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-rw-r--r--drivers/gpu/drm/msm/msm_gpu.c986
1 files changed, 986 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
new file mode 100644
index 000000000..5e6c78ea3
--- /dev/null
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -0,0 +1,986 @@
+/*
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "msm_gpu.h"
+#include "msm_gem.h"
+#include "msm_mmu.h"
+#include "msm_fence.h"
+
+#include <generated/utsrelease.h>
+#include <linux/string_helpers.h>
+#include <linux/pm_opp.h>
+#include <linux/devfreq.h>
+#include <linux/devcoredump.h>
+#include <linux/sched/task.h>
+
+/*
+ * Power Management:
+ */
+
+static int msm_devfreq_target(struct device *dev, unsigned long *freq,
+ u32 flags)
+{
+ struct msm_gpu *gpu = platform_get_drvdata(to_platform_device(dev));
+ struct dev_pm_opp *opp;
+
+ opp = devfreq_recommended_opp(dev, freq, flags);
+
+ if (IS_ERR(opp))
+ return PTR_ERR(opp);
+
+ clk_set_rate(gpu->core_clk, *freq);
+ dev_pm_opp_put(opp);
+
+ return 0;
+}
+
+static int msm_devfreq_get_dev_status(struct device *dev,
+ struct devfreq_dev_status *status)
+{
+ struct msm_gpu *gpu = platform_get_drvdata(to_platform_device(dev));
+ u64 cycles;
+ u32 freq = ((u32) status->current_frequency) / 1000000;
+ ktime_t time;
+
+ status->current_frequency = (unsigned long) clk_get_rate(gpu->core_clk);
+ gpu->funcs->gpu_busy(gpu, &cycles);
+
+ status->busy_time = ((u32) (cycles - gpu->devfreq.busy_cycles)) / freq;
+
+ gpu->devfreq.busy_cycles = cycles;
+
+ time = ktime_get();
+ status->total_time = ktime_us_delta(time, gpu->devfreq.time);
+ gpu->devfreq.time = time;
+
+ return 0;
+}
+
+static int msm_devfreq_get_cur_freq(struct device *dev, unsigned long *freq)
+{
+ struct msm_gpu *gpu = platform_get_drvdata(to_platform_device(dev));
+
+ *freq = (unsigned long) clk_get_rate(gpu->core_clk);
+
+ return 0;
+}
+
+static struct devfreq_dev_profile msm_devfreq_profile = {
+ .polling_ms = 10,
+ .target = msm_devfreq_target,
+ .get_dev_status = msm_devfreq_get_dev_status,
+ .get_cur_freq = msm_devfreq_get_cur_freq,
+};
+
+static void msm_devfreq_init(struct msm_gpu *gpu)
+{
+ /* We need target support to do devfreq */
+ if (!gpu->funcs->gpu_busy || !gpu->core_clk)
+ return;
+
+ msm_devfreq_profile.initial_freq = gpu->fast_rate;
+
+ /*
+ * Don't set the freq_table or max_state and let devfreq build the table
+ * from OPP
+ */
+
+ gpu->devfreq.devfreq = devm_devfreq_add_device(&gpu->pdev->dev,
+ &msm_devfreq_profile, "simple_ondemand", NULL);
+
+ if (IS_ERR(gpu->devfreq.devfreq)) {
+ dev_err(&gpu->pdev->dev, "Couldn't initialize GPU devfreq\n");
+ gpu->devfreq.devfreq = NULL;
+ }
+}
+
+static int enable_pwrrail(struct msm_gpu *gpu)
+{
+ struct drm_device *dev = gpu->dev;
+ int ret = 0;
+
+ if (gpu->gpu_reg) {
+ ret = regulator_enable(gpu->gpu_reg);
+ if (ret) {
+ dev_err(dev->dev, "failed to enable 'gpu_reg': %d\n", ret);
+ return ret;
+ }
+ }
+
+ if (gpu->gpu_cx) {
+ ret = regulator_enable(gpu->gpu_cx);
+ if (ret) {
+ dev_err(dev->dev, "failed to enable 'gpu_cx': %d\n", ret);
+ return ret;
+ }
+ }
+
+ return 0;
+}
+
+static int disable_pwrrail(struct msm_gpu *gpu)
+{
+ if (gpu->gpu_cx)
+ regulator_disable(gpu->gpu_cx);
+ if (gpu->gpu_reg)
+ regulator_disable(gpu->gpu_reg);
+ return 0;
+}
+
+static int enable_clk(struct msm_gpu *gpu)
+{
+ if (gpu->core_clk && gpu->fast_rate)
+ clk_set_rate(gpu->core_clk, gpu->fast_rate);
+
+ /* Set the RBBM timer rate to 19.2Mhz */
+ if (gpu->rbbmtimer_clk)
+ clk_set_rate(gpu->rbbmtimer_clk, 19200000);
+
+ return clk_bulk_prepare_enable(gpu->nr_clocks, gpu->grp_clks);
+}
+
+static int disable_clk(struct msm_gpu *gpu)
+{
+ clk_bulk_disable_unprepare(gpu->nr_clocks, gpu->grp_clks);
+
+ /*
+ * Set the clock to a deliberately low rate. On older targets the clock
+ * speed had to be non zero to avoid problems. On newer targets this
+ * will be rounded down to zero anyway so it all works out.
+ */
+ if (gpu->core_clk)
+ clk_set_rate(gpu->core_clk, 27000000);
+
+ if (gpu->rbbmtimer_clk)
+ clk_set_rate(gpu->rbbmtimer_clk, 0);
+
+ return 0;
+}
+
+static int enable_axi(struct msm_gpu *gpu)
+{
+ if (gpu->ebi1_clk)
+ clk_prepare_enable(gpu->ebi1_clk);
+ return 0;
+}
+
+static int disable_axi(struct msm_gpu *gpu)
+{
+ if (gpu->ebi1_clk)
+ clk_disable_unprepare(gpu->ebi1_clk);
+ return 0;
+}
+
+int msm_gpu_pm_resume(struct msm_gpu *gpu)
+{
+ int ret;
+
+ DBG("%s", gpu->name);
+
+ ret = enable_pwrrail(gpu);
+ if (ret)
+ return ret;
+
+ ret = enable_clk(gpu);
+ if (ret)
+ return ret;
+
+ ret = enable_axi(gpu);
+ if (ret)
+ return ret;
+
+ if (gpu->devfreq.devfreq) {
+ gpu->devfreq.busy_cycles = 0;
+ gpu->devfreq.time = ktime_get();
+
+ devfreq_resume_device(gpu->devfreq.devfreq);
+ }
+
+ gpu->needs_hw_init = true;
+
+ return 0;
+}
+
+int msm_gpu_pm_suspend(struct msm_gpu *gpu)
+{
+ int ret;
+
+ DBG("%s", gpu->name);
+
+ if (gpu->devfreq.devfreq)
+ devfreq_suspend_device(gpu->devfreq.devfreq);
+
+ ret = disable_axi(gpu);
+ if (ret)
+ return ret;
+
+ ret = disable_clk(gpu);
+ if (ret)
+ return ret;
+
+ ret = disable_pwrrail(gpu);
+ if (ret)
+ return ret;
+
+ return 0;
+}
+
+int msm_gpu_hw_init(struct msm_gpu *gpu)
+{
+ int ret;
+
+ WARN_ON(!mutex_is_locked(&gpu->dev->struct_mutex));
+
+ if (!gpu->needs_hw_init)
+ return 0;
+
+ disable_irq(gpu->irq);
+ ret = gpu->funcs->hw_init(gpu);
+ if (!ret)
+ gpu->needs_hw_init = false;
+ enable_irq(gpu->irq);
+
+ return ret;
+}
+
+#ifdef CONFIG_DEV_COREDUMP
+static ssize_t msm_gpu_devcoredump_read(char *buffer, loff_t offset,
+ size_t count, void *data, size_t datalen)
+{
+ struct msm_gpu *gpu = data;
+ struct drm_print_iterator iter;
+ struct drm_printer p;
+ struct msm_gpu_state *state;
+
+ state = msm_gpu_crashstate_get(gpu);
+ if (!state)
+ return 0;
+
+ iter.data = buffer;
+ iter.offset = 0;
+ iter.start = offset;
+ iter.remain = count;
+
+ p = drm_coredump_printer(&iter);
+
+ drm_printf(&p, "---\n");
+ drm_printf(&p, "kernel: " UTS_RELEASE "\n");
+ drm_printf(&p, "module: " KBUILD_MODNAME "\n");
+ drm_printf(&p, "time: %lld.%09ld\n",
+ state->time.tv_sec, state->time.tv_nsec);
+ if (state->comm)
+ drm_printf(&p, "comm: %s\n", state->comm);
+ if (state->cmd)
+ drm_printf(&p, "cmdline: %s\n", state->cmd);
+
+ gpu->funcs->show(gpu, state, &p);
+
+ msm_gpu_crashstate_put(gpu);
+
+ return count - iter.remain;
+}
+
+static void msm_gpu_devcoredump_free(void *data)
+{
+ struct msm_gpu *gpu = data;
+
+ msm_gpu_crashstate_put(gpu);
+}
+
+static void msm_gpu_crashstate_get_bo(struct msm_gpu_state *state,
+ struct msm_gem_object *obj, u64 iova, u32 flags)
+{
+ struct msm_gpu_state_bo *state_bo = &state->bos[state->nr_bos];
+
+ /* Don't record write only objects */
+
+ state_bo->size = obj->base.size;
+ state_bo->iova = iova;
+
+ /* Only store the data for buffer objects marked for read */
+ if ((flags & MSM_SUBMIT_BO_READ)) {
+ void *ptr;
+
+ state_bo->data = kvmalloc(obj->base.size, GFP_KERNEL);
+ if (!state_bo->data)
+ return;
+
+ ptr = msm_gem_get_vaddr_active(&obj->base);
+ if (IS_ERR(ptr)) {
+ kvfree(state_bo->data);
+ return;
+ }
+
+ memcpy(state_bo->data, ptr, obj->base.size);
+ msm_gem_put_vaddr(&obj->base);
+ }
+
+ state->nr_bos++;
+}
+
+static void msm_gpu_crashstate_capture(struct msm_gpu *gpu,
+ struct msm_gem_submit *submit, char *comm, char *cmd)
+{
+ struct msm_gpu_state *state;
+
+ /* Only save one crash state at a time */
+ if (gpu->crashstate)
+ return;
+
+ state = gpu->funcs->gpu_state_get(gpu);
+ if (IS_ERR_OR_NULL(state))
+ return;
+
+ /* Fill in the additional crash state information */
+ state->comm = kstrdup(comm, GFP_KERNEL);
+ state->cmd = kstrdup(cmd, GFP_KERNEL);
+
+ if (submit) {
+ int i;
+
+ state->bos = kcalloc(submit->nr_bos,
+ sizeof(struct msm_gpu_state_bo), GFP_KERNEL);
+
+ for (i = 0; state->bos && i < submit->nr_bos; i++)
+ msm_gpu_crashstate_get_bo(state, submit->bos[i].obj,
+ submit->bos[i].iova, submit->bos[i].flags);
+ }
+
+ /* Set the active crash state to be dumped on failure */
+ gpu->crashstate = state;
+
+ /* FIXME: Release the crashstate if this errors out? */
+ dev_coredumpm(gpu->dev->dev, THIS_MODULE, gpu, 0, GFP_KERNEL,
+ msm_gpu_devcoredump_read, msm_gpu_devcoredump_free);
+}
+#else
+static void msm_gpu_crashstate_capture(struct msm_gpu *gpu,
+ struct msm_gem_submit *submit, char *comm, char *cmd)
+{
+}
+#endif
+
+/*
+ * Hangcheck detection for locked gpu:
+ */
+
+static void update_fences(struct msm_gpu *gpu, struct msm_ringbuffer *ring,
+ uint32_t fence)
+{
+ struct msm_gem_submit *submit;
+
+ list_for_each_entry(submit, &ring->submits, node) {
+ if (submit->seqno > fence)
+ break;
+
+ msm_update_fence(submit->ring->fctx,
+ submit->fence->seqno);
+ }
+}
+
+static struct msm_gem_submit *
+find_submit(struct msm_ringbuffer *ring, uint32_t fence)
+{
+ struct msm_gem_submit *submit;
+
+ WARN_ON(!mutex_is_locked(&ring->gpu->dev->struct_mutex));
+
+ list_for_each_entry(submit, &ring->submits, node)
+ if (submit->seqno == fence)
+ return submit;
+
+ return NULL;
+}
+
+static void retire_submits(struct msm_gpu *gpu);
+
+static void recover_worker(struct work_struct *work)
+{
+ struct msm_gpu *gpu = container_of(work, struct msm_gpu, recover_work);
+ struct drm_device *dev = gpu->dev;
+ struct msm_drm_private *priv = dev->dev_private;
+ struct msm_gem_submit *submit;
+ struct msm_ringbuffer *cur_ring = gpu->funcs->active_ring(gpu);
+ char *comm = NULL, *cmd = NULL;
+ int i;
+
+ mutex_lock(&dev->struct_mutex);
+
+ dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name);
+
+ submit = find_submit(cur_ring, cur_ring->memptrs->fence + 1);
+ if (submit) {
+ struct task_struct *task;
+
+ task = get_pid_task(submit->pid, PIDTYPE_PID);
+ if (task) {
+ comm = kstrdup(task->comm, GFP_KERNEL);
+
+ /*
+ * So slightly annoying, in other paths like
+ * mmap'ing gem buffers, mmap_sem is acquired
+ * before struct_mutex, which means we can't
+ * hold struct_mutex across the call to
+ * get_cmdline(). But submits are retired
+ * from the same in-order workqueue, so we can
+ * safely drop the lock here without worrying
+ * about the submit going away.
+ */
+ mutex_unlock(&dev->struct_mutex);
+ cmd = kstrdup_quotable_cmdline(task, GFP_KERNEL);
+ put_task_struct(task);
+ mutex_lock(&dev->struct_mutex);
+ }
+
+ if (comm && cmd) {
+ dev_err(dev->dev, "%s: offending task: %s (%s)\n",
+ gpu->name, comm, cmd);
+
+ msm_rd_dump_submit(priv->hangrd, submit,
+ "offending task: %s (%s)", comm, cmd);
+ } else
+ msm_rd_dump_submit(priv->hangrd, submit, NULL);
+ }
+
+ /* Record the crash state */
+ pm_runtime_get_sync(&gpu->pdev->dev);
+ msm_gpu_crashstate_capture(gpu, submit, comm, cmd);
+ pm_runtime_put_sync(&gpu->pdev->dev);
+
+ kfree(cmd);
+ kfree(comm);
+
+ /*
+ * Update all the rings with the latest and greatest fence.. this
+ * needs to happen after msm_rd_dump_submit() to ensure that the
+ * bo's referenced by the offending submit are still around.
+ */
+ for (i = 0; i < gpu->nr_rings; i++) {
+ struct msm_ringbuffer *ring = gpu->rb[i];
+
+ uint32_t fence = ring->memptrs->fence;
+
+ /*
+ * For the current (faulting?) ring/submit advance the fence by
+ * one more to clear the faulting submit
+ */
+ if (ring == cur_ring)
+ fence++;
+
+ update_fences(gpu, ring, fence);
+ }
+
+ if (msm_gpu_active(gpu)) {
+ /* retire completed submits, plus the one that hung: */
+ retire_submits(gpu);
+
+ pm_runtime_get_sync(&gpu->pdev->dev);
+ gpu->funcs->recover(gpu);
+ pm_runtime_put_sync(&gpu->pdev->dev);
+
+ /*
+ * Replay all remaining submits starting with highest priority
+ * ring
+ */
+ for (i = 0; i < gpu->nr_rings; i++) {
+ struct msm_ringbuffer *ring = gpu->rb[i];
+
+ list_for_each_entry(submit, &ring->submits, node)
+ gpu->funcs->submit(gpu, submit, NULL);
+ }
+ }
+
+ mutex_unlock(&dev->struct_mutex);
+
+ msm_gpu_retire(gpu);
+}
+
+static void hangcheck_timer_reset(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+ mod_timer(&gpu->hangcheck_timer,
+ round_jiffies_up(jiffies + DRM_MSM_HANGCHECK_JIFFIES));
+}
+
+static void hangcheck_handler(struct timer_list *t)
+{
+ struct msm_gpu *gpu = from_timer(gpu, t, hangcheck_timer);
+ struct drm_device *dev = gpu->dev;
+ struct msm_drm_private *priv = dev->dev_private;
+ struct msm_ringbuffer *ring = gpu->funcs->active_ring(gpu);
+ uint32_t fence = ring->memptrs->fence;
+
+ if (fence != ring->hangcheck_fence) {
+ /* some progress has been made.. ya! */
+ ring->hangcheck_fence = fence;
+ } else if (fence < ring->seqno) {
+ /* no progress and not done.. hung! */
+ ring->hangcheck_fence = fence;
+ dev_err(dev->dev, "%s: hangcheck detected gpu lockup rb %d!\n",
+ gpu->name, ring->id);
+ dev_err(dev->dev, "%s: completed fence: %u\n",
+ gpu->name, fence);
+ dev_err(dev->dev, "%s: submitted fence: %u\n",
+ gpu->name, ring->seqno);
+
+ queue_work(priv->wq, &gpu->recover_work);
+ }
+
+ /* if still more pending work, reset the hangcheck timer: */
+ if (ring->seqno > ring->hangcheck_fence)
+ hangcheck_timer_reset(gpu);
+
+ /* workaround for missing irq: */
+ queue_work(priv->wq, &gpu->retire_work);
+}
+
+/*
+ * Performance Counters:
+ */
+
+/* called under perf_lock */
+static int update_hw_cntrs(struct msm_gpu *gpu, uint32_t ncntrs, uint32_t *cntrs)
+{
+ uint32_t current_cntrs[ARRAY_SIZE(gpu->last_cntrs)];
+ int i, n = min(ncntrs, gpu->num_perfcntrs);
+
+ /* read current values: */
+ for (i = 0; i < gpu->num_perfcntrs; i++)
+ current_cntrs[i] = gpu_read(gpu, gpu->perfcntrs[i].sample_reg);
+
+ /* update cntrs: */
+ for (i = 0; i < n; i++)
+ cntrs[i] = current_cntrs[i] - gpu->last_cntrs[i];
+
+ /* save current values: */
+ for (i = 0; i < gpu->num_perfcntrs; i++)
+ gpu->last_cntrs[i] = current_cntrs[i];
+
+ return n;
+}
+
+static void update_sw_cntrs(struct msm_gpu *gpu)
+{
+ ktime_t time;
+ uint32_t elapsed;
+ unsigned long flags;
+
+ spin_lock_irqsave(&gpu->perf_lock, flags);
+ if (!gpu->perfcntr_active)
+ goto out;
+
+ time = ktime_get();
+ elapsed = ktime_to_us(ktime_sub(time, gpu->last_sample.time));
+
+ gpu->totaltime += elapsed;
+ if (gpu->last_sample.active)
+ gpu->activetime += elapsed;
+
+ gpu->last_sample.active = msm_gpu_active(gpu);
+ gpu->last_sample.time = time;
+
+out:
+ spin_unlock_irqrestore(&gpu->perf_lock, flags);
+}
+
+void msm_gpu_perfcntr_start(struct msm_gpu *gpu)
+{
+ unsigned long flags;
+
+ pm_runtime_get_sync(&gpu->pdev->dev);
+
+ spin_lock_irqsave(&gpu->perf_lock, flags);
+ /* we could dynamically enable/disable perfcntr registers too.. */
+ gpu->last_sample.active = msm_gpu_active(gpu);
+ gpu->last_sample.time = ktime_get();
+ gpu->activetime = gpu->totaltime = 0;
+ gpu->perfcntr_active = true;
+ update_hw_cntrs(gpu, 0, NULL);
+ spin_unlock_irqrestore(&gpu->perf_lock, flags);
+}
+
+void msm_gpu_perfcntr_stop(struct msm_gpu *gpu)
+{
+ gpu->perfcntr_active = false;
+ pm_runtime_put_sync(&gpu->pdev->dev);
+}
+
+/* returns -errno or # of cntrs sampled */
+int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
+ uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs)
+{
+ unsigned long flags;
+ int ret;
+
+ spin_lock_irqsave(&gpu->perf_lock, flags);
+
+ if (!gpu->perfcntr_active) {
+ ret = -EINVAL;
+ goto out;
+ }
+
+ *activetime = gpu->activetime;
+ *totaltime = gpu->totaltime;
+
+ gpu->activetime = gpu->totaltime = 0;
+
+ ret = update_hw_cntrs(gpu, ncntrs, cntrs);
+
+out:
+ spin_unlock_irqrestore(&gpu->perf_lock, flags);
+
+ return ret;
+}
+
+/*
+ * Cmdstream submission/retirement:
+ */
+
+static void retire_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
+{
+ int i;
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ /* move to inactive: */
+ msm_gem_move_to_inactive(&msm_obj->base);
+ msm_gem_put_iova(&msm_obj->base, gpu->aspace);
+ drm_gem_object_put(&msm_obj->base);
+ }
+
+ pm_runtime_mark_last_busy(&gpu->pdev->dev);
+ pm_runtime_put_autosuspend(&gpu->pdev->dev);
+ msm_gem_submit_free(submit);
+}
+
+static void retire_submits(struct msm_gpu *gpu)
+{
+ struct drm_device *dev = gpu->dev;
+ struct msm_gem_submit *submit, *tmp;
+ int i;
+
+ WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+
+ /* Retire the commits starting with highest priority */
+ for (i = 0; i < gpu->nr_rings; i++) {
+ struct msm_ringbuffer *ring = gpu->rb[i];
+
+ list_for_each_entry_safe(submit, tmp, &ring->submits, node) {
+ if (dma_fence_is_signaled(submit->fence))
+ retire_submit(gpu, submit);
+ }
+ }
+}
+
+static void retire_worker(struct work_struct *work)
+{
+ struct msm_gpu *gpu = container_of(work, struct msm_gpu, retire_work);
+ struct drm_device *dev = gpu->dev;
+ int i;
+
+ for (i = 0; i < gpu->nr_rings; i++)
+ update_fences(gpu, gpu->rb[i], gpu->rb[i]->memptrs->fence);
+
+ mutex_lock(&dev->struct_mutex);
+ retire_submits(gpu);
+ mutex_unlock(&dev->struct_mutex);
+}
+
+/* call from irq handler to schedule work to retire bo's */
+void msm_gpu_retire(struct msm_gpu *gpu)
+{
+ struct msm_drm_private *priv = gpu->dev->dev_private;
+ queue_work(priv->wq, &gpu->retire_work);
+ update_sw_cntrs(gpu);
+}
+
+/* add bo's to gpu's ring, and kick gpu: */
+void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
+ struct msm_file_private *ctx)
+{
+ struct drm_device *dev = gpu->dev;
+ struct msm_drm_private *priv = dev->dev_private;
+ struct msm_ringbuffer *ring = submit->ring;
+ int i;
+
+ WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+
+ pm_runtime_get_sync(&gpu->pdev->dev);
+
+ msm_gpu_hw_init(gpu);
+
+ submit->seqno = ++ring->seqno;
+
+ list_add_tail(&submit->node, &ring->submits);
+
+ msm_rd_dump_submit(priv->rd, submit, NULL);
+
+ update_sw_cntrs(gpu);
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ uint64_t iova;
+
+ /* can't happen yet.. but when we add 2d support we'll have
+ * to deal w/ cross-ring synchronization:
+ */
+ WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu));
+
+ /* submit takes a reference to the bo and iova until retired: */
+ drm_gem_object_get(&msm_obj->base);
+ msm_gem_get_iova(&msm_obj->base,
+ submit->gpu->aspace, &iova);
+
+ if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
+ msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
+ else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
+ msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
+ }
+
+ gpu->funcs->submit(gpu, submit, ctx);
+ priv->lastctx = ctx;
+
+ hangcheck_timer_reset(gpu);
+}
+
+/*
+ * Init/Cleanup:
+ */
+
+static irqreturn_t irq_handler(int irq, void *data)
+{
+ struct msm_gpu *gpu = data;
+ return gpu->funcs->irq(gpu);
+}
+
+static int get_clocks(struct platform_device *pdev, struct msm_gpu *gpu)
+{
+ int ret = msm_clk_bulk_get(&pdev->dev, &gpu->grp_clks);
+
+ if (ret < 1) {
+ gpu->nr_clocks = 0;
+ return ret;
+ }
+
+ gpu->nr_clocks = ret;
+
+ gpu->core_clk = msm_clk_bulk_get_clock(gpu->grp_clks,
+ gpu->nr_clocks, "core");
+
+ gpu->rbbmtimer_clk = msm_clk_bulk_get_clock(gpu->grp_clks,
+ gpu->nr_clocks, "rbbmtimer");
+
+ return 0;
+}
+
+static struct msm_gem_address_space *
+msm_gpu_create_address_space(struct msm_gpu *gpu, struct platform_device *pdev,
+ uint64_t va_start, uint64_t va_end)
+{
+ struct iommu_domain *iommu;
+ struct msm_gem_address_space *aspace;
+ int ret;
+
+ /*
+ * Setup IOMMU.. eventually we will (I think) do this once per context
+ * and have separate page tables per context. For now, to keep things
+ * simple and to get something working, just use a single address space:
+ */
+ iommu = iommu_domain_alloc(&platform_bus_type);
+ if (!iommu)
+ return NULL;
+
+ iommu->geometry.aperture_start = va_start;
+ iommu->geometry.aperture_end = va_end;
+
+ dev_info(gpu->dev->dev, "%s: using IOMMU\n", gpu->name);
+
+ aspace = msm_gem_address_space_create(&pdev->dev, iommu, "gpu");
+ if (IS_ERR(aspace)) {
+ dev_err(gpu->dev->dev, "failed to init iommu: %ld\n",
+ PTR_ERR(aspace));
+ iommu_domain_free(iommu);
+ return ERR_CAST(aspace);
+ }
+
+ ret = aspace->mmu->funcs->attach(aspace->mmu, NULL, 0);
+ if (ret) {
+ msm_gem_address_space_put(aspace);
+ return ERR_PTR(ret);
+ }
+
+ return aspace;
+}
+
+int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
+ struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
+ const char *name, struct msm_gpu_config *config)
+{
+ int i, ret, nr_rings = config->nr_rings;
+ void *memptrs;
+ uint64_t memptrs_iova;
+
+ if (WARN_ON(gpu->num_perfcntrs > ARRAY_SIZE(gpu->last_cntrs)))
+ gpu->num_perfcntrs = ARRAY_SIZE(gpu->last_cntrs);
+
+ gpu->dev = drm;
+ gpu->funcs = funcs;
+ gpu->name = name;
+
+ INIT_LIST_HEAD(&gpu->active_list);
+ INIT_WORK(&gpu->retire_work, retire_worker);
+ INIT_WORK(&gpu->recover_work, recover_worker);
+
+
+ timer_setup(&gpu->hangcheck_timer, hangcheck_handler, 0);
+
+ spin_lock_init(&gpu->perf_lock);
+
+
+ /* Map registers: */
+ gpu->mmio = msm_ioremap(pdev, config->ioname, name);
+ if (IS_ERR(gpu->mmio)) {
+ ret = PTR_ERR(gpu->mmio);
+ goto fail;
+ }
+
+ /* Get Interrupt: */
+ gpu->irq = platform_get_irq_byname(pdev, config->irqname);
+ if (gpu->irq < 0) {
+ ret = gpu->irq;
+ dev_err(drm->dev, "failed to get irq: %d\n", ret);
+ goto fail;
+ }
+
+ ret = devm_request_irq(&pdev->dev, gpu->irq, irq_handler,
+ IRQF_TRIGGER_HIGH, gpu->name, gpu);
+ if (ret) {
+ dev_err(drm->dev, "failed to request IRQ%u: %d\n", gpu->irq, ret);
+ goto fail;
+ }
+
+ ret = get_clocks(pdev, gpu);
+ if (ret)
+ goto fail;
+
+ gpu->ebi1_clk = msm_clk_get(pdev, "bus");
+ DBG("ebi1_clk: %p", gpu->ebi1_clk);
+ if (IS_ERR(gpu->ebi1_clk))
+ gpu->ebi1_clk = NULL;
+
+ /* Acquire regulators: */
+ gpu->gpu_reg = devm_regulator_get(&pdev->dev, "vdd");
+ DBG("gpu_reg: %p", gpu->gpu_reg);
+ if (IS_ERR(gpu->gpu_reg))
+ gpu->gpu_reg = NULL;
+
+ gpu->gpu_cx = devm_regulator_get(&pdev->dev, "vddcx");
+ DBG("gpu_cx: %p", gpu->gpu_cx);
+ if (IS_ERR(gpu->gpu_cx))
+ gpu->gpu_cx = NULL;
+
+ gpu->pdev = pdev;
+ platform_set_drvdata(pdev, gpu);
+
+ msm_devfreq_init(gpu);
+
+ gpu->aspace = msm_gpu_create_address_space(gpu, pdev,
+ config->va_start, config->va_end);
+
+ if (gpu->aspace == NULL)
+ dev_info(drm->dev, "%s: no IOMMU, fallback to VRAM carveout!\n", name);
+ else if (IS_ERR(gpu->aspace)) {
+ ret = PTR_ERR(gpu->aspace);
+ goto fail;
+ }
+
+ memptrs = msm_gem_kernel_new(drm, sizeof(*gpu->memptrs_bo),
+ MSM_BO_UNCACHED, gpu->aspace, &gpu->memptrs_bo,
+ &memptrs_iova);
+
+ if (IS_ERR(memptrs)) {
+ ret = PTR_ERR(memptrs);
+ dev_err(drm->dev, "could not allocate memptrs: %d\n", ret);
+ goto fail;
+ }
+
+ if (nr_rings > ARRAY_SIZE(gpu->rb)) {
+ DRM_DEV_INFO_ONCE(drm->dev, "Only creating %zu ringbuffers\n",
+ ARRAY_SIZE(gpu->rb));
+ nr_rings = ARRAY_SIZE(gpu->rb);
+ }
+
+ /* Create ringbuffer(s): */
+ for (i = 0; i < nr_rings; i++) {
+ gpu->rb[i] = msm_ringbuffer_new(gpu, i, memptrs, memptrs_iova);
+
+ if (IS_ERR(gpu->rb[i])) {
+ ret = PTR_ERR(gpu->rb[i]);
+ dev_err(drm->dev,
+ "could not create ringbuffer %d: %d\n", i, ret);
+ goto fail;
+ }
+
+ memptrs += sizeof(struct msm_rbmemptrs);
+ memptrs_iova += sizeof(struct msm_rbmemptrs);
+ }
+
+ gpu->nr_rings = nr_rings;
+
+ return 0;
+
+fail:
+ for (i = 0; i < ARRAY_SIZE(gpu->rb); i++) {
+ msm_ringbuffer_destroy(gpu->rb[i]);
+ gpu->rb[i] = NULL;
+ }
+
+ if (gpu->memptrs_bo) {
+ msm_gem_put_vaddr(gpu->memptrs_bo);
+ msm_gem_put_iova(gpu->memptrs_bo, gpu->aspace);
+ drm_gem_object_put_unlocked(gpu->memptrs_bo);
+ }
+
+ platform_set_drvdata(pdev, NULL);
+ return ret;
+}
+
+void msm_gpu_cleanup(struct msm_gpu *gpu)
+{
+ int i;
+
+ DBG("%s", gpu->name);
+
+ WARN_ON(!list_empty(&gpu->active_list));
+
+ for (i = 0; i < ARRAY_SIZE(gpu->rb); i++) {
+ msm_ringbuffer_destroy(gpu->rb[i]);
+ gpu->rb[i] = NULL;
+ }
+
+ if (gpu->memptrs_bo) {
+ msm_gem_put_vaddr(gpu->memptrs_bo);
+ msm_gem_put_iova(gpu->memptrs_bo, gpu->aspace);
+ drm_gem_object_put_unlocked(gpu->memptrs_bo);
+ }
+
+ if (!IS_ERR_OR_NULL(gpu->aspace)) {
+ gpu->aspace->mmu->funcs->detach(gpu->aspace->mmu,
+ NULL, 0);
+ msm_gem_address_space_put(gpu->aspace);
+ }
+}