Adding upstream version 2.13.1.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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1212 changed files with 566468 additions and 0 deletions
313
gl/lib/gl_hash_set.c
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313
gl/lib/gl_hash_set.c
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/* Set data type implemented by a hash table.
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Copyright (C) 2006, 2008-2024 Free Software Foundation, Inc.
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Written by Bruno Haible <bruno@clisp.org>, 2018.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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#include <config.h>
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/* Specification. */
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#include "gl_hash_set.h"
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#include <stdint.h> /* for uintptr_t, SIZE_MAX */
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#include <stdlib.h>
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#include "xsize.h"
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/* --------------------------- gl_set_t Data Type --------------------------- */
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#include "gl_anyhash1.h"
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/* Concrete list node implementation, valid for this file only. */
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struct gl_list_node_impl
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{
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struct gl_hash_entry h; /* hash table entry fields; must be first */
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const void *value;
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};
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typedef struct gl_list_node_impl * gl_list_node_t;
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/* Concrete gl_set_impl type, valid for this file only. */
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struct gl_set_impl
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{
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struct gl_set_impl_base base;
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gl_setelement_hashcode_fn hashcode_fn;
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/* A hash table: managed as an array of collision lists. */
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struct gl_hash_entry **table;
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size_t table_size;
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/* Number of hash table entries. */
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size_t count;
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};
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#define CONTAINER_T gl_set_t
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#define CONTAINER_COUNT(set) (set)->count
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#include "gl_anyhash2.h"
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/* --------------------------- gl_set_t Data Type --------------------------- */
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static gl_set_t
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gl_hash_nx_create_empty (gl_set_implementation_t implementation,
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gl_setelement_equals_fn equals_fn,
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gl_setelement_hashcode_fn hashcode_fn,
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gl_setelement_dispose_fn dispose_fn)
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{
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struct gl_set_impl *set =
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(struct gl_set_impl *) malloc (sizeof (struct gl_set_impl));
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if (set == NULL)
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return NULL;
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set->base.vtable = implementation;
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set->base.equals_fn = equals_fn;
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set->base.dispose_fn = dispose_fn;
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set->hashcode_fn = hashcode_fn;
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set->table_size = 11;
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set->table =
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(gl_hash_entry_t *) calloc (set->table_size, sizeof (gl_hash_entry_t));
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if (set->table == NULL)
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goto fail;
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set->count = 0;
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return set;
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fail:
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free (set);
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return NULL;
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}
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static size_t _GL_ATTRIBUTE_PURE
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gl_hash_size (gl_set_t set)
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{
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return set->count;
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}
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static bool _GL_ATTRIBUTE_PURE
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gl_hash_search (gl_set_t set, const void *elt)
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{
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size_t hashcode =
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(set->hashcode_fn != NULL
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? set->hashcode_fn (elt)
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: (size_t)(uintptr_t) elt);
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size_t bucket = hashcode % set->table_size;
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gl_setelement_equals_fn equals = set->base.equals_fn;
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/* Look for a match in the hash bucket. */
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gl_list_node_t node;
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for (node = (gl_list_node_t) set->table[bucket];
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node != NULL;
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node = (gl_list_node_t) node->h.hash_next)
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if (node->h.hashcode == hashcode
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&& (equals != NULL
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? equals (elt, node->value)
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: elt == node->value))
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return true;
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return false;
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}
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static int
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gl_hash_nx_add (gl_set_t set, const void *elt)
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{
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size_t hashcode =
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(set->hashcode_fn != NULL
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? set->hashcode_fn (elt)
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: (size_t)(uintptr_t) elt);
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size_t bucket = hashcode % set->table_size;
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gl_setelement_equals_fn equals = set->base.equals_fn;
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/* Look for a match in the hash bucket. */
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{
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gl_list_node_t node;
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for (node = (gl_list_node_t) set->table[bucket];
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node != NULL;
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node = (gl_list_node_t) node->h.hash_next)
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if (node->h.hashcode == hashcode
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&& (equals != NULL
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? equals (elt, node->value)
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: elt == node->value))
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return 0;
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}
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/* Allocate a new node. */
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gl_list_node_t node =
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(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
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if (node == NULL)
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return -1;
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node->value = elt;
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node->h.hashcode = hashcode;
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/* Add node to the hash table. */
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node->h.hash_next = set->table[bucket];
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set->table[bucket] = &node->h;
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/* Add node to the set. */
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set->count++;
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hash_resize_after_add (set);
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return 1;
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}
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static bool
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gl_hash_remove (gl_set_t set, const void *elt)
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{
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size_t hashcode =
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(set->hashcode_fn != NULL
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? set->hashcode_fn (elt)
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: (size_t)(uintptr_t) elt);
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size_t bucket = hashcode % set->table_size;
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gl_setelement_equals_fn equals = set->base.equals_fn;
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/* Look for the first match in the hash bucket. */
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gl_list_node_t *nodep;
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for (nodep = (gl_list_node_t *) &set->table[bucket];
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*nodep != NULL;
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nodep = (gl_list_node_t *) &(*nodep)->h.hash_next)
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{
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gl_list_node_t node = *nodep;
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if (node->h.hashcode == hashcode
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&& (equals != NULL
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? equals (elt, node->value)
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: elt == node->value))
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{
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/* Remove node from the hash table. */
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*nodep = (gl_list_node_t) node->h.hash_next;
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/* Remove node from the set. */
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set->count--;
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if (set->base.dispose_fn != NULL)
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set->base.dispose_fn (node->value);
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free (node);
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return true;
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}
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}
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return false;
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}
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static void
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gl_hash_free (gl_set_t set)
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{
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if (set->count > 0)
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{
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gl_setelement_dispose_fn dispose = set->base.dispose_fn;
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struct gl_hash_entry **table = set->table;
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size_t i;
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for (i = set->table_size; i > 0; )
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{
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gl_hash_entry_t node = table[--i];
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while (node != NULL)
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{
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gl_hash_entry_t next = node->hash_next;
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/* Free the entry. */
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if (dispose != NULL)
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dispose (((gl_list_node_t) node)->value);
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free (node);
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node = next;
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}
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}
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}
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free (set->table);
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free (set);
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}
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/* ---------------------- gl_set_iterator_t Data Type ---------------------- */
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/* Here we iterate through the hash buckets. Therefore the order in which the
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elements are returned is unpredictable. */
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static gl_set_iterator_t
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gl_hash_iterator (gl_set_t set)
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{
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gl_set_iterator_t result;
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result.vtable = set->base.vtable;
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result.set = set;
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result.p = NULL; /* runs through the nodes of a bucket */
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result.i = 0; /* index of the bucket that p points into + 1 */
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result.j = set->table_size;
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#if defined GCC_LINT || defined lint
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result.q = NULL;
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result.count = 0;
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#endif
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return result;
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}
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static bool
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gl_hash_iterator_next (gl_set_iterator_t *iterator, const void **eltp)
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{
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if (iterator->p != NULL)
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{
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/* We're traversing a bucket. */
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gl_list_node_t node = (gl_list_node_t) iterator->p;
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*eltp = node->value;
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iterator->p = (gl_list_node_t) node->h.hash_next;
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return true;
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}
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else
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{
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/* Find the next bucket that is not empty. */
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size_t j = iterator->j;
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size_t i = iterator->i;
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if (i < j)
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{
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gl_hash_entry_t *table = iterator->set->table;
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do
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{
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gl_list_node_t node = (gl_list_node_t) table[i++];
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if (node != NULL)
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{
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*eltp = node->value;
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iterator->p = (gl_list_node_t) node->h.hash_next;
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iterator->i = i;
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return true;
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}
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}
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while (i < j);
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}
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/* Here iterator->p is still NULL, and i == j. */
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iterator->i = j;
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return false;
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}
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}
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static void
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gl_hash_iterator_free (gl_set_iterator_t *iterator)
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{
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}
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const struct gl_set_implementation gl_hash_set_implementation =
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{
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gl_hash_nx_create_empty,
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gl_hash_size,
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gl_hash_search,
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gl_hash_nx_add,
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gl_hash_remove,
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gl_hash_free,
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gl_hash_iterator,
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gl_hash_iterator_next,
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gl_hash_iterator_free
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};
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