246 lines
9.1 KiB
C++
246 lines
9.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include <UnfloatTableButton.hxx>
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#include <HeaderFooterWin.hxx>
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#include <edtwin.hxx>
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#include <view.hxx>
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#include <wrtsh.hxx>
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#include <strings.hrc>
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#include <fmtpdsc.hxx>
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#include <vcl/metric.hxx>
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#include <vcl/settings.hxx>
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#include <viewopt.hxx>
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#include <frame.hxx>
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#include <flyfrm.hxx>
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#include <tabfrm.hxx>
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#include <txtfrm.hxx>
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#include <pagefrm.hxx>
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#include <ndindex.hxx>
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#include <ndtxt.hxx>
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#include <swtable.hxx>
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#include <unoprnms.hxx>
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#include <unotbl.hxx>
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#include <IDocumentState.hxx>
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#include <IDocumentUndoRedo.hxx>
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#include <IDocumentLayoutAccess.hxx>
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#include <drawinglayer/primitive2d/textprimitive2d.hxx>
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#include <drawinglayer/processor2d/baseprocessor2d.hxx>
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#include <drawinglayer/attribute/fontattribute.hxx>
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#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include <drawinglayer/processor2d/processor2dtools.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <svl/grabbagitem.hxx>
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#include <doc.hxx>
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#define TEXT_PADDING 3
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#define BOX_DISTANCE 3
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#define BUTTON_WIDTH 12
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UnfloatTableButton::UnfloatTableButton(SwEditWin* pEditWin, const SwFrame* pFrame)
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: SwFrameMenuButtonBase(pEditWin, pFrame, u"modules/swriter/ui/unfloatbutton.ui"_ustr,
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u"UnfloatButton"_ustr)
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, m_xPushButton(m_xBuilder->weld_button(u"button"_ustr))
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, m_sLabel(SwResId(STR_UNFLOAT_TABLE))
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{
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m_xPushButton->set_accessible_name(m_sLabel);
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m_xVirDev = m_xPushButton->create_virtual_device();
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m_xPushButton->connect_clicked(LINK(this, UnfloatTableButton, ClickHdl));
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SetVirDevFont();
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}
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weld::Button* UnfloatTableButton::GetButton() { return m_xPushButton.get(); }
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UnfloatTableButton::~UnfloatTableButton() { disposeOnce(); }
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void UnfloatTableButton::dispose()
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{
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m_xPushButton.reset();
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m_xVirDev.disposeAndClear();
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SwFrameMenuButtonBase::dispose();
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}
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void UnfloatTableButton::SetOffset(Point aTopRightPixel)
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{
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// Compute the text size and get the box position & size from it
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tools::Rectangle aTextRect;
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m_xVirDev->GetTextBoundRect(aTextRect, m_sLabel);
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tools::Rectangle aTextPxRect = m_xVirDev->LogicToPixel(aTextRect);
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FontMetric aFontMetric = m_xVirDev->GetFontMetric(m_xVirDev->GetFont());
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Size aBoxSize(aTextPxRect.GetWidth() + BUTTON_WIDTH + TEXT_PADDING * 2,
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aFontMetric.GetLineHeight() + TEXT_PADDING * 2);
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Point aBoxPos(aTopRightPixel.X() - aBoxSize.Width() - BOX_DISTANCE, aTopRightPixel.Y());
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if (AllSettings::GetLayoutRTL())
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{
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aBoxPos.setX(aTopRightPixel.X() + BOX_DISTANCE);
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}
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// Set the position & Size of the window
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SetPosSizePixel(aBoxPos, aBoxSize);
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m_xVirDev->SetOutputSizePixel(aBoxSize);
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PaintButton();
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}
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IMPL_LINK_NOARG(UnfloatTableButton, ClickHdl, weld::Button&, void)
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{
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assert(GetFrame()->IsFlyFrame());
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// const_cast is needed because of bad design of ISwFrameControl and derived classes
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SwFlyFrame* pFlyFrame = const_cast<SwFlyFrame*>(static_cast<const SwFlyFrame*>(GetFrame()));
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// Find the table inside the text frame
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SwTabFrame* pTableFrame = nullptr;
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SwFrame* pLower = pFlyFrame->GetLower();
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while (pLower)
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{
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if (pLower->IsTabFrame())
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{
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pTableFrame = static_cast<SwTabFrame*>(pLower);
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break;
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}
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pLower = pLower->GetNext();
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}
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if (pTableFrame == nullptr)
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return;
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// Insert the table at the position of the text node which has the frame anchored to
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SwFrame* pAnchoreFrame = pFlyFrame->AnchorFrame();
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if (pAnchoreFrame == nullptr || !pAnchoreFrame->IsTextFrame())
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return;
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SwTextFrame* pTextFrame = static_cast<SwTextFrame*>(pAnchoreFrame);
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if (pTextFrame->GetTextNodeFirst() == nullptr)
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return;
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SwTableNode* pTableNode = pTableFrame->GetTable()->GetTableNode();
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if (pTableNode == nullptr)
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return;
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SwDoc& rDoc = pTextFrame->GetDoc();
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// tdf#129176: clear "TablePosition" grab bag, since we explicitly change the position here
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// See DomainMapperTableHandler::endTableGetTableStyle, where the grab bag is filled, and
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// DocxAttributeOutput::TableDefinition that uses it on export
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SwFrameFormat* pTableFormat = pTableFrame->GetTable()->GetFrameFormat();
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assert(pTableFormat);
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if (const SfxGrabBagItem* pGrabBagItem = pTableFormat->GetAttrSet().GetItem(RES_FRMATR_GRABBAG))
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{
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std::map<OUString, css::uno::Any> aGrabBagMap = pGrabBagItem->GetGrabBag(); // Editable copy
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if (aGrabBagMap.erase(u"TablePosition"_ustr))
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{
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SfxGrabBagItem aNewGrabBagItem(RES_FRMATR_GRABBAG, std::move(aGrabBagMap));
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css::uno::Any aVal;
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aNewGrabBagItem.QueryValue(aVal);
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pTableFormat->SetFormatAttr(aNewGrabBagItem);
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const rtl::Reference<SwXTextTable> xTable
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= SwXTextTable::CreateXTextTable(pTableFormat);
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xTable->setPropertyValue(UNO_NAME_TABLE_INTEROP_GRAB_BAG, aVal);
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}
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}
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// When we move the table before the first text node, we need to clear RES_PAGEDESC attribute
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// of the text node otherwise LO will create a page break after the table
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if (pTextFrame->GetTextNodeFirst())
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{
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const SwPageDesc* pPageDesc
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= pTextFrame->GetPageDescItem().GetPageDesc(); // First text node of the page has this
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if (pPageDesc)
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{
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// First set the existing page desc for the table node
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SfxItemSetFixed<RES_PAGEDESC, RES_PAGEDESC> aSet(
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GetEditWin()->GetView().GetWrtShell().GetAttrPool());
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aSet.Put(SwFormatPageDesc(pPageDesc));
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SwPaM aPaMTable(*pTableNode);
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rDoc.getIDocumentContentOperations().InsertItemSet(
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aPaMTable, aSet, SetAttrMode::DEFAULT, GetPageFrame()->getRootFrame());
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// Then remove pagedesc from the attributes of the text node
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aSet.Put(SwFormatPageDesc(nullptr));
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SwPaM aPaMTextNode(*pTextFrame->GetTextNodeFirst());
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rDoc.getIDocumentContentOperations().InsertItemSet(
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aPaMTextNode, aSet, SetAttrMode::DEFAULT, GetPageFrame()->getRootFrame());
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}
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}
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SwWrtShell& rWrtShell = GetEditWin()->GetView().GetWrtShell();
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rWrtShell.UnfloatFlyFrame();
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rDoc.getIDocumentState().SetModified();
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// Undoing MoveNodeRange() is not working correctly in case of tables, it crashes sometimes
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// So don't allow to undo after unfloating (similar to MakeFlyAndMove() method)
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if (rDoc.GetIDocumentUndoRedo().DoesUndo())
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{
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rDoc.GetIDocumentUndoRedo().DelAllUndoObj();
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}
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}
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void UnfloatTableButton::PaintButton()
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{
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if (!m_xVirDev)
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return;
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m_xVirDev->SetMapMode(MapMode(MapUnit::MapPixel));
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drawinglayer::primitive2d::Primitive2DContainer aSeq;
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const ::tools::Rectangle aRect(
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::tools::Rectangle(Point(0, 0), m_xVirDev->PixelToLogic(GetSizePixel())));
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// Create button
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SwFrameButtonPainter::PaintButton(aSeq, aRect, true);
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// Create the text primitive
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basegfx::BColor aLineColor
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= SwViewOption::GetCurrentViewOptions().GetHeaderFooterMarkColor().getBColor();
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basegfx::B2DVector aFontSize;
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drawinglayer::attribute::FontAttribute aFontAttr
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= drawinglayer::primitive2d::getFontAttributeFromVclFont(aFontSize, m_xVirDev->GetFont(),
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false, false);
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FontMetric aFontMetric = m_xVirDev->GetFontMetric(m_xVirDev->GetFont());
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double nTextOffsetY = aFontMetric.GetAscent() + TEXT_PADDING;
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double nTextOffsetX = std::abs(aRect.GetWidth() - m_xVirDev->GetTextWidth(m_sLabel)) / 2.0;
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Point aTextPos(nTextOffsetX, nTextOffsetY);
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basegfx::B2DHomMatrix aTextMatrix(basegfx::utils::createScaleTranslateB2DHomMatrix(
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aFontSize.getX(), aFontSize.getY(), static_cast<double>(aTextPos.X()),
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static_cast<double>(aTextPos.Y())));
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aSeq.push_back(new drawinglayer::primitive2d::TextSimplePortionPrimitive2D(
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aTextMatrix, m_sLabel, 0, m_sLabel.getLength(), std::vector<double>(), {},
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std::move(aFontAttr), css::lang::Locale(), aLineColor));
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// Create the processor and process the primitives
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const drawinglayer::geometry::ViewInformation2D aNewViewInfos;
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std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor(
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drawinglayer::processor2d::createProcessor2DFromOutputDevice(*m_xVirDev, aNewViewInfos));
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pProcessor->process(aSeq);
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m_xPushButton->set_custom_button(m_xVirDev.get());
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}
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void UnfloatTableButton::ShowAll(bool bShow) { Show(bShow); }
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bool UnfloatTableButton::Contains(const Point& rDocPt) const
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{
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::tools::Rectangle aRect(GetPosPixel(), GetSizePixel());
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if (aRect.Contains(rDocPt))
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return true;
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return false;
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}
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void UnfloatTableButton::SetReadonly(bool bReadonly) { ShowAll(!bReadonly); }
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/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */
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