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-rw-r--r--lib/compat/obstack.c434
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diff --git a/lib/compat/obstack.c b/lib/compat/obstack.c
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+/* obstack.c - subroutines used implicitly by object stack macros
+
+ Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997,
+ 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006 Free Software
+ Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+#ifdef _LIBC
+# include <obstack.h>
+# include <shlib-compat.h>
+#else
+# include <config.h>
+# include "obstack.h"
+#endif
+
+/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
+ incremented whenever callers compiled using an old obstack.h can no
+ longer properly call the functions in this obstack.c. */
+#define OBSTACK_INTERFACE_VERSION 1
+
+/* Comment out all this code if we are using the GNU C Library, and are not
+ actually compiling the library itself, and the installed library
+ supports the same library interface we do. This code is part of the GNU
+ C Library, but also included in many other GNU distributions. Compiling
+ and linking in this code is a waste when using the GNU C library
+ (especially if it is a shared library). Rather than having every GNU
+ program understand `configure --with-gnu-libc' and omit the object
+ files, it is simpler to just do this in the source for each such file. */
+
+#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
+#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
+# include <gnu-versions.h>
+# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
+# define ELIDE_CODE
+# endif
+#endif
+
+#include <stddef.h>
+
+#ifndef ELIDE_CODE
+
+# include <stdint.h>
+
+/* Determine default alignment. */
+union fooround
+{
+ uintmax_t i;
+ long double d;
+ void *p;
+};
+struct fooalign
+{
+ char c;
+ union fooround u;
+};
+/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
+ But in fact it might be less smart and round addresses to as much as
+ DEFAULT_ROUNDING. So we prepare for it to do that. */
+enum
+ {
+ DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
+ DEFAULT_ROUNDING = sizeof (union fooround)
+ };
+
+/* When we copy a long block of data, this is the unit to do it with.
+ On some machines, copying successive ints does not work;
+ in such a case, redefine COPYING_UNIT to `long' (if that works)
+ or `char' as a last resort. */
+# ifndef COPYING_UNIT
+# define COPYING_UNIT int
+# endif
+
+
+/* The functions allocating more room by calling `obstack_chunk_alloc'
+ jump to the handler pointed to by `obstack_alloc_failed_handler'.
+ This can be set to a user defined function which should either
+ abort gracefully or use longjmp - but shouldn't return. This
+ variable by default points to the internal function
+ `print_and_abort'. */
+static void print_and_abort (void);
+void (*obstack_alloc_failed_handler) (void) = print_and_abort;
+
+/* Exit value used when `print_and_abort' is used. */
+# include <stdlib.h>
+# ifdef _LIBC
+int obstack_exit_failure = EXIT_FAILURE;
+# else
+#ifndef EXIT_FAILURE
+#define EXIT_FAILURE 1
+#endif
+int volatile exit_failure = EXIT_FAILURE;
+# define obstack_exit_failure exit_failure
+# endif
+
+# ifdef _LIBC
+# if SHLIB_COMPAT (libc, GLIBC_2_0, GLIBC_2_3_4)
+/* A looong time ago (before 1994, anyway; we're not sure) this global variable
+ was used by non-GNU-C macros to avoid multiple evaluation. The GNU C
+ library still exports it because somebody might use it. */
+struct obstack *_obstack_compat;
+compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0);
+# endif
+# endif
+
+/* Define a macro that either calls functions with the traditional malloc/free
+ calling interface, or calls functions with the mmalloc/mfree interface
+ (that adds an extra first argument), based on the state of use_extra_arg.
+ For free, do not use ?:, since some compilers, like the MIPS compilers,
+ do not allow (expr) ? void : void. */
+
+# define CALL_CHUNKFUN(h, size) \
+ (((h) -> use_extra_arg) \
+ ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
+ : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
+
+# define CALL_FREEFUN(h, old_chunk) \
+ do { \
+ if ((h) -> use_extra_arg) \
+ (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
+ else \
+ (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
+ } while (0)
+
+
+/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
+ Objects start on multiples of ALIGNMENT (0 means use default).
+ CHUNKFUN is the function to use to allocate chunks,
+ and FREEFUN the function to free them.
+
+ Return nonzero if successful, calls obstack_alloc_failed_handler if
+ allocation fails. */
+
+int
+_obstack_begin (struct obstack *h,
+ int size, int alignment,
+ void *(*chunkfun) (long),
+ void (*freefun) (void *))
+{
+ register struct _obstack_chunk *chunk; /* points to new chunk */
+
+ if (alignment == 0)
+ alignment = DEFAULT_ALIGNMENT;
+ if (size == 0)
+ /* Default size is what GNU malloc can fit in a 4096-byte block. */
+ {
+ /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
+ Use the values for range checking, because if range checking is off,
+ the extra bytes won't be missed terribly, but if range checking is on
+ and we used a larger request, a whole extra 4096 bytes would be
+ allocated.
+
+ These number are irrelevant to the new GNU malloc. I suspect it is
+ less sensitive to the size of the request. */
+ int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ + 4 + DEFAULT_ROUNDING - 1)
+ & ~(DEFAULT_ROUNDING - 1));
+ size = 4096 - extra;
+ }
+
+ h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
+ h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
+ h->chunk_size = size;
+ h->alignment_mask = alignment - 1;
+ h->use_extra_arg = 0;
+
+ chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ if (!chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
+ h->chunk_limit = chunk->limit
+ = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
+ /* The initial chunk now contains no empty object. */
+ h->maybe_empty_object = 0;
+ h->alloc_failed = 0;
+ return 1;
+}
+
+int
+_obstack_begin_1 (struct obstack *h, int size, int alignment,
+ void *(*chunkfun) (void *, long),
+ void (*freefun) (void *, void *),
+ void *arg)
+{
+ register struct _obstack_chunk *chunk; /* points to new chunk */
+
+ if (alignment == 0)
+ alignment = DEFAULT_ALIGNMENT;
+ if (size == 0)
+ /* Default size is what GNU malloc can fit in a 4096-byte block. */
+ {
+ /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
+ Use the values for range checking, because if range checking is off,
+ the extra bytes won't be missed terribly, but if range checking is on
+ and we used a larger request, a whole extra 4096 bytes would be
+ allocated.
+
+ These number are irrelevant to the new GNU malloc. I suspect it is
+ less sensitive to the size of the request. */
+ int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ + 4 + DEFAULT_ROUNDING - 1)
+ & ~(DEFAULT_ROUNDING - 1));
+ size = 4096 - extra;
+ }
+
+ h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
+ h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
+ h->chunk_size = size;
+ h->alignment_mask = alignment - 1;
+ h->extra_arg = arg;
+ h->use_extra_arg = 1;
+
+ chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ if (!chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
+ h->chunk_limit = chunk->limit
+ = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
+ /* The initial chunk now contains no empty object. */
+ h->maybe_empty_object = 0;
+ h->alloc_failed = 0;
+ return 1;
+}
+
+/* Allocate a new current chunk for the obstack *H
+ on the assumption that LENGTH bytes need to be added
+ to the current object, or a new object of length LENGTH allocated.
+ Copies any partial object from the end of the old chunk
+ to the beginning of the new one. */
+
+void
+_obstack_newchunk (struct obstack *h, int length)
+{
+ register struct _obstack_chunk *old_chunk = h->chunk;
+ register struct _obstack_chunk *new_chunk;
+ register long new_size;
+ register long obj_size = h->next_free - h->object_base;
+ register long i;
+ long already;
+ char *object_base;
+
+ /* Compute size for new chunk. */
+ new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100;
+ if (new_size < h->chunk_size)
+ new_size = h->chunk_size;
+
+ /* Allocate and initialize the new chunk. */
+ new_chunk = CALL_CHUNKFUN (h, new_size);
+ if (!new_chunk)
+ (*obstack_alloc_failed_handler) ();
+ h->chunk = new_chunk;
+ new_chunk->prev = old_chunk;
+ new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
+
+ /* Compute an aligned object_base in the new chunk */
+ object_base =
+ __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
+
+ /* Move the existing object to the new chunk.
+ Word at a time is fast and is safe if the object
+ is sufficiently aligned. */
+ if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
+ {
+ for (i = obj_size / sizeof (COPYING_UNIT) - 1;
+ i >= 0; i--)
+ ((COPYING_UNIT *)object_base)[i]
+ = ((COPYING_UNIT *)h->object_base)[i];
+ /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
+ but that can cross a page boundary on a machine
+ which does not do strict alignment for COPYING_UNITS. */
+ already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
+ }
+ else
+ already = 0;
+ /* Copy remaining bytes one by one. */
+ for (i = already; i < obj_size; i++)
+ object_base[i] = h->object_base[i];
+
+ /* If the object just copied was the only data in OLD_CHUNK,
+ free that chunk and remove it from the chain.
+ But not if that chunk might contain an empty object. */
+ if (! h->maybe_empty_object
+ && (h->object_base
+ == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
+ h->alignment_mask)))
+ {
+ new_chunk->prev = old_chunk->prev;
+ CALL_FREEFUN (h, old_chunk);
+ }
+
+ h->object_base = object_base;
+ h->next_free = h->object_base + obj_size;
+ /* The new chunk certainly contains no empty object yet. */
+ h->maybe_empty_object = 0;
+}
+# ifdef _LIBC
+libc_hidden_def (_obstack_newchunk)
+# endif
+
+/* Return nonzero if object OBJ has been allocated from obstack H.
+ This is here for debugging.
+ If you use it in a program, you are probably losing. */
+
+/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
+ obstack.h because it is just for debugging. */
+int _obstack_allocated_p (struct obstack *h, void *obj);
+
+int
+_obstack_allocated_p (struct obstack *h, void *obj)
+{
+ register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ register struct _obstack_chunk *plp; /* point to previous chunk if any */
+
+ lp = (h)->chunk;
+ /* We use >= rather than > since the object cannot be exactly at
+ the beginning of the chunk but might be an empty object exactly
+ at the end of an adjacent chunk. */
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ {
+ plp = lp->prev;
+ lp = plp;
+ }
+ return lp != 0;
+}
+
+/* Free objects in obstack H, including OBJ and everything allocate
+ more recently than OBJ. If OBJ is zero, free everything in H. */
+
+# undef obstack_free
+
+void
+__obstack_free (struct obstack *h, void *obj)
+{
+ register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ register struct _obstack_chunk *plp; /* point to previous chunk if any */
+
+ lp = h->chunk;
+ /* We use >= because there cannot be an object at the beginning of a chunk.
+ But there can be an empty object at that address
+ at the end of another chunk. */
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
+ {
+ plp = lp->prev;
+ CALL_FREEFUN (h, lp);
+ lp = plp;
+ /* If we switch chunks, we can't tell whether the new current
+ chunk contains an empty object, so assume that it may. */
+ h->maybe_empty_object = 1;
+ }
+ if (lp)
+ {
+ h->object_base = h->next_free = (char *) (obj);
+ h->chunk_limit = lp->limit;
+ h->chunk = lp;
+ }
+ else if (obj != 0)
+ /* obj is not in any of the chunks! */
+ abort ();
+}
+
+# ifdef _LIBC
+/* Older versions of libc used a function _obstack_free intended to be
+ called by non-GCC compilers. */
+strong_alias (obstack_free, _obstack_free)
+# endif
+
+int
+_obstack_memory_used (struct obstack *h)
+{
+ register struct _obstack_chunk* lp;
+ register int nbytes = 0;
+
+ for (lp = h->chunk; lp != 0; lp = lp->prev)
+ {
+ nbytes += lp->limit - (char *) lp;
+ }
+ return nbytes;
+}
+
+/* Define the error handler. */
+# ifdef _LIBC
+# include <libintl.h>
+# else
+# include "gettext.h"
+# endif
+# ifndef _
+# define _(msgid) gettext (msgid)
+# endif
+
+# ifdef _LIBC
+# include <libio/iolibio.h>
+# endif
+
+# ifndef __attribute__
+/* This feature is available in gcc versions 2.5 and later. */
+# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5)
+# define __attribute__(Spec) /* empty */
+# endif
+# endif
+
+static void
+__attribute__ ((noreturn))
+print_and_abort (void)
+{
+ /* Don't change any of these strings. Yes, it would be possible to add
+ the newline to the string and use fputs or so. But this must not
+ happen because the "memory exhausted" message appears in other places
+ like this and the translation should be reused instead of creating
+ a very similar string which requires a separate translation. */
+# ifdef _LIBC
+ (void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
+# else
+ fprintf (stderr, "%s\n", _("memory exhausted"));
+# endif
+ exit (obstack_exit_failure);
+}
+
+#endif /* !ELIDE_CODE */