1
0
Fork 0
libreoffice/winaccessibility/source/service/AccObject.cxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

846 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <com/sun/star/uno/Sequence.h>
#include <com/sun/star/accessibility/AccessibleStateType.hpp>
#include <com/sun/star/accessibility/AccessibleRole.hpp>
#include <com/sun/star/accessibility/XAccessibleValue.hpp>
#include <com/sun/star/accessibility/XAccessibleComponent.hpp>
#include <com/sun/star/accessibility/XAccessibleText.hpp>
#include <o3tl/char16_t2wchar_t.hxx>
#include <o3tl/safeint.hxx>
#include <sal/log.hxx>
#include <stdlib.h>
#include <memory.h>
#include <stdio.h>
#include <algorithm>
#include <assert.h>
#include <AccObject.hxx>
#include <AccEventListener.hxx>
#if defined __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wextra-tokens"
// "#endif !_MIDL_USE_GUIDDEF_" in midl-generated code
#endif
#include <UAccCOM_i.c>
#if defined __clang__
#pragma clang diagnostic pop
#endif
using namespace com::sun::star::uno;
using namespace com::sun::star::accessibility;
constexpr DWORD MSAA_NO_STATE = 0x00000000;
namespace {
/**
* Map a UNO accessible role to an IAccessible2 role.
* @param nUnoRole The UNO role (css::accessibility::AccessibleRole).
* @return IAccessible2 role.
*/
short lcl_mapToIAccessible2Role(sal_Int16 nUnoRole)
{
switch(nUnoRole)
{
case css::accessibility::AccessibleRole::UNKNOWN:
return IA2_ROLE_UNKNOWN;
case css::accessibility::AccessibleRole::ALERT:
return ROLE_SYSTEM_DIALOG;
case css::accessibility::AccessibleRole::BLOCK_QUOTE:
return IA2_ROLE_BLOCK_QUOTE;
case css::accessibility::AccessibleRole::COLUMN_HEADER:
return ROLE_SYSTEM_COLUMNHEADER;
case css::accessibility::AccessibleRole::CANVAS:
return IA2_ROLE_CANVAS;
case css::accessibility::AccessibleRole::CHECK_BOX:
return ROLE_SYSTEM_CHECKBUTTON;
case css::accessibility::AccessibleRole::CHECK_MENU_ITEM:
return IA2_ROLE_CHECK_MENU_ITEM;
case css::accessibility::AccessibleRole::COLOR_CHOOSER:
return IA2_ROLE_COLOR_CHOOSER;
case css::accessibility::AccessibleRole::COMBO_BOX:
return ROLE_SYSTEM_COMBOBOX;
case css::accessibility::AccessibleRole::DATE_EDITOR:
return IA2_ROLE_DATE_EDITOR;
case css::accessibility::AccessibleRole::DESKTOP_ICON:
return IA2_ROLE_DESKTOP_ICON;
case css::accessibility::AccessibleRole::DESKTOP_PANE:
return IA2_ROLE_DESKTOP_PANE;
case css::accessibility::AccessibleRole::DIRECTORY_PANE:
return IA2_ROLE_DIRECTORY_PANE;
case css::accessibility::AccessibleRole::DIALOG:
return ROLE_SYSTEM_DIALOG;
case css::accessibility::AccessibleRole::DOCUMENT:
return ROLE_SYSTEM_DOCUMENT;
case css::accessibility::AccessibleRole::EMBEDDED_OBJECT:
return IA2_ROLE_EMBEDDED_OBJECT;
case css::accessibility::AccessibleRole::END_NOTE:
return IA2_ROLE_ENDNOTE;
case css::accessibility::AccessibleRole::FILE_CHOOSER:
return IA2_ROLE_FILE_CHOOSER;
case css::accessibility::AccessibleRole::FILLER:
return ROLE_SYSTEM_WHITESPACE;
case css::accessibility::AccessibleRole::FONT_CHOOSER:
return IA2_ROLE_FONT_CHOOSER;
case css::accessibility::AccessibleRole::FOOTER:
return IA2_ROLE_FOOTER;
case css::accessibility::AccessibleRole::FOOTNOTE:
return IA2_ROLE_FOOTNOTE;
case css::accessibility::AccessibleRole::FRAME:
return IA2_ROLE_FRAME;
case css::accessibility::AccessibleRole::GLASS_PANE:
return IA2_ROLE_GLASS_PANE;
case css::accessibility::AccessibleRole::GRAPHIC:
return ROLE_SYSTEM_GRAPHIC;
case css::accessibility::AccessibleRole::GROUP_BOX:
return ROLE_SYSTEM_GROUPING;
case css::accessibility::AccessibleRole::HEADER:
return IA2_ROLE_HEADER;
case css::accessibility::AccessibleRole::HEADING:
return IA2_ROLE_HEADING;
case css::accessibility::AccessibleRole::HYPER_LINK:
return ROLE_SYSTEM_TEXT;
case css::accessibility::AccessibleRole::ICON:
return IA2_ROLE_ICON;
case css::accessibility::AccessibleRole::INTERNAL_FRAME:
return IA2_ROLE_INTERNAL_FRAME;
case css::accessibility::AccessibleRole::LABEL:
return ROLE_SYSTEM_STATICTEXT;
case css::accessibility::AccessibleRole::LAYERED_PANE:
return IA2_ROLE_LAYERED_PANE;
case css::accessibility::AccessibleRole::LIST:
return ROLE_SYSTEM_LIST;
case css::accessibility::AccessibleRole::LIST_ITEM:
return ROLE_SYSTEM_LISTITEM;
case css::accessibility::AccessibleRole::MENU:
return ROLE_SYSTEM_MENUITEM;
case css::accessibility::AccessibleRole::MENU_BAR:
return ROLE_SYSTEM_MENUBAR;
case css::accessibility::AccessibleRole::MENU_ITEM:
return ROLE_SYSTEM_MENUITEM;
case css::accessibility::AccessibleRole::OPTION_PANE:
return IA2_ROLE_OPTION_PANE;
case css::accessibility::AccessibleRole::PAGE_TAB:
return ROLE_SYSTEM_PAGETAB;
case css::accessibility::AccessibleRole::PAGE_TAB_LIST:
return ROLE_SYSTEM_PAGETABLIST;
case css::accessibility::AccessibleRole::PANEL:
return IA2_ROLE_OPTION_PANE;
case css::accessibility::AccessibleRole::PARAGRAPH:
return IA2_ROLE_PARAGRAPH;
case css::accessibility::AccessibleRole::PASSWORD_TEXT:
return ROLE_SYSTEM_TEXT;
case css::accessibility::AccessibleRole::POPUP_MENU:
return ROLE_SYSTEM_MENUPOPUP;
case css::accessibility::AccessibleRole::PUSH_BUTTON:
return ROLE_SYSTEM_PUSHBUTTON;
case css::accessibility::AccessibleRole::PROGRESS_BAR:
return ROLE_SYSTEM_PROGRESSBAR;
case css::accessibility::AccessibleRole::RADIO_BUTTON:
return ROLE_SYSTEM_RADIOBUTTON;
case css::accessibility::AccessibleRole::RADIO_MENU_ITEM:
return IA2_ROLE_RADIO_MENU_ITEM;
case css::accessibility::AccessibleRole::ROW_HEADER:
return ROLE_SYSTEM_ROWHEADER;
case css::accessibility::AccessibleRole::ROOT_PANE:
return IA2_ROLE_ROOT_PANE;
case css::accessibility::AccessibleRole::SCROLL_BAR:
return ROLE_SYSTEM_SCROLLBAR;
case css::accessibility::AccessibleRole::SCROLL_PANE:
return IA2_ROLE_SCROLL_PANE;
case css::accessibility::AccessibleRole::SHAPE:
return IA2_ROLE_SHAPE;
case css::accessibility::AccessibleRole::SEPARATOR:
return ROLE_SYSTEM_SEPARATOR;
case css::accessibility::AccessibleRole::SLIDER:
return ROLE_SYSTEM_SLIDER;
case css::accessibility::AccessibleRole::SPIN_BOX:
return ROLE_SYSTEM_SPINBUTTON;
case css::accessibility::AccessibleRole::SPLIT_PANE:
return IA2_ROLE_SPLIT_PANE;
case css::accessibility::AccessibleRole::STATUS_BAR:
return ROLE_SYSTEM_STATUSBAR;
case css::accessibility::AccessibleRole::TABLE:
return ROLE_SYSTEM_TABLE;
case css::accessibility::AccessibleRole::TABLE_CELL:
return ROLE_SYSTEM_CELL;
case css::accessibility::AccessibleRole::TEXT:
return ROLE_SYSTEM_TEXT;
case css::accessibility::AccessibleRole::TEXT_FRAME:
return IA2_ROLE_TEXT_FRAME;
case css::accessibility::AccessibleRole::TOGGLE_BUTTON:
return ROLE_SYSTEM_PUSHBUTTON;
case css::accessibility::AccessibleRole::TOOL_BAR:
return ROLE_SYSTEM_TOOLBAR;
case css::accessibility::AccessibleRole::TOOL_TIP:
return ROLE_SYSTEM_TOOLTIP;
case css::accessibility::AccessibleRole::TREE:
return ROLE_SYSTEM_OUTLINE;
case css::accessibility::AccessibleRole::VIEW_PORT:
return IA2_ROLE_VIEW_PORT;
case css::accessibility::AccessibleRole::WINDOW:
return ROLE_SYSTEM_WINDOW;
case css::accessibility::AccessibleRole::BUTTON_DROPDOWN:
return ROLE_SYSTEM_BUTTONDROPDOWN;
case css::accessibility::AccessibleRole::BUTTON_MENU:
return ROLE_SYSTEM_BUTTONMENU;
case css::accessibility::AccessibleRole::CAPTION:
return IA2_ROLE_CAPTION;
case css::accessibility::AccessibleRole::CHART:
return IA2_ROLE_SHAPE;
case css::accessibility::AccessibleRole::EDIT_BAR:
return IA2_ROLE_EDITBAR;
case css::accessibility::AccessibleRole::FORM:
return IA2_ROLE_FORM;
case css::accessibility::AccessibleRole::IMAGE_MAP:
return IA2_ROLE_IMAGE_MAP;
case css::accessibility::AccessibleRole::NOTE:
return IA2_ROLE_NOTE;
case css::accessibility::AccessibleRole::PAGE:
return IA2_ROLE_PAGE;
case css::accessibility::AccessibleRole::RULER:
return IA2_ROLE_RULER;
case css::accessibility::AccessibleRole::SECTION:
return IA2_ROLE_SECTION;
case css::accessibility::AccessibleRole::TREE_ITEM:
return ROLE_SYSTEM_OUTLINEITEM;
case css::accessibility::AccessibleRole::TREE_TABLE:
return ROLE_SYSTEM_OUTLINE;
case css::accessibility::AccessibleRole::COMMENT:
return IA2_ROLE_TEXT_FRAME;
case css::accessibility::AccessibleRole::COMMENT_END:
return IA2_ROLE_TEXT_FRAME;
case css::accessibility::AccessibleRole::DOCUMENT_PRESENTATION:
return ROLE_SYSTEM_DOCUMENT;
case css::accessibility::AccessibleRole::DOCUMENT_SPREADSHEET:
return ROLE_SYSTEM_DOCUMENT;
case css::accessibility::AccessibleRole::DOCUMENT_TEXT:
return ROLE_SYSTEM_DOCUMENT;
case css::accessibility::AccessibleRole::STATIC:
return ROLE_SYSTEM_STATICTEXT;
case css::accessibility::AccessibleRole::NOTIFICATION:
return ROLE_SYSTEM_ALERT;
default:
SAL_WARN("iacc2", "Unmapped role: " << nUnoRole);
return IA2_ROLE_UNKNOWN;
}
}
};
/**
* Constructor.
* @param pXAcc Uno XAccessible interface of control.
* @param pManager The accessible object manager kept in all listeners.
* @param listener listener that registers in UNO system.
* @return.
*/
AccObject::AccObject(XAccessible* pAcc, AccObjectWinManager* pManager) :
m_resID (0),
m_pParantID (nullptr),
m_pIMAcc (UAccCOMCreateInstance()),
m_pParentObj(nullptr),
m_pListener (nullptr),
m_xAccRef( pAcc )
{
assert(m_pIMAcc);
m_xAccContextRef = m_xAccRef->getAccessibleContext();
m_accRole = m_xAccContextRef -> getAccessibleRole();
m_pIMAcc->SetXAccessible(reinterpret_cast<hyper>(m_xAccRef.get()));
m_pIMAcc->Put_XAccObjectManager(reinterpret_cast<hyper>(pManager));
}
/**
* Destructor.
* @param
* @return
*/
AccObject::~AccObject()
{
m_xAccRef = nullptr;
m_xAccContextRef = nullptr;
}
/**
* Insert a child element.
* @param pChild Child element that should be inserted into child list.
* @return
*/
void AccObject::InsertChild(AccObject* pChild)
{
std::vector<AccObject*>::iterator iter;
iter = std::find(m_childrenList.begin(),m_childrenList.end(),pChild);
if(iter!=m_childrenList.end())
return;
m_childrenList.push_back(pChild);
pChild->SetParentObj(this);
}
/**
* Delete a child element
* @param pChild Child element that should be inserted into child list.
* @param pos Insert position.
* @return
*/
void AccObject::DeleteChild( AccObject* pChild )
{
std::vector<AccObject*>::iterator iter;
iter = std::find(m_childrenList.begin(),m_childrenList.end(),pChild);
if(iter!=m_childrenList.end())
{
m_childrenList.erase(iter);
pChild->SetParentObj(nullptr);
}
}
/**
* In order to windows API WindowFromAccessibleObject, we sometimes to set a pure
* top window accessible object created by windows system as top ancestor.
* @param.
* @return
*/
void AccObject::UpdateValidWindow() { m_pIMAcc->Put_XAccWindowHandle(m_pParantID); }
/**
* Update value property to com object.
* @param
* @return
*/
void AccObject::UpdateValue()
{
if (!m_xAccContextRef.is())
{
assert(false);
return ;
}
Reference< XAccessibleValue > pRValue(m_xAccContextRef,UNO_QUERY);
Any pAny;
if( pRValue.is() )
{
pAny = pRValue->getCurrentValue();
}
SetValue( pAny );
}
/**
* Set value property via pAny.
* @param pAny New value.
* @return
*/
void AccObject::SetValue( Any pAny )
{
if (!m_xAccContextRef.is())
{
assert(false);
return ;
}
Reference< XAccessibleText > pRText(m_xAccContextRef,UNO_QUERY);
OUString val;
switch(m_accRole)
{
case AccessibleRole::SPIN_BOX:
// 3. date editor's msaa value should be the same as spinbox
case AccessibleRole::DATE_EDITOR:
case AccessibleRole::TEXT:
case AccessibleRole::BLOCK_QUOTE:
case AccessibleRole::PARAGRAPH:
case AccessibleRole::HEADING:
case AccessibleRole::TABLE_CELL:
if(pRText)
{
val = pRText->getText();
}
m_pIMAcc->Put_XAccValue( o3tl::toW(val.getStr()) );
break;
case AccessibleRole::TREE_ITEM:
//case CHECK_BOX: //Commented by Li Xing to disable the value for general checkbox
case AccessibleRole::COMBO_BOX:
case AccessibleRole::NOTE:
case AccessibleRole::SCROLL_BAR:
m_pIMAcc->Put_XAccValue( o3tl::toW(GetMAccessibleValueFromAny(pAny).getStr()) );
break ;
// Added by Li Xing, only the checkbox in tree should have the value.
case AccessibleRole::CHECK_BOX:
if( ( m_pParentObj !=nullptr ) && (AccessibleRole::TREE == m_pParentObj->m_accRole || AccessibleRole::TREE_ITEM == m_pParentObj->m_accRole ))
m_pIMAcc->Put_XAccValue( o3tl::toW(GetMAccessibleValueFromAny(pAny).getStr()) );
break;
default:
break;
}
return;
}
OUString AccObject::GetMAccessibleValueFromAny(Any pAny)
{
OUString strValue;
if(pAny.getValueType() == cppu::UnoType<cppu::UnoUnsignedShortType>::get() )
{
sal_uInt16 val;
if (pAny >>= val)
{
strValue=OUString::number(val);
}
}
else if(pAny.getValueType() == cppu::UnoType<OUString>::get())
{
pAny >>= strValue ;
}
else if(pAny.getValueType() == cppu::UnoType<Sequence< OUString >>::get())
{
Sequence< OUString > val;
if (pAny >>= val)
{
for (const OUString& rElem : val)
strValue += rElem;
}
}
else if(pAny.getValueType() == cppu::UnoType<double>::get())
{
double val;
if (pAny >>= val)
{
strValue=OUString::number(val);
}
}
else if(pAny.getValueType() == cppu::UnoType<sal_Int32>::get())
{
sal_Int32 val;
if (pAny >>= val)
{
strValue=OUString::number(val);
}
}
else if (pAny.getValueType() == cppu::UnoType<css::accessibility::TextSegment>::get())
{
css::accessibility::TextSegment val;
if (pAny >>= val)
{
OUString realVal(val.SegmentText);
strValue = realVal;
}
}
return strValue;
}
/**
* Get role property via pAny
* @param
* @return accessible role
*/
short AccObject::GetRole() const
{
return m_accRole;
}
/**
* Get MSAA state from UNO state
* @Role nState UNO state.
* @return
*/
DWORD AccObject::GetMSAAStateFromUNO(sal_Int64 nState)
{
if( !m_xAccContextRef.is() )
{
assert(false);
return MSAA_NO_STATE;
}
switch( nState )
{
case AccessibleStateType::BUSY:
return STATE_SYSTEM_BUSY;
case AccessibleStateType::CHECKED:
if (m_accRole == AccessibleRole::PUSH_BUTTON || m_accRole == AccessibleRole::TOGGLE_BUTTON)
return STATE_SYSTEM_PRESSED;
return STATE_SYSTEM_CHECKED;
case AccessibleStateType::DEFUNC:
return STATE_SYSTEM_UNAVAILABLE;
case AccessibleStateType::EXPANDED:
return STATE_SYSTEM_EXPANDED;
case AccessibleStateType::FOCUSABLE:
return STATE_SYSTEM_FOCUSABLE;
case AccessibleStateType::FOCUSED:
return STATE_SYSTEM_FOCUSED;
case AccessibleStateType::INDETERMINATE:
return STATE_SYSTEM_MIXED;
case AccessibleStateType::MULTI_SELECTABLE:
return STATE_SYSTEM_MULTISELECTABLE;
case AccessibleStateType::PRESSED:
return STATE_SYSTEM_PRESSED;
case AccessibleStateType::RESIZABLE:
return STATE_SYSTEM_SIZEABLE;
case AccessibleStateType::SELECTABLE:
if (m_accRole == AccessibleRole::MENU || m_accRole == AccessibleRole::MENU_ITEM)
return MSAA_NO_STATE;
return STATE_SYSTEM_SELECTABLE;
case AccessibleStateType::SELECTED:
if (m_accRole == AccessibleRole::MENU || m_accRole == AccessibleRole::MENU_ITEM)
return MSAA_NO_STATE;
return STATE_SYSTEM_SELECTED;
case AccessibleStateType::ARMED:
return STATE_SYSTEM_FOCUSED;
case AccessibleStateType::EXPANDABLE:
{
if (m_accRole == AccessibleRole::PUSH_BUTTON
|| m_accRole == AccessibleRole::TOGGLE_BUTTON
|| m_accRole == AccessibleRole::BUTTON_DROPDOWN)
return STATE_SYSTEM_HASPOPUP;
if (!(m_xAccContextRef->getAccessibleStateSet() & AccessibleStateType::EXPANDED))
return STATE_SYSTEM_COLLAPSED;
return MSAA_NO_STATE;
}
//Remove the SENSITIVE state mapping. There is no corresponding MSAA state.
//case SENSITIVE:
// IState = STATE_SYSTEM_PROTECTED;
case AccessibleStateType::EDITABLE:
m_pIMAcc->DecreaseState(STATE_SYSTEM_READONLY);
return MSAA_NO_STATE;
case AccessibleStateType::OFFSCREEN:
return STATE_SYSTEM_OFFSCREEN;
case AccessibleStateType::MOVEABLE:
return STATE_SYSTEM_MOVEABLE;
case AccessibleStateType::COLLAPSE:
return STATE_SYSTEM_COLLAPSED;
break;
case AccessibleStateType::DEFAULT:
return STATE_SYSTEM_DEFAULT;
default:
return MSAA_NO_STATE;
}
}
/**
* Decrease state of com object
* @param xState The lost state.
* @return
*/
void AccObject::DecreaseState( sal_Int64 xState )
{
if (xState == AccessibleStateType::FOCUSABLE)
{
if (m_accRole == AccessibleRole::MENU_ITEM || m_accRole == AccessibleRole::RADIO_MENU_ITEM
|| m_accRole == AccessibleRole::CHECK_MENU_ITEM)
return;
else
{
if (m_accRole == AccessibleRole::TOGGLE_BUTTON
|| m_accRole == AccessibleRole::PUSH_BUTTON
|| m_accRole == AccessibleRole::BUTTON_DROPDOWN)
{
if ((m_pParentObj != nullptr)
&& (AccessibleRole::TOOL_BAR == m_pParentObj->m_accRole))
return;
}
}
}
else if( xState == AccessibleStateType::VISIBLE )
{
m_pIMAcc->IncreaseState( STATE_SYSTEM_INVISIBLE );
}
else if( xState == AccessibleStateType::SHOWING )
{
m_pIMAcc->IncreaseState( STATE_SYSTEM_OFFSCREEN );
}
DWORD msState = GetMSAAStateFromUNO(xState);
if (msState != MSAA_NO_STATE)
m_pIMAcc->DecreaseState(msState);
}
/**
* Increase state of com object
* @param xState The new state.
* @return
*/
void AccObject::IncreaseState( sal_Int64 xState )
{
if( xState == AccessibleStateType::VISIBLE )
{
m_pIMAcc->DecreaseState( STATE_SYSTEM_INVISIBLE );
}
else if( xState == AccessibleStateType::SHOWING )
{
m_pIMAcc->DecreaseState( STATE_SYSTEM_OFFSCREEN );
}
DWORD msState = GetMSAAStateFromUNO(xState);
if (msState != MSAA_NO_STATE)
m_pIMAcc->IncreaseState( msState );
}
/**
* Get next child element
* @param
* @return AccObject Object interface.
*/
AccObject* AccObject::NextChild()
{
IAccChildList::iterator pInd = m_childrenList.begin();
if( pInd != m_childrenList.end() )
return *pInd;
return nullptr;
}
/**
* update role information from uno to com
* @param
* @return
*/
void AccObject::UpdateRole()
{
const sal_Int16 nUnoRole = m_xAccContextRef->getAccessibleRole();
short nIA2Role = lcl_mapToIAccessible2Role(nUnoRole);
m_pIMAcc->Put_XAccRole(nIA2Role);
}
/**
* update state information from uno to com
* @param
* @return
*/
void AccObject::UpdateState()
{
XAccessibleContext* pContext = m_xAccContextRef.get();
sal_Int64 nRState = pContext->getAccessibleStateSet();
m_pIMAcc->SetState(0);
if (m_accRole == AccessibleRole::POPUP_MENU)
{
return;
}
bool isEnable = false;
bool isShowing = false;
bool isEditable = false;
bool isVisible = false;
for (int i=0; i<63; ++i)
{
sal_Int64 nState = sal_Int64(1) << i;
if (!(nState & nRState))
continue;
if (nState == AccessibleStateType::ENABLED)
isEnable = true;
else if (nState == AccessibleStateType::SHOWING)
isShowing = true;
else if (nState == AccessibleStateType::VISIBLE)
isVisible = true;
else if (nState == AccessibleStateType::EDITABLE)
isEditable = true;
IncreaseState(nState);
}
bool bIsMenuItem = m_accRole == AccessibleRole::MENU_ITEM
|| m_accRole == AccessibleRole::RADIO_MENU_ITEM
|| m_accRole == AccessibleRole::CHECK_MENU_ITEM;
if(bIsMenuItem)
{
if(!(isShowing && isVisible) )
{
m_pIMAcc->IncreaseState( STATE_SYSTEM_INVISIBLE );
}
}
else
{
if(!(isShowing || isVisible) )
m_pIMAcc->IncreaseState( STATE_SYSTEM_INVISIBLE );
}
switch(m_accRole)
{
case AccessibleRole::LABEL:
case AccessibleRole::STATIC:
case AccessibleRole::NOTIFICATION:
case AccessibleRole::TEXT:
// 2. editable combobox -> readonly ------ bridge
case AccessibleRole::EMBEDDED_OBJECT:
case AccessibleRole::END_NOTE:
case AccessibleRole::FOOTER:
case AccessibleRole::FOOTNOTE:
case AccessibleRole::GRAPHIC:
case AccessibleRole::HEADER:
case AccessibleRole::HEADING:
//Image Map
case AccessibleRole::BLOCK_QUOTE:
case AccessibleRole::PARAGRAPH:
case AccessibleRole::PASSWORD_TEXT:
case AccessibleRole::SHAPE:
case AccessibleRole::SPIN_BOX:
case AccessibleRole::TABLE:
case AccessibleRole::TABLE_CELL:
case AccessibleRole::TEXT_FRAME:
case AccessibleRole::DATE_EDITOR:
case AccessibleRole::DOCUMENT:
case AccessibleRole::COLUMN_HEADER:
{
if(!isEditable)
m_pIMAcc->IncreaseState( STATE_SYSTEM_READONLY );
}
break;
default:
break;
}
if (!isEnable)
m_pIMAcc->IncreaseState( STATE_SYSTEM_UNAVAILABLE );
switch(m_accRole)
{
case AccessibleRole::POPUP_MENU:
case AccessibleRole::MENU:
if( pContext->getAccessibleChildCount() > 0 )
m_pIMAcc->IncreaseState( STATE_SYSTEM_HASPOPUP );
break;
case AccessibleRole::PASSWORD_TEXT:
m_pIMAcc->IncreaseState( STATE_SYSTEM_PROTECTED );
break;
default:
break;
}
}
/**
* Public method to mapping information between MSAA and UNO.
* @param
* @return If the method is correctly processed.
*/
bool AccObject::UpdateAccessibleInfoFromUnoToMSAA()
{
if (!m_xAccContextRef.is())
{
assert(false);
return false;
}
UpdateValue();
UpdateRole();
UpdateState();
return true;
}
/**
* Set self to focus object in parent child list
* @param
* @return
*/
void AccObject::setFocus()
{
IncreaseState(AccessibleStateType::FOCUSED);
m_pIMAcc->Put_XAccFocus(CHILDID_SELF);
UpdateRole();
}
/**
* Unset self from focus object in parent child list.
* @param
* @return
*/
void AccObject::unsetFocus()
{
DecreaseState(AccessibleStateType::FOCUSED);
m_pIMAcc->Put_XAccFocus(UACC_NO_FOCUS);
}
void AccObject::NotifyDestroy() { m_pIMAcc->NotifyDestroy(); }
void AccObject::SetParentObj(AccObject* pParentAccObj)
{
m_pParentObj = pParentAccObj;
if (m_pParentObj)
m_pIMAcc->Put_XAccParent(m_pParentObj->GetIMAccessible());
else
m_pIMAcc->Put_XAccParent(nullptr);
}
//ResID means ChildID in MSAA
void AccObject::SetResID(long id)
{
m_resID = id;
m_pIMAcc->Put_XAccChildID(m_resID);
}
//return COM interface in acc object
IMAccessible* AccObject::GetIMAccessible()
{
return m_pIMAcc;
}
Reference<XAccessible> const& AccObject::GetXAccessible()
{
return m_xAccRef;
}
void AccObject::SetParentHWND(HWND hWnd)
{
m_pParantID = hWnd;
}
rtl::Reference<AccEventListener> AccObject::SetListener(rtl::Reference<AccEventListener> const& pListener)
{
rtl::Reference<AccEventListener> pRet(m_pListener);
m_pListener = pListener;
return pRet;
}
long AccObject::GetResID()
{
return m_resID;
}
HWND AccObject::GetParentHWND()
{
return m_pParantID;
}
AccObject* AccObject::GetParentObj()
{
return m_pParentObj;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */