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+INSTALLpc.txt - Installation of Vim on PC
+
+This file contains instructions for compiling Vim. If you already have an
+executable version of Vim, you don't need this.
+
+You can find the latest here: https://github.com/vim/vim-win32-installer
+This page also has links to install support for interfaces such as Perl,
+Python, Lua, etc.
+
+The file "feature.h" can be edited to match your preferences. You can skip
+this, then you will get the default behavior as is documented, which should
+be fine for most people.
+
+This document assumes that you are building Vim for Win32 or later (Windows
+XP/2003/Vista/7/8/10). There are also instructions for pre-XP systems, but
+they might no longer work.
+
+The recommended way is to build a 32 bit Vim, also on 64 bit systems. You can
+build a 64 bit Vim if you like, the executable will be bigger and Vim won't be
+any faster, but you can edit files larger than 2 Gbyte.
+
+
+Contents:
+1. Microsoft Visual C++
+2. Using MSYS2 with MinGW
+3. Using MinGW
+4. Cygwin
+5. Borland
+6. Cross compiling for Win32 from a Linux machine
+7. Building with Python support
+8. Building with Python3 support
+9. Building with Racket or MzScheme support
+10. Building with Lua support
+11. Building with Perl support
+12. Building with Ruby support
+13. Building with Tcl support
+14. Building with Terminal support
+15. Building with DirectX (DirectWrite) support
+16. Windows 3.1
+17. MS-DOS
+
+18. Installing after building from sources
+
+
+The currently recommended way (that means it has been verified to work) is
+using the "Visual Studio Community 2015" installation. This includes the SDK
+needed to target Windows XP. But not older Windows versions (95, 98), see
+|msvc-2008-express| below for that
+
+
+1. Microsoft Visual C++
+=======================
+
+We do not provide download links, since Microsoft keeps changing them. You
+can search for "Visual Studio Community 2015", for example. You will need to
+create a Microsoft account (it's free).
+
+When installing "Visual Studio Community 2015 with Update 3" make sure to
+select "custom" and check "Windows XP Support for C++" and all checkboxes
+under "Universal Windows App Development Tools"
+
+
+Visual Studio
+-------------
+
+Building with Visual Studio (VS 98, VS .NET, VS .NET 2003, VS 2005, VS 2008,
+VS2010, VS2012, VS2013 and VS2015) is straightforward. (These instructions
+should also work for VS 4 and VS 5.)
+
+Using VS C++ 2008 Express is recommended if you need the binary to run on
+Windows 95 or 97, see |msvc-2008-express| below.
+
+To build Vim from the command line with MSVC, use Make_mvc.mak.
+Visual Studio installed a batch file called vcvars32.bat, which you must
+run to set up paths for nmake and MSVC.
+
+nmake -f Make_mvc.mak console Win32 SDK or Microsoft Visual C++
+nmake -f Make_mvc.mak GUI=yes GUI Microsoft Visual C++
+nmake -f Make_mvc.mak OLE=yes OLE Microsoft Visual C++
+nmake -f Make_mvc.mak PERL=C:\Perl PYTHON=C:\Python etc.
+ Perl, Python, etc.
+
+Make_mvc.mak allows a Vim to be built with various different features and
+debug support. Debugging with MS Devstudio is provided by Make_dvc.mak.
+For a description of the use of Make_dvc.mak, look in Make_mvc.mak.
+
+For compiling Gvim with IME support on far-east Windows, add IME=yes
+to the parameters you pass to Make_mvc.mak.
+
+To build Vim from within the Visual Studio IDE, open the Make_ivc.mak project.
+(Note: Make_ivc.mak is not as rich as Make_mvc.mak, which allows for
+far more configuration.) Make_ivc.mak can also be built with nmake.
+
+nmake -f Make_ivc.mak CFG="Vim - Win32 Release gvim"
+ GUI Microsoft Visual C++ 4.x or later
+nmake -f Make_ivc.mak CFG="Vim - Win32 Release gvim OLE"
+ OLE Microsoft Visual C++ 4.x or later
+
+See the specific files for comments and options.
+
+These files have been supplied by George V. Reilly, Ben Singer, Ken Scott and
+Ron Aaron; they have been tested.
+
+
+Visual C++ 2008 Express Edition *msvc-2008-express*
+-------------------------------
+
+Visual C++ 2008 Express Edition can be downloaded for free from:
+ http://www.microsoft.com/express/downloads/
+This includes the IDE and the debugger.
+
+To set the environment execute the msvc2008.bat script. You can then build
+Vim with Make_mvc.mak.
+
+For building 64 bit binaries you also need to install the SDK:
+"Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 SP1"
+You don't need the examples and documentation.
+
+If you get an error that Win32.mak can't be found, you have to set the
+variable SDK_INCLUDE_DIR. For example, on Windows 10, installation of MSVC
+puts include files in the following directory:
+ set SDK_INCLUDE_DIR=C:\Program Files\Microsoft SDKs\Windows\v6.0A\Include
+
+
+Visual C++ 2010 Express Edition *msvc-2010-express*
+-------------------------------
+
+Visual C++ 2010 Express Edition can be downloaded for free from:
+ http://www.microsoft.com/express/vc/Default.aspx
+This includes the IDE and the debugger.
+
+To set the environment execute the msvc2010.bat script. You can then build
+Vim with Make_mvc.mak.
+
+
+Targeting Windows XP with MSVC 2012 and later *new-msvc-windows-xp*
+---------------------------------------------
+
+Beginning with Visual C++ 2012, Microsoft changed the behavior of LINK.EXE
+so that it targets Windows 6.0 (Vista) by default. In order to override
+this, the target Windows version number needs to be passed to LINK like
+follows:
+ LINK ... /subsystem:console,5.01
+
+Make_mvc.mak now supports a macro SUBSYSTEM_VER to pass the Windows version.
+Use lines like follows to target Windows XP x86 (assuming using Visual C++
+2012 under 64-bit Windows):
+ set WinSdk71=%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.1A
+ set INCLUDE=%WinSdk71%\Include;%INCLUDE%
+ set LIB=%WinSdk71%\Lib;%LIB%
+ set CL=/D_USING_V110_SDK71_
+ nmake -f Make_mvc.mak ... WINVER=0x0501 SUBSYSTEM_VER=5.01
+
+To target Windows XP x64 instead of x86, you need to change the settings of
+LIB and SUBSYSTEM_VER:
+ ...
+ set LIB=%WinSdk71%\Lib\x64;%LIB%
+ ...
+ nmake -f Make_mvc.mak ... WINVER=0x0501 SUBSYSTEM_VER=5.02
+
+If you use Visual C++ 2015 (either Express or Community Edition), executing
+msvc2015.bat will set them automatically. For x86 builds run this without
+options:
+ msvc2015
+For x64 builds run this with the "x86_amd64" option:
+ msvc2015 x86_amd64
+This enables x86_x64 cross compiler. This works on any editions including
+Express edition.
+If you use Community (or Professional) edition, you can enable the x64 native
+compiler by using the "x64" option:
+ msvc2015 x64
+
+The following Visual C++ team blog can serve as a reference page:
+ http://blogs.msdn.com/b/vcblog/archive/2012/10/08/windows-xp-targeting-with-c-in-visual-studio-2012.aspx
+
+
+OLDER VERSIONS
+
+The minimal supported version is Windows XP. Building with older compilers
+might still work, but these instructions might be outdated.
+
+If you need the executable to run on Windows 98 or ME, use the 2003 one
+|msvc-2003-toolkit|.
+
+Visual C++ Toolkit 2003 *msvc-2003-toolkit*
+-----------------------
+
+You could download the Microsoft Visual C++ Toolkit 2003 from
+ http://msdn.microsoft.com/visualc/vctoolkit2003/
+Unfortunately this URL is no longer valid. Unofficial downloads appear to be
+available from links mentioned on these pages (use at your own risk):
+ http://www.filewatcher.com/m/VCToolkitSetup.exe.32952488.0.0.html
+ http://feargame.net/wiki/index.php?title=Building_Source_with_the_VC2003_Toolkit
+
+This contains the command-line tools (compiler, linker, CRT headers,
+and libraries) for Visual Studio .NET 2003, but not the Visual Studio IDE.
+To compile and debug Vim with the VC2003 Toolkit, you will also need
+|ms-platform-sdk|, |dotnet-1.1-redist|, |dotnet-1.1-sdk|,
+and |windbg-download|.
+
+It's easier to download Visual C++ 2008 Express Edition, |msvc-2008-express|,
+which is freely available in perpetuity.
+
+The free Code::Blocks IDE works with the VC2003 Toolkit, as described at
+ http://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_Toolkit_2003_with_Code::Blocks_IDE
+(This site also takes you through configuring a number of other
+free C compilers for Win32.)
+
+To compile Vim using the VC2003 Toolkit and Make_mvc.mak, you must first
+execute the following commands in a cmd.exe window (the msvcsetup.bat batch
+file can be used):
+
+ set PATH=%SystemRoot%\Microsoft.NET\Framework\v1.1.4322;%PATH%
+ call "%VCToolkitInstallDir%vcvars32.bat"
+ set MSVCVer=7.1
+ call "%ProgramFiles%\Microsoft Platform SDK\SetEnv.Cmd"
+ set LIB=%ProgramFiles%\Microsoft Visual Studio .NET 2003\Vc7\lib;%LIB%
+
+Now you can build Vim with Make_mvc.mak.
+
+
+Getting the Windows Platform SDK *ms-platform-sdk*
+
+You will also need a copy of the Windows Platform SDK. Specifically, you need
+the Windows Core SDK subset of the Platform SDK, which contains the Windows
+headers and libraries. You need to search for it, Microsoft keeps changing
+the URL.
+
+
+Getting the .NET Framework 1.1 Runtime *dotnet-1.1-redist*
+
+You need the .NET Framework 1.1 Redistributable Package from
+ http://www.microsoft.com/downloads/details.aspx?familyid=262d25e3-f589-4842-8157-034d1e7cf3a3
+or from Windows Update:
+ http://windowsupdate.microsoft.com/
+This is needed to install |dotnet-1.1-sdk|. It also contains cvtres.exe,
+which is needed to link Vim.
+
+
+Getting the .NET Framework 1.1 SDK *dotnet-1.1-sdk*
+
+You need the .NET Framework 1.1 SDK from
+ http://www.microsoft.com/downloads/details.aspx?familyid=9b3a2ca6-3647-4070-9f41-a333c6b9181d
+This contains some additional libraries needed to compile Vim,
+such as msvcrt.lib. You must install |dotnet-1.1-redist| before
+installing the .NET 1.1 SDK.
+
+
+Getting the WinDbg debugger *windbg-download*
+
+The Debugging Tools for Windows can be downloaded from
+ http://www.microsoft.com/whdc/devtools/debugging/default.mspx
+This includes the WinDbg debugger, which you will want if you ever need
+to debug Vim itself. An earlier version of the Debugging Tools
+is also available through the Platform SDK, |ms-platform-sdk|.
+
+
+Visual C++ 2005 Express Edition *msvc-2005-express*
+-------------------------------
+
+Visual C++ 2005 Express Edition can be downloaded for free from:
+ http://msdn.microsoft.com/vstudio/express/visualC/default.aspx
+This includes the IDE and the debugger. You will also need
+|ms-platform-sdk|. You can build Vim with Make_mvc.mak.
+
+Instructions for integrating the Platform SDK into VC Express:
+ http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/default.aspx
+
+
+2. MSYS2 with MinGW
+===================
+
+2.1. Setup the basic msys2 environment
+
+Go to the official page of MSYS2: https://www.msys2.org
+Download an installer:
+
+* msys2-x86_64-YYYYMMDD.exe for 64-bit Windows
+ (Even if you want to build 32-bit Vim)
+* msys2-i686-YYYYMMDD.exe for 32-bit Windows
+
+Execute the installer and follow the instructions to update basic packages.
+At the end keep the checkbox checked to run msys2 now. If needed, you can
+open the window from the start menu, MSYS2 64 bit / MSYS2 MSYS.
+
+Execute:
+ $ pacman -Syu
+
+And restart MSYS2 console (select "MSYS2 MSYS" icon from the Start Menu).
+Then execute:
+ $ pacman -Su
+
+If pacman complains that `catgets` and `libcatgets` conflict with another
+package, select `y` to remove them.
+
+
+2.2. Install additional packages for building Vim
+
+The following package groups are required for building Vim:
+
+* base-devel
+* mingw-w64-i686-toolchain (for building 32-bit Vim)
+* mingw-w64-x86_64-toolchain (for building 64-bit Vim)
+
+(These groups also include some useful packages which are not used by Vim.)
+Use the following command to install them:
+
+ $ pacman -S base-devel mingw-w64-i686-toolchain mingw-w64-x86_64-toolchain
+
+Or you can use the `pacboy` command to avoid long package names:
+
+ $ pacboy -S base-devel: toolchain:m
+
+The suffix ":" means that it disables the package name translation.
+The suffix ":m" means both i686 and x86_64. You can also use the ":i" suffix
+to install only i686, and the ":x" suffix to install only x86_64.
+(See `pacboy help` for the help.)
+
+See also the pacman page in ArchWiki for the general usage of pacman:
+ https://wiki.archlinux.org/index.php/pacman
+
+MSYS2 has its own git package, and you can also install it via pacman:
+
+ $ pacman -S git
+
+
+2.3. Keep the build environment up-to-date
+
+After you have installed the build environment, you may want to keep it
+up-to-date (E.g. always use the latest GCC).
+In that case, you just need to execute the command:
+ $ pacman -Syu
+
+
+2.4. Build Vim
+
+Select one of the following icon from the Start Menu:
+
+* MSYS2 MinGW 32-bit (To build 32-bit versions of Vim)
+* MSYS2 MinGW 64-bit (To build 64-bit versions of Vim)
+
+Go to the source directory of Vim, then execute the make command. E.g.:
+
+ make -f Make_ming.mak
+ make -f Make_ming.mak GUI=no
+ make -f Make_ming.mak GUI=no DEBUG=yes
+
+NOTE: you can't execute vim.exe in the MSYS2 console, open a normal Windows
+console for that. You need to set $PATH to be able to build there, e.g.:
+
+ set PATH=c:\msys64\mingw32\bin;c:\msys64\usr\bin;%PATH%
+
+This command is in msys32.bat. Or for the 64 bit compiler use msys64.bat:
+
+ set PATH=c:\msys64\mingw64\bin;c:\msys64\usr\bin;%PATH%
+
+If you have msys64 in another location you will need to adjust the paths for
+that.
+
+
+3. MinGW
+========
+
+(written by Ron Aaron: <ronaharon@yahoo.com>)
+
+This is about how to produce a Win32 binary of gvim with MinGW.
+
+First, you need to get the 'mingw32' compiler, which is free for the download
+at:
+
+ http://www.mingw.org/
+
+or you can use 'MinGW-w64' compiler.
+
+ http://mingw-w64.sourceforge.net/
+
+Or a compiler provided on msys2:
+
+ https://msys2.github.io/
+
+Once you have downloaded the compiler binaries, unpack them on your hard disk
+somewhere, and put them on your PATH. If you are on Win95/98 you can edit
+your AUTOEXEC.BAT file with a line like:
+
+ set PATH=C:\MinGW\bin;%PATH%
+
+or on NT/2000/XP, go to the Control Panel, (Performance and Maintenance),
+System, Advanced, and edit the environment from there. If you use msys2
+compilers, set your installed paths (normally one of the following):
+
+ C:\msys32\mingw32\bin (32-bit msys2, targeting 32-bit builds)
+ C:\msys64\mingw32\bin (64-bit msys2, targeting 32-bit builds)
+ C:\msys64\mingw64\bin (64-bit msys2, targeting 64-bit builds)
+
+Test if gcc is on your path. From a CMD (or COMMAND on '95/98) window:
+
+ C:\> gcc --version
+ gcc (GCC) 4.8.1
+
+ C:\> mingw32-make --version
+ GNU Make 3.82.90 (...etc...)
+
+Now you are ready to rock 'n' roll. Unpack the vim sources (look on
+www.vim.org for exactly which version of the vim files you need).
+
+Change directory to 'vim\src':
+
+ C:\> cd vim\src
+ C:\VIM\SRC>
+
+and you type:
+
+ mingw32-make -f Make_ming.mak gvim.exe
+
+After churning for a while, you will end up with 'gvim.exe' in the 'vim\src'
+directory.
+
+You should not need to do *any* editing of any files to get vim compiled this
+way. If, for some reason, you want the console-mode-only version of vim (this
+is NOT recommended on Win32, especially on '95/'98!!!), you can use:
+
+ mingw32-make -f Make_ming.mak GUI=no vim.exe
+
+If you are dismayed by how big the EXE is, I strongly recommend you get 'UPX'
+(also free!) and compress the file (typical compression is 50%). UPX can be
+found at
+ http://www.upx.org/
+
+As of 2011, UPX still does not support compressing 64-bit EXE's; if you have
+built a 64-bit vim then an alternative to UPX is 'MPRESS'. MPRESS can be found
+at:
+ http://www.matcode.com/mpress.htm
+
+
+ADDITION: NLS support with MinGW
+
+(by Eduardo F. Amatria <eferna1@platea.pntic.mec.es>)
+
+If you want National Language Support, read the file src/po/README_mingw.txt.
+You need to uncomment lines in Make_ming.mak to have NLS defined.
+
+
+4. Cygwin
+=========
+
+Use Make_cyg.mak with Cygwin's GCC. See
+ http://users.skynet.be/antoine.mechelynck/vim/compile.htm
+
+With Cygnus gcc you should use the Unix Makefile instead (you need to get the
+Unix archive then). Then you get a Cygwin application (feels like Vim is
+running on Unix), while with Make_cyg.mak you get a Windows application (like
+with the other makefiles).
+
+
+5. Borland
+===========
+
+Use Make_bc5.mak with Borland C++ 5.x. See
+ http://users.skynet.be/antoine.mechelynck/vim/compile.htm
+
+
+6. Cross compiling for Win32 from a Linux machine
+=================================================
+
+[Update of 1) needs to be verified]
+
+If you like, you can compile the 'mingw' Win32 version from the comfort of
+your Linux (or other unix) box. To do this, you need to follow a few steps:
+ 1) Install the mingw32 cross-compiler. See
+ http://www.mingw.org/wiki/LinuxCrossMinGW
+ http://www.libsdl.org/extras/win32/cross/README.txt
+ 2) Get and unpack both the Unix sources and the extra archive
+ 3) in 'Make_cyg_ming.mak', set 'CROSS' to 'yes' instead of 'no'.
+ Make further changes to 'Make_cyg_ming.mak' and 'Make_ming.mak' as you
+ wish. If your cross-compiler prefix differs from the predefined value,
+ set 'CROSS_COMPILE' corresponding.
+ 4) make -f Make_ming.mak gvim.exe
+
+Now you have created the Windows binary from your Linux box! Have fun...
+
+
+7. Building with Python support
+===============================
+
+For building with MSVC 2008 the "Windows Installer" from www.python.org
+works fine.
+
+When building, you need to set the following variables at least:
+
+ PYTHON: Where Python is installed. E.g. C:\Python27
+ DYNAMIC_PYTHON: Whether dynamic linking is used. Usually, set to yes.
+ PYTHON_VER: Python version. E.g. 27 for Python 2.7.X.
+
+E.g. When using MSVC (as one line):
+
+ nmake -f Make_mvc.mak
+ PYTHON=C:\Python27 DYNAMIC_PYTHON=yes PYTHON_VER=27
+
+When using MinGW and link with the official Python (as one line):
+
+ mingw32-make -f Make_ming.mak
+ PYTHON=C:/Python27 DYNAMIC_PYTHON=yes PYTHON_VER=27
+
+When using msys2 and link with Python2 bundled with msys2 (as one line):
+
+ mingw32-make -f Make_ming.mak PYTHON=c:/msys64/mingw64
+ PYTHON_HOME=c:/msys64/mingw64
+ PYTHONINC=-Ic:/msys64/mingw64/include/python2.7
+ DYNAMIC_PYTHON=yes
+ PYTHON_VER=27
+ DYNAMIC_PYTHON_DLL=libpython2.7.dll
+ STATIC_STDCPLUS=yes
+
+(This is for 64-bit builds. For 32-bit builds, replace mingw64 with mingw32.)
+(STATIC_STDCPLUS is optional. Set to yes if you don't want to require
+libstdc++-6.dll.)
+
+
+(rest written by Ron Aaron: <ronaharon@yahoo.com>)
+
+Building with the mingw32 compiler, and the ActiveState ActivePython:
+ http://www.ActiveState.com/Products/ActivePython/
+
+After installing the ActivePython, you will have to create a 'mingw32'
+'libpython20.a' to link with:
+ cd $PYTHON/libs
+ pexports python20.dll > python20.def
+ dlltool -d python20.def -l libpython20.a
+
+Once that is done, edit the 'Make_ming.mak' so the PYTHON variable points to
+the root of the Python installation (C:\Python20, for example). If you are
+cross-compiling on Linux with the mingw32 setup, you need to also convert all
+the 'Include' files to *unix* line-endings. This bash command will do it
+easily:
+ for fil in *.h ; do vim -e -c 'set ff=unix|w|q' $fil
+
+Now just do:
+ make -f Make_ming.mak gvim.exe
+
+You will end up with a Python-enabled, Win32 version. Enjoy!
+
+
+8. Building with Python3 support
+================================
+
+For building with MSVC 2008 the "Windows Installer" from www.python.org
+works fine. Python 3.6 is recommended.
+
+When building, you need to set the following variables at least:
+
+ PYTHON3: Where Python3 is installed. E.g. C:\Python36
+ DYNAMIC_PYTHON3: Whether dynamic linking is used. Usually, set to yes.
+ PYTHON3_VER: Python3 version. E.g. 36 for Python 3.6.X.
+
+E.g. When using MSVC (as one line):
+
+ nmake -f Make_mvc.mak
+ PYTHON3=C:\Python36 DYNAMIC_PYTHON3=yes PYTHON3_VER=36
+
+When using MinGW and link with the official Python3 (as one line):
+
+ mingw32-make -f Make_ming.mak
+ PYTHON3=C:/Python36 DYNAMIC_PYTHON3=yes PYTHON3_VER=36
+
+When using msys2 and link with Python3 bundled with msys2 (as one line):
+
+ mingw32-make -f Make_ming.mak PYTHON3=c:/msys64/mingw64
+ PYTHON3_HOME=c:/msys64/mingw64
+ PYTHON3INC=-Ic:/msys64/mingw64/include/python3.6m
+ DYNAMIC_PYTHON3=yes
+ PYTHON3_VER=36
+ DYNAMIC_PYTHON3_DLL=libpython3.6m.dll
+ STATIC_STDCPLUS=yes
+
+(This is for 64-bit builds. For 32-bit builds, replace mingw64 with mingw32.)
+(STATIC_STDCPLUS is optional. Set to yes if you don't want to require
+libstdc++-6.dll.)
+
+
+9. Building with Racket or MzScheme support
+========================================
+
+1) Building with Racket support (newest)
+
+MzScheme and PLT Scheme names have been rebranded as Racket. Vim with Racket
+support can be built with either MSVC or MinGW (or Cygwin).
+Get it from https://download.racket-lang.org/
+
+Copy lib/libracket{version}.dll to your Windows system directory. The system
+directory depends on your Windows bitness and Vim bitness:
+ 32-bit Vim on 32-bit Windows: C:\Windows\System32
+ 32-bit Vim on 64-bit Windows: C:\Windows\SysWOW64
+ 64-bit Vim on 64-bit Windows: C:\Windows\System32
+
+For building you need to set the following variables:
+
+ MZSCHEME: Where Racket is installed.
+ E.g. C:\Program Files (x86)\Racket
+ DYNAMIC_MZSCHEME: Whether dynamic linking is used. Usually, set to yes.
+ MZSCHEME_VER: Racket DLL version which is used for the file name.
+ See below for a list of MZSCHEME_VER.
+ The DLL can be found under the lib directory. E.g.
+ C:\Program Files (x86)\Racket\lib\libracket3m_XXXXXX.dll
+ MZSCHEME_COLLECTS: (Optional) Path of the collects directory used at
+ runtime. Default: $(MZSCHEME)\collects
+ User can override this with the PLTCOLLECTS environment
+ variable.
+
+List of MZSCHEME_VER (incomplete):
+
+ Racket ver. | MZSCHEME_VER
+ ==========================
+ 6.3 | 3m_9z0ds0
+ 6.6 | 3m_a0solc
+ 6.8 | 3m_a1zjsw
+ 6.10 | 3m_a36fs8
+
+
+E.g. When using MSVC (as one line):
+
+ nmake -f Make_mvc.mak
+ MZSCHEME="C:\Program Files (x86)\Racket" DYNAMIC_MZSCHEME=yes
+ MZSCHEME_VER=3m_9z0ds0
+
+Or when using MinGW (as one line):
+
+ mingw32-make -f Make_ming.mak
+ MZSCHEME='C:/Program\ Files\ (x86)/Racket' DYNAMIC_MZSCHEME=yes
+ MZSCHEME_VER=3m_9z0ds0
+
+ Spaces should be escaped with '\'.
+
+
+2) Building with MzScheme support (older)
+
+(written by Sergey Khorev <sergey.khorev@gmail.com>)
+
+Vim with MzScheme (http://www.plt-scheme.org/software/mzscheme) support can
+be built with either MSVC, or MinGW, or Cygwin. Supported versions are 205 and
+above (including 299 and 30x series).
+
+The MSVC build is quite straightforward. Simply invoke (in one line)
+nmake -fMake_mvc.mak MZSCHEME=<Path-to-MzScheme>
+ [MZSCHEME_VER=<MzScheme-version>] [DYNAMIC_MZSCHEME=<yes or no>]
+where <MzScheme-version> is the last seven characters from MzScheme dll name
+(libmzschXXXXXXX.dll).
+If DYNAMIC_MZSCHEME=yes, resulting executable will not depend on MzScheme
+DLL's, but will load them in runtime on demand.
+
+Building dynamic MzScheme support on MinGW and Cygwin is similar. Take into
+account that <Path-to-MzScheme> should contain slashes rather than backslashes
+(e.g. d:/Develop/MzScheme)
+
+"Static" MzScheme support (Vim executable will depend on MzScheme DLLs
+explicitly) on MinGW and Cygwin requires additional step.
+
+libmzschXXXXXXX.dll and libmzgcXXXXXXX.dll should be copied from
+%WINDOWS%\System32 to other location (either build directory, some temporary
+dir or even MzScheme home).
+
+Pass that path as MZSCHEME_DLLS parameter for Make. E.g.,
+make -f Make_cyg.mak MZSCHEME=d:/Develop/MzScheme MZSCHEME_VER=209_000
+ MZSCHEME_DLLS=c:/Temp DYNAMIC_MZSCHEME=no
+
+After a successful build, these dlls can be freely removed, leaving them in
+%WINDOWS%\System32 only.
+
+
+
+10. Building with Lua support
+============================
+
+Vim with Lua support can be built with either MSVC or MinGW (or maybe Cygwin).
+You can use binaries from LuaBinaries: http://luabinaries.sourceforge.net/
+This also applies to when you get a Vim executable and don't build yourself,
+do the part up to "Build".
+
+1) Download and install LuaBinaries
+
+Go to the Download page of LuaBinaries:
+ http://luabinaries.sourceforge.net/download.html
+
+Download lua-X.Y.Z_Win32_dllw4_lib.zip for x86 or
+lua-X.Y.Z_Win64_dllw4_lib.zip for x64. You can use them both for MSVC and
+MinGW.
+
+Unpack it to a working directory. E.g. C:\projects\lua53.
+Lua's header files will be installed under the include directory.
+
+Copy luaXY.dll to your Windows system directory. The system directory depends
+on your Windows bitness and Vim bitness:
+ 32-bit Vim on 32-bit Windows: C:\Windows\System32
+ 32-bit Vim on 64-bit Windows: C:\Windows\SysWOW64
+ 64-bit Vim on 64-bit Windows: C:\Windows\System32
+
+Or another option is copying luaXY.dll to the directory where gvim.exe
+(or vim.exe) is.
+
+
+2) Build
+
+You need to set LUA, DYNAMIC_LUA and LUA_VER.
+
+ LUA: Where Lua's header files are installed. E.g. C:\projects\lua53.
+ DYNAMIC_LUA: Whether dynamic linking is used. Set to yes.
+ LUA_VER: Lua version. E.g. 53 for Lua 5.3.X.
+
+E.g. When using MSVC (as one line):
+
+ nmake -f Make_mvc.mak
+ LUA=C:\projects\lua53 DYNAMIC_LUA=yes LUA_VER=53
+
+Or when using MinGW (as one line):
+
+ mingw32-make -f Make_ming.mak
+ LUA=C:/projects/lua53 DYNAMIC_LUA=yes LUA_VER=53
+
+
+Or when using Cygwin (as one line) (untested):
+
+ make -f Make_cyg.mak
+ LUA=/cygdrive/c/projects/lua53 DYNAMIC_LUA=yes LUA_VER=53
+
+
+11. Building with Perl support
+==============================
+
+Vim with Perl support can be built with either MSVC or MinGW (or Cygwin).
+You can use binaries from ActiveState (ActivePerl) or Strawberry Perl.
+
+ http://www.activestate.com/activeperl
+ http://strawberryperl.com/
+
+When building, you need to set the following variables:
+
+ PERL: Where perl is installed. E.g. C:\Perl, C:\Strawberry\perl
+ DYNAMIC_PERL: Whether dynamic linking is used. Usually, set to yes.
+ PERL_VER: Perl version. E.g. 522 for Perl 5.22.X.
+
+E.g. When using MSVC (as one line):
+
+ nmake -f Make_mvc.mak
+ PERL=C:\Perl DYNAMIC_PERL=yes PERL_VER=522
+
+Or when using MinGW (as one line):
+
+ mingw32-make -f Make_ming.mak
+ PERL=C:/Perl DYNAMIC_PERL=yes PERL_VER=522
+
+
+12. Building with Ruby support
+==============================
+
+Vim with Ruby support can be built with either MSVC or MinGW (or Cygwin).
+Ruby doesn't provide the official Windows binaries. The most widely used
+Windows binaries might be RubyInstaller. Currently Ruby 2.4 is recommended.
+
+ http://rubyinstaller.org/
+
+If you use MinGW you can easily build with RubyInstaller, but if you use MSVC
+you need some tricks described below.
+(Another binary distribution is ActiveScriptRuby:
+ http://www.artonx.org/data/asr/)
+
+When building, you need to set the following variables at least:
+
+ RUBY: Where ruby is installed. E.g. C:\Ruby24
+ DYNAMIC_RUBY: Whether dynamic linking is used. Usually, set to yes.
+ RUBY_VER: Ruby version. E.g. 24 for Ruby 2.4.X.
+ RUBY_API_VER_LONG: Ruby API version in a long format.
+ E.g. 2.4.0 for Ruby 2.4.X.
+
+Ruby version vs. Ruby API version:
+
+ Ruby ver. | Ruby API ver.
+ =========================
+ 1.8.X | 1.8
+ 1.9.[1-3] | 1.9.1
+ 2.0.0 | 2.0.0
+ 2.X.Y | 2.X.0
+
+(Ruby 1.9.0 is excluded from the table because it is an unstable version.)
+
+
+A) Using MSVC
+
+If you want to link with ruby, normally you must use the same compiler as
+which was used to build the ruby binary. RubyInstaller is built with MinGW,
+so normally you cannot use MSVC for building Vim if you want to link with
+RubyInstaller. If you use a different compiler, there are mainly two problems:
+config.h and Ruby's DLL name. Here are the steps for working around them:
+
+ 1) Download and Install RubyInstaller.
+ You can install RubyInstaller with the default options and directory.
+ E.g.:
+ C:\Ruby24 (32-bit) or C:\Ruby24-x64 (64-bit)
+
+ Ruby 2.4.X is used in this example.
+
+ 2) Download Ruby 2.4.X's source code and generate config.h:
+
+ cd C:\projects
+ git clone https://github.com/ruby/ruby.git -b ruby_2_4
+ cd ruby
+ win32\configure.bat
+ nmake .config.h.time
+
+ Note that ruby_2_4 is the branch name for Ruby 2.4.X's source code.
+ There is no need to build whole Ruby, just config.h is needed.
+ If you use 32-bit MSVC 2015, the config.h is generated in the
+ .ext\include\i386-mswin32_140 directory.
+ If you use 64-bit MSVC 2015, the config.h is generated in the
+ .ext\include\x64-mswin64_140 directory.
+
+ 3) Install the generated config.h.
+
+ For 32-bit version:
+
+ xcopy /s .ext\include C:\Ruby24\include\ruby-2.4.0
+
+ For 64-bit version:
+
+ xcopy /s .ext\include C:\Ruby24-x64\include\ruby-2.4.0
+
+ Note that 2.4.0 is Ruby API version of Ruby 2.4.X.
+ You may need to close the console and reopen it to pick up the new $PATH.
+
+ 4) Build Vim. Note that you need to adjust some variables (as one line):
+
+ For 32-bit version:
+
+ nmake -f Make_mvc.mak
+ RUBY=C:\Ruby24 DYNAMIC_RUBY=yes RUBY_VER=24 RUBY_API_VER_LONG=2.4.0
+ RUBY_MSVCRT_NAME=msvcrt
+ WINVER=0x501
+
+ For 64-bit version, replace RUBY=C:\Ruby24 with RUBY=C:\Ruby24-x64.
+
+ If you set WINVER explicitly, it must be set to >=0x500, when building
+ with Ruby 2.1 or later. (Default is 0x501.)
+ When using this trick, you also need to set RUBY_MSVCRT_NAME to msvcrt
+ which is used for the Ruby's DLL name.
+
+B) Using MinGW
+
+Using MinGW is easier than using MSVC when linking with RubyInstaller.
+After you install RubyInstaller, just type this (as one line):
+
+ mingw32-make -f Make_ming.mak
+ RUBY=C:/Ruby24 DYNAMIC_RUBY=yes RUBY_VER=24 RUBY_API_VER_LONG=2.4.0
+ WINVER=0x600
+
+For 64-bit version, replace RUBY=C:/Ruby24 with RUBY=C:/Ruby24-x64.
+If you set WINVER explicitly, it must be set to >=0x500, when building with
+Ruby 2.1 or later. (Default is 0x600.)
+
+
+
+13. Building with Tcl support
+=============================
+
+Vim with Tcl support can be built with either MSVC or MinGW (or Cygwin).
+You can use binaries from ActiveState (ActiveTcl).
+
+ http://www.activestate.com/activetcl
+
+Alternatively, you can use the binaries provided by IronTcl from
+
+ https://www.irontcl.com/
+
+They might lack behind the latest version a bit, but should provide 64bit
+and 32bit versions even if ActiveTcl does not provide them anymore.
+
+For building with MSVC 2015 use version 8.6.6 or later.
+When building, you need to set the following variables:
+
+ TCL: Where tcl is installed. E.g. C:\Tcl86
+ DYNAMIC_TCL: Whether dynamic linking is used. Usually, set to yes.
+ TCL_VER: Tcl version in a short format. E.g. 86 for Tcl 8.6.X.
+ TCL_VER_LONG: Tcl version in a long format. E.g. 8.6 for Tcl 8.6.X.
+
+Sometimes the Tcl dll name changes. E.g. ActiveTcl 8.6.4 comes with tcl86.dll,
+but ActiveTcl 8.6.6 comes with tcl86t.dll. You can set the dll name by setting
+the TCL_DLL variable:
+ TCL_DLL=tcl86t.dll
+
+E.g. When using MSVC (as one line):
+
+ nmake -f Make_mvc.mak
+ TCL=C:\Tcl86 DYNAMIC_TCL=yes TCL_VER=86 TCL_VER_LONG=8.6
+
+Or when using MinGW (as one line):
+
+ mingw32-make -f Make_ming.mak
+ TCL=C:/Tcl86 DYNAMIC_TCL=yes TCL_VER=86 TCL_VER_LONG=8.6
+
+
+14. Building with Terminal support
+==================================
+
+Vim with Terminal support can be built with either MSVC, MinGW or Cygwin.
+This uses the included libvterm and winpty. No extra header files or
+libraries are needed for building. Just set TERMINAL to yes.
+
+E.g. When using MSVC:
+
+ nmake -f Make_mvc.mak TERMINAL=yes
+
+Or when using MinGW:
+
+ mingw32-make -f Make_ming.mak TERMINAL=yes
+
+
+15. Building with DirectX (DirectWrite) support
+===============================================
+
+Vim with DirectX (DirectWrite) support can be built with either MSVC or MinGW.
+This requires dwrite_2.h and some other header files which come with Windows
+SDK 8.1 or later (or MinGW-w64), if you want to enable color emoji support.
+This also requires MBYTE=yes which is enabled by default.
+
+A) Using MSVC
+
+If you use MSVC 2013 or later, Windows SDK 8.1 or later is used by default.
+You just need to specify DIRECTX=yes:
+
+ nmake -f Make_mvc.mak DIRECTX=yes
+
+If you use MSVC 2012 or earlier, the required header files are not available
+by default. However, you can use the header files from newer SDKs with older
+compilers. E.g.:
+
+ set "INCLUDE=%INCLUDE%;C:\Program Files (x86)\Windows Kits\8.1\Include\um"
+ nmake -f Make_mvc.mak DIRECTX=yes
+
+If you don't need color emoji support, only dwrite.h is required. You can use
+older compilers (e.g. VC2010) without Windows SDK 8.1. E.g.:
+
+ nmake -f Make_mvc.mak DIRECTX=yes COLOR_EMOJI=no
+
+B) Using MinGW-w64
+
+Just set DIRECTX to yes:
+
+ mingw32-make -f Make_ming.mak DIRECTX=yes
+
+
+16. Windows 3.1x
+================
+
+The Windows 3.1x support was removed in patch 7.4.1364.
+
+
+17. MS-DOS
+==========
+
+The MS-DOS support was removed in patch 7.4.1399. Only very old Vim versions
+work on MS-DOS because of the limited amount of memory available.
+
+
+18. Installing after building from sources
+==========================================
+
+[provided by Michael Soyka, updated by Ken Takata]
+
+After you've built the Vim binaries as described above, you're ready to
+install Vim on your system. However, if you've obtained the Vim sources
+using Git, Mercurial or by downloading them as a unix tar file, you must
+first create a "vim81" directory. If you instead downloaded the sources as
+zip files, you can skip this setup as the zip archives already have the
+correct directory structure.
+
+ A. Create a Vim "runtime" subdirectory named "vim81"
+ -----------------------------------------------------
+ If you obtained your Vim sources as zip files, you can skip this step.
+ Otherwise, continue reading.
+
+ Go to the directory that contains the Vim "src" and "runtime"
+ directories and create a new subdirectory named "vim81".
+
+ Copy the "runtime" files into "vim81":
+ copy runtime\* vim81
+
+ B. Copy the new binaries into the "vim81" directory
+ ----------------------------------------------------
+ Regardless of how you installed the Vim sources, you need to copy the
+ new binaries you created above into "vim81":
+
+ copy src\*.exe vim81
+ copy src\tee\tee.exe vim81
+ copy src\xxd\xxd.exe vim81
+
+ To install the "Edit with Vim" popup menu, you need both 32-bit and 64-bit
+ versions of gvimext.dll. They should be copied to "vim81\GvimExt32" and
+ "vim81\GvimExt64" respectively.
+ First, build the 32-bit version, then:
+
+ mkdir vim81\GvimExt32
+ copy src\GvimExt\gvimext.dll vim81\GvimExt32
+
+ Next, clean the 32-bit version and build the 64-bit version, then:
+
+ mkdir vim81\GvimExt64
+ copy src\GvimExt\gvimext.dll vim81\GvimExt64
+
+ C. Copy gettext and iconv DLLs into the "vim81" directory
+ ----------------------------------------------------------
+ Get gettext and iconv DLLs from the following site:
+ https://github.com/mlocati/gettext-iconv-windows/releases
+ Both 64- and 32-bit versions are needed.
+ Download the files gettextX.X.X.X-iconvX.XX-shared-{32,64}.zip, extract
+ DLLs and place them as follows:
+
+ vim81\
+ | libintl-8.dll
+ | libiconv-2.dll
+ | libgcc_s_sjlj-1.dll (only for 32-bit)
+ |
+ + GvimExt32\
+ | libintl-8.dll
+ | libiconv-2.dll
+ | libgcc_s_sjlj-1.dll
+ |
+ ` GvimExt64\
+ libintl-8.dll
+ libiconv-2.dll
+
+ The DLLs in the "vim81" should be the same bitness with the (g)vim.exe.
+
+ D. Move the "vim81" directory into the Vim installation subdirectory
+ ---------------------------------------------------------------------
+ Move the "vim81" subdirectory into the subdirectory where you want Vim
+ to be installed. Typically, this subdirectory will be named "vim".
+ If you already have a "vim81" subdirectory in "vim", delete it first
+ by running its uninstal.exe program.
+
+ E. Install Vim
+ ---------------
+ "cd" to your Vim installation subdirectory "vim\vim81" and run the
+ "install.exe" program. It will ask you a number of questions about
+ how you would like to have your Vim setup. Among these are:
+ - You can tell it to write a "_vimrc" file with your preferences in the
+ parent directory.
+ - It can also install an "Edit with Vim" entry in the Windows Explorer
+ popup menu.
+ - You can have it create batch files, so that you can run Vim from the
+ console or in a shell. You can select one of the directories in your
+ PATH or add the directory to PATH using the Windows Control Panel.
+ - Create entries for Vim on the desktop and in the Start menu.
+
+Happy Vimming!