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qemu/ui/shader/texture-blit-flip.vert
Daniel Baumann ea34ddeea6
Adding upstream version 1:10.0.2+ds.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 14:27:05 +02:00

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GLSL

#version 300 es
in vec2 in_position;
out vec2 ex_tex_coord;
void main(void) {
gl_Position = vec4(in_position, 0.0, 1.0);
ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
}