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Diffstat (limited to 'include/media/v4l2-rect.h')
-rw-r--r-- | include/media/v4l2-rect.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/include/media/v4l2-rect.h b/include/media/v4l2-rect.h new file mode 100644 index 000000000..59745e5fe --- /dev/null +++ b/include/media/v4l2-rect.h @@ -0,0 +1,161 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ +/* + * v4l2-rect.h - v4l2_rect helper functions + * + * Copyright 2014 Cisco Systems, Inc. and/or its affiliates. All rights reserved. + */ + +#ifndef _V4L2_RECT_H_ +#define _V4L2_RECT_H_ + +#include <linux/videodev2.h> + +/** + * v4l2_rect_set_size_to() - copy the width/height values. + * @r: rect whose width and height fields will be set + * @size: rect containing the width and height fields you need. + */ +static inline void v4l2_rect_set_size_to(struct v4l2_rect *r, + const struct v4l2_rect *size) +{ + r->width = size->width; + r->height = size->height; +} + +/** + * v4l2_rect_set_min_size() - width and height of r should be >= min_size. + * @r: rect whose width and height will be modified + * @min_size: rect containing the minimal width and height + */ +static inline void v4l2_rect_set_min_size(struct v4l2_rect *r, + const struct v4l2_rect *min_size) +{ + if (r->width < min_size->width) + r->width = min_size->width; + if (r->height < min_size->height) + r->height = min_size->height; +} + +/** + * v4l2_rect_set_max_size() - width and height of r should be <= max_size + * @r: rect whose width and height will be modified + * @max_size: rect containing the maximum width and height + */ +static inline void v4l2_rect_set_max_size(struct v4l2_rect *r, + const struct v4l2_rect *max_size) +{ + if (r->width > max_size->width) + r->width = max_size->width; + if (r->height > max_size->height) + r->height = max_size->height; +} + +/** + * v4l2_rect_map_inside()- r should be inside boundary. + * @r: rect that will be modified + * @boundary: rect containing the boundary for @r + */ +static inline void v4l2_rect_map_inside(struct v4l2_rect *r, + const struct v4l2_rect *boundary) +{ + v4l2_rect_set_max_size(r, boundary); + if (r->left < boundary->left) + r->left = boundary->left; + if (r->top < boundary->top) + r->top = boundary->top; + if (r->left + r->width > boundary->left + boundary->width) + r->left = boundary->left + boundary->width - r->width; + if (r->top + r->height > boundary->top + boundary->height) + r->top = boundary->top + boundary->height - r->height; +} + +/** + * v4l2_rect_same_size() - return true if r1 has the same size as r2 + * @r1: rectangle. + * @r2: rectangle. + * + * Return true if both rectangles have the same size. + */ +static inline bool v4l2_rect_same_size(const struct v4l2_rect *r1, + const struct v4l2_rect *r2) +{ + return r1->width == r2->width && r1->height == r2->height; +} + +/** + * v4l2_rect_intersect() - calculate the intersection of two rects. + * @r: intersection of @r1 and @r2. + * @r1: rectangle. + * @r2: rectangle. + */ +static inline void v4l2_rect_intersect(struct v4l2_rect *r, + const struct v4l2_rect *r1, + const struct v4l2_rect *r2) +{ + int right, bottom; + + r->top = max(r1->top, r2->top); + r->left = max(r1->left, r2->left); + bottom = min(r1->top + r1->height, r2->top + r2->height); + right = min(r1->left + r1->width, r2->left + r2->width); + r->height = max(0, bottom - r->top); + r->width = max(0, right - r->left); +} + +/** + * v4l2_rect_scale() - scale rect r by to/from + * @r: rect to be scaled. + * @from: from rectangle. + * @to: to rectangle. + * + * This scales rectangle @r horizontally by @to->width / @from->width and + * vertically by @to->height / @from->height. + * + * Typically @r is a rectangle inside @from and you want the rectangle as + * it would appear after scaling @from to @to. So the resulting @r will + * be the scaled rectangle inside @to. + */ +static inline void v4l2_rect_scale(struct v4l2_rect *r, + const struct v4l2_rect *from, + const struct v4l2_rect *to) +{ + if (from->width == 0 || from->height == 0) { + r->left = r->top = r->width = r->height = 0; + return; + } + r->left = (((r->left - from->left) * to->width) / from->width) & ~1; + r->width = ((r->width * to->width) / from->width) & ~1; + r->top = ((r->top - from->top) * to->height) / from->height; + r->height = (r->height * to->height) / from->height; +} + +/** + * v4l2_rect_overlap() - do r1 and r2 overlap? + * @r1: rectangle. + * @r2: rectangle. + * + * Returns true if @r1 and @r2 overlap. + */ +static inline bool v4l2_rect_overlap(const struct v4l2_rect *r1, + const struct v4l2_rect *r2) +{ + /* + * IF the left side of r1 is to the right of the right side of r2 OR + * the left side of r2 is to the right of the right side of r1 THEN + * they do not overlap. + */ + if (r1->left >= r2->left + r2->width || + r2->left >= r1->left + r1->width) + return false; + /* + * IF the top side of r1 is below the bottom of r2 OR + * the top side of r2 is below the bottom of r1 THEN + * they do not overlap. + */ + if (r1->top >= r2->top + r2->height || + r2->top >= r1->top + r1->height) + return false; + return true; +} + +#endif |