/* Provide a replacement for the POSIX nanosleep function. Copyright (C) 1999-2000, 2002, 2004-2019 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* written by Jim Meyering and Bruno Haible for the native Windows part */ #include #include #include "intprops.h" #include "sig-handler.h" #include "verify.h" #include #include #include #include #include #include #include #include enum { BILLION = 1000 * 1000 * 1000 }; #if HAVE_BUG_BIG_NANOSLEEP int nanosleep (const struct timespec *requested_delay, struct timespec *remaining_delay) # undef nanosleep { /* nanosleep mishandles large sleeps due to internal overflow problems. The worst known case of this is Linux 2.6.9 with glibc 2.3.4, which can't sleep more than 24.85 days (2^31 milliseconds). Similarly, cygwin 1.5.x, which can't sleep more than 49.7 days (2^32 milliseconds). Solve this by breaking the sleep up into smaller chunks. */ if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec) { errno = EINVAL; return -1; } { /* Verify that time_t is large enough. */ verify (TYPE_MAXIMUM (time_t) / 24 / 24 / 60 / 60); const time_t limit = 24 * 24 * 60 * 60; time_t seconds = requested_delay->tv_sec; struct timespec intermediate; intermediate.tv_nsec = requested_delay->tv_nsec; while (limit < seconds) { int result; intermediate.tv_sec = limit; result = nanosleep (&intermediate, remaining_delay); seconds -= limit; if (result) { if (remaining_delay) remaining_delay->tv_sec += seconds; return result; } intermediate.tv_nsec = 0; } intermediate.tv_sec = seconds; return nanosleep (&intermediate, remaining_delay); } } #elif defined _WIN32 && ! defined __CYGWIN__ /* Native Windows platforms. */ # define WIN32_LEAN_AND_MEAN # include /* The Windows API function Sleep() has a resolution of about 15 ms and takes at least 5 ms to execute. We use this function for longer time periods. Additionally, we use busy-looping over short time periods, to get a resolution of about 0.01 ms. In order to measure such short timespans, we use the QueryPerformanceCounter() function. */ int nanosleep (const struct timespec *requested_delay, struct timespec *remaining_delay) { static bool initialized; /* Number of performance counter increments per nanosecond, or zero if it could not be determined. */ static double ticks_per_nanosecond; if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec) { errno = EINVAL; return -1; } /* For requested delays of one second or more, 15ms resolution is sufficient. */ if (requested_delay->tv_sec == 0) { if (!initialized) { /* Initialize ticks_per_nanosecond. */ LARGE_INTEGER ticks_per_second; if (QueryPerformanceFrequency (&ticks_per_second)) ticks_per_nanosecond = (double) ticks_per_second.QuadPart / 1000000000.0; initialized = true; } if (ticks_per_nanosecond) { /* QueryPerformanceFrequency worked. We can use QueryPerformanceCounter. Use a combination of Sleep and busy-looping. */ /* Number of milliseconds to pass to the Sleep function. Since Sleep can take up to 8 ms less or 8 ms more than requested (or maybe more if the system is loaded), we subtract 10 ms. */ int sleep_millis = (int) requested_delay->tv_nsec / 1000000 - 10; /* Determine how many ticks to delay. */ LONGLONG wait_ticks = requested_delay->tv_nsec * ticks_per_nanosecond; /* Start. */ LARGE_INTEGER counter_before; if (QueryPerformanceCounter (&counter_before)) { /* Wait until the performance counter has reached this value. We don't need to worry about overflow, because the performance counter is reset at reboot, and with a frequency of 3.6E6 ticks per second 63 bits suffice for over 80000 years. */ LONGLONG wait_until = counter_before.QuadPart + wait_ticks; /* Use Sleep for the longest part. */ if (sleep_millis > 0) Sleep (sleep_millis); /* Busy-loop for the rest. */ for (;;) { LARGE_INTEGER counter_after; if (!QueryPerformanceCounter (&counter_after)) /* QueryPerformanceCounter failed, but succeeded earlier. Should not happen. */ break; if (counter_after.QuadPart >= wait_until) /* The requested time has elapsed. */ break; } goto done; } } } /* Implementation for long delays and as fallback. */ Sleep (requested_delay->tv_sec * 1000 + requested_delay->tv_nsec / 1000000); done: /* Sleep is not interruptible. So there is no remaining delay. */ if (remaining_delay != NULL) { remaining_delay->tv_sec = 0; remaining_delay->tv_nsec = 0; } return 0; } #else /* Unix platforms lacking nanosleep. */ /* Some systems (MSDOS) don't have SIGCONT. Using SIGTERM here turns the signal-handling code below into a no-op on such systems. */ # ifndef SIGCONT # define SIGCONT SIGTERM # endif static sig_atomic_t volatile suspended; /* Handle SIGCONT. */ static void sighandler (int sig) { suspended = 1; } /* Suspend execution for at least *TS_DELAY seconds. */ static int my_usleep (const struct timespec *ts_delay) { struct timeval tv_delay; tv_delay.tv_sec = ts_delay->tv_sec; tv_delay.tv_usec = (ts_delay->tv_nsec + 999) / 1000; if (tv_delay.tv_usec == 1000000) { if (tv_delay.tv_sec == TYPE_MAXIMUM (time_t)) tv_delay.tv_usec = 1000000 - 1; /* close enough */ else { tv_delay.tv_sec++; tv_delay.tv_usec = 0; } } return select (0, NULL, NULL, NULL, &tv_delay); } /* Suspend execution for at least *REQUESTED_DELAY seconds. The *REMAINING_DELAY part isn't implemented yet. */ int nanosleep (const struct timespec *requested_delay, struct timespec *remaining_delay) { static bool initialized; if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec) { errno = EINVAL; return -1; } /* set up sig handler */ if (! initialized) { struct sigaction oldact; sigaction (SIGCONT, NULL, &oldact); if (get_handler (&oldact) != SIG_IGN) { struct sigaction newact; newact.sa_handler = sighandler; sigemptyset (&newact.sa_mask); newact.sa_flags = 0; sigaction (SIGCONT, &newact, NULL); } initialized = true; } suspended = 0; if (my_usleep (requested_delay) == -1) { if (suspended) { /* Calculate time remaining. */ /* FIXME: the code in sleep doesn't use this, so there's no rush to implement it. */ errno = EINTR; } return -1; } /* FIXME: Restore sig handler? */ return 0; } #endif