper::Imp3DDepthRemapper(E3dScene const & rScene)
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{
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// only called when rScene.GetSubList() and nObjCount > 1
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SdrObjList* pList = rScene.GetSubList();
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const size_t nObjCount(pList->GetObjCount());
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for(size_t a = 0; a < nObjCount; ++a)
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{
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SdrObject* pCandidate = pList->GetObj(a);
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if(pCandidate)
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{
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if(auto pCompoundObj = dynamic_cast< const E3dCompoundObject*>(pCandidate))
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{
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// single 3d object, calc depth
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const double fMinimalDepth(getMinimalDepthInViewCoordinates(*pCompoundObj));
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ImpRemap3DDepth aEntry(a, fMinimalDepth);
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maVector.push_back(aEntry);
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}
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else
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{
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// scene, use standard entry for scene
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ImpRemap3DDepth aEntry(a);
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maVector.push_back(aEntry);
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}
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}
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}
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// now, we need to sort the maVector by its members minimal depth. The
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// smaller, the nearer to the viewer.
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::std::sort(maVector.begin(), maVector.end());
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}
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sal_uInt32 Imp3DDepthRemapper::RemapOrdNum(sal_uInt32 nOrdNum) const
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{
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if(nOrdNum < maVector.size())
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{
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nOrdNum = maVector[(maVector.size() - 1) - nOrdNum].GetOrdNum();
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}
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return nOrdNum;
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}
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// BaseProperties section
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std::unique_ptr<sdr::properties::BaseProperties> E3dScene::CreateObjectSpecificProperties()
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{
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return std::make_unique<sdr::properties::E3dSceneProperties>(*this);
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}
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// DrawContact section
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std::unique_ptr<sdr::contact::ViewContact> E3dScene::CreateObjectSpecificViewContact()
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{
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return std::make_unique<sdr::contact::ViewContactOfE3dScene>(*this);
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}
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E3dScene::E3dScene(SdrModel& rSdrModel)
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: E3dObject(rSdrModel),
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m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
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m_bDrawOnlySelected(false),
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mbSkipSettingDirty(false)
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{
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// Set defaults
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SetDefaultAttributes();
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}
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E3dScene::E3dScene(SdrModel& rSdrModel, E3dScene const & rSource)
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: E3dObject(rSdrModel, rSource),
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m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
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m_bDrawOnlySelected(false),
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mbSkipSettingDirty(false)
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{
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// Set defaults
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SetDefaultAttributes();
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// copy child SdrObjects
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if (rSource.GetSubList())
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{
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CopyObjects(*rSource.GetSubList());
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// tdf#116979: needed here, we need bSnapRectDirty to be true
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// which it is after using SdrObject::operator= (see above),
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// but set to false again using CopyObjects
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SetBoundAndSnapRectsDirty();
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}
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// copy local data
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m_aCamera = rSource.m_aCamera;
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m_aCameraSet = rSource.m_aCameraSet;
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static_cast<sdr::properties::E3dSceneProperties&>(GetProperties()).SetSceneItemsFromCamera();
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InvalidateBoundVolume();
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RebuildLists();
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ImpCleanup3DDepthMapper();
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GetViewContact().ActionChanged();
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}
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void E3dScene::SetDefaultAttributes()
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{
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// For WIN95/NT turn off the FP-Exceptions
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#if defined(_WIN32)
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_control87( _MCW_EM, _MCW_EM );
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#endif
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// Set defaults
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m_aCamera.SetViewWindow(-2, -2, 4, 4);
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m_aCameraSet.SetDeviceRectangle(-2, 2, -2, 2);
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m_aCamera.SetDeviceWindow(tools::Rectangle(0, 0, 10, 10));
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tools::Rectangle aRect(0, 0, 10, 10);
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m_aCameraSet.SetViewportRectangle(aRect);
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// set defaults for Camera from ItemPool
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m_aCamera.SetProjection(GetPerspective());
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basegfx::B3DPoint aActualPosition(m_aCamera.GetPosition());
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double fNew = GetDistance();
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if(fabs(fNew - aActualPosition.getZ()) > 1.0)
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{
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m_aCamera.SetPosition( basegfx::B3DPoint( aActualPosition.getX(), aActualPosition.getY(), fNew) );
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}
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fNew = GetFocalLength() / 100.0;
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m_aCamera.SetFocalLength(fNew);
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}
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E3dScene::~E3dScene()
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{
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ImpCleanup3DDepthMapper();
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}
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SdrPage* E3dScene::getSdrPageFromSdrObjList() const
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{
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return getSdrPageFromSdrObject();
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}
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SdrObject* E3dScene::getSdrObjectFromSdrObjList() const
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{
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return const_cast< E3dScene* >(this);
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}
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SdrObjList* E3dScene::getChildrenOfSdrObject() const
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{
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return const_cast< E3dScene* >(this);
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}
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basegfx::B2DPolyPolygon E3dScene::TakeXorPoly() const
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{
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const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(GetViewContact());
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const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
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const basegfx::B3DPolyPolygon aCubePolyPolygon(CreateWireframe());
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basegfx::B2DPolyPolygon aRetval(basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon,
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aViewInfo3D.getObjectToView()));
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aRetval.transform(rVCScene.getObjectTransformation());
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return aRetval;
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}
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void E3dScene::ImpCleanup3DDepthMapper()
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{
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mp3DDepthRemapper.reset();
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}
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sal_uInt32 E3dScene::RemapOrdNum(sal_uInt32 nNewOrdNum) const
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{
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if(!mp3DDepthRemapper)
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{
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const size_t nObjCount(GetSubList() ? GetSubList()->GetObjCount() : 0);
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if(nObjCount > 1)
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{
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mp3DDepthRemapper.reset(new Imp3DDepthRemapper(*this));
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}
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}
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if(mp3DDepthRemapper)
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{
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return mp3DDepthRemapper->RemapOrdNum(nNewOrdNum);
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}
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return nNewOrdNum;
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}
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SdrObjKind E3dScene::GetObjIdentifier() const
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{
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return SdrObjKind::E3D_Scene;
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}
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void E3dScene::SetBoundRectDirty()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(pScene == this)
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{
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// avoid resetting aOutRect which in case of a 3D scene used as 2d object
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// is model data,not re-creatable view data
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}
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else
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{
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// if not the outmost scene it is used as group in 3d, call parent
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E3dObject::SetBoundRectDirty();
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}
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}
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void E3dScene::NbcSetSnapRect(const tools::Rectangle& rRect)
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{
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SetBoundAndSnapRectsDirty();
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E3dObject::NbcSetSnapRect(rRect);
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m_aCamera.SetDeviceWindow(rRect);
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m_aCameraSet.SetViewportRectangle(rRect);
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ImpCleanup3DDepthMapper();
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}
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void E3dScene::NbcMove(const Size& rSize)
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{
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tools::Rectangle aNewSnapRect = GetSnapRect();
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aNewSnapRect.Move(rSize);
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NbcSetSnapRect(aNewSnapRect);
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}
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void E3dScene::NbcResize(const Point& rRef, const Fraction& rXFact,
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const Fraction& rYFact)
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{
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tools::Rectangle aNewSnapRect = GetSnapRect();
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ResizeRect(aNewSnapRect, rRef, rXFact, rYFact);
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NbcSetSnapRect(aNewSnapRect);
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}
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// Set new camera, and thus mark the scene and if possible the bound volume
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// as changed
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void E3dScene::SetCamera(const Camera3D& rNewCamera)
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{
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m_aCamera = rNewCamera;
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static_cast<sdr::properties::E3dSceneProperties&>(GetProperties()).SetSceneItemsFromCamera();
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SetBoundAndSnapRectsDirty();
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// Turn off ratio
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GetCameraSet().SetRatio(0.0);
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// Set Imaging geometry
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basegfx::B3DPoint aVRP(m_aCamera.GetViewPoint());
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basegfx::B3DVector aVPN(aVRP - m_aCamera.GetVRP());
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basegfx::B3DVector aVUV(m_aCamera.GetVUV());
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// use SetViewportValues() to set VRP, VPN and VUV as vectors, too.
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// Else these values would not be exported/imported correctly.
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GetCameraSet().SetViewportValues(aVRP, aVPN, aVUV);
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// Set perspective
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GetCameraSet().SetPerspective(m_aCamera.GetProjection() == ProjectionType::Perspective);
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GetCameraSet().SetViewportRectangle(m_aCamera.GetDeviceWindow());
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ImpCleanup3DDepthMapper();
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}
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// Inform parent of changes of a child
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void E3dScene::StructureChanged()
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{
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E3dObject::StructureChanged();
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene && !pScene->mbSkipSettingDirty)
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{
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SetBoundAndSnapRectsDirty();
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}
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ImpCleanup3DDepthMapper();
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}
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// Determine the overall scene object
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E3dScene* E3dScene::getRootE3dSceneFromE3dObject() const
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{
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E3dScene* pParent(getParentE3dSceneFromE3dObject());
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if(nullptr != pParent)
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{
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return pParent->getRootE3dSceneFromE3dObject();
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}
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return const_cast< E3dScene* >(this);
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}
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void E3dScene::removeAllNonSelectedObjects()
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{
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E3DModifySceneSnapRectUpdater aUpdater(this);
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size_t a = 0;
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while (a < GetObjCount())
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{
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SdrObject* pObj = GetObj(a);
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if(pObj)
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{
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bool bRemoveObject(false);
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if(E3dScene* pScene = DynCastE3dScene(pObj))
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{
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// iterate over this sub-scene
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pScene->removeAllNonSelectedObjects();
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// check object count. Empty scenes can be deleted
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const size_t nObjCount(pScene->GetSubList() ? pScene->GetSubList()->GetObjCount() : 0);
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if(!nObjCount)
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{
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// all objects removed, scene can be removed, too
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bRemoveObject = true;
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}
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}
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else if(auto pCompound = dynamic_cast<E3dCompoundObject*>(pObj))
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{
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if(!pCompound->GetSelected())
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{
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bRemoveObject = true;
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}
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}
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if(bRemoveObject)
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{
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NbcRemoveObject(pObj->GetOrdNum());
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continue;
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}
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}
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++a;
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}
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}
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rtl::Reference<SdrObject> E3dScene::CloneSdrObject(SdrModel& rTargetModel) const
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{
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return new E3dScene(rTargetModel, *this);
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}
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void E3dScene::SuspendReportingDirtyRects()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene)
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{
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pScene->mbSkipSettingDirty = true;
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}
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}
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void E3dScene::ResumeReportingDirtyRects()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene)
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{
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pScene->mbSkipSettingDirty = false;
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}
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}
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void E3dScene::SetAllSceneRectsDirty()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene)
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{
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pScene->SetBoundAndSnapRectsDirty();
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}
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}
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// Rebuild Light- and label- object lists rebuild (after loading, allocation)
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void E3dScene::RebuildLists()
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{
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// first delete
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const SdrLayerID nCurrLayerID(GetLayer());
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SdrObjListIter a3DIterator(GetSubList(), SdrIterMode::Flat);
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// then examine all the objects in the scene
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while(a3DIterator.IsMore())
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{
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E3dObject* p3DObj(static_cast< E3dObject* >(a3DIterator.Next()));
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p3DObj->NbcSetLayer(nCurrLayerID);
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}
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ImpCleanup3DDepthMapper();
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}
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std::unique_ptr<SdrObjGeoData> E3dScene::NewGeoData() const
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{
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return std::make_unique<E3DSceneGeoData>();
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}
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void E3dScene::SaveGeoData(SdrObjGeoData& rGeo) const
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{
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E3dObject::SaveGeoData (rGeo);
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static_cast<E3DSceneGeoData &>(rGeo).aCamera = m_aCamera;
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}
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void E3dScene::RestoreGeoData(const SdrObjGeoData& rGeo)
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{
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// #i94832# removed E3DModifySceneSnapRectUpdater here.
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// It should not be needed, is already part of E3dObject::RestoreGeoData
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E3dObject::RestoreGeoData (rGeo);
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SetCamera (static_cast<const E3DSceneGeoData &>(rGeo).aCamera);
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}
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// Something was changed in the style sheet, so change scene
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void E3dScene::Notify(SfxBroadcaster &rBC, const SfxHint &rHint)
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{
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SetBoundAndSnapRectsDirty();
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E3dObject::Notify(rBC, rHint);
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}
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void E3dScene::RotateScene (const Point& rRef, double sn, double cs)
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{
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Point NewCenter;
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auto const& rRectangle = getOutRectangle();
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Point Center = rRectangle.Center();
|
|
|
|
// Only the center is moved. The corners are moved by NbcMove. For the
|
|
// rotation a cartesian coordinate system is used in which the pivot
|
|
// point is the origin, and the y-axis increases upward, the X-axis to
|
|
// the right. This must be especially noted for the Y-values.
|
|
// (When considering a flat piece of paper the Y-axis pointing downwards
|
|
Center.setX(Center.X() - rRef.X());
|
|
Center.setY(rRef.Y() - Center.Y());
|
|
// A few special cases has to be dealt with first (n * 90 degrees n integer)
|
|
if (sn==1.0 && cs==0.0) { // 90deg
|
|
NewCenter.setX( -Center.Y() );
|
|
NewCenter.setY( -Center.X() );
|
|
} else if (sn==0.0 && cs==-1.0) { // 180deg
|
|
NewCenter.setX( -Center.X() );
|
|
NewCenter.setY( -Center.Y() );
|
|
} else if (sn==-1.0 && cs==0.0) { // 270deg
|
|
NewCenter.setX( Center.Y() );
|
|
NewCenter.setY( -Center.X() );
|
|
}
|
|
else // Here it is rotated to any angle in the mathematically
|
|
// positive direction!
|
|
{ // xnew = x * cos(alpha) - y * sin(alpha)
|
|
// ynew = x * sin(alpha) + y * cos(alpha)
|
|
// Bottom Right is not rotated: the pages of aOutRect must
|
|
// remain parallel to the coordinate axes.
|
|
NewCenter.setX( static_cast<tools::Long>(Center.X() * cs - Center.Y() * sn) );
|
|
NewCenter.setY( static_cast<tools::Long>(Center.X() * sn + Center.Y() * cs) );
|
|
}
|
|
|
|
Size Differenz;
|
|
Point DiffPoint = NewCenter - Center;
|
|
Differenz.setWidth( DiffPoint.X() );
|
|
Differenz.setHeight( -DiffPoint.Y() ); // Note that the Y-axis is counted ad positive downward.
|
|
NbcMove (Differenz); // Actually executes the coordinate transformation.
|
|
}
|
|
|
|
OUString E3dScene::TakeObjNameSingul() const
|
|
{
|
|
OUString sName(SvxResId(STR_ObjNameSingulScene3d));
|
|
|
|
OUString aName(GetName());
|
|
if (!aName.isEmpty())
|
|
sName += " '" + aName + "'";
|
|
return sName;
|
|
}
|
|
|
|
OUString E3dScene::TakeObjNamePlural() const
|
|
{
|
|
return SvxResId(STR_ObjNamePluralScene3d);
|
|
}
|
|
|
|
// The NbcRotate routine overrides the one of the SdrObject. The idea is
|
|
// to be able to rotate the scene relative to the position of the scene
|
|
// and then the objects in the scene
|
|
|
|
void E3dScene::NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
if(maTransformation != rMatrix)
|
|
{
|
|
// call parent
|
|
E3dObject::NbcSetTransform(rMatrix);
|
|
}
|
|
}
|
|
|
|
void E3dScene::SetTransform(const basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
if(rMatrix != maTransformation)
|
|
{
|
|
// call parent
|
|
E3dObject::SetTransform(rMatrix);
|
|
}
|
|
}
|
|
|
|
void E3dScene::NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs)
|
|
{
|
|
// So currently the gluepoints are defined relative to the scene aOutRect.
|
|
// Before turning the gluepoints are defined relative to the page. They
|
|
// take no part in the rotation of the scene. To ensure this, there is the
|
|
// SetGlueReallyAbsolute(sal_True);
|
|
|
|
// So that was the scene, now the objects used in the scene
|
|
// 3D objects, if there is only one it can still have multiple surfaces but
|
|
// the surfaces do not have to be connected. This allows you to access child
|
|
// objects. So going through the entire list and rotate around the Z axis
|
|
// through the enter of aOutRect's (Steiner's theorem), so RotateZ
|
|
|
|
RotateScene (rRef, sn, cs); // Rotates the scene
|
|
double fAngleInRad = toRadians(nAngle);
|
|
|
|
basegfx::B3DHomMatrix aRotation;
|
|
aRotation.rotate(0.0, 0.0, fAngleInRad);
|
|
NbcSetTransform(aRotation * GetTransform());
|
|
|
|
SetBoundAndSnapRectsDirty(); // This forces a recalculation of all BoundRects
|
|
NbcRotateGluePoints(rRef,nAngle,sn,cs); // Rotate the gluepoints (who still
|
|
// have coordinates relative to the
|
|
// original page)
|
|
SetGlueReallyAbsolute(false); // from now they are again relative to BoundRect (that is defined as aOutRect)
|
|
SetBoundAndSnapRectsDirty();
|
|
}
|
|
|
|
void E3dScene::RecalcSnapRect()
|
|
{
|
|
E3dScene* pScene(getRootE3dSceneFromE3dObject());
|
|
|
|
if(pScene == this)
|
|
{
|
|
// The Scene is used as a 2D-Object, take the SnapRect from the
|
|
// 2D Display settings
|
|
maSnapRect = pScene->m_aCamera.GetDeviceWindow();
|
|
}
|
|
else
|
|
{
|
|
// The Scene itself is a member of another scene, get the SnapRect
|
|
// as a composite object
|
|
// call parent
|
|
E3dObject::RecalcSnapRect();
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate(DynCastE3dObject(pObj.get()));
|
|
|
|
if(pCandidate)
|
|
{
|
|
maSnapRect.Union(pCandidate->GetSnapRect());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool E3dScene::IsBreakObjPossible()
|
|
{
|
|
// Break scene, if all members are able to break
|
|
SdrObjListIter a3DIterator(GetSubList(), SdrIterMode::DeepWithGroups);
|
|
|
|
while ( a3DIterator.IsMore() )
|
|
{
|
|
E3dObject* pObj = static_cast<E3dObject*>(a3DIterator.Next());
|
|
if(!pObj->IsBreakObjPossible())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
basegfx::B2DPolyPolygon E3dScene::TakeCreatePoly(const SdrDragStat& /*rDrag*/) const
|
|
{
|
|
return TakeXorPoly();
|
|
}
|
|
|
|
bool E3dScene::BegCreate(SdrDragStat& rStat)
|
|
{
|
|
rStat.SetOrtho4Possible();
|
|
tools::Rectangle aRect1(rStat.GetStart(), rStat.GetNow());
|
|
aRect1.Normalize();
|
|
rStat.SetActionRect(aRect1);
|
|
NbcSetSnapRect(aRect1);
|
|
return true;
|
|
}
|
|
|
|
bool E3dScene::MovCreate(SdrDragStat& rStat)
|
|
{
|
|
tools::Rectangle aRect1;
|
|
rStat.TakeCreateRect(aRect1);
|
|
aRect1.Normalize();
|
|
rStat.SetActionRect(aRect1);
|
|
NbcSetSnapRect(aRect1);
|
|
SetBoundRectDirty();
|
|
m_bSnapRectDirty=true;
|
|
return true;
|
|
}
|
|
|
|
bool E3dScene::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
|
|
{
|
|
tools::Rectangle aRect1;
|
|
rStat.TakeCreateRect(aRect1);
|
|
aRect1.Normalize();
|
|
NbcSetSnapRect(aRect1);
|
|
SetBoundAndSnapRectsDirty();
|
|
return (eCmd==SdrCreateCmd::ForceEnd || rStat.GetPointCount()>=2);
|
|
}
|
|
|
|
bool E3dScene::BckCreate(SdrDragStat& /*rStat*/)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void E3dScene::BrkCreate(SdrDragStat& /*rStat*/)
|
|
{
|
|
}
|
|
|
|
void E3dScene::SetSelected(bool bNew)
|
|
{
|
|
// call parent
|
|
E3dObject::SetSelected(bNew);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate(DynCastE3dObject(pObj.get()));
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->SetSelected(bNew);
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dScene::NbcInsertObject(SdrObject* pObj, size_t nPos)
|
|
{
|
|
// Is it even a 3D object?
|
|
if(DynCastE3dObject(pObj))
|
|
{
|
|
// Normal 3D object, insert means call parent
|
|
SdrObjList::NbcInsertObject(pObj, nPos);
|
|
|
|
// local needed stuff
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
}
|
|
else
|
|
{
|
|
// No 3D object, inserted a page in place in a scene ...
|
|
if (SdrPage* pPage = getSdrObjectFromSdrObjList()->getSdrPageFromSdrObject())
|
|
pPage->InsertObject(pObj, nPos);
|
|
}
|
|
}
|
|
|
|
void E3dScene::InsertObject(SdrObject* pObj, size_t nPos)
|
|
{
|
|
// Is it even a 3D object?
|
|
if(DynCastE3dObject(pObj))
|
|
{
|
|
// call parent
|
|
SdrObjList::InsertObject(pObj, nPos);
|
|
|
|
// local needed stuff
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
}
|
|
else
|
|
{
|
|
// No 3D object, inserted a page in place in a scene ...
|
|
if (SdrPage* pPage = getSdrObjectFromSdrObjList()->getSdrPageFromSdrObject())
|
|
pPage->InsertObject(pObj, nPos);
|
|
}
|
|
}
|
|
|
|
rtl::Reference<SdrObject> E3dScene::NbcRemoveObject(size_t nObjNum)
|
|
{
|
|
// call parent
|
|
rtl::Reference<SdrObject> pRetval = SdrObjList::NbcRemoveObject(nObjNum);
|
|
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
|
|
return pRetval;
|
|
}
|
|
|
|
rtl::Reference<SdrObject> E3dScene::RemoveObject(size_t nObjNum)
|
|
{
|
|
// call parent
|
|
rtl::Reference<SdrObject> pRetval(SdrObjList::RemoveObject(nObjNum));
|
|
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
|
|
return pRetval;
|
|
}
|
|
|
|
void E3dScene::SetBoundAndSnapRectsDirty(bool bNotMyself, bool bRecursive)
|
|
{
|
|
// call parent
|
|
E3dObject::SetBoundAndSnapRectsDirty(bNotMyself, bRecursive);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->SetBoundAndSnapRectsDirty(bNotMyself, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dScene::NbcSetLayer(SdrLayerID nLayer)
|
|
{
|
|
// call parent
|
|
E3dObject::NbcSetLayer(nLayer);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->NbcSetLayer(nLayer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dScene::handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage)
|
|
{
|
|
if(pOldPage == pNewPage)
|
|
return;
|
|
|
|
// call parent
|
|
E3dObject::handlePageChange(pOldPage, pNewPage);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->handlePageChange(pOldPage, pNewPage);
|
|
}
|
|
else
|
|
{
|
|
OSL_ENSURE(false, "E3dScene::handlePageChange invalid object list (!)");
|
|
}
|
|
}
|
|
}
|
|
|
|
SdrObjList* E3dScene::GetSubList() const
|
|
{
|
|
return const_cast< E3dScene* >(this);
|
|
}
|
|
|
|
basegfx::B3DRange E3dScene::RecalcBoundVolume() const
|
|
{
|
|
basegfx::B3DRange aRetval;
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
const E3dObject* p3DObject = DynCastE3dObject(pObj.get());
|
|
|
|
if(p3DObject)
|
|
{
|
|
basegfx::B3DRange aLocalRange(p3DObject->GetBoundVolume());
|
|
aLocalRange.transform(p3DObject->GetTransform());
|
|
aRetval.expand(aLocalRange);
|
|
}
|
|
}
|
|
|
|
return aRetval;
|
|
}
|
|
|
|
void E3dScene::SetTransformChanged()
|
|
{
|
|
// call parent
|
|
E3dObject::SetTransformChanged();
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->SetTransformChanged();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|