diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_gem.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 1377 |
1 files changed, 1377 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c new file mode 100644 index 000000000..7910b9ace --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -0,0 +1,1377 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <linux/module.h> +#include <linux/platform_device.h> +#include <linux/pm_runtime.h> +#include <linux/device.h> +#include <linux/io.h> +#include <linux/sched/signal.h> +#include <linux/dma-fence-array.h> + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_regs.h" +#include "vc4_trace.h" + +static void +vc4_queue_hangcheck(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + mod_timer(&vc4->hangcheck.timer, + round_jiffies_up(jiffies + msecs_to_jiffies(100))); +} + +struct vc4_hang_state { + struct drm_vc4_get_hang_state user_state; + + u32 bo_count; + struct drm_gem_object **bo; +}; + +static void +vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) +{ + unsigned int i; + + for (i = 0; i < state->user_state.bo_count; i++) + drm_gem_object_put_unlocked(state->bo[i]); + + kfree(state); +} + +int +vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_get_hang_state *get_state = data; + struct drm_vc4_get_hang_state_bo *bo_state; + struct vc4_hang_state *kernel_state; + struct drm_vc4_get_hang_state *state; + struct vc4_dev *vc4 = to_vc4_dev(dev); + unsigned long irqflags; + u32 i; + int ret = 0; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + kernel_state = vc4->hang_state; + if (!kernel_state) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return -ENOENT; + } + state = &kernel_state->user_state; + + /* If the user's array isn't big enough, just return the + * required array size. + */ + if (get_state->bo_count < state->bo_count) { + get_state->bo_count = state->bo_count; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return 0; + } + + vc4->hang_state = NULL; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ + state->bo = get_state->bo; + memcpy(get_state, state, sizeof(*state)); + + bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); + if (!bo_state) { + ret = -ENOMEM; + goto err_free; + } + + for (i = 0; i < state->bo_count; i++) { + struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); + u32 handle; + + ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], + &handle); + + if (ret) { + state->bo_count = i; + goto err_delete_handle; + } + bo_state[i].handle = handle; + bo_state[i].paddr = vc4_bo->base.paddr; + bo_state[i].size = vc4_bo->base.base.size; + } + + if (copy_to_user(u64_to_user_ptr(get_state->bo), + bo_state, + state->bo_count * sizeof(*bo_state))) + ret = -EFAULT; + +err_delete_handle: + if (ret) { + for (i = 0; i < state->bo_count; i++) + drm_gem_handle_delete(file_priv, bo_state[i].handle); + } + +err_free: + vc4_free_hang_state(dev, kernel_state); + kfree(bo_state); + + return ret; +} + +static void +vc4_save_hang_state(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_vc4_get_hang_state *state; + struct vc4_hang_state *kernel_state; + struct vc4_exec_info *exec[2]; + struct vc4_bo *bo; + unsigned long irqflags; + unsigned int i, j, k, unref_list_count; + + kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); + if (!kernel_state) + return; + + state = &kernel_state->user_state; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + exec[0] = vc4_first_bin_job(vc4); + exec[1] = vc4_first_render_job(vc4); + if (!exec[0] && !exec[1]) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return; + } + + /* Get the bos from both binner and renderer into hang state. */ + state->bo_count = 0; + for (i = 0; i < 2; i++) { + if (!exec[i]) + continue; + + unref_list_count = 0; + list_for_each_entry(bo, &exec[i]->unref_list, unref_head) + unref_list_count++; + state->bo_count += exec[i]->bo_count + unref_list_count; + } + + kernel_state->bo = kcalloc(state->bo_count, + sizeof(*kernel_state->bo), GFP_ATOMIC); + + if (!kernel_state->bo) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return; + } + + k = 0; + for (i = 0; i < 2; i++) { + if (!exec[i]) + continue; + + for (j = 0; j < exec[i]->bo_count; j++) { + bo = to_vc4_bo(&exec[i]->bo[j]->base); + + /* Retain BOs just in case they were marked purgeable. + * This prevents the BO from being purged before + * someone had a chance to dump the hang state. + */ + WARN_ON(!refcount_read(&bo->usecnt)); + refcount_inc(&bo->usecnt); + drm_gem_object_get(&exec[i]->bo[j]->base); + kernel_state->bo[k++] = &exec[i]->bo[j]->base; + } + + list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { + /* No need to retain BOs coming from the ->unref_list + * because they are naturally unpurgeable. + */ + drm_gem_object_get(&bo->base.base); + kernel_state->bo[k++] = &bo->base.base; + } + } + + WARN_ON_ONCE(k != state->bo_count); + + if (exec[0]) + state->start_bin = exec[0]->ct0ca; + if (exec[1]) + state->start_render = exec[1]->ct1ca; + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + state->ct0ca = V3D_READ(V3D_CTNCA(0)); + state->ct0ea = V3D_READ(V3D_CTNEA(0)); + + state->ct1ca = V3D_READ(V3D_CTNCA(1)); + state->ct1ea = V3D_READ(V3D_CTNEA(1)); + + state->ct0cs = V3D_READ(V3D_CTNCS(0)); + state->ct1cs = V3D_READ(V3D_CTNCS(1)); + + state->ct0ra0 = V3D_READ(V3D_CT00RA0); + state->ct1ra0 = V3D_READ(V3D_CT01RA0); + + state->bpca = V3D_READ(V3D_BPCA); + state->bpcs = V3D_READ(V3D_BPCS); + state->bpoa = V3D_READ(V3D_BPOA); + state->bpos = V3D_READ(V3D_BPOS); + + state->vpmbase = V3D_READ(V3D_VPMBASE); + + state->dbge = V3D_READ(V3D_DBGE); + state->fdbgo = V3D_READ(V3D_FDBGO); + state->fdbgb = V3D_READ(V3D_FDBGB); + state->fdbgr = V3D_READ(V3D_FDBGR); + state->fdbgs = V3D_READ(V3D_FDBGS); + state->errstat = V3D_READ(V3D_ERRSTAT); + + /* We need to turn purgeable BOs into unpurgeable ones so that + * userspace has a chance to dump the hang state before the kernel + * decides to purge those BOs. + * Note that BO consistency at dump time cannot be guaranteed. For + * example, if the owner of these BOs decides to re-use them or mark + * them purgeable again there's nothing we can do to prevent it. + */ + for (i = 0; i < kernel_state->user_state.bo_count; i++) { + struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); + + if (bo->madv == __VC4_MADV_NOTSUPP) + continue; + + mutex_lock(&bo->madv_lock); + if (!WARN_ON(bo->madv == __VC4_MADV_PURGED)) + bo->madv = VC4_MADV_WILLNEED; + refcount_dec(&bo->usecnt); + mutex_unlock(&bo->madv_lock); + } + + spin_lock_irqsave(&vc4->job_lock, irqflags); + if (vc4->hang_state) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + vc4_free_hang_state(dev, kernel_state); + } else { + vc4->hang_state = kernel_state; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + } +} + +static void +vc4_reset(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + DRM_INFO("Resetting GPU.\n"); + + mutex_lock(&vc4->power_lock); + if (vc4->power_refcount) { + /* Power the device off and back on the by dropping the + * reference on runtime PM. + */ + pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); + pm_runtime_get_sync(&vc4->v3d->pdev->dev); + } + mutex_unlock(&vc4->power_lock); + + vc4_irq_reset(dev); + + /* Rearm the hangcheck -- another job might have been waiting + * for our hung one to get kicked off, and vc4_irq_reset() + * would have started it. + */ + vc4_queue_hangcheck(dev); +} + +static void +vc4_reset_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, hangcheck.reset_work); + + vc4_save_hang_state(vc4->dev); + + vc4_reset(vc4->dev); +} + +static void +vc4_hangcheck_elapsed(struct timer_list *t) +{ + struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer); + struct drm_device *dev = vc4->dev; + uint32_t ct0ca, ct1ca; + unsigned long irqflags; + struct vc4_exec_info *bin_exec, *render_exec; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + + bin_exec = vc4_first_bin_job(vc4); + render_exec = vc4_first_render_job(vc4); + + /* If idle, we can stop watching for hangs. */ + if (!bin_exec && !render_exec) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return; + } + + ct0ca = V3D_READ(V3D_CTNCA(0)); + ct1ca = V3D_READ(V3D_CTNCA(1)); + + /* If we've made any progress in execution, rearm the timer + * and wait. + */ + if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || + (render_exec && ct1ca != render_exec->last_ct1ca)) { + if (bin_exec) + bin_exec->last_ct0ca = ct0ca; + if (render_exec) + render_exec->last_ct1ca = ct1ca; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + vc4_queue_hangcheck(dev); + return; + } + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + /* We've gone too long with no progress, reset. This has to + * be done from a work struct, since resetting can sleep and + * this timer hook isn't allowed to. + */ + schedule_work(&vc4->hangcheck.reset_work); +} + +static void +submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Set the current and end address of the control list. + * Writing the end register is what starts the job. + */ + V3D_WRITE(V3D_CTNCA(thread), start); + V3D_WRITE(V3D_CTNEA(thread), end); +} + +int +vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, + bool interruptible) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret = 0; + unsigned long timeout_expire; + DEFINE_WAIT(wait); + + if (vc4->finished_seqno >= seqno) + return 0; + + if (timeout_ns == 0) + return -ETIME; + + timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); + + trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); + for (;;) { + prepare_to_wait(&vc4->job_wait_queue, &wait, + interruptible ? TASK_INTERRUPTIBLE : + TASK_UNINTERRUPTIBLE); + + if (interruptible && signal_pending(current)) { + ret = -ERESTARTSYS; + break; + } + + if (vc4->finished_seqno >= seqno) + break; + + if (timeout_ns != ~0ull) { + if (time_after_eq(jiffies, timeout_expire)) { + ret = -ETIME; + break; + } + schedule_timeout(timeout_expire - jiffies); + } else { + schedule(); + } + } + + finish_wait(&vc4->job_wait_queue, &wait); + trace_vc4_wait_for_seqno_end(dev, seqno); + + return ret; +} + +static void +vc4_flush_caches(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Flush the GPU L2 caches. These caches sit on top of system + * L3 (the 128kb or so shared with the CPU), and are + * non-allocating in the L3. + */ + V3D_WRITE(V3D_L2CACTL, + V3D_L2CACTL_L2CCLR); + + V3D_WRITE(V3D_SLCACTL, + VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); +} + +static void +vc4_flush_texture_caches(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + V3D_WRITE(V3D_L2CACTL, + V3D_L2CACTL_L2CCLR); + + V3D_WRITE(V3D_SLCACTL, + VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC)); +} + +/* Sets the registers for the next job to be actually be executed in + * the hardware. + * + * The job_lock should be held during this. + */ +void +vc4_submit_next_bin_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec; + +again: + exec = vc4_first_bin_job(vc4); + if (!exec) + return; + + vc4_flush_caches(dev); + + /* Only start the perfmon if it was not already started by a previous + * job. + */ + if (exec->perfmon && vc4->active_perfmon != exec->perfmon) + vc4_perfmon_start(vc4, exec->perfmon); + + /* Either put the job in the binner if it uses the binner, or + * immediately move it to the to-be-rendered queue. + */ + if (exec->ct0ca != exec->ct0ea) { + submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); + } else { + struct vc4_exec_info *next; + + vc4_move_job_to_render(dev, exec); + next = vc4_first_bin_job(vc4); + + /* We can't start the next bin job if the previous job had a + * different perfmon instance attached to it. The same goes + * if one of them had a perfmon attached to it and the other + * one doesn't. + */ + if (next && next->perfmon == exec->perfmon) + goto again; + } +} + +void +vc4_submit_next_render_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_render_job(vc4); + + if (!exec) + return; + + /* A previous RCL may have written to one of our textures, and + * our full cache flush at bin time may have occurred before + * that RCL completed. Flush the texture cache now, but not + * the instructions or uniforms (since we don't write those + * from an RCL). + */ + vc4_flush_texture_caches(dev); + + submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); +} + +void +vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + bool was_empty = list_empty(&vc4->render_job_list); + + list_move_tail(&exec->head, &vc4->render_job_list); + if (was_empty) + vc4_submit_next_render_job(dev); +} + +static void +vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) +{ + struct vc4_bo *bo; + unsigned i; + + for (i = 0; i < exec->bo_count; i++) { + bo = to_vc4_bo(&exec->bo[i]->base); + bo->seqno = seqno; + + reservation_object_add_shared_fence(bo->resv, exec->fence); + } + + list_for_each_entry(bo, &exec->unref_list, unref_head) { + bo->seqno = seqno; + } + + for (i = 0; i < exec->rcl_write_bo_count; i++) { + bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); + bo->write_seqno = seqno; + + reservation_object_add_excl_fence(bo->resv, exec->fence); + } +} + +static void +vc4_unlock_bo_reservations(struct drm_device *dev, + struct vc4_exec_info *exec, + struct ww_acquire_ctx *acquire_ctx) +{ + int i; + + for (i = 0; i < exec->bo_count; i++) { + struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base); + + ww_mutex_unlock(&bo->resv->lock); + } + + ww_acquire_fini(acquire_ctx); +} + +/* Takes the reservation lock on all the BOs being referenced, so that + * at queue submit time we can update the reservations. + * + * We don't lock the RCL the tile alloc/state BOs, or overflow memory + * (all of which are on exec->unref_list). They're entirely private + * to vc4, so we don't attach dma-buf fences to them. + */ +static int +vc4_lock_bo_reservations(struct drm_device *dev, + struct vc4_exec_info *exec, + struct ww_acquire_ctx *acquire_ctx) +{ + int contended_lock = -1; + int i, ret; + struct vc4_bo *bo; + + ww_acquire_init(acquire_ctx, &reservation_ww_class); + +retry: + if (contended_lock != -1) { + bo = to_vc4_bo(&exec->bo[contended_lock]->base); + ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, + acquire_ctx); + if (ret) { + ww_acquire_done(acquire_ctx); + return ret; + } + } + + for (i = 0; i < exec->bo_count; i++) { + if (i == contended_lock) + continue; + + bo = to_vc4_bo(&exec->bo[i]->base); + + ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); + if (ret) { + int j; + + for (j = 0; j < i; j++) { + bo = to_vc4_bo(&exec->bo[j]->base); + ww_mutex_unlock(&bo->resv->lock); + } + + if (contended_lock != -1 && contended_lock >= i) { + bo = to_vc4_bo(&exec->bo[contended_lock]->base); + + ww_mutex_unlock(&bo->resv->lock); + } + + if (ret == -EDEADLK) { + contended_lock = i; + goto retry; + } + + ww_acquire_done(acquire_ctx); + return ret; + } + } + + ww_acquire_done(acquire_ctx); + + /* Reserve space for our shared (read-only) fence references, + * before we commit the CL to the hardware. + */ + for (i = 0; i < exec->bo_count; i++) { + bo = to_vc4_bo(&exec->bo[i]->base); + + ret = reservation_object_reserve_shared(bo->resv); + if (ret) { + vc4_unlock_bo_reservations(dev, exec, acquire_ctx); + return ret; + } + } + + return 0; +} + +/* Queues a struct vc4_exec_info for execution. If no job is + * currently executing, then submits it. + * + * Unlike most GPUs, our hardware only handles one command list at a + * time. To queue multiple jobs at once, we'd need to edit the + * previous command list to have a jump to the new one at the end, and + * then bump the end address. That's a change for a later date, + * though. + */ +static int +vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec, + struct ww_acquire_ctx *acquire_ctx, + struct drm_syncobj *out_sync) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *renderjob; + uint64_t seqno; + unsigned long irqflags; + struct vc4_fence *fence; + + fence = kzalloc(sizeof(*fence), GFP_KERNEL); + if (!fence) + return -ENOMEM; + fence->dev = dev; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + + seqno = ++vc4->emit_seqno; + exec->seqno = seqno; + + dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock, + vc4->dma_fence_context, exec->seqno); + fence->seqno = exec->seqno; + exec->fence = &fence->base; + + if (out_sync) + drm_syncobj_replace_fence(out_sync, exec->fence); + + vc4_update_bo_seqnos(exec, seqno); + + vc4_unlock_bo_reservations(dev, exec, acquire_ctx); + + list_add_tail(&exec->head, &vc4->bin_job_list); + + /* If no bin job was executing and if the render job (if any) has the + * same perfmon as our job attached to it (or if both jobs don't have + * perfmon activated), then kick ours off. Otherwise, it'll get + * started when the previous job's flush/render done interrupt occurs. + */ + renderjob = vc4_first_render_job(vc4); + if (vc4_first_bin_job(vc4) == exec && + (!renderjob || renderjob->perfmon == exec->perfmon)) { + vc4_submit_next_bin_job(dev); + vc4_queue_hangcheck(dev); + } + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + return 0; +} + +/** + * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects + * referenced by the job. + * @dev: DRM device + * @file_priv: DRM file for this fd + * @exec: V3D job being set up + * + * The command validator needs to reference BOs by their index within + * the submitted job's BO list. This does the validation of the job's + * BO list and reference counting for the lifetime of the job. + */ +static int +vc4_cl_lookup_bos(struct drm_device *dev, + struct drm_file *file_priv, + struct vc4_exec_info *exec) +{ + struct drm_vc4_submit_cl *args = exec->args; + uint32_t *handles; + int ret = 0; + int i; + + exec->bo_count = args->bo_handle_count; + + if (!exec->bo_count) { + /* See comment on bo_index for why we have to check + * this. + */ + DRM_DEBUG("Rendering requires BOs to validate\n"); + return -EINVAL; + } + + exec->bo = kvmalloc_array(exec->bo_count, + sizeof(struct drm_gem_cma_object *), + GFP_KERNEL | __GFP_ZERO); + if (!exec->bo) { + DRM_ERROR("Failed to allocate validated BO pointers\n"); + return -ENOMEM; + } + + handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL); + if (!handles) { + ret = -ENOMEM; + DRM_ERROR("Failed to allocate incoming GEM handles\n"); + goto fail; + } + + if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles), + exec->bo_count * sizeof(uint32_t))) { + ret = -EFAULT; + DRM_ERROR("Failed to copy in GEM handles\n"); + goto fail; + } + + spin_lock(&file_priv->table_lock); + for (i = 0; i < exec->bo_count; i++) { + struct drm_gem_object *bo = idr_find(&file_priv->object_idr, + handles[i]); + if (!bo) { + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", + i, handles[i]); + ret = -EINVAL; + break; + } + + drm_gem_object_get(bo); + exec->bo[i] = (struct drm_gem_cma_object *)bo; + } + spin_unlock(&file_priv->table_lock); + + if (ret) + goto fail_put_bo; + + for (i = 0; i < exec->bo_count; i++) { + ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base)); + if (ret) + goto fail_dec_usecnt; + } + + kvfree(handles); + return 0; + +fail_dec_usecnt: + /* Decrease usecnt on acquired objects. + * We cannot rely on vc4_complete_exec() to release resources here, + * because vc4_complete_exec() has no information about which BO has + * had its ->usecnt incremented. + * To make things easier we just free everything explicitly and set + * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release' + * step. + */ + for (i-- ; i >= 0; i--) + vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base)); + +fail_put_bo: + /* Release any reference to acquired objects. */ + for (i = 0; i < exec->bo_count && exec->bo[i]; i++) + drm_gem_object_put_unlocked(&exec->bo[i]->base); + +fail: + kvfree(handles); + kvfree(exec->bo); + exec->bo = NULL; + return ret; +} + +static int +vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct drm_vc4_submit_cl *args = exec->args; + void *temp = NULL; + void *bin; + int ret = 0; + uint32_t bin_offset = 0; + uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, + 16); + uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; + uint32_t exec_size = uniforms_offset + args->uniforms_size; + uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * + args->shader_rec_count); + struct vc4_bo *bo; + + if (shader_rec_offset < args->bin_cl_size || + uniforms_offset < shader_rec_offset || + exec_size < uniforms_offset || + args->shader_rec_count >= (UINT_MAX / + sizeof(struct vc4_shader_state)) || + temp_size < exec_size) { + DRM_DEBUG("overflow in exec arguments\n"); + ret = -EINVAL; + goto fail; + } + + /* Allocate space where we'll store the copied in user command lists + * and shader records. + * + * We don't just copy directly into the BOs because we need to + * read the contents back for validation, and I think the + * bo->vaddr is uncached access. + */ + temp = kvmalloc_array(temp_size, 1, GFP_KERNEL); + if (!temp) { + DRM_ERROR("Failed to allocate storage for copying " + "in bin/render CLs.\n"); + ret = -ENOMEM; + goto fail; + } + bin = temp + bin_offset; + exec->shader_rec_u = temp + shader_rec_offset; + exec->uniforms_u = temp + uniforms_offset; + exec->shader_state = temp + exec_size; + exec->shader_state_size = args->shader_rec_count; + + if (copy_from_user(bin, + u64_to_user_ptr(args->bin_cl), + args->bin_cl_size)) { + ret = -EFAULT; + goto fail; + } + + if (copy_from_user(exec->shader_rec_u, + u64_to_user_ptr(args->shader_rec), + args->shader_rec_size)) { + ret = -EFAULT; + goto fail; + } + + if (copy_from_user(exec->uniforms_u, + u64_to_user_ptr(args->uniforms), + args->uniforms_size)) { + ret = -EFAULT; + goto fail; + } + + bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); + if (IS_ERR(bo)) { + DRM_ERROR("Couldn't allocate BO for binning\n"); + ret = PTR_ERR(bo); + goto fail; + } + exec->exec_bo = &bo->base; + + list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, + &exec->unref_list); + + exec->ct0ca = exec->exec_bo->paddr + bin_offset; + + exec->bin_u = bin; + + exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; + exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; + exec->shader_rec_size = args->shader_rec_size; + + exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; + exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; + exec->uniforms_size = args->uniforms_size; + + ret = vc4_validate_bin_cl(dev, + exec->exec_bo->vaddr + bin_offset, + bin, + exec); + if (ret) + goto fail; + + ret = vc4_validate_shader_recs(dev, exec); + if (ret) + goto fail; + + /* Block waiting on any previous rendering into the CS's VBO, + * IB, or textures, so that pixels are actually written by the + * time we try to read them. + */ + ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); + +fail: + kvfree(temp); + return ret; +} + +static void +vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + unsigned long irqflags; + unsigned i; + + /* If we got force-completed because of GPU reset rather than + * through our IRQ handler, signal the fence now. + */ + if (exec->fence) { + dma_fence_signal(exec->fence); + dma_fence_put(exec->fence); + } + + if (exec->bo) { + for (i = 0; i < exec->bo_count; i++) { + struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base); + + vc4_bo_dec_usecnt(bo); + drm_gem_object_put_unlocked(&exec->bo[i]->base); + } + kvfree(exec->bo); + } + + while (!list_empty(&exec->unref_list)) { + struct vc4_bo *bo = list_first_entry(&exec->unref_list, + struct vc4_bo, unref_head); + list_del(&bo->unref_head); + drm_gem_object_put_unlocked(&bo->base.base); + } + + /* Free up the allocation of any bin slots we used. */ + spin_lock_irqsave(&vc4->job_lock, irqflags); + vc4->bin_alloc_used &= ~exec->bin_slots; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + /* Release the reference we had on the perf monitor. */ + vc4_perfmon_put(exec->perfmon); + + mutex_lock(&vc4->power_lock); + if (--vc4->power_refcount == 0) { + pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); + pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); + } + mutex_unlock(&vc4->power_lock); + + kfree(exec); +} + +void +vc4_job_handle_completed(struct vc4_dev *vc4) +{ + unsigned long irqflags; + struct vc4_seqno_cb *cb, *cb_temp; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + while (!list_empty(&vc4->job_done_list)) { + struct vc4_exec_info *exec = + list_first_entry(&vc4->job_done_list, + struct vc4_exec_info, head); + list_del(&exec->head); + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + vc4_complete_exec(vc4->dev, exec); + spin_lock_irqsave(&vc4->job_lock, irqflags); + } + + list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { + if (cb->seqno <= vc4->finished_seqno) { + list_del_init(&cb->work.entry); + schedule_work(&cb->work); + } + } + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); +} + +static void vc4_seqno_cb_work(struct work_struct *work) +{ + struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); + + cb->func(cb); +} + +int vc4_queue_seqno_cb(struct drm_device *dev, + struct vc4_seqno_cb *cb, uint64_t seqno, + void (*func)(struct vc4_seqno_cb *cb)) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret = 0; + unsigned long irqflags; + + cb->func = func; + INIT_WORK(&cb->work, vc4_seqno_cb_work); + + spin_lock_irqsave(&vc4->job_lock, irqflags); + if (seqno > vc4->finished_seqno) { + cb->seqno = seqno; + list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); + } else { + schedule_work(&cb->work); + } + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + return ret; +} + +/* Scheduled when any job has been completed, this walks the list of + * jobs that had completed and unrefs their BOs and frees their exec + * structs. + */ +static void +vc4_job_done_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, job_done_work); + + vc4_job_handle_completed(vc4); +} + +static int +vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, + uint64_t seqno, + uint64_t *timeout_ns) +{ + unsigned long start = jiffies; + int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); + + if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { + uint64_t delta = jiffies_to_nsecs(jiffies - start); + + if (*timeout_ns >= delta) + *timeout_ns -= delta; + } + + return ret; +} + +int +vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_wait_seqno *args = data; + + return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, + &args->timeout_ns); +} + +int +vc4_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + int ret; + struct drm_vc4_wait_bo *args = data; + struct drm_gem_object *gem_obj; + struct vc4_bo *bo; + + if (args->pad != 0) + return -EINVAL; + + gem_obj = drm_gem_object_lookup(file_priv, args->handle); + if (!gem_obj) { + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); + return -EINVAL; + } + bo = to_vc4_bo(gem_obj); + + ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, + &args->timeout_ns); + + drm_gem_object_put_unlocked(gem_obj); + return ret; +} + +/** + * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd + * + * This is the main entrypoint for userspace to submit a 3D frame to + * the GPU. Userspace provides the binner command list (if + * applicable), and the kernel sets up the render command list to draw + * to the framebuffer described in the ioctl, using the command lists + * that the 3D engine's binner will produce. + */ +int +vc4_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_file *vc4file = file_priv->driver_priv; + struct drm_vc4_submit_cl *args = data; + struct drm_syncobj *out_sync = NULL; + struct vc4_exec_info *exec; + struct ww_acquire_ctx acquire_ctx; + struct dma_fence *in_fence; + int ret = 0; + + if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR | + VC4_SUBMIT_CL_FIXED_RCL_ORDER | + VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X | + VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) { + DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags); + return -EINVAL; + } + + if (args->pad2 != 0) { + DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2); + return -EINVAL; + } + + exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); + if (!exec) { + DRM_ERROR("malloc failure on exec struct\n"); + return -ENOMEM; + } + + mutex_lock(&vc4->power_lock); + if (vc4->power_refcount++ == 0) { + ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); + if (ret < 0) { + mutex_unlock(&vc4->power_lock); + vc4->power_refcount--; + kfree(exec); + return ret; + } + } + mutex_unlock(&vc4->power_lock); + + exec->args = args; + INIT_LIST_HEAD(&exec->unref_list); + + ret = vc4_cl_lookup_bos(dev, file_priv, exec); + if (ret) + goto fail; + + if (args->perfmonid) { + exec->perfmon = vc4_perfmon_find(vc4file, + args->perfmonid); + if (!exec->perfmon) { + ret = -ENOENT; + goto fail; + } + } + + if (args->in_sync) { + ret = drm_syncobj_find_fence(file_priv, args->in_sync, + &in_fence); + if (ret) + goto fail; + + /* When the fence (or fence array) is exclusively from our + * context we can skip the wait since jobs are executed in + * order of their submission through this ioctl and this can + * only have fences from a prior job. + */ + if (!dma_fence_match_context(in_fence, + vc4->dma_fence_context)) { + ret = dma_fence_wait(in_fence, true); + if (ret) { + dma_fence_put(in_fence); + goto fail; + } + } + + dma_fence_put(in_fence); + } + + if (exec->args->bin_cl_size != 0) { + ret = vc4_get_bcl(dev, exec); + if (ret) + goto fail; + } else { + exec->ct0ca = 0; + exec->ct0ea = 0; + } + + ret = vc4_get_rcl(dev, exec); + if (ret) + goto fail; + + ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx); + if (ret) + goto fail; + + if (args->out_sync) { + out_sync = drm_syncobj_find(file_priv, args->out_sync); + if (!out_sync) { + ret = -EINVAL; + goto fail; + } + + /* We replace the fence in out_sync in vc4_queue_submit since + * the render job could execute immediately after that call. + * If it finishes before our ioctl processing resumes the + * render job fence could already have been freed. + */ + } + + /* Clear this out of the struct we'll be putting in the queue, + * since it's part of our stack. + */ + exec->args = NULL; + + ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync); + + /* The syncobj isn't part of the exec data and we need to free our + * reference even if job submission failed. + */ + if (out_sync) + drm_syncobj_put(out_sync); + + if (ret) + goto fail; + + /* Return the seqno for our job. */ + args->seqno = vc4->emit_seqno; + + return 0; + +fail: + vc4_complete_exec(vc4->dev, exec); + + return ret; +} + +void +vc4_gem_init(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + vc4->dma_fence_context = dma_fence_context_alloc(1); + + INIT_LIST_HEAD(&vc4->bin_job_list); + INIT_LIST_HEAD(&vc4->render_job_list); + INIT_LIST_HEAD(&vc4->job_done_list); + INIT_LIST_HEAD(&vc4->seqno_cb_list); + spin_lock_init(&vc4->job_lock); + + INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); + timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0); + + INIT_WORK(&vc4->job_done_work, vc4_job_done_work); + + mutex_init(&vc4->power_lock); + + INIT_LIST_HEAD(&vc4->purgeable.list); + mutex_init(&vc4->purgeable.lock); +} + +void +vc4_gem_destroy(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Waiting for exec to finish would need to be done before + * unregistering V3D. + */ + WARN_ON(vc4->emit_seqno != vc4->finished_seqno); + + /* V3D should already have disabled its interrupt and cleared + * the overflow allocation registers. Now free the object. + */ + if (vc4->bin_bo) { + drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); + vc4->bin_bo = NULL; + } + + if (vc4->hang_state) + vc4_free_hang_state(dev, vc4->hang_state); +} + +int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_gem_madvise *args = data; + struct drm_gem_object *gem_obj; + struct vc4_bo *bo; + int ret; + + switch (args->madv) { + case VC4_MADV_DONTNEED: + case VC4_MADV_WILLNEED: + break; + default: + return -EINVAL; + } + + if (args->pad != 0) + return -EINVAL; + + gem_obj = drm_gem_object_lookup(file_priv, args->handle); + if (!gem_obj) { + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); + return -ENOENT; + } + + bo = to_vc4_bo(gem_obj); + + /* Only BOs exposed to userspace can be purged. */ + if (bo->madv == __VC4_MADV_NOTSUPP) { + DRM_DEBUG("madvise not supported on this BO\n"); + ret = -EINVAL; + goto out_put_gem; + } + + /* Not sure it's safe to purge imported BOs. Let's just assume it's + * not until proven otherwise. + */ + if (gem_obj->import_attach) { + DRM_DEBUG("madvise not supported on imported BOs\n"); + ret = -EINVAL; + goto out_put_gem; + } + + mutex_lock(&bo->madv_lock); + + if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && + !refcount_read(&bo->usecnt)) { + /* If the BO is about to be marked as purgeable, is not used + * and is not already purgeable or purged, add it to the + * purgeable list. + */ + vc4_bo_add_to_purgeable_pool(bo); + } else if (args->madv == VC4_MADV_WILLNEED && + bo->madv == VC4_MADV_DONTNEED && + !refcount_read(&bo->usecnt)) { + /* The BO has not been purged yet, just remove it from + * the purgeable list. + */ + vc4_bo_remove_from_purgeable_pool(bo); + } + + /* Save the purged state. */ + args->retained = bo->madv != __VC4_MADV_PURGED; + + /* Update internal madv state only if the bo was not purged. */ + if (bo->madv != __VC4_MADV_PURGED) + bo->madv = args->madv; + + mutex_unlock(&bo->madv_lock); + + ret = 0; + +out_put_gem: + drm_gem_object_put_unlocked(gem_obj); + + return ret; +} |