From 76cb841cb886eef6b3bee341a2266c76578724ad Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Mon, 6 May 2024 03:02:30 +0200 Subject: Adding upstream version 4.19.249. Signed-off-by: Daniel Baumann --- drivers/md/bcache/bset.h | 593 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 593 insertions(+) create mode 100644 drivers/md/bcache/bset.h (limited to 'drivers/md/bcache/bset.h') diff --git a/drivers/md/bcache/bset.h b/drivers/md/bcache/bset.h new file mode 100644 index 000000000..a50dcfda6 --- /dev/null +++ b/drivers/md/bcache/bset.h @@ -0,0 +1,593 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +#ifndef _BCACHE_BSET_H +#define _BCACHE_BSET_H + +#include +#include +#include + +#include "util.h" /* for time_stats */ + +/* + * BKEYS: + * + * A bkey contains a key, a size field, a variable number of pointers, and some + * ancillary flag bits. + * + * We use two different functions for validating bkeys, bch_ptr_invalid and + * bch_ptr_bad(). + * + * bch_ptr_invalid() primarily filters out keys and pointers that would be + * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and + * pointer that occur in normal practice but don't point to real data. + * + * The one exception to the rule that ptr_invalid() filters out invalid keys is + * that it also filters out keys of size 0 - these are keys that have been + * completely overwritten. It'd be safe to delete these in memory while leaving + * them on disk, just unnecessary work - so we filter them out when resorting + * instead. + * + * We can't filter out stale keys when we're resorting, because garbage + * collection needs to find them to ensure bucket gens don't wrap around - + * unless we're rewriting the btree node those stale keys still exist on disk. + * + * We also implement functions here for removing some number of sectors from the + * front or the back of a bkey - this is mainly used for fixing overlapping + * extents, by removing the overlapping sectors from the older key. + * + * BSETS: + * + * A bset is an array of bkeys laid out contiguously in memory in sorted order, + * along with a header. A btree node is made up of a number of these, written at + * different times. + * + * There could be many of them on disk, but we never allow there to be more than + * 4 in memory - we lazily resort as needed. + * + * We implement code here for creating and maintaining auxiliary search trees + * (described below) for searching an individial bset, and on top of that we + * implement a btree iterator. + * + * BTREE ITERATOR: + * + * Most of the code in bcache doesn't care about an individual bset - it needs + * to search entire btree nodes and iterate over them in sorted order. + * + * The btree iterator code serves both functions; it iterates through the keys + * in a btree node in sorted order, starting from either keys after a specific + * point (if you pass it a search key) or the start of the btree node. + * + * AUXILIARY SEARCH TREES: + * + * Since keys are variable length, we can't use a binary search on a bset - we + * wouldn't be able to find the start of the next key. But binary searches are + * slow anyways, due to terrible cache behaviour; bcache originally used binary + * searches and that code topped out at under 50k lookups/second. + * + * So we need to construct some sort of lookup table. Since we only insert keys + * into the last (unwritten) set, most of the keys within a given btree node are + * usually in sets that are mostly constant. We use two different types of + * lookup tables to take advantage of this. + * + * Both lookup tables share in common that they don't index every key in the + * set; they index one key every BSET_CACHELINE bytes, and then a linear search + * is used for the rest. + * + * For sets that have been written to disk and are no longer being inserted + * into, we construct a binary search tree in an array - traversing a binary + * search tree in an array gives excellent locality of reference and is very + * fast, since both children of any node are adjacent to each other in memory + * (and their grandchildren, and great grandchildren...) - this means + * prefetching can be used to great effect. + * + * It's quite useful performance wise to keep these nodes small - not just + * because they're more likely to be in L2, but also because we can prefetch + * more nodes on a single cacheline and thus prefetch more iterations in advance + * when traversing this tree. + * + * Nodes in the auxiliary search tree must contain both a key to compare against + * (we don't want to fetch the key from the set, that would defeat the purpose), + * and a pointer to the key. We use a few tricks to compress both of these. + * + * To compress the pointer, we take advantage of the fact that one node in the + * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have + * a function (to_inorder()) that takes the index of a node in a binary tree and + * returns what its index would be in an inorder traversal, so we only have to + * store the low bits of the offset. + * + * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To + * compress that, we take advantage of the fact that when we're traversing the + * search tree at every iteration we know that both our search key and the key + * we're looking for lie within some range - bounded by our previous + * comparisons. (We special case the start of a search so that this is true even + * at the root of the tree). + * + * So we know the key we're looking for is between a and b, and a and b don't + * differ higher than bit 50, we don't need to check anything higher than bit + * 50. + * + * We don't usually need the rest of the bits, either; we only need enough bits + * to partition the key range we're currently checking. Consider key n - the + * key our auxiliary search tree node corresponds to, and key p, the key + * immediately preceding n. The lowest bit we need to store in the auxiliary + * search tree is the highest bit that differs between n and p. + * + * Note that this could be bit 0 - we might sometimes need all 80 bits to do the + * comparison. But we'd really like our nodes in the auxiliary search tree to be + * of fixed size. + * + * The solution is to make them fixed size, and when we're constructing a node + * check if p and n differed in the bits we needed them to. If they don't we + * flag that node, and when doing lookups we fallback to comparing against the + * real key. As long as this doesn't happen to often (and it seems to reliably + * happen a bit less than 1% of the time), we win - even on failures, that key + * is then more likely to be in cache than if we were doing binary searches all + * the way, since we're touching so much less memory. + * + * The keys in the auxiliary search tree are stored in (software) floating + * point, with an exponent and a mantissa. The exponent needs to be big enough + * to address all the bits in the original key, but the number of bits in the + * mantissa is somewhat arbitrary; more bits just gets us fewer failures. + * + * We need 7 bits for the exponent and 3 bits for the key's offset (since keys + * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. + * We need one node per 128 bytes in the btree node, which means the auxiliary + * search trees take up 3% as much memory as the btree itself. + * + * Constructing these auxiliary search trees is moderately expensive, and we + * don't want to be constantly rebuilding the search tree for the last set + * whenever we insert another key into it. For the unwritten set, we use a much + * simpler lookup table - it's just a flat array, so index i in the lookup table + * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing + * within each byte range works the same as with the auxiliary search trees. + * + * These are much easier to keep up to date when we insert a key - we do it + * somewhat lazily; when we shift a key up we usually just increment the pointer + * to it, only when it would overflow do we go to the trouble of finding the + * first key in that range of bytes again. + */ + +struct btree_keys; +struct btree_iter; +struct btree_iter_set; +struct bkey_float; + +#define MAX_BSETS 4U + +struct bset_tree { + /* + * We construct a binary tree in an array as if the array + * started at 1, so that things line up on the same cachelines + * better: see comments in bset.c at cacheline_to_bkey() for + * details + */ + + /* size of the binary tree and prev array */ + unsigned int size; + + /* function of size - precalculated for to_inorder() */ + unsigned int extra; + + /* copy of the last key in the set */ + struct bkey end; + struct bkey_float *tree; + + /* + * The nodes in the bset tree point to specific keys - this + * array holds the sizes of the previous key. + * + * Conceptually it's a member of struct bkey_float, but we want + * to keep bkey_float to 4 bytes and prev isn't used in the fast + * path. + */ + uint8_t *prev; + + /* The actual btree node, with pointers to each sorted set */ + struct bset *data; +}; + +struct btree_keys_ops { + bool (*sort_cmp)(struct btree_iter_set l, + struct btree_iter_set r); + struct bkey *(*sort_fixup)(struct btree_iter *iter, + struct bkey *tmp); + bool (*insert_fixup)(struct btree_keys *b, + struct bkey *insert, + struct btree_iter *iter, + struct bkey *replace_key); + bool (*key_invalid)(struct btree_keys *bk, + const struct bkey *k); + bool (*key_bad)(struct btree_keys *bk, + const struct bkey *k); + bool (*key_merge)(struct btree_keys *bk, + struct bkey *l, struct bkey *r); + void (*key_to_text)(char *buf, + size_t size, + const struct bkey *k); + void (*key_dump)(struct btree_keys *keys, + const struct bkey *k); + + /* + * Only used for deciding whether to use START_KEY(k) or just the key + * itself in a couple places + */ + bool is_extents; +}; + +struct btree_keys { + const struct btree_keys_ops *ops; + uint8_t page_order; + uint8_t nsets; + unsigned int last_set_unwritten:1; + bool *expensive_debug_checks; + + /* + * Sets of sorted keys - the real btree node - plus a binary search tree + * + * set[0] is special; set[0]->tree, set[0]->prev and set[0]->data point + * to the memory we have allocated for this btree node. Additionally, + * set[0]->data points to the entire btree node as it exists on disk. + */ + struct bset_tree set[MAX_BSETS]; +}; + +static inline struct bset_tree *bset_tree_last(struct btree_keys *b) +{ + return b->set + b->nsets; +} + +static inline bool bset_written(struct btree_keys *b, struct bset_tree *t) +{ + return t <= b->set + b->nsets - b->last_set_unwritten; +} + +static inline bool bkey_written(struct btree_keys *b, struct bkey *k) +{ + return !b->last_set_unwritten || k < b->set[b->nsets].data->start; +} + +static inline unsigned int bset_byte_offset(struct btree_keys *b, + struct bset *i) +{ + return ((size_t) i) - ((size_t) b->set->data); +} + +static inline unsigned int bset_sector_offset(struct btree_keys *b, + struct bset *i) +{ + return bset_byte_offset(b, i) >> 9; +} + +#define __set_bytes(i, k) (sizeof(*(i)) + (k) * sizeof(uint64_t)) +#define set_bytes(i) __set_bytes(i, i->keys) + +#define __set_blocks(i, k, block_bytes) \ + DIV_ROUND_UP(__set_bytes(i, k), block_bytes) +#define set_blocks(i, block_bytes) \ + __set_blocks(i, (i)->keys, block_bytes) + +static inline size_t bch_btree_keys_u64s_remaining(struct btree_keys *b) +{ + struct bset_tree *t = bset_tree_last(b); + + BUG_ON((PAGE_SIZE << b->page_order) < + (bset_byte_offset(b, t->data) + set_bytes(t->data))); + + if (!b->last_set_unwritten) + return 0; + + return ((PAGE_SIZE << b->page_order) - + (bset_byte_offset(b, t->data) + set_bytes(t->data))) / + sizeof(u64); +} + +static inline struct bset *bset_next_set(struct btree_keys *b, + unsigned int block_bytes) +{ + struct bset *i = bset_tree_last(b)->data; + + return ((void *) i) + roundup(set_bytes(i), block_bytes); +} + +void bch_btree_keys_free(struct btree_keys *b); +int bch_btree_keys_alloc(struct btree_keys *b, unsigned int page_order, + gfp_t gfp); +void bch_btree_keys_init(struct btree_keys *b, const struct btree_keys_ops *ops, + bool *expensive_debug_checks); + +void bch_bset_init_next(struct btree_keys *b, struct bset *i, uint64_t magic); +void bch_bset_build_written_tree(struct btree_keys *b); +void bch_bset_fix_invalidated_key(struct btree_keys *b, struct bkey *k); +bool bch_bkey_try_merge(struct btree_keys *b, struct bkey *l, struct bkey *r); +void bch_bset_insert(struct btree_keys *b, struct bkey *where, + struct bkey *insert); +unsigned int bch_btree_insert_key(struct btree_keys *b, struct bkey *k, + struct bkey *replace_key); + +enum { + BTREE_INSERT_STATUS_NO_INSERT = 0, + BTREE_INSERT_STATUS_INSERT, + BTREE_INSERT_STATUS_BACK_MERGE, + BTREE_INSERT_STATUS_OVERWROTE, + BTREE_INSERT_STATUS_FRONT_MERGE, +}; + +/* Btree key iteration */ + +struct btree_iter { + size_t size, used; +#ifdef CONFIG_BCACHE_DEBUG + struct btree_keys *b; +#endif + struct btree_iter_set { + struct bkey *k, *end; + } data[MAX_BSETS]; +}; + +typedef bool (*ptr_filter_fn)(struct btree_keys *b, const struct bkey *k); + +struct bkey *bch_btree_iter_next(struct btree_iter *iter); +struct bkey *bch_btree_iter_next_filter(struct btree_iter *iter, + struct btree_keys *b, + ptr_filter_fn fn); + +void bch_btree_iter_push(struct btree_iter *iter, struct bkey *k, + struct bkey *end); +struct bkey *bch_btree_iter_init(struct btree_keys *b, + struct btree_iter *iter, + struct bkey *search); + +struct bkey *__bch_bset_search(struct btree_keys *b, struct bset_tree *t, + const struct bkey *search); + +/* + * Returns the first key that is strictly greater than search + */ +static inline struct bkey *bch_bset_search(struct btree_keys *b, + struct bset_tree *t, + const struct bkey *search) +{ + return search ? __bch_bset_search(b, t, search) : t->data->start; +} + +#define for_each_key_filter(b, k, iter, filter) \ + for (bch_btree_iter_init((b), (iter), NULL); \ + ((k) = bch_btree_iter_next_filter((iter), (b), filter));) + +#define for_each_key(b, k, iter) \ + for (bch_btree_iter_init((b), (iter), NULL); \ + ((k) = bch_btree_iter_next(iter));) + +/* Sorting */ + +struct bset_sort_state { + mempool_t pool; + + unsigned int page_order; + unsigned int crit_factor; + + struct time_stats time; +}; + +void bch_bset_sort_state_free(struct bset_sort_state *state); +int bch_bset_sort_state_init(struct bset_sort_state *state, + unsigned int page_order); +void bch_btree_sort_lazy(struct btree_keys *b, struct bset_sort_state *state); +void bch_btree_sort_into(struct btree_keys *b, struct btree_keys *new, + struct bset_sort_state *state); +void bch_btree_sort_and_fix_extents(struct btree_keys *b, + struct btree_iter *iter, + struct bset_sort_state *state); +void bch_btree_sort_partial(struct btree_keys *b, unsigned int start, + struct bset_sort_state *state); + +static inline void bch_btree_sort(struct btree_keys *b, + struct bset_sort_state *state) +{ + bch_btree_sort_partial(b, 0, state); +} + +struct bset_stats { + size_t sets_written, sets_unwritten; + size_t bytes_written, bytes_unwritten; + size_t floats, failed; +}; + +void bch_btree_keys_stats(struct btree_keys *b, struct bset_stats *state); + +/* Bkey utility code */ + +#define bset_bkey_last(i) bkey_idx((struct bkey *) (i)->d, \ + (unsigned int)(i)->keys) + +static inline struct bkey *bset_bkey_idx(struct bset *i, unsigned int idx) +{ + return bkey_idx(i->start, idx); +} + +static inline void bkey_init(struct bkey *k) +{ + *k = ZERO_KEY; +} + +static __always_inline int64_t bkey_cmp(const struct bkey *l, + const struct bkey *r) +{ + return unlikely(KEY_INODE(l) != KEY_INODE(r)) + ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r) + : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r); +} + +void bch_bkey_copy_single_ptr(struct bkey *dest, const struct bkey *src, + unsigned int i); +bool __bch_cut_front(const struct bkey *where, struct bkey *k); +bool __bch_cut_back(const struct bkey *where, struct bkey *k); + +static inline bool bch_cut_front(const struct bkey *where, struct bkey *k) +{ + BUG_ON(bkey_cmp(where, k) > 0); + return __bch_cut_front(where, k); +} + +static inline bool bch_cut_back(const struct bkey *where, struct bkey *k) +{ + BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0); + return __bch_cut_back(where, k); +} + +/* + * Pointer '*preceding_key_p' points to a memory object to store preceding + * key of k. If the preceding key does not exist, set '*preceding_key_p' to + * NULL. So the caller of preceding_key() needs to take care of memory + * which '*preceding_key_p' pointed to before calling preceding_key(). + * Currently the only caller of preceding_key() is bch_btree_insert_key(), + * and it points to an on-stack variable, so the memory release is handled + * by stackframe itself. + */ +static inline void preceding_key(struct bkey *k, struct bkey **preceding_key_p) +{ + if (KEY_INODE(k) || KEY_OFFSET(k)) { + (**preceding_key_p) = KEY(KEY_INODE(k), KEY_OFFSET(k), 0); + if (!(*preceding_key_p)->low) + (*preceding_key_p)->high--; + (*preceding_key_p)->low--; + } else { + (*preceding_key_p) = NULL; + } +} + +static inline bool bch_ptr_invalid(struct btree_keys *b, const struct bkey *k) +{ + return b->ops->key_invalid(b, k); +} + +static inline bool bch_ptr_bad(struct btree_keys *b, const struct bkey *k) +{ + return b->ops->key_bad(b, k); +} + +static inline void bch_bkey_to_text(struct btree_keys *b, char *buf, + size_t size, const struct bkey *k) +{ + return b->ops->key_to_text(buf, size, k); +} + +static inline bool bch_bkey_equal_header(const struct bkey *l, + const struct bkey *r) +{ + return (KEY_DIRTY(l) == KEY_DIRTY(r) && + KEY_PTRS(l) == KEY_PTRS(r) && + KEY_CSUM(l) == KEY_CSUM(r)); +} + +/* Keylists */ + +struct keylist { + union { + struct bkey *keys; + uint64_t *keys_p; + }; + union { + struct bkey *top; + uint64_t *top_p; + }; + + /* Enough room for btree_split's keys without realloc */ +#define KEYLIST_INLINE 16 + uint64_t inline_keys[KEYLIST_INLINE]; +}; + +static inline void bch_keylist_init(struct keylist *l) +{ + l->top_p = l->keys_p = l->inline_keys; +} + +static inline void bch_keylist_init_single(struct keylist *l, struct bkey *k) +{ + l->keys = k; + l->top = bkey_next(k); +} + +static inline void bch_keylist_push(struct keylist *l) +{ + l->top = bkey_next(l->top); +} + +static inline void bch_keylist_add(struct keylist *l, struct bkey *k) +{ + bkey_copy(l->top, k); + bch_keylist_push(l); +} + +static inline bool bch_keylist_empty(struct keylist *l) +{ + return l->top == l->keys; +} + +static inline void bch_keylist_reset(struct keylist *l) +{ + l->top = l->keys; +} + +static inline void bch_keylist_free(struct keylist *l) +{ + if (l->keys_p != l->inline_keys) + kfree(l->keys_p); +} + +static inline size_t bch_keylist_nkeys(struct keylist *l) +{ + return l->top_p - l->keys_p; +} + +static inline size_t bch_keylist_bytes(struct keylist *l) +{ + return bch_keylist_nkeys(l) * sizeof(uint64_t); +} + +struct bkey *bch_keylist_pop(struct keylist *l); +void bch_keylist_pop_front(struct keylist *l); +int __bch_keylist_realloc(struct keylist *l, unsigned int u64s); + +/* Debug stuff */ + +#ifdef CONFIG_BCACHE_DEBUG + +int __bch_count_data(struct btree_keys *b); +void __printf(2, 3) __bch_check_keys(struct btree_keys *b, + const char *fmt, + ...); +void bch_dump_bset(struct btree_keys *b, struct bset *i, unsigned int set); +void bch_dump_bucket(struct btree_keys *b); + +#else + +static inline int __bch_count_data(struct btree_keys *b) { return -1; } +static inline void __printf(2, 3) + __bch_check_keys(struct btree_keys *b, const char *fmt, ...) {} +static inline void bch_dump_bucket(struct btree_keys *b) {} +void bch_dump_bset(struct btree_keys *b, struct bset *i, unsigned int set); + +#endif + +static inline bool btree_keys_expensive_checks(struct btree_keys *b) +{ +#ifdef CONFIG_BCACHE_DEBUG + return *b->expensive_debug_checks; +#else + return false; +#endif +} + +static inline int bch_count_data(struct btree_keys *b) +{ + return btree_keys_expensive_checks(b) ? __bch_count_data(b) : -1; +} + +#define bch_check_keys(b, ...) \ +do { \ + if (btree_keys_expensive_checks(b)) \ + __bch_check_keys(b, __VA_ARGS__); \ +} while (0) + +#endif -- cgit v1.2.3