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libreoffice/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

136 lines
5.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/primitive3d/sdrattributecreator3d.hxx>
#include <svx/svx3ditems.hxx>
#include <svl/itemset.hxx>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <com/sun/star/drawing/TextureMode.hpp>
#include <svx/xflclit.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
namespace drawinglayer::primitive2d
{
attribute::Sdr3DObjectAttribute createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
{
// get NormalsKind
css::drawing::NormalsKind aNormalsKind(css::drawing::NormalsKind_SPECIFIC);
const sal_uInt16 nNormalsValue(rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue());
if(1 == nNormalsValue)
{
aNormalsKind = css::drawing::NormalsKind_FLAT;
}
else if(2 == nNormalsValue)
{
aNormalsKind = css::drawing::NormalsKind_SPHERE;
}
// get NormalsInvert flag
const bool bInvertNormals(rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue());
// get TextureProjectionX
css::drawing::TextureProjectionMode aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC);
const sal_uInt16 nTextureValueX(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue());
if(1 == nTextureValueX)
{
aTextureProjectionX = css::drawing::TextureProjectionMode_PARALLEL;
}
else if(2 == nTextureValueX)
{
aTextureProjectionX = css::drawing::TextureProjectionMode_SPHERE;
}
// get TextureProjectionY
css::drawing::TextureProjectionMode aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC);
const sal_uInt16 nTextureValueY(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue());
if(1 == nTextureValueY)
{
aTextureProjectionY = css::drawing::TextureProjectionMode_PARALLEL;
}
else if(2 == nTextureValueY)
{
aTextureProjectionY = css::drawing::TextureProjectionMode_SPHERE;
}
// get DoubleSided flag
const bool bDoubleSided(rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue());
// get Shadow3D flag
const bool bShadow3D(rSet.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue());
// get TextureFilter flag
const bool bTextureFilter(rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue());
// get texture kind
// TextureKind: 0 == Base3DTextureLuminance, 1 == Base3DTextureIntensity, 2 == Base3DTextureColor
// see offapi/com/sun/star/drawing/TextureKind2.idl
css::drawing::TextureKind2 aTextureKind = static_cast<css::drawing::TextureKind2>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue());
// get texture mode
// TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
css::drawing::TextureMode aTextureMode(css::drawing::TextureMode_REPLACE);
const sal_uInt16 nTextureMode(rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue());
if(2 == nTextureMode)
{
aTextureMode = css::drawing::TextureMode_MODULATE;
}
else if(3 == nTextureMode)
{
aTextureMode = css::drawing::TextureMode_BLEND;
}
// get object color
const ::basegfx::BColor aObjectColor(rSet.Get(XATTR_FILLCOLOR).GetColorValue().getBColor());
// get specular color
const ::basegfx::BColor aSpecular(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue().getBColor());
// get emissive color
const ::basegfx::BColor aEmission(rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue().getBColor());
// get specular intensity
sal_uInt16 nSpecularIntensity(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue());
if(nSpecularIntensity > 128)
{
nSpecularIntensity = 128;
}
// get reduced line geometry
const bool bReducedLineGeometry(rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY).GetValue());
// prepare material
attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);
return attribute::Sdr3DObjectAttribute(
aNormalsKind, aTextureProjectionX, aTextureProjectionY,
aTextureKind, aTextureMode, aMaterial,
bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */