summaryrefslogtreecommitdiffstats
path: root/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-06 03:01:46 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-06 03:01:46 +0000
commitf8fe689a81f906d1b91bb3220acde2a4ecb14c5b (patch)
tree26484e9d7e2c67806c2d1760196ff01aaa858e8c /src/VBox/Devices/Graphics/DevVGA-SVGA3d.h
parentInitial commit. (diff)
downloadvirtualbox-f8fe689a81f906d1b91bb3220acde2a4ecb14c5b.tar.xz
virtualbox-f8fe689a81f906d1b91bb3220acde2a4ecb14c5b.zip
Adding upstream version 6.0.4-dfsg.upstream/6.0.4-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d.h')
-rw-r--r--src/VBox/Devices/Graphics/DevVGA-SVGA3d.h231
1 files changed, 231 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h
new file mode 100644
index 00000000..99cc0569
--- /dev/null
+++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h
@@ -0,0 +1,231 @@
+/* $Id: DevVGA-SVGA3d.h $ */
+/** @file
+ * DevVMWare - VMWare SVGA device - 3D part.
+ */
+
+/*
+ * Copyright (C) 2013-2019 Oracle Corporation
+ *
+ * This file is part of VirtualBox Open Source Edition (OSE), as
+ * available from http://www.virtualbox.org. This file is free software;
+ * you can redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GPL) as published by the Free Software
+ * Foundation, in version 2 as it comes in the "COPYING" file of the
+ * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
+ * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
+ */
+
+#ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h
+#define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h
+#ifndef RT_WITHOUT_PRAGMA_ONCE
+# pragma once
+#endif
+
+#include "vmsvga/svga3d_reg.h"
+#include "vmsvga/svga_escape.h"
+#include "vmsvga/svga_overlay.h"
+
+
+/** Arbitrary limit */
+#define SVGA3D_MAX_SHADER_IDS 0x800
+/** D3D allows up to 8 texture stages. */
+#define SVGA3D_MAX_TEXTURE_STAGES 8
+/** Samplers: 16 Pixel Shader + 1 Displacement Map + 4 Vertex Shader */
+#define SVGA3D_MAX_SAMPLERS_PS 16
+#define SVGA3D_MAX_SAMPLERS_DMAP 1
+#define SVGA3D_MAX_SAMPLERS_VS 4
+#define SVGA3D_MAX_SAMPLERS (SVGA3D_MAX_SAMPLERS_PS + SVGA3D_MAX_SAMPLERS_DMAP + SVGA3D_MAX_SAMPLERS_VS)
+/** Arbitrary upper limit; seen 8 so far. */
+#define SVGA3D_MAX_LIGHTS 32
+/** Arbitrary upper limit; 2GB enough for 32768x16384*4. */
+#define SVGA3D_MAX_SURFACE_MEM_SIZE 0x80000000
+
+
+/**@def FLOAT_FMT_STR
+ * Format string bits to go with FLOAT_FMT_ARGS. */
+#define FLOAT_FMT_STR "%d.%06u"
+/** @def FLOAT_FMT_ARGS
+ * Format arguments for a float value, corresponding to FLOAT_FMT_STR.
+ * @param r The floating point value to format. */
+#define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)(RT_ABS(r) * 1000000) % 1000000U)
+
+
+/* DevVGA-SVGA.cpp: */
+void vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(PVGASTATE pThis, uint32_t sid);
+
+
+/* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */
+int vmsvga3dInit(PVGASTATE pThis);
+int vmsvga3dPowerOn(PVGASTATE pThis);
+int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass);
+int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM);
+int vmsvga3dTerminate(PVGASTATE pThis);
+int vmsvga3dReset(PVGASTATE pThis);
+void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport);
+int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val);
+
+int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize);
+int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid);
+int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox);
+int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox,
+ SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode);
+int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes);
+int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect);
+
+int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid);
+int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid);
+
+int vmsvga3dChangeMode(PVGASTATE pThis);
+
+int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]);
+int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange);
+int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
+int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
+int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
+int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial);
+int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData);
+int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled);
+int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
+int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4]);
+int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect);
+int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect);
+int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor);
+int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
+int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter);
+
+int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData);
+int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
+int vmsvga3dShaderSet(PVGASTATE pThis, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
+int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues);
+
+int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type);
+int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
+int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
+
+/* DevVGA-SVGA3d-shared.h: */
+#if defined(RT_OS_WINDOWS) && defined(IN_RING3)
+# include <iprt/win/windows.h>
+
+# define WM_VMSVGA3D_WAKEUP (WM_APP+1)
+# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2)
+# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3)
+# define WM_VMSVGA3D_EXIT (WM_APP+5)
+
+DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser);
+int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam);
+int vmsvga3dContextWindowCreate(HINSTANCE hInstance, RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, HWND *pHwnd);
+
+#endif
+
+void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATE pThis, uint32_t sid);
+void vmsvga3dInfoContextWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose);
+void vmsvga3dInfoSurfaceWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath);
+
+/* DevVGA-SVGA3d-shared.cpp: */
+
+/**
+ * Structure for use with vmsvga3dInfoU32Flags.
+ */
+typedef struct VMSVGAINFOFLAGS32
+{
+ /** The flags. */
+ uint32_t fFlags;
+ /** The corresponding mnemonic. */
+ const char *pszJohnny;
+} VMSVGAINFOFLAGS32;
+/** Pointer to a read-only flag translation entry. */
+typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32;
+void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags);
+
+/**
+ * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
+ */
+typedef struct VMSVGAINFOENUM
+{
+ /** The enum value. */
+ int32_t iValue;
+ /** The corresponding value name. */
+ const char *pszName;
+} VMSVGAINFOENUM;
+/** Pointer to a read-only enum value translation entry. */
+typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM;
+/**
+ * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
+ */
+typedef struct VMSVGAINFOENUMMAP
+{
+ /** Pointer to the value mapping array. */
+ PCVMSVGAINFOENUM paValues;
+ /** The number of value mappings. */
+ size_t cValues;
+ /** The prefix. */
+ const char *pszPrefix;
+#ifdef RT_STRICT
+ /** Indicates whether we've checked that it's sorted or not. */
+ bool *pfAsserted;
+#endif
+} VMSVGAINFOENUMMAP;
+typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP;
+/** @def VMSVGAINFOENUMMAP_MAKE
+ * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted.
+ *
+ * @param a_Scope The scope. RT_NOTHING or static.
+ * @param a_VarName The variable name for this map.
+ * @param a_aValues The variable name of the value mapping array.
+ * @param a_pszPrefix The value name prefix.
+ */
+#ifdef VBOX_STRICT
+# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
+ static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \
+ a_Scope VMSVGAINFOENUMMAP const a_VarName = { \
+ a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \
+ }
+#else
+# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
+ a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix }
+#endif
+extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String;
+const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap);
+char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue,
+ bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap);
+char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue,
+ const char *pszPrefix, const char * const *papszValues, size_t cValues);
+
+/**
+ * ASCII "art" scanline printer callback.
+ *
+ * @param pszLine The line to output.
+ * @param pvUser The user argument.
+ */
+typedef DECLCALLBACK(void) FMVMSVGAASCIIPRINTLN(const char *pszLine, void *pvUser);
+/** Pointer to an ASCII "art" print line callback. */
+typedef FMVMSVGAASCIIPRINTLN *PFMVMSVGAASCIIPRINTLN;
+void vmsvga3dAsciiPrint(PFMVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage,
+ uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY,
+ uint32_t cchMaxX, uint32_t cchMaxY);
+DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser);
+DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser);
+
+char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState);
+char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState);
+void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow);
+
+uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format,
+ uint32_t *pu32BlockWidth,
+ uint32_t *pu32BlockHeight);
+
+#ifdef LOG_ENABLED
+const char *vmsvga3dGetCapString(uint32_t idxCap);
+const char *vmsvga3dGet3dFormatString(uint32_t format);
+const char *vmsvga3dGetRenderStateName(uint32_t state);
+const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
+const char *vmsvgaTransformToString(SVGA3dTransformType type);
+const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage);
+const char *vmsvgaDeclType2String(SVGA3dDeclType type);
+const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method);
+const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format);
+const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType);
+#endif
+
+#endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h */
+