141 lines
6 KiB
C++
141 lines
6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b2dpolypolygon.hxx>
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#include <sdr/primitive2d/sdrdecompositiontools.hxx>
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#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
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#include <drawinglayer/attribute/sdrlineattribute.hxx>
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#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
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#include <utility>
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using namespace com::sun::star;
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namespace drawinglayer::primitive2d
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{
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Primitive2DReference SdrCustomShapePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
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{
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Primitive2DContainer aRetval(getSubPrimitives());
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// Soft edges should be before text, since text is not affected by soft edges
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if (!aRetval.empty() && getSdrSTAttribute().getSoftEdgeRadius())
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{
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aRetval = createEmbeddedSoftEdgePrimitive(std::move(aRetval),
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getSdrSTAttribute().getSoftEdgeRadius());
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}
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// tdf#132199: put glow before shadow, to have shadow of the glow, not the opposite
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if (!aRetval.empty() && !getSdrSTAttribute().getGlow().isDefault())
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{
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// glow
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aRetval = createEmbeddedGlowPrimitive(std::move(aRetval), getSdrSTAttribute().getGlow());
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}
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// add text
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if(!getSdrSTAttribute().getText().isDefault())
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{
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const basegfx::B2DPolygon& aUnitOutline(basegfx::utils::createUnitPolygon());
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Primitive2DContainer aTempContentText;
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aTempContentText.push_back(
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createTextPrimitive(
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basegfx::B2DPolyPolygon(aUnitOutline),
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getTextBox(),
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getSdrSTAttribute().getText(),
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attribute::SdrLineAttribute(),
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false,
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getWordWrap()));
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// put text glow before, shape glow and shadow
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if (!getSdrSTAttribute().getGlowText().isDefault())
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{
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// add text glow
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aTempContentText = createEmbeddedTextGlowPrimitive(std::move(aTempContentText), getSdrSTAttribute().getGlowText());
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}
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aRetval.append(std::move(aTempContentText));
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}
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// add shadow
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if(!aRetval.empty() && !getSdrSTAttribute().getShadow().isDefault())
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{
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// #i105323# add generic shadow only for 2D shapes. For
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// 3D shapes shadow will be set at the individual created
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// visualisation objects and be visualized by the 3d renderer
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// as a single shadow.
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// The shadow for AutoShapes could be handled uniformly by not setting any
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// shadow items at the helper model objects and only adding shadow here for
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// 2D and 3D (and it works, too), but this would lead to two 3D scenes for
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// the 3D object; one for the shadow and one for the content. The one for the
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// shadow will be correct (using ColorModifierStack), but expensive.
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if(!get3DShape())
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{
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aRetval = createEmbeddedShadowPrimitive(std::move(aRetval), getSdrSTAttribute().getShadow(),
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maTransform);
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}
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}
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return new GroupPrimitive2D(std::move(aRetval));
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}
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SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D(
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const attribute::SdrEffectsTextAttribute& rSdrSTAttribute,
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Primitive2DContainer&& rSubPrimitives,
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basegfx::B2DHomMatrix aTextBox,
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bool bWordWrap,
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bool b3DShape,
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basegfx::B2DHomMatrix aTransform)
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: maSdrSTAttribute(rSdrSTAttribute),
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maSubPrimitives(std::move(rSubPrimitives)),
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maTextBox(std::move(aTextBox)),
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mbWordWrap(bWordWrap),
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mb3DShape(b3DShape),
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maTransform(std::move(aTransform))
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{
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}
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bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
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{
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const SdrCustomShapePrimitive2D& rCompare = static_cast<const SdrCustomShapePrimitive2D&>(rPrimitive);
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return (getSdrSTAttribute() == rCompare.getSdrSTAttribute()
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&& getSubPrimitives() == rCompare.getSubPrimitives()
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&& getTextBox() == rCompare.getTextBox()
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&& getWordWrap() == rCompare.getWordWrap()
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&& get3DShape() == rCompare.get3DShape());
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}
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return false;
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}
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// provide unique ID
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sal_uInt32 SdrCustomShapePrimitive2D::getPrimitive2DID() const
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{
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return PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D;
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}
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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