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+// -*- mode: cpp; mode: fold -*-
+// Description /*{{{*/
+/* ######################################################################
+
+ MMap Class - Provides 'real' mmap or a faked mmap using read().
+
+ The purpose of this code is to provide a generic way for clients to
+ access the mmap function. In environments that do not support mmap
+ from file fd's this function will use read and normal allocated
+ memory.
+
+ Writing to a public mmap will always fully commit all changes when the
+ class is deleted. Ie it will rewrite the file, unless it is readonly
+
+ The DynamicMMap class is used to help the on-disk data structure
+ generators. It provides a large allocated workspace and members
+ to allocate space from the workspace in an efficient fashion.
+
+ This source is placed in the Public Domain, do with it what you will
+ It was originally written by Jason Gunthorpe.
+
+ ##################################################################### */
+ /*}}}*/
+#ifndef PKGLIB_MMAP_H
+#define PKGLIB_MMAP_H
+
+#include <string>
+#include <limits>
+
+#include <sys/mman.h>
+
+#ifndef APT_8_CLEANER_HEADERS
+#include <apt-pkg/fileutl.h>
+using std::string;
+#endif
+
+class FileFd;
+
+/* This should be a 32 bit type, larger types use too much ram and smaller
+ types are too small. Where ever possible 'unsigned long' should be used
+ instead of this internal type */
+typedef unsigned int map_ptrloc;
+
+class MMap
+{
+ protected:
+
+ unsigned long Flags;
+ unsigned long long iSize;
+ void *Base;
+
+ // In case mmap can not be used, we keep a dup of the file
+ // descriptor that should have been mmaped so that we can write to
+ // the file in Sync().
+ FileFd *SyncToFd;
+
+ bool Map(FileFd &Fd);
+ bool Close(bool DoSync = true);
+
+ public:
+
+ enum OpenFlags {NoImmMap = (1<<0),Public = (1<<1),ReadOnly = (1<<2),
+ UnMapped = (1<<3), Moveable = (1<<4), Fallback = (1 << 5)};
+
+ // Simple accessors
+ inline operator void *() {return Base;};
+ inline void *Data() {return Base;};
+ inline unsigned long long Size() {return iSize;};
+ inline void AddSize(unsigned long long const size) {iSize += size;};
+ inline bool validData() const { return Base != MAP_FAILED && Base != 0; };
+
+ // File manipulators
+ bool Sync();
+ bool Sync(unsigned long Start,unsigned long Stop);
+
+ MMap(FileFd &F,unsigned long Flags);
+ MMap(unsigned long Flags);
+ virtual ~MMap();
+};
+
+class DynamicMMap : public MMap
+{
+ public:
+
+ // This is the allocation pool structure
+ struct Pool
+ {
+ unsigned long ItemSize;
+ unsigned long Start;
+ unsigned long Count;
+ };
+
+ protected:
+
+ FileFd *Fd;
+ unsigned long WorkSpace;
+ unsigned long const GrowFactor;
+ unsigned long const Limit;
+ Pool *Pools;
+ unsigned int PoolCount;
+
+ bool Grow();
+
+ public:
+
+ // Allocation
+ unsigned long RawAllocate(unsigned long long Size,unsigned long Aln = 0);
+ unsigned long Allocate(unsigned long ItemSize);
+ unsigned long WriteString(const char *String,unsigned long Len = std::numeric_limits<unsigned long>::max());
+ inline unsigned long WriteString(const std::string &S) {return WriteString(S.c_str(),S.length());};
+ void UsePools(Pool &P,unsigned int Count) {Pools = &P; PoolCount = Count;};
+
+ DynamicMMap(FileFd &F,unsigned long Flags,unsigned long const &WorkSpace = 2*1024*1024,
+ unsigned long const &Grow = 1024*1024, unsigned long const &Limit = 0);
+ DynamicMMap(unsigned long Flags,unsigned long const &WorkSpace = 2*1024*1024,
+ unsigned long const &Grow = 1024*1024, unsigned long const &Limit = 0);
+ virtual ~DynamicMMap();
+};
+
+#endif