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-rw-r--r--drivers/input/joystick/adi.c563
1 files changed, 563 insertions, 0 deletions
diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c
new file mode 100644
index 000000000..f466c0d34
--- /dev/null
+++ b/drivers/input/joystick/adi.c
@@ -0,0 +1,563 @@
+/*
+ * Copyright (c) 1998-2005 Vojtech Pavlik
+ */
+
+/*
+ * Logitech ADI joystick family driver for Linux
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <linux/delay.h>
+#include <linux/kernel.h>
+#include <linux/module.h>
+#include <linux/string.h>
+#include <linux/slab.h>
+#include <linux/input.h>
+#include <linux/gameport.h>
+#include <linux/jiffies.h>
+
+#define DRIVER_DESC "Logitech ADI joystick family driver"
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION(DRIVER_DESC);
+MODULE_LICENSE("GPL");
+
+/*
+ * Times, array sizes, flags, ids.
+ */
+
+#define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */
+#define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */
+#define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */
+#define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
+
+#define ADI_MAX_LENGTH 256
+#define ADI_MIN_LENGTH 8
+#define ADI_MIN_LEN_LENGTH 10
+#define ADI_MIN_ID_LENGTH 66
+#define ADI_MAX_NAME_LENGTH 64
+#define ADI_MAX_CNAME_LENGTH 16
+#define ADI_MAX_PHYS_LENGTH 64
+
+#define ADI_FLAG_HAT 0x04
+#define ADI_FLAG_10BIT 0x08
+
+#define ADI_ID_TPD 0x01
+#define ADI_ID_WGP 0x06
+#define ADI_ID_WGPE 0x08
+#define ADI_ID_MAX 0x0a
+
+/*
+ * Names, buttons, axes ...
+ */
+
+static char *adi_names[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2",
+ "WingMan Interceptor", "WingMan Formula", "WingMan GamePad",
+ "WingMan Extreme Digital 3D", "WingMan GamePad Extreme",
+ "WingMan GamePad USB", "Unknown Device %#x" };
+
+static char adi_wmgpe_abs[] = { ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y };
+static char adi_wmi_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
+static char adi_wmed3d_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RZ, ABS_HAT0X, ABS_HAT0Y };
+static char adi_cm2_abs[] = { ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ };
+static char adi_wmf_abs[] = { ABS_WHEEL, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
+
+static short adi_wmgpe_key[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT };
+static short adi_wmi_key[] = { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_EXTRA };
+static short adi_wmed3d_key[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2 };
+static short adi_cm2_key[] = { BTN_1, BTN_2, BTN_3, BTN_4, BTN_5, BTN_6, BTN_7, BTN_8 };
+
+static char* adi_abs[] = { adi_wmi_abs, adi_wmgpe_abs, adi_wmf_abs, adi_cm2_abs, adi_wmi_abs, adi_wmf_abs,
+ adi_wmgpe_abs, adi_wmed3d_abs, adi_wmgpe_abs, adi_wmgpe_abs, adi_wmi_abs };
+
+static short* adi_key[] = { adi_wmi_key, adi_wmgpe_key, adi_cm2_key, adi_cm2_key, adi_wmi_key, adi_cm2_key,
+ adi_wmgpe_key, adi_wmed3d_key, adi_wmgpe_key, adi_wmgpe_key, adi_wmi_key };
+
+/*
+ * Hat to axis conversion arrays.
+ */
+
+static struct {
+ int x;
+ int y;
+} adi_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
+
+/*
+ * Per-port information.
+ */
+
+struct adi {
+ struct input_dev *dev;
+ int length;
+ int ret;
+ int idx;
+ unsigned char id;
+ char buttons;
+ char axes10;
+ char axes8;
+ signed char pad;
+ char hats;
+ char *abs;
+ short *key;
+ char name[ADI_MAX_NAME_LENGTH];
+ char cname[ADI_MAX_CNAME_LENGTH];
+ char phys[ADI_MAX_PHYS_LENGTH];
+ unsigned char data[ADI_MAX_LENGTH];
+};
+
+struct adi_port {
+ struct gameport *gameport;
+ struct adi adi[2];
+ int bad;
+ int reads;
+};
+
+/*
+ * adi_read_packet() reads a Logitech ADI packet.
+ */
+
+static void adi_read_packet(struct adi_port *port)
+{
+ struct adi *adi = port->adi;
+ struct gameport *gameport = port->gameport;
+ unsigned char u, v, w, x, z;
+ int t[2], s[2], i;
+ unsigned long flags;
+
+ for (i = 0; i < 2; i++) {
+ adi[i].ret = -1;
+ t[i] = gameport_time(gameport, ADI_MAX_START);
+ s[i] = 0;
+ }
+
+ local_irq_save(flags);
+
+ gameport_trigger(gameport);
+ v = z = gameport_read(gameport);
+
+ do {
+ u = v;
+ w = u ^ (v = x = gameport_read(gameport));
+ for (i = 0; i < 2; i++, w >>= 2, x >>= 2) {
+ t[i]--;
+ if ((w & 0x30) && s[i]) {
+ if ((w & 0x30) < 0x30 && adi[i].ret < ADI_MAX_LENGTH && t[i] > 0) {
+ adi[i].data[++adi[i].ret] = w;
+ t[i] = gameport_time(gameport, ADI_MAX_STROBE);
+ } else t[i] = 0;
+ } else if (!(x & 0x30)) s[i] = 1;
+ }
+ } while (t[0] > 0 || t[1] > 0);
+
+ local_irq_restore(flags);
+
+ return;
+}
+
+/*
+ * adi_move_bits() detects a possible 2-stream mode, and moves
+ * the bits accordingly.
+ */
+
+static void adi_move_bits(struct adi_port *port, int length)
+{
+ int i;
+ struct adi *adi = port->adi;
+
+ adi[0].idx = adi[1].idx = 0;
+
+ if (adi[0].ret <= 0 || adi[1].ret <= 0) return;
+ if (adi[0].data[0] & 0x20 || ~adi[1].data[0] & 0x20) return;
+
+ for (i = 1; i <= adi[1].ret; i++)
+ adi[0].data[((length - 1) >> 1) + i + 1] = adi[1].data[i];
+
+ adi[0].ret += adi[1].ret;
+ adi[1].ret = -1;
+}
+
+/*
+ * adi_get_bits() gathers bits from the data packet.
+ */
+
+static inline int adi_get_bits(struct adi *adi, int count)
+{
+ int bits = 0;
+ int i;
+ if ((adi->idx += count) > adi->ret) return 0;
+ for (i = 0; i < count; i++)
+ bits |= ((adi->data[adi->idx - i] >> 5) & 1) << i;
+ return bits;
+}
+
+/*
+ * adi_decode() decodes Logitech joystick data into input events.
+ */
+
+static int adi_decode(struct adi *adi)
+{
+ struct input_dev *dev = adi->dev;
+ char *abs = adi->abs;
+ short *key = adi->key;
+ int i, t;
+
+ if (adi->ret < adi->length || adi->id != (adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4)))
+ return -1;
+
+ for (i = 0; i < adi->axes10; i++)
+ input_report_abs(dev, *abs++, adi_get_bits(adi, 10));
+
+ for (i = 0; i < adi->axes8; i++)
+ input_report_abs(dev, *abs++, adi_get_bits(adi, 8));
+
+ for (i = 0; i < adi->buttons && i < 63; i++) {
+ if (i == adi->pad) {
+ t = adi_get_bits(adi, 4);
+ input_report_abs(dev, *abs++, ((t >> 2) & 1) - ( t & 1));
+ input_report_abs(dev, *abs++, ((t >> 1) & 1) - ((t >> 3) & 1));
+ }
+ input_report_key(dev, *key++, adi_get_bits(adi, 1));
+ }
+
+ for (i = 0; i < adi->hats; i++) {
+ if ((t = adi_get_bits(adi, 4)) > 8) t = 0;
+ input_report_abs(dev, *abs++, adi_hat_to_axis[t].x);
+ input_report_abs(dev, *abs++, adi_hat_to_axis[t].y);
+ }
+
+ for (i = 63; i < adi->buttons; i++)
+ input_report_key(dev, *key++, adi_get_bits(adi, 1));
+
+ input_sync(dev);
+
+ return 0;
+}
+
+/*
+ * adi_read() reads the data packet and decodes it.
+ */
+
+static int adi_read(struct adi_port *port)
+{
+ int i;
+ int result = 0;
+
+ adi_read_packet(port);
+ adi_move_bits(port, port->adi[0].length);
+
+ for (i = 0; i < 2; i++)
+ if (port->adi[i].length)
+ result |= adi_decode(port->adi + i);
+
+ return result;
+}
+
+/*
+ * adi_poll() repeatedly polls the Logitech joysticks.
+ */
+
+static void adi_poll(struct gameport *gameport)
+{
+ struct adi_port *port = gameport_get_drvdata(gameport);
+
+ port->bad -= adi_read(port);
+ port->reads++;
+}
+
+/*
+ * adi_open() is a callback from the input open routine.
+ */
+
+static int adi_open(struct input_dev *dev)
+{
+ struct adi_port *port = input_get_drvdata(dev);
+
+ gameport_start_polling(port->gameport);
+ return 0;
+}
+
+/*
+ * adi_close() is a callback from the input close routine.
+ */
+
+static void adi_close(struct input_dev *dev)
+{
+ struct adi_port *port = input_get_drvdata(dev);
+
+ gameport_stop_polling(port->gameport);
+}
+
+/*
+ * adi_init_digital() sends a trigger & delay sequence
+ * to reset and initialize a Logitech joystick into digital mode.
+ */
+
+static void adi_init_digital(struct gameport *gameport)
+{
+ static const int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
+ int i;
+
+ for (i = 0; seq[i]; i++) {
+ gameport_trigger(gameport);
+ if (seq[i] > 0)
+ msleep(seq[i]);
+ if (seq[i] < 0) {
+ mdelay(-seq[i]);
+ udelay(-seq[i]*14); /* It looks like mdelay() is off by approx 1.4% */
+ }
+ }
+}
+
+static void adi_id_decode(struct adi *adi, struct adi_port *port)
+{
+ int i, t;
+
+ if (adi->ret < ADI_MIN_ID_LENGTH) /* Minimum ID packet length */
+ return;
+
+ if (adi->ret < (t = adi_get_bits(adi, 10))) {
+ printk(KERN_WARNING "adi: Short ID packet: reported: %d != read: %d\n", t, adi->ret);
+ return;
+ }
+
+ adi->id = adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4);
+
+ if ((t = adi_get_bits(adi, 4)) & ADI_FLAG_HAT) adi->hats++;
+
+ adi->length = adi_get_bits(adi, 10);
+
+ if (adi->length >= ADI_MAX_LENGTH || adi->length < ADI_MIN_LENGTH) {
+ printk(KERN_WARNING "adi: Bad data packet length (%d).\n", adi->length);
+ adi->length = 0;
+ return;
+ }
+
+ adi->axes8 = adi_get_bits(adi, 4);
+ adi->buttons = adi_get_bits(adi, 6);
+
+ if (adi_get_bits(adi, 6) != 8 && adi->hats) {
+ printk(KERN_WARNING "adi: Other than 8-dir POVs not supported yet.\n");
+ adi->length = 0;
+ return;
+ }
+
+ adi->buttons += adi_get_bits(adi, 6);
+ adi->hats += adi_get_bits(adi, 4);
+
+ i = adi_get_bits(adi, 4);
+
+ if (t & ADI_FLAG_10BIT) {
+ adi->axes10 = adi->axes8 - i;
+ adi->axes8 = i;
+ }
+
+ t = adi_get_bits(adi, 4);
+
+ for (i = 0; i < t; i++)
+ adi->cname[i] = adi_get_bits(adi, 8);
+ adi->cname[i] = 0;
+
+ t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4;
+ if (adi->length != t && adi->length != t + (t & 1)) {
+ printk(KERN_WARNING "adi: Expected length %d != data length %d\n", t, adi->length);
+ adi->length = 0;
+ return;
+ }
+
+ switch (adi->id) {
+ case ADI_ID_TPD:
+ adi->pad = 4;
+ adi->buttons -= 4;
+ break;
+ case ADI_ID_WGP:
+ adi->pad = 0;
+ adi->buttons -= 4;
+ break;
+ default:
+ adi->pad = -1;
+ break;
+ }
+}
+
+static int adi_init_input(struct adi *adi, struct adi_port *port, int half)
+{
+ struct input_dev *input_dev;
+ char buf[ADI_MAX_NAME_LENGTH];
+ int i, t;
+
+ adi->dev = input_dev = input_allocate_device();
+ if (!input_dev)
+ return -ENOMEM;
+
+ t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX;
+
+ snprintf(buf, ADI_MAX_PHYS_LENGTH, adi_names[t], adi->id);
+ snprintf(adi->name, ADI_MAX_NAME_LENGTH, "Logitech %s [%s]", buf, adi->cname);
+ snprintf(adi->phys, ADI_MAX_PHYS_LENGTH, "%s/input%d", port->gameport->phys, half);
+
+ adi->abs = adi_abs[t];
+ adi->key = adi_key[t];
+
+ input_dev->name = adi->name;
+ input_dev->phys = adi->phys;
+ input_dev->id.bustype = BUS_GAMEPORT;
+ input_dev->id.vendor = GAMEPORT_ID_VENDOR_LOGITECH;
+ input_dev->id.product = adi->id;
+ input_dev->id.version = 0x0100;
+ input_dev->dev.parent = &port->gameport->dev;
+
+ input_set_drvdata(input_dev, port);
+
+ input_dev->open = adi_open;
+ input_dev->close = adi_close;
+
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
+
+ for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++)
+ set_bit(adi->abs[i], input_dev->absbit);
+
+ for (i = 0; i < adi->buttons; i++)
+ set_bit(adi->key[i], input_dev->keybit);
+
+ return 0;
+}
+
+static void adi_init_center(struct adi *adi)
+{
+ int i, t, x;
+
+ if (!adi->length)
+ return;
+
+ for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) {
+
+ t = adi->abs[i];
+ x = input_abs_get_val(adi->dev, t);
+
+ if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE)
+ x = i < adi->axes10 ? 512 : 128;
+
+ if (i < adi->axes10)
+ input_set_abs_params(adi->dev, t, 64, x * 2 - 64, 2, 16);
+ else if (i < adi->axes10 + adi->axes8)
+ input_set_abs_params(adi->dev, t, 48, x * 2 - 48, 1, 16);
+ else
+ input_set_abs_params(adi->dev, t, -1, 1, 0, 0);
+ }
+}
+
+/*
+ * adi_connect() probes for Logitech ADI joysticks.
+ */
+
+static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
+{
+ struct adi_port *port;
+ int i;
+ int err;
+
+ port = kzalloc(sizeof(struct adi_port), GFP_KERNEL);
+ if (!port)
+ return -ENOMEM;
+
+ port->gameport = gameport;
+
+ gameport_set_drvdata(gameport, port);
+
+ err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
+ if (err)
+ goto fail1;
+
+ adi_init_digital(gameport);
+ adi_read_packet(port);
+
+ if (port->adi[0].ret >= ADI_MIN_LEN_LENGTH)
+ adi_move_bits(port, adi_get_bits(port->adi, 10));
+
+ for (i = 0; i < 2; i++) {
+ adi_id_decode(port->adi + i, port);
+
+ if (!port->adi[i].length)
+ continue;
+
+ err = adi_init_input(port->adi + i, port, i);
+ if (err)
+ goto fail2;
+ }
+
+ if (!port->adi[0].length && !port->adi[1].length) {
+ err = -ENODEV;
+ goto fail2;
+ }
+
+ gameport_set_poll_handler(gameport, adi_poll);
+ gameport_set_poll_interval(gameport, 20);
+
+ msleep(ADI_INIT_DELAY);
+ if (adi_read(port)) {
+ msleep(ADI_DATA_DELAY);
+ adi_read(port);
+ }
+
+ for (i = 0; i < 2; i++)
+ if (port->adi[i].length > 0) {
+ adi_init_center(port->adi + i);
+ err = input_register_device(port->adi[i].dev);
+ if (err)
+ goto fail3;
+ }
+
+ return 0;
+
+ fail3: while (--i >= 0) {
+ if (port->adi[i].length > 0) {
+ input_unregister_device(port->adi[i].dev);
+ port->adi[i].dev = NULL;
+ }
+ }
+ fail2: for (i = 0; i < 2; i++)
+ input_free_device(port->adi[i].dev);
+ gameport_close(gameport);
+ fail1: gameport_set_drvdata(gameport, NULL);
+ kfree(port);
+ return err;
+}
+
+static void adi_disconnect(struct gameport *gameport)
+{
+ int i;
+ struct adi_port *port = gameport_get_drvdata(gameport);
+
+ for (i = 0; i < 2; i++)
+ if (port->adi[i].length > 0)
+ input_unregister_device(port->adi[i].dev);
+ gameport_close(gameport);
+ gameport_set_drvdata(gameport, NULL);
+ kfree(port);
+}
+
+static struct gameport_driver adi_drv = {
+ .driver = {
+ .name = "adi",
+ },
+ .description = DRIVER_DESC,
+ .connect = adi_connect,
+ .disconnect = adi_disconnect,
+};
+
+module_gameport_driver(adi_drv);