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-rw-r--r--src/basic/static-destruct.h56
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diff --git a/src/basic/static-destruct.h b/src/basic/static-destruct.h
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+#pragma once
+
+#include "alloc-util.h"
+#include "macro.h"
+
+/* A framework for registering static variables that shall be freed on shutdown of a process. It's a bit like gcc's
+ * destructor attribute, but allows us to precisely schedule when we want to free the variables. This is supposed to
+ * feel a bit like the gcc cleanup attribute, but for static variables. Note that this does not work for static
+ * variables declared in .so's, as the list is private to the same linking unit. But maybe that's a good thing. */
+
+typedef struct StaticDestructor {
+ void *data;
+ free_func_t destroy;
+} StaticDestructor;
+
+#define STATIC_DESTRUCTOR_REGISTER(variable, func) \
+ _STATIC_DESTRUCTOR_REGISTER(UNIQ, variable, func)
+
+#define _STATIC_DESTRUCTOR_REGISTER(uq, variable, func) \
+ /* Type-safe destructor */ \
+ static void UNIQ_T(static_destructor_wrapper, uq)(void *p) { \
+ typeof(variable) *q = p; \
+ func(q); \
+ } \
+ /* The actual destructor structure we place in a special section to find it */ \
+ _section_("SYSTEMD_STATIC_DESTRUCT") \
+ /* We pick pointer alignment, since that is apparently what gcc does for static variables */ \
+ _alignptr_ \
+ /* Make sure this is not dropped from the image because not explicitly referenced */ \
+ _used_ \
+ /* Make sure that AddressSanitizer doesn't pad this variable: we want everything in this section packed next to each other so that we can enumerate it. */ \
+ _variable_no_sanitize_address_ \
+ static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \
+ .data = &(variable), \
+ .destroy = UNIQ_T(static_destructor_wrapper, uq), \
+ }
+
+/* Beginning and end of our section listing the destructors. We define these as weak as we want this to work even if
+ * there's not a single destructor is defined in which case the section will be missing. */
+extern const struct StaticDestructor _weak_ __start_SYSTEMD_STATIC_DESTRUCT[];
+extern const struct StaticDestructor _weak_ __stop_SYSTEMD_STATIC_DESTRUCT[];
+
+/* The function to destroy everything. (Note that this must be static inline, as it's key that it remains in the same
+ * linking unit as the variables we want to destroy. */
+static inline void static_destruct(void) {
+ const StaticDestructor *d;
+
+ if (!__start_SYSTEMD_STATIC_DESTRUCT)
+ return;
+
+ d = ALIGN_TO_PTR(__start_SYSTEMD_STATIC_DESTRUCT, sizeof(void*));
+ while (d < __stop_SYSTEMD_STATIC_DESTRUCT) {
+ d->destroy(d->data);
+ d = ALIGN_TO_PTR(d + 1, sizeof(void*));
+ }
+}