/* Copyright (C) 2015-2017 CZ.NIC, z.s.p.o. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* * @internal These are forward decls to allow building modules with engine but without Lua. */ struct lua_State; #include "lib/utils.h" #include "lib/resolve.h" #include "daemon/network.h" /* @internal Array of file descriptors shorthand. */ typedef array_t(int) fd_array_t; struct engine { struct kr_context resolver; struct network net; module_array_t modules; array_t(const struct kr_cdb_api *) backends; fd_array_t ipc_set; knot_mm_t *pool; char *hostname; struct lua_State *L; char *moduledir; }; int engine_init(struct engine *engine, knot_mm_t *pool); void engine_deinit(struct engine *engine); /** Perform a lua command within the sandbox. * * @return zero on success. * The result will be returned on the lua stack - an error message in case of failure. * http://www.lua.org/manual/5.1/manual.html#lua_pcall */ int engine_cmd(struct lua_State *L, const char *str, bool raw); /** Execute current chunk in the sandbox */ int engine_pcall(struct lua_State *L, int argc); int engine_ipc(struct engine *engine, const char *expr); int engine_load_sandbox(struct engine *engine); int engine_loadconf(struct engine *engine, const char *config_path); int engine_load_defaults(struct engine *engine); /** Start the lua engine and execute the config. */ int engine_start(struct engine *engine); void engine_stop(struct engine *engine); int engine_register(struct engine *engine, const char *name, const char *precedence, const char* ref); int engine_unregister(struct engine *engine, const char *name); void engine_lualib(struct engine *engine, const char *name, int (*lib_cb) (struct lua_State *)); /** Return engine light userdata. */ struct engine *engine_luaget(struct lua_State *L); /** Set/get the per engine hostname */ char *engine_get_hostname(struct engine *engine); int engine_set_hostname(struct engine *engine, const char *hostname); /** Set/get the per engine moduledir */ char *engine_get_moduledir(struct engine *engine); int engine_set_moduledir(struct engine *engine, const char *moduledir); /** Load root hints from a zonefile (or config-time default if NULL). * * @return error message or NULL (statically allocated) * @note exported to be usable from the hints module. */ KR_EXPORT const char* engine_hint_root_file(struct kr_context *ctx, const char *file);