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libreoffice/svx/source/sdr/primitive2d/sdrattributecreator.cxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

1203 lines
48 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <svl/itemset.hxx>
#include <svx/sdmetitm.hxx>
#include <svx/sdooitm.hxx>
#include <svx/sdprcitm.hxx>
#include <svx/xdef.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/xlineit0.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xflbmpit.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xlnwtit.hxx>
#include <svx/xlinjoit.hxx>
#include <svx/xlncapit.hxx>
#include <svx/xlnclit.hxx>
#include <svx/xlnstwit.hxx>
#include <svx/xlnedwit.hxx>
#include <svx/xlnstit.hxx>
#include <svx/xlnstcit.hxx>
#include <svx/xlnedit.hxx>
#include <svx/xlnedcit.hxx>
#include <svx/xdash.hxx>
#include <svx/xlndsit.hxx>
#include <svx/xfilluseslidebackgrounditem.hxx>
#include <svx/xfltrit.hxx>
#include <svx/xflftrit.hxx>
#include <svx/xflclit.hxx>
#include <svx/xgrscit.hxx>
#include <svx/xflhtit.hxx>
#include <svx/xflbckit.hxx>
#include <svx/xflbmsxy.hxx>
#include <svx/xflbtoxy.hxx>
#include <svx/xflboxy.hxx>
#include <svx/xflbmtit.hxx>
#include <svx/xflbstit.hxx>
#include <svx/xtextit0.hxx>
#include <svx/RectangleAlignmentItem.hxx>
#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <svx/svdotext.hxx>
#include <sdr/attribute/sdrtextattribute.hxx>
#include <svx/xbtmpit.hxx>
#include <svl/itempool.hxx>
#include <vcl/svapp.hxx>
#include <vcl/GraphicLoader.hxx>
#include <basegfx/range/b2drange.hxx>
#include <svx/svx3ditems.hxx>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <svx/rectenum.hxx>
#include <svx/sdtfchim.hxx>
#include <svx/svdoutl.hxx>
#include <svx/svdmodel.hxx>
#include <svx/xflbmsli.hxx>
#include <editeng/editstat.hxx>
#include <editeng/eeitem.hxx>
#include <editeng/fhgtitem.hxx>
#include <editeng/editobj.hxx>
#include <osl/diagnose.h>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
#include <sdr/attribute/sdreffectstextattribute.hxx>
#include <sdr/attribute/sdrlineeffectstextattribute.hxx>
#include <sdr/attribute/sdrformtextattribute.hxx>
#include <sdr/attribute/sdrlinefilleffectstextattribute.hxx>
#include <drawinglayer/attribute/sdrglowattribute.hxx>
#include <drawinglayer/attribute/sdrglowtextattribute.hxx>
#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <sdr/attribute/sdrfilltextattribute.hxx>
#include <com/sun/star/drawing/LineCap.hpp>
#include <math.h>
using namespace com::sun::star;
namespace drawinglayer
{
namespace
{
attribute::HatchStyle XHatchStyleToHatchStyle(css::drawing::HatchStyle eStyle)
{
switch(eStyle)
{
case css::drawing::HatchStyle_SINGLE :
{
return attribute::HatchStyle::Single;
}
case css::drawing::HatchStyle_DOUBLE :
{
return attribute::HatchStyle::Double;
}
default :
{
return attribute::HatchStyle::Triple; // css::drawing::HatchStyle_TRIPLE
}
}
}
basegfx::B2DLineJoin LineJointToB2DLineJoin(css::drawing::LineJoint eLineJoint)
{
switch(eLineJoint)
{
case css::drawing::LineJoint_BEVEL :
{
return basegfx::B2DLineJoin::Bevel;
}
case css::drawing::LineJoint_MIDDLE :
case css::drawing::LineJoint_MITER :
{
return basegfx::B2DLineJoin::Miter;
}
case css::drawing::LineJoint_ROUND :
{
return basegfx::B2DLineJoin::Round;
}
default : // css::drawing::LineJoint_NONE
{
return basegfx::B2DLineJoin::NONE;
}
}
}
basegfx::B2DVector RectPointToB2DVector(RectPoint eRectPoint)
{
basegfx::B2DVector aRetval(0.0, 0.0);
// position changes X
switch(eRectPoint)
{
case RectPoint::LT: case RectPoint::LM: case RectPoint::LB:
{
aRetval.setX(-1.0);
break;
}
case RectPoint::RT: case RectPoint::RM: case RectPoint::RB:
{
aRetval.setX(1.0);
break;
}
default :
{
break;
}
}
// position changes Y
switch(eRectPoint)
{
case RectPoint::LT: case RectPoint::MT: case RectPoint::RT:
{
aRetval.setY(-1.0);
break;
}
case RectPoint::LB: case RectPoint::MB: case RectPoint::RB:
{
aRetval.setY(1.0);
break;
}
default :
{
break;
}
}
return aRetval;
}
attribute::SdrGlowAttribute createNewSdrGlowAttribute(const SfxItemSet& rSet)
{
sal_Int32 nRadius = rSet.Get(SDRATTR_GLOW_RADIUS).GetValue();
if (!nRadius)
return attribute::SdrGlowAttribute();
Color aColor(rSet.Get(SDRATTR_GLOW_COLOR).GetColorValue());
sal_uInt16 nTransparency(rSet.Get(SDRATTR_GLOW_TRANSPARENCY).GetValue());
if (nTransparency)
aColor.SetAlpha(255 - std::round(nTransparency / 100.0 * 255.0));
attribute::SdrGlowAttribute glowAttr{ nRadius, aColor };
return glowAttr;
}
attribute::SdrGlowTextAttribute createNewSdrGlowTextAttribute(const SfxItemSet& rSet, const OutlinerParaObject* pOutliner)
{
sal_Int32 nTextRadius = rSet.Get(SDRATTR_GLOW_TEXT_RADIUS).GetValue();
if (!nTextRadius)
return attribute::SdrGlowTextAttribute();
Color aTextColor(rSet.Get(SDRATTR_GLOW_TEXT_COLOR).GetColorValue());
sal_uInt16 nTextTransparency(rSet.Get(SDRATTR_GLOW_TEXT_TRANSPARENCY).GetValue());
if (nTextTransparency)
aTextColor.SetAlpha(255 - std::round(nTextTransparency / 100.0 * 255.0));
// calculate rendering text glow radius from biggest Char size for the full text in shape
double nRadius = 0.0;
sal_uInt32 nFontSize = 0;
if (const SvxFontHeightItem* pItem = rSet.GetItemIfSet(EE_CHAR_FONTHEIGHT))
nFontSize = pItem->GetHeight();
if (pOutliner)
{
const EditTextObject& aEdit = pOutliner->GetTextObject();
for (sal_Int32 i = 0; i < aEdit.GetParagraphCount(); i++)
{
std::vector<EECharAttrib> aAttribs;
aEdit.GetCharAttribs(i, aAttribs);
for (const auto& attrib : aAttribs)
{
if (const SvxFontHeightItem* pFontHeight = dynamic_cast<const SvxFontHeightItem*>(attrib.pAttr))
{
if (nFontSize < pFontHeight->GetHeight())
nFontSize = pFontHeight->GetHeight();
}
}
}
}
if (nFontSize)
{
// Rendering_glow_size = Original_glow_size / (154.39 * FontSize ^ -0,575)
// This is an approximate calculation similar to MSO text glow size which is
// depending on font size
nRadius = nTextRadius / (154.39 * pow(nFontSize, -0.575));
nTextRadius = std::round(nRadius);
}
attribute::SdrGlowTextAttribute glowTextAttr{ nTextRadius, aTextColor };
return glowTextAttr;
}
sal_Int32 getSoftEdgeRadius(const SfxItemSet& rSet)
{
return rSet.Get(SDRATTR_SOFTEDGE_RADIUS).GetValue();
}
} // end of anonymous namespace
} // end of namespace drawinglayer
namespace drawinglayer::primitive2d
{
attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
{
const css::drawing::LineStyle eStyle(rSet.Get(XATTR_LINESTYLE).GetValue());
if(drawing::LineStyle_NONE != eStyle)
{
sal_uInt16 nTransparence(rSet.Get(XATTR_LINETRANSPARENCE).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(100 != nTransparence)
{
const sal_uInt32 nWidth(rSet.Get(XATTR_LINEWIDTH).GetValue());
const Color aColor(rSet.Get(XATTR_LINECOLOR).GetColorValue());
const css::drawing::LineJoint eJoint(rSet.Get(XATTR_LINEJOINT).GetValue());
const css::drawing::LineCap eCap(rSet.Get(XATTR_LINECAP).GetValue());
::std::vector< double > aDotDashArray;
double fFullDotDashLen(0.0);
if(drawing::LineStyle_DASH == eStyle)
{
const XDash& rDash = rSet.Get(XATTR_LINEDASH).GetDashValue();
if(rDash.GetDots() || rDash.GetDashes())
{
fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, static_cast<double>(nWidth));
}
}
return attribute::SdrLineAttribute(
LineJointToB2DLineJoin(eJoint),
static_cast<double>(nWidth),
static_cast<double>(nTransparence) * 0.01,
aColor.getBColor(),
eCap,
std::move(aDotDashArray),
fFullDotDashLen);
}
}
return attribute::SdrLineAttribute();
}
attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
const SfxItemSet& rSet,
double fWidth)
{
const sal_Int32 nTempStartWidth(rSet.Get(XATTR_LINESTARTWIDTH).GetValue());
const sal_Int32 nTempEndWidth(rSet.Get(XATTR_LINEENDWIDTH).GetValue());
basegfx::B2DPolyPolygon aStartPolyPolygon;
basegfx::B2DPolyPolygon aEndPolyPolygon;
double fStartWidth(0.0);
double fEndWidth(0.0);
bool bStartActive(false);
bool bEndActive(false);
bool bStartCentered(true);
bool bEndCentered(true);
if(nTempStartWidth)
{
if(nTempStartWidth < 0)
{
fStartWidth = (static_cast<double>(-nTempStartWidth) * fWidth) * 0.01;
}
else
{
fStartWidth = static_cast<double>(nTempStartWidth);
}
if(0.0 != fStartWidth)
{
aStartPolyPolygon = rSet.Get(XATTR_LINESTART).GetLineStartValue();
if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0).count())
{
bStartActive = true;
bStartCentered = rSet.Get(XATTR_LINESTARTCENTER).GetValue();
}
}
}
if(nTempEndWidth)
{
if(nTempEndWidth < 0)
{
fEndWidth = (static_cast<double>(-nTempEndWidth) * fWidth) * 0.01;
}
else
{
fEndWidth = static_cast<double>(nTempEndWidth);
}
if(0.0 != fEndWidth)
{
aEndPolyPolygon = rSet.Get(XATTR_LINEEND).GetLineEndValue();
if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0).count())
{
bEndActive = true;
bEndCentered = rSet.Get(XATTR_LINEENDCENTER).GetValue();
}
}
}
if(bStartActive || bEndActive)
{
return attribute::SdrLineStartEndAttribute(
aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
bStartActive, bEndActive, bStartCentered, bEndCentered);
}
return attribute::SdrLineStartEndAttribute();
}
attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
{
const bool bShadow(rSet.Get(SDRATTR_SHADOW).GetValue());
if(bShadow)
{
sal_uInt16 nTransparence(rSet.Get(SDRATTR_SHADOWTRANSPARENCE).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(nTransparence)
{
sal_uInt16 nFillTransparence(rSet.Get(XATTR_FILLTRANSPARENCE).GetValue());
if(nFillTransparence > 100)
{
nFillTransparence = 100;
}
if(nTransparence == nFillTransparence)
{
// shadow does not really have an own transparence, but the application
// sets the shadow transparence equal to the object transparence for
// convenience. This is not useful for primitive creation, so take
// this as no shadow transparence
nTransparence = 0;
}
}
if(100 != nTransparence)
{
const basegfx::B2DVector aOffset(
static_cast<double>(rSet.Get(SDRATTR_SHADOWXDIST).GetValue()),
static_cast<double>(rSet.Get(SDRATTR_SHADOWYDIST).GetValue()));
const basegfx::B2DVector aSize(
static_cast<double>(rSet.Get(SDRATTR_SHADOWSIZEX).GetValue()),
static_cast<double>(rSet.Get(SDRATTR_SHADOWSIZEY).GetValue()));
const Color aColor(rSet.Get(SDRATTR_SHADOWCOLOR).GetColorValue());
sal_Int32 nBlur(rSet.Get(SDRATTR_SHADOWBLUR).GetValue());
model::RectangleAlignment eAlignment{rSet.Get(SDRATTR_SHADOWALIGNMENT).GetValue()};
return attribute::SdrShadowAttribute(aOffset, aSize, static_cast<double>(nTransparence) * 0.01, nBlur, eAlignment, aColor.getBColor());
}
}
return attribute::SdrShadowAttribute();
}
attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
{
const drawing::FillStyle eStyle(rSet.Get(XATTR_FILLSTYLE).GetValue());
sal_uInt16 nTransparence(rSet.Get(XATTR_FILLTRANSPARENCE).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(drawing::FillStyle_NONE == eStyle)
{
const XFillUseSlideBackgroundItem& aBckItem(rSet.Get(XATTR_FILLUSESLIDEBACKGROUND));
const bool bSlideBackgroundFill(aBckItem.GetValue());
if(bSlideBackgroundFill)
{
// we have SlideBackgroundFill mode, create a
// SdrFillAttribute accordingly
return attribute::SdrFillAttribute(true);
}
}
if(drawing::FillStyle_NONE != eStyle)
{
if(100 != nTransparence)
{
// need to check XFillFloatTransparence, object fill may still be completely transparent
const XFillFloatTransparenceItem* pGradientItem;
if((pGradientItem = rSet.GetItemIfSet(XATTR_FILLFLOATTRANSPARENCE, true))
&& pGradientItem->IsEnabled())
{
const basegfx::BGradient& rGradient = pGradientItem->GetGradientValue();
basegfx::BColor aSingleColor;
const bool bSingleColor(rGradient.GetColorStops().isSingleColor(aSingleColor));
const bool bCompletelyTransparent(bSingleColor && basegfx::fTools::equal(aSingleColor.luminance(), 1.0));
if(bCompletelyTransparent)
{
nTransparence = 100;
}
}
}
if(100 != nTransparence)
{
const Color aColor(rSet.Get(XATTR_FILLCOLOR).GetColorValue());
attribute::FillGradientAttribute aGradient;
attribute::FillHatchAttribute aHatch;
attribute::SdrFillGraphicAttribute aFillGraphic;
switch(eStyle)
{
default:
{
// nothing to do, color is defined
break;
}
case drawing::FillStyle_GRADIENT :
{
basegfx::BGradient aBGradient(rSet.Get(XATTR_FILLGRADIENT).GetGradientValue());
basegfx::BColorStops aColorStops(aBGradient.GetColorStops());
if (aBGradient.GetStartIntens() != 100 || aBGradient.GetEndIntens() != 100)
{
// Need to do the (old, crazy) blend against black for a
// used intensity, but now for all ColorStops relative to their
// offsets, where 0 means black and 100 means original color
aColorStops.blendToIntensity(
aBGradient.GetStartIntens() * 0.01,
aBGradient.GetEndIntens() * 0.01,
basegfx::BColor()); // COL_BLACK
}
aGradient = attribute::FillGradientAttribute(
aBGradient.GetGradientStyle(),
static_cast<double>(aBGradient.GetBorder()) * 0.01,
static_cast<double>(aBGradient.GetXOffset()) * 0.01,
static_cast<double>(aBGradient.GetYOffset()) * 0.01,
toRadians(aBGradient.GetAngle()),
aColorStops,
rSet.Get(XATTR_GRADIENTSTEPCOUNT).GetValue());
break;
}
case drawing::FillStyle_HATCH :
{
const XHatch& rHatch(rSet.Get(XATTR_FILLHATCH).GetHatchValue());
const Color aColorB(rHatch.GetColor());
aHatch = attribute::FillHatchAttribute(
XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
static_cast<double>(rHatch.GetDistance()),
toRadians(rHatch.GetAngle()),
aColorB.getBColor(),
3, // same default as VCL, a minimum of three discrete units (pixels) offset
rSet.Get(XATTR_FILLBACKGROUND).GetValue());
break;
}
case drawing::FillStyle_BITMAP :
{
aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
break;
}
}
return attribute::SdrFillAttribute(
static_cast<double>(nTransparence) * 0.01,
aColor.getBColor(),
aGradient,
aHatch,
aFillGraphic);
}
}
if(nTransparence == 100)
{
attribute::FillGradientAttribute aGradient;
attribute::FillHatchAttribute aHatch;
attribute::SdrFillGraphicAttribute aFillGraphic;
return attribute::SdrFillAttribute(
1,
basegfx::BColor( 0, 0, 0 ),
aGradient,
aHatch,
aFillGraphic);
}
return attribute::SdrFillAttribute();
}
// #i101508# Support handing over given text-to-border distances
attribute::SdrTextAttribute createNewSdrTextAttribute(
const SfxItemSet& rSet,
const SdrText& rText,
const sal_Int32* pLeft,
const sal_Int32* pUpper,
const sal_Int32* pRight,
const sal_Int32* pLower)
{
const SdrTextObj& rTextObj = rText.GetObject();
// Save chaining attributes
bool bChainable = rTextObj.IsChainable();
// get OutlinerParaObject
std::optional<OutlinerParaObject> aOutlinerParaObject;
// 1st try to get from rText
if(rText.GetOutlinerParaObject())
{
aOutlinerParaObject.emplace(*rText.GetOutlinerParaObject());
}
// added TextEdit text suppression - check if rText is in EditMode
bool bInEditMode(false);
if(rText.GetObject().getTextCount() > 1)
{
bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
}
else
{
bInEditMode = rTextObj.IsInEditMode();
}
if(bInEditMode)
{
// if yes, try to get OutlinerParaObject from active TextEdit
std::optional<OutlinerParaObject> aTextEditOutlinerParaObject(rTextObj.CreateEditOutlinerParaObject());
if (aTextEditOutlinerParaObject)
{
// if we got one, prefer text from active TextEdit
aOutlinerParaObject = std::move(aTextEditOutlinerParaObject);
}
}
if(aOutlinerParaObject)
{
const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
// #i107346#
const SdrOutliner& rDrawTextOutliner(rText.GetObject().getSdrModelFromSdrObject().GetDrawOutliner(&rTextObj));
const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EEControlBits::ONLINESPELLING);
return attribute::SdrTextAttribute(
rText,
*aOutlinerParaObject,
rSet.Get(XATTR_FORMTXTSTYLE).GetValue(),
pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
pRight ? *pRight : rTextObj.GetTextRightDistance(),
pLower ? *pLower : rTextObj.GetTextLowerDistance(),
rTextObj.GetTextHorizontalAdjust(rSet),
rTextObj.GetTextVerticalAdjust(rSet),
rSet.Get(SDRATTR_TEXT_CONTOURFRAME).GetValue(),
rTextObj.IsFitToSize(),
rTextObj.IsAutoFit(),
rSet.Get(XATTR_FORMTXTHIDEFORM).GetValue(),
SdrTextAniKind::Blink == eAniKind,
SdrTextAniKind::Scroll == eAniKind || SdrTextAniKind::Alternate == eAniKind || SdrTextAniKind::Slide == eAniKind,
bInEditMode,
rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT).GetValue(),
bWrongSpell,
bChainable);
}
return attribute::SdrTextAttribute();
}
attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
{
const XFillFloatTransparenceItem* pGradientItem;
if((pGradientItem = rSet.GetItemIfSet(XATTR_FILLFLOATTRANSPARENCE))
&& pGradientItem->IsEnabled())
{
// test if float transparency is completely transparent
const basegfx::BGradient& rGradient(pGradientItem->GetGradientValue());
basegfx::BColor aSingleColor;
const bool bSingleColor(rGradient.GetColorStops().isSingleColor(aSingleColor));
const bool bCompletelyTransparent(bSingleColor && basegfx::fTools::equal(aSingleColor.luminance(), 1.0));
const bool bNotTransparent(bSingleColor && basegfx::fTools::equalZero(aSingleColor.luminance()));
// create nothing when completely transparent: This case is already checked for the
// normal fill attributes, XFILL_NONE will be used.
// create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
// Both cases are optimizations, always creating FillGradientAttribute will work, too
if (!bNotTransparent && !bCompletelyTransparent)
{
basegfx::BColorStops aColorStops(rGradient.GetColorStops());
if (rGradient.GetStartIntens() != 100 || rGradient.GetEndIntens() != 100)
{
// tdf#155913 Start/EndIntens is not used for transparency gradient,
// so might even get asserted (?)
// this may also be set for transparence, so need to take care of it
aColorStops.blendToIntensity(
rGradient.GetStartIntens() * 0.01,
rGradient.GetEndIntens() * 0.01,
basegfx::BColor()); // COL_BLACK
}
// tdf#155913 GradientStepCount is not used for transparency gradient
return attribute::FillGradientAttribute(
rGradient.GetGradientStyle(),
static_cast<double>(rGradient.GetBorder()) * 0.01,
static_cast<double>(rGradient.GetXOffset()) * 0.01,
static_cast<double>(rGradient.GetYOffset()) * 0.01,
toRadians(rGradient.GetAngle()),
aColorStops);
}
}
return attribute::FillGradientAttribute();
}
attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
{
Graphic aGraphic(rSet.Get(XATTR_FILLBITMAP).GetGraphicObject().GetGraphic());
OUString aOriginURL = aGraphic.getOriginURL();
if (aGraphic.GetType() == GraphicType::Default && !aOriginURL.isEmpty())
{
aGraphic = vcl::graphic::loadFromURL(aGraphic.getOriginURL());
aGraphic.setOriginURL(aOriginURL);
}
if(GraphicType::Bitmap != aGraphic.GetType() && GraphicType::GdiMetafile != aGraphic.GetType())
{
// no content if not bitmap or metafile
OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
return attribute::SdrFillGraphicAttribute();
}
Size aPrefSize(aGraphic.GetPrefSize());
if(!aPrefSize.Width() || !aPrefSize.Height())
{
// if there is no logical size, create a size from pixel size and set MapMode accordingly
if(GraphicType::Bitmap == aGraphic.GetType())
{
aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
aGraphic.SetPrefMapMode(MapMode(MapUnit::MapPixel));
aPrefSize = aGraphic.GetPrefSize();
}
}
if(!aPrefSize.Width() || !aPrefSize.Height())
{
// no content if no size
OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
return attribute::SdrFillGraphicAttribute();
}
// convert size and MapMode to destination logical size and MapMode
const MapUnit aDestinationMapUnit(rSet.GetPool()->GetMetric(0));
basegfx::B2DVector aGraphicLogicSize(aGraphic.GetPrefSize().Width(), aGraphic.GetPrefSize().Height());
if (aGraphic.GetPrefMapMode().GetMapUnit() != aDestinationMapUnit)
{
// #i100360# for MapUnit::MapPixel, LogicToLogic will not work properly,
// so fallback to Application::GetDefaultDevice()
Size aNewSize(0, 0);
if(MapUnit::MapPixel == aGraphic.GetPrefMapMode().GetMapUnit())
{
aNewSize = Application::GetDefaultDevice()->PixelToLogic(
aGraphic.GetPrefSize(),
MapMode(aDestinationMapUnit));
}
else
{
aNewSize = OutputDevice::LogicToLogic(
aGraphic.GetPrefSize(),
aGraphic.GetPrefMapMode(),
MapMode(aDestinationMapUnit));
}
// #i124002# do not set new size using SetPrefSize at the graphic, this will lead to problems.
// Instead, adapt the GraphicLogicSize which will be used for further decompositions
aGraphicLogicSize = basegfx::B2DVector(aNewSize.Width(), aNewSize.Height());
}
// get size
const basegfx::B2DVector aSize(
static_cast<double>(rSet.Get(XATTR_FILLBMP_SIZEX).GetValue()),
static_cast<double>(rSet.Get(XATTR_FILLBMP_SIZEY).GetValue()));
const basegfx::B2DVector aOffset(
static_cast<double>(rSet.Get(XATTR_FILLBMP_TILEOFFSETX).GetValue()),
static_cast<double>(rSet.Get(XATTR_FILLBMP_TILEOFFSETY).GetValue()));
const basegfx::B2DVector aOffsetPosition(
static_cast<double>(rSet.Get(XATTR_FILLBMP_POSOFFSETX).GetValue()),
static_cast<double>(rSet.Get(XATTR_FILLBMP_POSOFFSETY).GetValue()));
return attribute::SdrFillGraphicAttribute(
aGraphic,
aGraphicLogicSize,
aSize,
aOffset,
aOffsetPosition,
RectPointToB2DVector(rSet.GetItem<XFillBmpPosItem>(XATTR_FILLBMP_POS)->GetValue()),
rSet.Get(XATTR_FILLBMP_TILE).GetValue(),
rSet.Get(XATTR_FILLBMP_STRETCH).GetValue(),
rSet.Get(XATTR_FILLBMP_SIZELOG).GetValue());
}
attribute::SdrEffectsTextAttribute createNewSdrEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bSuppressText)
{
attribute::SdrTextAttribute aText;
// #i98072# added option to suppress text
// look for text first
if(!bSuppressText && pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
}
// try shadow
const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
const attribute::SdrGlowAttribute aGlow(createNewSdrGlowAttribute(rSet));
const OutlinerParaObject* pOutliner = pText ? pText->GetObject().GetOutlinerParaObject() : nullptr;
const attribute::SdrGlowTextAttribute aGlowText(createNewSdrGlowTextAttribute(rSet, pOutliner));
const sal_Int32 nSoftEdgeRadius(getSoftEdgeRadius(rSet));
return attribute::SdrEffectsTextAttribute(aShadow, std::move(aText),
aGlow, aGlowText, nSoftEdgeRadius);
}
attribute::SdrLineEffectsTextAttribute createNewSdrLineEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText)
{
attribute::SdrLineAttribute aLine;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// line and fill style to empty
if(!aText.isDefault()
&& !aText.getSdrFormTextAttribute().isDefault()
&& aText.isHideContour())
{
bFontworkHideContour = true;
}
}
// try line style
if(!bFontworkHideContour)
{
aLine = createNewSdrLineAttribute(rSet);
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
}
if(!aLine.isDefault() || !aText.isDefault())
{
// try shadow
attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
attribute::SdrGlowAttribute aGlow = createNewSdrGlowAttribute(rSet);
const OutlinerParaObject* pOutliner = pText ? pText->GetObject().GetOutlinerParaObject() : nullptr;
attribute::SdrGlowTextAttribute aGlowText = createNewSdrGlowTextAttribute(rSet, pOutliner);
const sal_Int32 nSoftEdgeRadius(getSoftEdgeRadius(rSet));
return attribute::SdrLineEffectsTextAttribute(std::move(aLine),
std::move(aLineStartEnd),
std::move(aShadow),
std::move(aText),
std::move(aGlow),
std::move(aGlowText), nSoftEdgeRadius);
}
return attribute::SdrLineEffectsTextAttribute();
}
attribute::SdrLineFillEffectsTextAttribute createNewSdrLineFillEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bHasContent,
bool bSuppressShadow)
{
attribute::SdrLineAttribute aLine;
attribute::SdrFillAttribute aFill;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::FillGradientAttribute aFillFloatTransGradient;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// line and fill style to empty
if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
{
bFontworkHideContour = true;
}
}
if(!bFontworkHideContour)
{
// try line style
aLine = createNewSdrLineAttribute(rSet);
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
// try fill style
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
// bHasContent is used from OLE and graphic objects. Normally a possible shadow
// depends on line, fill or text to be set, but for these objects it is possible
// to have none of these, but still content which needs to have a shadow (if set),
// so shadow needs to be tried
if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
{
// try shadow
const attribute::SdrShadowAttribute aShadow = !bSuppressShadow ?
createNewSdrShadowAttribute(rSet) : attribute::SdrShadowAttribute();
// glow
const attribute::SdrGlowAttribute aGlow = createNewSdrGlowAttribute(rSet);
// text glow
const OutlinerParaObject* pOutliner = pText ? pText->GetObject().GetOutlinerParaObject() : nullptr;
const attribute::SdrGlowTextAttribute aGlowText = createNewSdrGlowTextAttribute(rSet, pOutliner);
const sal_Int32 nSoftEdgeRadius(getSoftEdgeRadius(rSet));
return attribute::SdrLineFillEffectsTextAttribute(aLine, std::move(aFill), aLineStartEnd,
aShadow, std::move(aFillFloatTransGradient),
aText, aGlow, aGlowText, nSoftEdgeRadius);
}
return attribute::SdrLineFillEffectsTextAttribute();
}
attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
{
attribute::SdrFillAttribute aFill;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::SdrShadowAttribute aShadow;
attribute::FillGradientAttribute aFillFloatTransGradient;
// try line style
attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
// try fill style
if(!bSuppressFill)
{
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
if(!aLine.isDefault() || !aFill.isDefault())
{
// try shadow
aShadow = createNewSdrShadowAttribute(rSet);
return attribute::SdrLineFillShadowAttribute3D(
std::move(aLine), std::move(aFill), std::move(aLineStartEnd),
std::move(aShadow), std::move(aFillFloatTransGradient));
}
return attribute::SdrLineFillShadowAttribute3D();
}
attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
{
// get perspective
css::drawing::ProjectionMode aProjectionMode(css::drawing::ProjectionMode_PARALLEL);
const sal_uInt16 nProjectionValue(rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue());
if(1 == nProjectionValue)
{
aProjectionMode = css::drawing::ProjectionMode_PERSPECTIVE;
}
// get distance
const double fDistance(rSet.Get(SDRATTR_3DSCENE_DISTANCE).GetValue());
// get shadow slant
const double fShadowSlant(
basegfx::deg2rad(rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue()));
// get shade mode
css::drawing::ShadeMode aShadeMode(css::drawing::ShadeMode_FLAT);
const sal_uInt16 nShadeValue(rSet.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue());
if(1 == nShadeValue)
{
aShadeMode = css::drawing::ShadeMode_PHONG;
}
else if(2 == nShadeValue)
{
aShadeMode = css::drawing::ShadeMode_SMOOTH;
}
else if(3 == nShadeValue)
{
aShadeMode = css::drawing::ShadeMode_DRAFT;
}
// get two sided lighting
const bool bTwoSidedLighting(rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue());
return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
}
attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
{
// extract lights from given SfxItemSet (from scene)
::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue());
aLightVector.emplace_back(aColor, aDirection, true);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
// get ambient color
const Color aAmbientValue(rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue());
const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
return attribute::SdrLightingAttribute(aAmbientLight, std::move(aLightVector));
}
void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
{
rfCornerRadiusX = rfCornerRadiusY = static_cast<double>(nRadius);
if(0.0 != rfCornerRadiusX)
{
const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
if(0.0 != fHalfObjectWidth)
{
if(rfCornerRadiusX < 0.0)
{
rfCornerRadiusX = 0.0;
}
if(rfCornerRadiusX > fHalfObjectWidth)
{
rfCornerRadiusX = fHalfObjectWidth;
}
rfCornerRadiusX /= fHalfObjectWidth;
}
else
{
rfCornerRadiusX = 0.0;
}
}
if(0.0 == rfCornerRadiusY)
return;
const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
if(0.0 != fHalfObjectHeight)
{
if(rfCornerRadiusY < 0.0)
{
rfCornerRadiusY = 0.0;
}
if(rfCornerRadiusY > fHalfObjectHeight)
{
rfCornerRadiusY = fHalfObjectHeight;
}
rfCornerRadiusY /= fHalfObjectHeight;
}
else
{
rfCornerRadiusY = 0.0;
}
}
// #i101508# Support handing over given text-to-border distances
attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
const sal_Int32* pLeft,
const sal_Int32* pUpper,
const sal_Int32* pRight,
const sal_Int32* pLower)
{
attribute::SdrFillAttribute aFill;
attribute::FillGradientAttribute aFillFloatTransGradient;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// fill style to empty
if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
{
bFontworkHideContour = true;
}
}
if(!bFontworkHideContour)
{
// try fill style
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
if (!aFill.isDefault() || !aText.isDefault())
{
return attribute::SdrFillTextAttribute(std::move(aFill),
std::move(aFillFloatTransGradient),
std::move(aText));
}
return attribute::SdrFillTextAttribute();
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */