diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_v3d.c | 470 |
1 files changed, 470 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c new file mode 100644 index 000000000..e47e29426 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -0,0 +1,470 @@ +/* + * Copyright (c) 2014 The Linux Foundation. All rights reserved. + * Copyright (C) 2013 Red Hat + * Author: Rob Clark <robdclark@gmail.com> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 as published by + * the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <linux/clk.h> +#include <linux/component.h> +#include <linux/pm_runtime.h> +#include "vc4_drv.h" +#include "vc4_regs.h" + +#ifdef CONFIG_DEBUG_FS +#define REGDEF(reg) { reg, #reg } +static const struct { + uint32_t reg; + const char *name; +} vc4_reg_defs[] = { + REGDEF(V3D_IDENT0), + REGDEF(V3D_IDENT1), + REGDEF(V3D_IDENT2), + REGDEF(V3D_SCRATCH), + REGDEF(V3D_L2CACTL), + REGDEF(V3D_SLCACTL), + REGDEF(V3D_INTCTL), + REGDEF(V3D_INTENA), + REGDEF(V3D_INTDIS), + REGDEF(V3D_CT0CS), + REGDEF(V3D_CT1CS), + REGDEF(V3D_CT0EA), + REGDEF(V3D_CT1EA), + REGDEF(V3D_CT0CA), + REGDEF(V3D_CT1CA), + REGDEF(V3D_CT00RA0), + REGDEF(V3D_CT01RA0), + REGDEF(V3D_CT0LC), + REGDEF(V3D_CT1LC), + REGDEF(V3D_CT0PC), + REGDEF(V3D_CT1PC), + REGDEF(V3D_PCS), + REGDEF(V3D_BFC), + REGDEF(V3D_RFC), + REGDEF(V3D_BPCA), + REGDEF(V3D_BPCS), + REGDEF(V3D_BPOA), + REGDEF(V3D_BPOS), + REGDEF(V3D_BXCF), + REGDEF(V3D_SQRSV0), + REGDEF(V3D_SQRSV1), + REGDEF(V3D_SQCNTL), + REGDEF(V3D_SRQPC), + REGDEF(V3D_SRQUA), + REGDEF(V3D_SRQUL), + REGDEF(V3D_SRQCS), + REGDEF(V3D_VPACNTL), + REGDEF(V3D_VPMBASE), + REGDEF(V3D_PCTRC), + REGDEF(V3D_PCTRE), + REGDEF(V3D_PCTR(0)), + REGDEF(V3D_PCTRS(0)), + REGDEF(V3D_PCTR(1)), + REGDEF(V3D_PCTRS(1)), + REGDEF(V3D_PCTR(2)), + REGDEF(V3D_PCTRS(2)), + REGDEF(V3D_PCTR(3)), + REGDEF(V3D_PCTRS(3)), + REGDEF(V3D_PCTR(4)), + REGDEF(V3D_PCTRS(4)), + REGDEF(V3D_PCTR(5)), + REGDEF(V3D_PCTRS(5)), + REGDEF(V3D_PCTR(6)), + REGDEF(V3D_PCTRS(6)), + REGDEF(V3D_PCTR(7)), + REGDEF(V3D_PCTRS(7)), + REGDEF(V3D_PCTR(8)), + REGDEF(V3D_PCTRS(8)), + REGDEF(V3D_PCTR(9)), + REGDEF(V3D_PCTRS(9)), + REGDEF(V3D_PCTR(10)), + REGDEF(V3D_PCTRS(10)), + REGDEF(V3D_PCTR(11)), + REGDEF(V3D_PCTRS(11)), + REGDEF(V3D_PCTR(12)), + REGDEF(V3D_PCTRS(12)), + REGDEF(V3D_PCTR(13)), + REGDEF(V3D_PCTRS(13)), + REGDEF(V3D_PCTR(14)), + REGDEF(V3D_PCTRS(14)), + REGDEF(V3D_PCTR(15)), + REGDEF(V3D_PCTRS(15)), + REGDEF(V3D_DBGE), + REGDEF(V3D_FDBGO), + REGDEF(V3D_FDBGB), + REGDEF(V3D_FDBGR), + REGDEF(V3D_FDBGS), + REGDEF(V3D_ERRSTAT), +}; + +int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + int i; + + for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + vc4_reg_defs[i].name, vc4_reg_defs[i].reg, + V3D_READ(vc4_reg_defs[i].reg)); + } + + return 0; +} + +int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t ident1 = V3D_READ(V3D_IDENT1); + uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); + uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); + uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); + + seq_printf(m, "Revision: %d\n", + VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); + seq_printf(m, "Slices: %d\n", nslc); + seq_printf(m, "TMUs: %d\n", nslc * tups); + seq_printf(m, "QPUs: %d\n", nslc * qups); + seq_printf(m, "Semaphores: %d\n", + VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); + + return 0; +} +#endif /* CONFIG_DEBUG_FS */ + +static void vc4_v3d_init_hw(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Take all the memory that would have been reserved for user + * QPU programs, since we don't have an interface for running + * them, anyway. + */ + V3D_WRITE(V3D_VPMBASE, 0); +} + +int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) +{ + struct drm_device *dev = vc4->dev; + unsigned long irqflags; + int slot; + uint64_t seqno = 0; + struct vc4_exec_info *exec; + +try_again: + spin_lock_irqsave(&vc4->job_lock, irqflags); + slot = ffs(~vc4->bin_alloc_used); + if (slot != 0) { + /* Switch from ffs() bit index to a 0-based index. */ + slot--; + vc4->bin_alloc_used |= BIT(slot); + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return slot; + } + + /* Couldn't find an open slot. Wait for render to complete + * and try again. + */ + exec = vc4_last_render_job(vc4); + if (exec) + seqno = exec->seqno; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + if (seqno) { + int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true); + + if (ret == 0) + goto try_again; + + return ret; + } + + return -ENOMEM; +} + +/** + * vc4_allocate_bin_bo() - allocates the memory that will be used for + * tile binning. + * + * The binner has a limitation that the addresses in the tile state + * buffer that point into the tile alloc buffer or binner overflow + * memory only have 28 bits (256MB), and the top 4 on the bus for + * tile alloc references end up coming from the tile state buffer's + * address. + * + * To work around this, we allocate a single large buffer while V3D is + * in use, make sure that it has the top 4 bits constant across its + * entire extent, and then put the tile state, tile alloc, and binner + * overflow memory inside that buffer. + * + * This creates a limitation where we may not be able to execute a job + * if it doesn't fit within the buffer that we allocated up front. + * However, it turns out that 16MB is "enough for anybody", and + * real-world applications run into allocation failures from the + * overall CMA pool before they make scenes complicated enough to run + * out of bin space. + */ +static int vc4_allocate_bin_bo(struct drm_device *drm) +{ + struct vc4_dev *vc4 = to_vc4_dev(drm); + struct vc4_v3d *v3d = vc4->v3d; + uint32_t size = 16 * 1024 * 1024; + int ret = 0; + struct list_head list; + + /* We may need to try allocating more than once to get a BO + * that doesn't cross 256MB. Track the ones we've allocated + * that failed so far, so that we can free them when we've got + * one that succeeded (if we freed them right away, our next + * allocation would probably be the same chunk of memory). + */ + INIT_LIST_HEAD(&list); + + while (true) { + struct vc4_bo *bo = vc4_bo_create(drm, size, true, + VC4_BO_TYPE_BIN); + + if (IS_ERR(bo)) { + ret = PTR_ERR(bo); + + dev_err(&v3d->pdev->dev, + "Failed to allocate memory for tile binning: " + "%d. You may need to enable CMA or give it " + "more memory.", + ret); + break; + } + + /* Check if this BO won't trigger the addressing bug. */ + if ((bo->base.paddr & 0xf0000000) == + ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) { + vc4->bin_bo = bo; + + /* Set up for allocating 512KB chunks of + * binner memory. The biggest allocation we + * need to do is for the initial tile alloc + + * tile state buffer. We can render to a + * maximum of ((2048*2048) / (32*32) = 4096 + * tiles in a frame (until we do floating + * point rendering, at which point it would be + * 8192). Tile state is 48b/tile (rounded to + * a page), and tile alloc is 32b/tile + * (rounded to a page), plus a page of extra, + * for a total of 320kb for our worst-case. + * We choose 512kb so that it divides evenly + * into our 16MB, and the rest of the 512kb + * will be used as storage for the overflow + * from the initial 32b CL per bin. + */ + vc4->bin_alloc_size = 512 * 1024; + vc4->bin_alloc_used = 0; + vc4->bin_alloc_overflow = 0; + WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != + bo->base.base.size / vc4->bin_alloc_size); + + break; + } + + /* Put it on the list to free later, and try again. */ + list_add(&bo->unref_head, &list); + } + + /* Free all the BOs we allocated but didn't choose. */ + while (!list_empty(&list)) { + struct vc4_bo *bo = list_last_entry(&list, + struct vc4_bo, unref_head); + + list_del(&bo->unref_head); + drm_gem_object_put_unlocked(&bo->base.base); + } + + return ret; +} + +#ifdef CONFIG_PM +static int vc4_v3d_runtime_suspend(struct device *dev) +{ + struct vc4_v3d *v3d = dev_get_drvdata(dev); + struct vc4_dev *vc4 = v3d->vc4; + + vc4_irq_uninstall(vc4->dev); + + drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); + vc4->bin_bo = NULL; + + clk_disable_unprepare(v3d->clk); + + return 0; +} + +static int vc4_v3d_runtime_resume(struct device *dev) +{ + struct vc4_v3d *v3d = dev_get_drvdata(dev); + struct vc4_dev *vc4 = v3d->vc4; + int ret; + + ret = vc4_allocate_bin_bo(vc4->dev); + if (ret) + return ret; + + ret = clk_prepare_enable(v3d->clk); + if (ret != 0) + return ret; + + vc4_v3d_init_hw(vc4->dev); + + /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */ + enable_irq(vc4->dev->irq); + vc4_irq_postinstall(vc4->dev); + + return 0; +} +#endif + +static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) +{ + struct platform_device *pdev = to_platform_device(dev); + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = to_vc4_dev(drm); + struct vc4_v3d *v3d = NULL; + int ret; + + v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); + if (!v3d) + return -ENOMEM; + + dev_set_drvdata(dev, v3d); + + v3d->pdev = pdev; + + v3d->regs = vc4_ioremap_regs(pdev, 0); + if (IS_ERR(v3d->regs)) + return PTR_ERR(v3d->regs); + + vc4->v3d = v3d; + v3d->vc4 = vc4; + + v3d->clk = devm_clk_get(dev, NULL); + if (IS_ERR(v3d->clk)) { + int ret = PTR_ERR(v3d->clk); + + if (ret == -ENOENT) { + /* bcm2835 didn't have a clock reference in the DT. */ + ret = 0; + v3d->clk = NULL; + } else { + if (ret != -EPROBE_DEFER) + dev_err(dev, "Failed to get V3D clock: %d\n", + ret); + return ret; + } + } + + if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { + DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n", + V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); + return -EINVAL; + } + + ret = clk_prepare_enable(v3d->clk); + if (ret != 0) + return ret; + + ret = vc4_allocate_bin_bo(drm); + if (ret) { + clk_disable_unprepare(v3d->clk); + return ret; + } + + /* Reset the binner overflow address/size at setup, to be sure + * we don't reuse an old one. + */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + + vc4_v3d_init_hw(drm); + + ret = drm_irq_install(drm, platform_get_irq(pdev, 0)); + if (ret) { + DRM_ERROR("Failed to install IRQ handler\n"); + return ret; + } + + pm_runtime_set_active(dev); + pm_runtime_use_autosuspend(dev); + pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */ + pm_runtime_enable(dev); + + return 0; +} + +static void vc4_v3d_unbind(struct device *dev, struct device *master, + void *data) +{ + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = to_vc4_dev(drm); + + pm_runtime_disable(dev); + + drm_irq_uninstall(drm); + + /* Disable the binner's overflow memory address, so the next + * driver probe (if any) doesn't try to reuse our old + * allocation. + */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + + vc4->v3d = NULL; +} + +static const struct dev_pm_ops vc4_v3d_pm_ops = { + SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) +}; + +static const struct component_ops vc4_v3d_ops = { + .bind = vc4_v3d_bind, + .unbind = vc4_v3d_unbind, +}; + +static int vc4_v3d_dev_probe(struct platform_device *pdev) +{ + return component_add(&pdev->dev, &vc4_v3d_ops); +} + +static int vc4_v3d_dev_remove(struct platform_device *pdev) +{ + component_del(&pdev->dev, &vc4_v3d_ops); + return 0; +} + +static const struct of_device_id vc4_v3d_dt_match[] = { + { .compatible = "brcm,bcm2835-v3d" }, + { .compatible = "brcm,cygnus-v3d" }, + { .compatible = "brcm,vc4-v3d" }, + {} +}; + +struct platform_driver vc4_v3d_driver = { + .probe = vc4_v3d_dev_probe, + .remove = vc4_v3d_dev_remove, + .driver = { + .name = "vc4_v3d", + .of_match_table = vc4_v3d_dt_match, + .pm = &vc4_v3d_pm_ops, + }, +}; |