diff options
Diffstat (limited to 'sound/pci/azt3328.h')
-rw-r--r-- | sound/pci/azt3328.h | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/sound/pci/azt3328.h b/sound/pci/azt3328.h new file mode 100644 index 000000000..6f9022784 --- /dev/null +++ b/sound/pci/azt3328.h @@ -0,0 +1,343 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +#ifndef __SOUND_AZT3328_H +#define __SOUND_AZT3328_H + +/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 + * "WRITE_ONLY" == register does not indicate actual bit values */ + +/*** main I/O area port indices ***/ +/* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */ +#define AZF_IO_SIZE_CTRL 0x80 +#define AZF_IO_SIZE_CTRL_PM 0x70 + +/* the driver initialisation suggests a layout of 4 areas + * within the main card control I/O: + * from 0x00 (playback codec), from 0x20 (recording codec) + * and from 0x40 (most certainly I2S out codec). + * And another area from 0x60 to 0x6f (DirectX timer, IRQ management, + * power management etc.???). */ + +#define AZF_IO_OFFS_CODEC_PLAYBACK 0x00 +#define AZF_IO_OFFS_CODEC_CAPTURE 0x20 +#define AZF_IO_OFFS_CODEC_I2S_OUT 0x40 + +#define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */ + /* able to reactivate output after output muting due to 8/16bit + * output change, just like 0x0002. + * 0x0001 is the only bit that's able to start the DMA counter */ + #define DMA_RESUME 0x0001 /* paused if cleared? */ + /* 0x0002 *temporarily* set during DMA stopping. hmm + * both 0x0002 and 0x0004 set in playback setup. */ + /* able to reactivate output after output muting due to 8/16bit + * output change, just like 0x0001. */ + #define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */ + /* 0x0004: NOT able to reactivate output */ + #define DMA_RUN_SOMETHING2 0x0004 /* / bits */ + #define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */ + #define DMA_EPILOGUE_SOMETHING 0x0010 + #define DMA_SOMETHING_ELSE 0x0020 /* ??? */ + #define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */ +#define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */ + /* write back to flags in case flags are set, in order to ACK IRQ in handler + * (bit 1 of port 0x64 indicates interrupt for one of these three types) + * sometimes in this case it just writes 0xffff to globally ACK all IRQs + * settings written are not reflected when reading back, though. + * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */ + #define IRQ_SOMETHING 0x0001 /* something & ACK */ + #define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */ + #define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */ + #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */ + #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */ + #define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */ + /* start address of 1st DMA transfer area, PU:0x00000000 */ +#define IDX_IO_CODEC_DMA_START_1 0x04 + /* start address of 2nd DMA transfer area, PU:0x00000000 */ +#define IDX_IO_CODEC_DMA_START_2 0x08 + /* both lengths of DMA transfer areas, PU:0x00000000 + length1: offset 0x0c, length2: offset 0x0e */ +#define IDX_IO_CODEC_DMA_LENGTHS 0x0c +#define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */ + /* offset within current DMA transfer area, PU:0x0000 */ +#define IDX_IO_CODEC_DMA_CURROFS 0x14 +#define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */ + /* all unspecified bits can't be modified */ + #define SOUNDFORMAT_FREQUENCY_MASK 0x000f + #define SOUNDFORMAT_XTAL1 0x00 + #define SOUNDFORMAT_XTAL2 0x01 + /* all _SUSPECTED_ values are not used by Windows drivers, so we don't + * have any hard facts, only rough measurements. + * All we know is that the crystal used on the board has 24.576MHz, + * like many soundcards (which results in the frequencies below when + * using certain divider values selected by the values below) */ + #define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1 + #define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1 + #define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2 + #define SOUNDFORMAT_FREQ_6620 0x0a | SOUNDFORMAT_XTAL2 + #define SOUNDFORMAT_FREQ_8000 0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */ + #define SOUNDFORMAT_FREQ_9600 0x08 | SOUNDFORMAT_XTAL1 + #define SOUNDFORMAT_FREQ_11025 0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */ + #define SOUNDFORMAT_FREQ_SUSPECTED_13240 0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */ + #define SOUNDFORMAT_FREQ_16000 0x02 | SOUNDFORMAT_XTAL1 + #define SOUNDFORMAT_FREQ_22050 0x02 | SOUNDFORMAT_XTAL2 + #define SOUNDFORMAT_FREQ_32000 0x04 | SOUNDFORMAT_XTAL1 + #define SOUNDFORMAT_FREQ_44100 0x04 | SOUNDFORMAT_XTAL2 + #define SOUNDFORMAT_FREQ_48000 0x06 | SOUNDFORMAT_XTAL1 + #define SOUNDFORMAT_FREQ_SUSPECTED_66200 0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */ + #define SOUNDFORMAT_FLAG_16BIT 0x0010 + #define SOUNDFORMAT_FLAG_2CHANNELS 0x0020 + + +/* define frequency helpers, for maximum value safety */ +enum azf_freq_t { +#define AZF_FREQ(rate) AZF_FREQ_##rate = rate + AZF_FREQ(4000), + AZF_FREQ(4800), + AZF_FREQ(5512), + AZF_FREQ(6620), + AZF_FREQ(8000), + AZF_FREQ(9600), + AZF_FREQ(11025), + AZF_FREQ(13240), + AZF_FREQ(16000), + AZF_FREQ(22050), + AZF_FREQ(32000), + AZF_FREQ(44100), + AZF_FREQ(48000), + AZF_FREQ(66200), +#undef AZF_FREQ +}; + +/** DirectX timer, main interrupt area (FIXME: and something else?) **/ +#define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */ + /* timer countdown value; triggers IRQ when timer is finished */ + #define TIMER_VALUE_MASK 0x000fffffUL + /* activate timer countdown */ + #define TIMER_COUNTDOWN_ENABLE 0x01000000UL + /* trigger timer IRQ on zero transition */ + #define TIMER_IRQ_ENABLE 0x02000000UL + /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?) + * had 0x0020 set upon IRQ handler */ + #define TIMER_IRQ_ACK 0x04000000UL +#define IDX_IO_IRQSTATUS 0x64 + /* some IRQ bit in here might also be used to signal a power-management timer + * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing). + * OPL3 hardware contains several timers which confusingly in most cases + * are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that, + * so I wouldn't be surprised at all to discover that AZF3328 + * supports that thing as well... */ + + #define IRQ_PLAYBACK 0x0001 + #define IRQ_RECORDING 0x0002 + #define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */ + #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */ + #define IRQ_MPU401 0x0010 + #define IRQ_TIMER 0x0020 /* DirectX timer */ + #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */ + #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */ +#define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */ + /* this is set to e.g. 0x3ff or 0x300, and writable; + * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */ +#define IDX_IO_SOME_VALUE 0x68 + #define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */ + #define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */ + /* umm, nope, behaviour of these bits changes depending on what we wrote + * to 0x6b!! + * And they change upon playback/stop, too: + * Writing a value to 0x68 will display this exact value during playback, + * too but when stopped it can fall back to a rather different + * seemingly random value). Hmm, possibly this is a register which + * has a remote shadow which needs proper device supply which only exists + * in case playback is active? Or is this driver-induced? + */ + +/* this WORD can be set to have bits 0x0028 activated (FIXME: correct??); + * actually inhibits PCM playback!!! maybe power management??: */ +#define IDX_IO_6AH 0x6A /* WRITE_ONLY! */ + /* bit 5: enabling this will activate permanent counting of bytes 2/3 + * at gameport I/O (0xb402/3) (equal values each) and cause + * gameport legacy I/O at 0x0200 to be _DISABLED_! + * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode + * for Enhanced Digital Gameport (see 4D Wave DX card): */ + #define IO_6A_SOMETHING1_GAMEPORT 0x0020 + /* bit 8; sure, this _pauses_ playback (later resumes at same spot!), + * but what the heck is this really about??: */ + #define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100 + /* bit 9; sure, this _pauses_ playback (later resumes at same spot!), + * but what the heck is this really about??: */ + #define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200 + /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback, + * thus it suggests influence on PCM only!! + * However OTOH there seems to be no bit anywhere around here + * which is able to disable OPL3... */ + /* bit 10: enabling this actually changes values at legacy gameport + * I/O address (0x200); is this enabling of the Digital Enhanced Game Port??? + * Or maybe this simply switches off the NE558 circuit, since enabling this + * still lets us evaluate button states, but not axis states */ + #define IO_6A_SOMETHING2_GAMEPORT 0x0400 + /* writing 0x0300: causes quite some crackling during + * PC activity such as switching windows (PCI traffic?? + * --> FIFO/timing settings???) */ + /* writing 0x0100 plus/or 0x0200 inhibits playback */ + /* since the Windows .INF file has Flag_Enable_JoyStick and + * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason + * that some other bit in this same register might be responsible + * for SB DOS Emulation activation (note that the file did NOT define + * a switch for OPL3!) */ +#define IDX_IO_6CH 0x6C /* unknown; fully read-writable */ +#define IDX_IO_6EH 0x6E + /* writing 0xffff returns 0x83fe (or 0x03fe only). + * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch + * from 0000 to ffff. */ + +/* further I/O indices not saved/restored and not readable after writing, + * so probably not used */ + + +/*** Gameport area port indices ***/ +/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ +#define AZF_IO_SIZE_GAME 0x08 +#define AZF_IO_SIZE_GAME_PM 0x06 + +enum { + AZF_GAME_LEGACY_IO_PORT = 0x200 +}; + +#define IDX_GAME_LEGACY_COMPATIBLE 0x00 + /* in some operation mode, writing anything to this port + * triggers an interrupt: + * yup, that's in case IDX_GAME_01H has one of the + * axis measurement bits enabled + * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */ + +#define IDX_GAME_AXES_CONFIG 0x01 + /* NOTE: layout of this register awfully similar (read: "identical??") + * to AD1815JS.pdf (p.29) */ + + /* enables axis 1 (X axis) measurement: */ + #define GAME_AXES_ENABLE_1 0x01 + /* enables axis 2 (Y axis) measurement: */ + #define GAME_AXES_ENABLE_2 0x02 + /* enables axis 3 (X axis) measurement: */ + #define GAME_AXES_ENABLE_3 0x04 + /* enables axis 4 (Y axis) measurement: */ + #define GAME_AXES_ENABLE_4 0x08 + /* selects the current axis to read the measured value of + * (at IDX_GAME_AXIS_VALUE): + * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */ + #define GAME_AXES_READ_MASK 0x30 + /* enable to have the latch continuously accept ADC values + * (and continuously cause interrupts in case interrupts are enabled); + * AD1815JS.pdf says it's ~16ms interval there: */ + #define GAME_AXES_LATCH_ENABLE 0x40 + /* joystick data (measured axes) ready for reading: */ + #define GAME_AXES_SAMPLING_READY 0x80 + + /* NOTE: other card specs (SiS960 and others!) state that the + * game position latches should be frozen when reading and be freed + * (== reset?) after reading!!! + * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE), + * but how to free the value? */ + /* An internet search for "gameport latch ADC" should provide some insight + * into how to program such a gameport system. */ + + /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!? + * yup, in case 6AH 0x20 is not enabled + * (and 0x40 is sufficient, 0xf0 is not needed) */ + +#define IDX_GAME_AXIS_VALUE 0x02 + /* R: value of currently configured axis (word value!); + * W: trigger axis measurement */ + +#define IDX_GAME_HWCONFIG 0x04 + /* note: bits 4 to 7 are never set (== 0) when reading! + * --> reserved bits? */ + /* enables IRQ notification upon axes measurement ready: */ + #define GAME_HWCFG_IRQ_ENABLE 0x01 + /* these bits choose a different frequency for the + * internal ADC counter increment. + * hmm, seems to be a combo of bits: + * 00 --> standard frequency + * 10 --> 1/2 + * 01 --> 1/20 + * 11 --> 1/200: */ + #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06 + + /* FIXME: these values might be reversed... */ + #define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0 + #define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1 + #define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2 + #define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3 + + /* enable gameport legacy I/O address (0x200) + * I was unable to locate any configurability for a different address: */ + #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08 + +/*** MPU401 ***/ +#define AZF_IO_SIZE_MPU 0x04 +#define AZF_IO_SIZE_MPU_PM 0x04 + +/*** OPL3 synth ***/ +/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ +#define AZF_IO_SIZE_OPL3 0x08 +#define AZF_IO_SIZE_OPL3_PM 0x06 +/* hmm, given that a standard OPL3 has 4 registers only, + * there might be some enhanced functionality lurking at the end + * (especially since register 0x04 has a "non-empty" value 0xfe) */ + +/*** mixer I/O area port indices ***/ +/* (only 0x22 of 0x40 bytes saved/restored by Windows driver) + * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */ +#define AZF_IO_SIZE_MIXER 0x40 +#define AZF_IO_SIZE_MIXER_PM 0x22 + + #define MIXER_VOLUME_RIGHT_MASK 0x001f + #define MIXER_VOLUME_LEFT_MASK 0x1f00 + #define MIXER_MUTE_MASK 0x8000 +#define IDX_MIXER_RESET 0x00 /* does NOT seem to have AC97 ID bits */ +#define IDX_MIXER_PLAY_MASTER 0x02 +#define IDX_MIXER_MODEMOUT 0x04 +#define IDX_MIXER_BASSTREBLE 0x06 + #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK 0x000e + #define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00 +#define IDX_MIXER_PCBEEP 0x08 +#define IDX_MIXER_MODEMIN 0x0a +#define IDX_MIXER_MIC 0x0c + #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK 0x0040 +#define IDX_MIXER_LINEIN 0x0e +#define IDX_MIXER_CDAUDIO 0x10 +#define IDX_MIXER_VIDEO 0x12 +#define IDX_MIXER_AUX 0x14 +#define IDX_MIXER_WAVEOUT 0x16 +#define IDX_MIXER_FMSYNTH 0x18 +#define IDX_MIXER_REC_SELECT 0x1a + #define MIXER_REC_SELECT_MIC 0x00 + #define MIXER_REC_SELECT_CD 0x01 + #define MIXER_REC_SELECT_VIDEO 0x02 + #define MIXER_REC_SELECT_AUX 0x03 + #define MIXER_REC_SELECT_LINEIN 0x04 + #define MIXER_REC_SELECT_MIXSTEREO 0x05 + #define MIXER_REC_SELECT_MIXMONO 0x06 + #define MIXER_REC_SELECT_MONOIN 0x07 +#define IDX_MIXER_REC_VOLUME 0x1c +#define IDX_MIXER_ADVCTL1 0x1e + /* unlisted bits are unmodifiable */ + #define MIXER_ADVCTL1_3DWIDTH_MASK 0x000e + #define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */ +#define IDX_MIXER_ADVCTL2 0x20 /* subset of AC97_GENERAL_PURPOSE reg! */ + /* unlisted bits are unmodifiable */ + #define MIXER_ADVCTL2_LPBK 0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */ + #define MIXER_ADVCTL2_MS 0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */ + #define MIXER_ADVCTL2_MIX 0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */ + #define MIXER_ADVCTL2_3D 0x2000 /* 3D Enhancement 1=on */ + #define MIXER_ADVCTL2_POP 0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */ + +#define IDX_MIXER_SOMETHING30H 0x30 /* used, but unknown??? */ + +/* driver internal flags */ +#define SET_CHAN_LEFT 1 +#define SET_CHAN_RIGHT 2 + +/* helper macro to align I/O port ranges to 32bit I/O width */ +#define AZF_ALIGN(x) (((x) + 3) & (~3)) + +#endif /* __SOUND_AZT3328_H */ |