From 5dff2d61cc1c27747ee398e04d8e02843aabb1f8 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Tue, 7 May 2024 04:04:06 +0200 Subject: Adding upstream version 2.4.38. Signed-off-by: Daniel Baumann --- docs/conf/magic | 385 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 385 insertions(+) create mode 100644 docs/conf/magic (limited to 'docs/conf/magic') diff --git a/docs/conf/magic b/docs/conf/magic new file mode 100644 index 0000000..7c56119 --- /dev/null +++ b/docs/conf/magic @@ -0,0 +1,385 @@ +# Magic data for mod_mime_magic Apache module (originally for file(1) command) +# The module is described in /manual/mod/mod_mime_magic.html +# +# The format is 4-5 columns: +# Column #1: byte number to begin checking from, ">" indicates continuation +# Column #2: type of data to match +# Column #3: contents of data to match +# Column #4: MIME type of result +# Column #5: MIME encoding of result (optional) + +#------------------------------------------------------------------------------ +# Localstuff: file(1) magic for locally observed files +# Add any locally observed files here. + +#------------------------------------------------------------------------------ +# end local stuff +#------------------------------------------------------------------------------ + +#------------------------------------------------------------------------------ +# Java + +0 short 0xcafe +>2 short 0xbabe application/java + +#------------------------------------------------------------------------------ +# audio: file(1) magic for sound formats +# +# from Jan Nicolai Langfeldt , +# + +# Sun/NeXT audio data +0 string .snd +>12 belong 1 audio/basic +>12 belong 2 audio/basic +>12 belong 3 audio/basic +>12 belong 4 audio/basic +>12 belong 5 audio/basic +>12 belong 6 audio/basic +>12 belong 7 audio/basic + +>12 belong 23 audio/x-adpcm + +# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format +# that uses little-endian encoding and has a different magic number +# (0x0064732E in little-endian encoding). +0 lelong 0x0064732E +>12 lelong 1 audio/x-dec-basic +>12 lelong 2 audio/x-dec-basic +>12 lelong 3 audio/x-dec-basic +>12 lelong 4 audio/x-dec-basic +>12 lelong 5 audio/x-dec-basic +>12 lelong 6 audio/x-dec-basic +>12 lelong 7 audio/x-dec-basic +# compressed (G.721 ADPCM) +>12 lelong 23 audio/x-dec-adpcm + +# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM" +# AIFF audio data +8 string AIFF audio/x-aiff +# AIFF-C audio data +8 string AIFC audio/x-aiff +# IFF/8SVX audio data +8 string 8SVX audio/x-aiff + +# Creative Labs AUDIO stuff +# Standard MIDI data +0 string MThd audio/unknown +#>9 byte >0 (format %d) +#>11 byte >1 using %d channels +# Creative Music (CMF) data +0 string CTMF audio/unknown +# SoundBlaster instrument data +0 string SBI audio/unknown +# Creative Labs voice data +0 string Creative\ Voice\ File audio/unknown +## is this next line right? it came this way... +#>19 byte 0x1A +#>23 byte >0 - version %d +#>22 byte >0 \b.%d + +# [GRR 950115: is this also Creative Labs? Guessing that first line +# should be string instead of unknown-endian long...] +#0 long 0x4e54524b MultiTrack sound data +#0 string NTRK MultiTrack sound data +#>4 long x - version %ld + +# Microsoft WAVE format (*.wav) +# [GRR 950115: probably all of the shorts and longs should be leshort/lelong] +# Microsoft RIFF +0 string RIFF audio/unknown +# - WAVE format +>8 string WAVE audio/x-wav +# MPEG audio. +0 beshort&0xfff0 0xfff0 audio/mpeg +# C64 SID Music files, from Linus Walleij +0 string PSID audio/prs.sid + +#------------------------------------------------------------------------------ +# c-lang: file(1) magic for C programs or various scripts +# + +# XPM icons (Greg Roelofs, newt@uchicago.edu) +# ideally should go into "images", but entries below would tag XPM as C source +0 string /*\ XPM image/x-xbm 7bit + +# this first will upset you if you're a PL/1 shop... (are there any left?) +# in which case rm it; ascmagic will catch real C programs +# C or REXX program text +0 string /* text/plain +# C++ program text +0 string // text/plain + +#------------------------------------------------------------------------------ +# compress: file(1) magic for pure-compression formats (no archives) +# +# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc. +# +# Formats for various forms of compressed data +# Formats for "compress" proper have been moved into "compress.c", +# because it tries to uncompress it to figure out what's inside. + +# standard unix compress +0 string \037\235 application/octet-stream x-compress + +# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver) +0 string \037\213 application/octet-stream x-gzip + +# According to gzip.h, this is the correct byte order for packed data. +0 string \037\036 application/octet-stream +# +# This magic number is byte-order-independent. +# +0 short 017437 application/octet-stream + +# XXX - why *two* entries for "compacted data", one of which is +# byte-order independent, and one of which is byte-order dependent? +# +# compacted data +0 short 0x1fff application/octet-stream +0 string \377\037 application/octet-stream +# huf output +0 short 0145405 application/octet-stream + +# Squeeze and Crunch... +# These numbers were gleaned from the Unix versions of the programs to +# handle these formats. Note that I can only uncrunch, not crunch, and +# I didn't have a crunched file handy, so the crunch number is untested. +# Keith Waclena +#0 leshort 0x76FF squeezed data (CP/M, DOS) +#0 leshort 0x76FE crunched data (CP/M, DOS) + +# Freeze +#0 string \037\237 Frozen file 2.1 +#0 string \037\236 Frozen file 1.0 (or gzip 0.5) + +# lzh? +#0 string \037\240 LZH compressed data + +#------------------------------------------------------------------------------ +# frame: file(1) magic for FrameMaker files +# +# This stuff came on a FrameMaker demo tape, most of which is +# copyright, but this file is "published" as witness the following: +# +0 string \ +# and Anna Shergold +# +0 string \ +0 string \14 byte 12 (OS/2 1.x format) +#>14 byte 64 (OS/2 2.x format) +#>14 byte 40 (Windows 3.x format) +#0 string IC icon +#0 string PI pointer +#0 string CI color icon +#0 string CP color pointer +#0 string BA bitmap array + +0 string \x89PNG image/png +0 string FWS application/x-shockwave-flash +0 string CWS application/x-shockwave-flash + +#------------------------------------------------------------------------------ +# lisp: file(1) magic for lisp programs +# +# various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com) +0 string ;; text/plain 8bit +# Emacs 18 - this is always correct, but not very magical. +0 string \012( application/x-elc +# Emacs 19 +0 string ;ELC\023\000\000\000 application/x-elc + +#------------------------------------------------------------------------------ +# mail.news: file(1) magic for mail and news +# +# There are tests to ascmagic.c to cope with mail and news. +0 string Relay-Version: message/rfc822 7bit +0 string #!\ rnews message/rfc822 7bit +0 string N#!\ rnews message/rfc822 7bit +0 string Forward\ to message/rfc822 7bit +0 string Pipe\ to message/rfc822 7bit +0 string Return-Path: message/rfc822 7bit +0 string Path: message/news 8bit +0 string Xref: message/news 8bit +0 string From: message/rfc822 7bit +0 string Article message/news 8bit +#------------------------------------------------------------------------------ +# msword: file(1) magic for MS Word files +# +# Contributor claims: +# Reversed-engineered MS Word magic numbers +# + +0 string \376\067\0\043 application/msword +0 string \333\245-\0\0\0 application/msword + +# disable this one because it applies also to other +# Office/OLE documents for which msword is not correct. See PR#2608. +#0 string \320\317\021\340\241\261 application/msword + + + +#------------------------------------------------------------------------------ +# printer: file(1) magic for printer-formatted files +# + +# PostScript +0 string %! application/postscript +0 string \004%! application/postscript + +# Acrobat +# (due to clamen@cs.cmu.edu) +0 string %PDF- application/pdf + +#------------------------------------------------------------------------------ +# sc: file(1) magic for "sc" spreadsheet +# +38 string Spreadsheet application/x-sc + +#------------------------------------------------------------------------------ +# tex: file(1) magic for TeX files +# +# XXX - needs byte-endian stuff (big-endian and little-endian DVI?) +# +# From + +# Although we may know the offset of certain text fields in TeX DVI +# and font files, we can't use them reliably because they are not +# zero terminated. [but we do anyway, christos] +0 string \367\002 application/x-dvi +#0 string \367\203 TeX generic font data +#0 string \367\131 TeX packed font data +#0 string \367\312 TeX virtual font data +#0 string This\ is\ TeX, TeX transcript text +#0 string This\ is\ METAFONT, METAFONT transcript text + +# There is no way to detect TeX Font Metric (*.tfm) files without +# breaking them apart and reading the data. The following patterns +# match most *.tfm files generated by METAFONT or afm2tfm. +#2 string \000\021 TeX font metric data +#2 string \000\022 TeX font metric data +#>34 string >\0 (%s) + +# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com) +#0 string \\input\ texinfo Texinfo source text +#0 string This\ is\ Info\ file GNU Info text + +# correct TeX magic for Linux (and maybe more) +# from Peter Tobias (tobias@server.et-inf.fho-emden.de) +# +0 leshort 0x02f7 application/x-dvi + +# RTF - Rich Text Format +0 string {\\rtf application/rtf + +#------------------------------------------------------------------------------ +# animation: file(1) magic for animation/movie formats +# +# animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8) +# MPEG file +0 string \000\000\001\263 video/mpeg +# +# The contributor claims: +# I couldn't find a real magic number for these, however, this +# -appears- to work. Note that it might catch other files, too, +# so BE CAREFUL! +# +# Note that title and author appear in the two 20-byte chunks +# at decimal offsets 2 and 22, respectively, but they are XOR'ed with +# 255 (hex FF)! DL format SUCKS BIG ROCKS. +# +# DL file version 1 , medium format (160x100, 4 images/screen) +0 byte 1 video/unknown +0 byte 2 video/unknown +# Quicktime video, from Linus Walleij +# from Apple quicktime file format documentation. +4 string moov video/quicktime +4 string mdat video/quicktime + -- cgit v1.2.3