177 lines
7 KiB
C++
177 lines
7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <sdr/primitive2d/sdrrectangleprimitive2d.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <sdr/primitive2d/sdrdecompositiontools.hxx>
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#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
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#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
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#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <basegfx/polygon/b2dpolypolygon.hxx>
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#include <utility>
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using namespace com::sun::star;
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namespace drawinglayer::primitive2d
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{
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Primitive2DReference SdrRectanglePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
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{
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Primitive2DContainer aRetval;
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// create unit outline polygon
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const basegfx::B2DPolygon aUnitOutline(basegfx::utils::createPolygonFromRect(
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basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
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getCornerRadiusX(),
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getCornerRadiusY()));
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// add fill
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if(!getSdrLFSTAttribute().getFill().isDefault())
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{
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basegfx::B2DPolyPolygon aTransformed(aUnitOutline);
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aTransformed.transform(getTransform());
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aRetval.push_back(
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createPolyPolygonFillPrimitive(
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aTransformed,
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getSdrLFSTAttribute().getFill(),
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getSdrLFSTAttribute().getFillFloatTransGradient()));
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}
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else if(getForceFillForHitTest())
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{
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// if no fill and it's a text frame, create a fill for HitTest and
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// BoundRect fallback
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aRetval.push_back(
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createHiddenGeometryPrimitives2D(
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true,
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basegfx::B2DPolyPolygon(aUnitOutline),
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getTransform()));
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}
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// add line
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if(!getSdrLFSTAttribute().getLine().isDefault())
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{
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basegfx::B2DPolygon aTransformed(aUnitOutline);
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aTransformed.transform(getTransform());
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aRetval.push_back(
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createPolygonLinePrimitive(
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aTransformed,
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getSdrLFSTAttribute().getLine(),
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attribute::SdrLineStartEndAttribute()));
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}
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else if(!getForceFillForHitTest())
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{
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// if initially no line is defined and it's not a text frame, create
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// a line for HitTest and BoundRect
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aRetval.push_back(
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createHiddenGeometryPrimitives2D(
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false,
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basegfx::B2DPolyPolygon(aUnitOutline),
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getTransform()));
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}
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// Soft edges should be before text, since text is not affected by soft edges
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if (!aRetval.empty() && getSdrLFSTAttribute().getSoftEdgeRadius())
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{
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aRetval = createEmbeddedSoftEdgePrimitive(std::move(aRetval),
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getSdrLFSTAttribute().getSoftEdgeRadius());
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}
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// tdf#132199: put glow before shadow, to have shadow of the glow, not the opposite
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if (!aRetval.empty() && !getSdrLFSTAttribute().getGlow().isDefault())
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{
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// glow
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aRetval = createEmbeddedGlowPrimitive(std::move(aRetval), getSdrLFSTAttribute().getGlow());
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}
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// add text
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if(!getSdrLFSTAttribute().getText().isDefault())
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{
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Primitive2DContainer aTempContentText;
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aTempContentText.push_back(
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createTextPrimitive(
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basegfx::B2DPolyPolygon(aUnitOutline),
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getTransform(),
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getSdrLFSTAttribute().getText(),
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getSdrLFSTAttribute().getLine(),
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false,
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false));
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// put text glow before, shape glow and shadow
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if (!getSdrLFSTAttribute().getGlowText().isDefault())
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{
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// add text glow
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aTempContentText = createEmbeddedTextGlowPrimitive(std::move(aTempContentText), getSdrLFSTAttribute().getGlowText());
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}
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aRetval.append(std::move(aTempContentText));
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}
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// add shadow
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if(!getSdrLFSTAttribute().getShadow().isDefault())
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{
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aRetval = createEmbeddedShadowPrimitive(
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std::move(aRetval),
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getSdrLFSTAttribute().getShadow());
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}
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return new GroupPrimitive2D(std::move(aRetval));
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}
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SdrRectanglePrimitive2D::SdrRectanglePrimitive2D(
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basegfx::B2DHomMatrix aTransform,
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const attribute::SdrLineFillEffectsTextAttribute& rSdrLFSTAttribute,
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double fCornerRadiusX,
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double fCornerRadiusY,
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bool bForceFillForHitTest)
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: maTransform(std::move(aTransform)),
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maSdrLFSTAttribute(rSdrLFSTAttribute),
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mfCornerRadiusX(fCornerRadiusX),
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mfCornerRadiusY(fCornerRadiusY),
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mbForceFillForHitTest(bForceFillForHitTest)
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{
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}
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bool SdrRectanglePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
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{
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const SdrRectanglePrimitive2D& rCompare = static_cast<const SdrRectanglePrimitive2D&>(rPrimitive);
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return (getCornerRadiusX() == rCompare.getCornerRadiusX()
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&& getCornerRadiusY() == rCompare.getCornerRadiusY()
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&& getTransform() == rCompare.getTransform()
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&& getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()
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&& getForceFillForHitTest() == rCompare.getForceFillForHitTest());
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}
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return false;
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}
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// provide unique ID
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sal_uInt32 SdrRectanglePrimitive2D::getPrimitive2DID() const
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{
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return PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D;
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}
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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