277 lines
7.7 KiB
C++
277 lines
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <svx/svx3ditems.hxx>
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#include <com/sun/star/drawing/NormalsKind.hpp>
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#include <com/sun/star/drawing/TextureProjectionMode.hpp>
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#include <com/sun/star/drawing/TextureKind2.hpp>
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#include <com/sun/star/drawing/TextureMode.hpp>
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#include <com/sun/star/drawing/ProjectionMode.hpp>
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#include <com/sun/star/drawing/ShadeMode.hpp>
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using namespace ::com::sun::star;
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// #i28528#
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// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
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Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(bool bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
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{
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}
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Svx3DReducedLineGeometryItem* Svx3DReducedLineGeometryItem::Clone(SfxItemPool*) const
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{
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return new Svx3DReducedLineGeometryItem(*this);
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}
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Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
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{
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}
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Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
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{
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}
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Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
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{
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}
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Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
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{
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}
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Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
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{
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}
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Svx3DPerspectiveItem::Svx3DPerspectiveItem(ProjectionType nVal)
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: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, static_cast<sal_uInt16>(nVal))
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{
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}
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Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
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{
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}
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Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(bool bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
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{
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}
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Svx3DSmoothNormalsItem* Svx3DSmoothNormalsItem::Clone(SfxItemPool*) const
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{
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return new Svx3DSmoothNormalsItem(*this);
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}
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Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(bool bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
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{
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}
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Svx3DSmoothLidsItem* Svx3DSmoothLidsItem::Clone(SfxItemPool*) const
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{
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return new Svx3DSmoothLidsItem(*this);
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}
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Svx3DCharacterModeItem::Svx3DCharacterModeItem(bool bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
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{
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}
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Svx3DCharacterModeItem* Svx3DCharacterModeItem::Clone(SfxItemPool*) const
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{
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return new Svx3DCharacterModeItem(*this);
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}
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Svx3DCloseFrontItem::Svx3DCloseFrontItem(bool bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
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{
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}
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Svx3DCloseFrontItem* Svx3DCloseFrontItem::Clone(SfxItemPool*) const
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{
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return new Svx3DCloseFrontItem(*this);
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}
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Svx3DCloseBackItem::Svx3DCloseBackItem(bool bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
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{
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}
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Svx3DCloseBackItem* Svx3DCloseBackItem::Clone(SfxItemPool*) const
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{
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return new Svx3DCloseBackItem(*this);
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}
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// Svx3DNormalsKindItem: use drawing::NormalsKind
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bool Svx3DNormalsKindItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
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{
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rVal <<= static_cast<drawing::NormalsKind>(GetValue());
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return true;
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}
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bool Svx3DNormalsKindItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
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{
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drawing::NormalsKind eVar;
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if (!(rVal >>= eVar))
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return false;
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SetValue(static_cast<sal_Int16>(eVar));
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return true;
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}
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Svx3DNormalsKindItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
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{
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return new Svx3DNormalsKindItem(*this);
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}
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// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
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bool Svx3DTextureProjectionXItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
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{
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rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue());
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return true;
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}
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bool Svx3DTextureProjectionXItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
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{
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drawing::TextureProjectionMode eVar;
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if (!(rVal >>= eVar))
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return false;
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SetValue(static_cast<sal_Int16>(eVar));
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return true;
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}
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Svx3DTextureProjectionXItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
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{
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return new Svx3DTextureProjectionXItem(*this);
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}
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// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
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bool Svx3DTextureProjectionYItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
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{
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rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue());
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return true;
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}
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bool Svx3DTextureProjectionYItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
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{
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drawing::TextureProjectionMode eVar;
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if (!(rVal >>= eVar))
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return false;
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SetValue(static_cast<sal_Int16>(eVar));
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return true;
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}
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Svx3DTextureProjectionYItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
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{
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return new Svx3DTextureProjectionYItem(*this);
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}
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// Svx3DTextureKindItem: use drawing::TextureKind
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bool Svx3DTextureKindItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
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{
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rVal <<= static_cast<drawing::TextureKind2>(GetValue());
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return true;
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}
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bool Svx3DTextureKindItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
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{
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drawing::TextureKind2 eVar;
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if (!(rVal >>= eVar))
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return false;
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SetValue(static_cast<sal_Int16>(eVar));
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return true;
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}
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Svx3DTextureKindItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
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{
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return new Svx3DTextureKindItem(*this);
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}
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// Svx3DTextureModeItem: use drawing:TextureMode
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bool Svx3DTextureModeItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
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{
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rVal <<= static_cast<drawing::TextureMode>(GetValue());
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return true;
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}
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bool Svx3DTextureModeItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
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{
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drawing::TextureMode eVar;
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if (!(rVal >>= eVar))
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return false;
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SetValue(static_cast<sal_Int16>(eVar));
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return true;
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}
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Svx3DTextureModeItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
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{
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return new Svx3DTextureModeItem(*this);
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}
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// Svx3DPerspectiveItem: use drawing::ProjectionMode
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bool Svx3DPerspectiveItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
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{
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rVal <<= static_cast<drawing::ProjectionMode>(GetValue());
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return true;
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}
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bool Svx3DPerspectiveItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
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{
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drawing::ProjectionMode eVar;
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if (!(rVal >>= eVar))
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return false;
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SetValue(static_cast<sal_Int16>(eVar));
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return true;
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}
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Svx3DPerspectiveItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
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{
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return new Svx3DPerspectiveItem(*this);
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}
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// Svx3DShadeModeItem: use drawing::ShadeMode
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bool Svx3DShadeModeItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
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{
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rVal <<= static_cast<drawing::ShadeMode>(GetValue());
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return true;
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}
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bool Svx3DShadeModeItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
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{
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drawing::ShadeMode eVar;
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if (!(rVal >>= eVar))
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return false;
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SetValue(static_cast<sal_Int16>(eVar));
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return true;
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}
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Svx3DShadeModeItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
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{
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return new Svx3DShadeModeItem(*this);
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}
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// EOF
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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