diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d.h')
-rw-r--r-- | src/VBox/Devices/Graphics/DevVGA-SVGA3d.h | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h new file mode 100644 index 00000000..99cc0569 --- /dev/null +++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h @@ -0,0 +1,231 @@ +/* $Id: DevVGA-SVGA3d.h $ */ +/** @file + * DevVMWare - VMWare SVGA device - 3D part. + */ + +/* + * Copyright (C) 2013-2019 Oracle Corporation + * + * This file is part of VirtualBox Open Source Edition (OSE), as + * available from http://www.virtualbox.org. This file is free software; + * you can redistribute it and/or modify it under the terms of the GNU + * General Public License (GPL) as published by the Free Software + * Foundation, in version 2 as it comes in the "COPYING" file of the + * VirtualBox OSE distribution. VirtualBox OSE is distributed in the + * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. + */ + +#ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h +#define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h +#ifndef RT_WITHOUT_PRAGMA_ONCE +# pragma once +#endif + +#include "vmsvga/svga3d_reg.h" +#include "vmsvga/svga_escape.h" +#include "vmsvga/svga_overlay.h" + + +/** Arbitrary limit */ +#define SVGA3D_MAX_SHADER_IDS 0x800 +/** D3D allows up to 8 texture stages. */ +#define SVGA3D_MAX_TEXTURE_STAGES 8 +/** Samplers: 16 Pixel Shader + 1 Displacement Map + 4 Vertex Shader */ +#define SVGA3D_MAX_SAMPLERS_PS 16 +#define SVGA3D_MAX_SAMPLERS_DMAP 1 +#define SVGA3D_MAX_SAMPLERS_VS 4 +#define SVGA3D_MAX_SAMPLERS (SVGA3D_MAX_SAMPLERS_PS + SVGA3D_MAX_SAMPLERS_DMAP + SVGA3D_MAX_SAMPLERS_VS) +/** Arbitrary upper limit; seen 8 so far. */ +#define SVGA3D_MAX_LIGHTS 32 +/** Arbitrary upper limit; 2GB enough for 32768x16384*4. */ +#define SVGA3D_MAX_SURFACE_MEM_SIZE 0x80000000 + + +/**@def FLOAT_FMT_STR + * Format string bits to go with FLOAT_FMT_ARGS. */ +#define FLOAT_FMT_STR "%d.%06u" +/** @def FLOAT_FMT_ARGS + * Format arguments for a float value, corresponding to FLOAT_FMT_STR. + * @param r The floating point value to format. */ +#define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)(RT_ABS(r) * 1000000) % 1000000U) + + +/* DevVGA-SVGA.cpp: */ +void vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(PVGASTATE pThis, uint32_t sid); + + +/* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */ +int vmsvga3dInit(PVGASTATE pThis); +int vmsvga3dPowerOn(PVGASTATE pThis); +int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass); +int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM); +int vmsvga3dTerminate(PVGASTATE pThis); +int vmsvga3dReset(PVGASTATE pThis); +void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport); +int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val); + +int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize); +int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid); +int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox); +int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox, + SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode); +int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes); +int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect); + +int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid); +int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid); + +int vmsvga3dChangeMode(PVGASTATE pThis); + +int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]); +int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange); +int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState); +int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target); +int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState); +int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial); +int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData); +int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled); +int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect); +int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4]); +int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect); +int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect); +int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor); +int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect); +int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter); + +int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData); +int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type); +int vmsvga3dShaderSet(PVGASTATE pThis, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid); +int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues); + +int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type); +int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult); +int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult); + +/* DevVGA-SVGA3d-shared.h: */ +#if defined(RT_OS_WINDOWS) && defined(IN_RING3) +# include <iprt/win/windows.h> + +# define WM_VMSVGA3D_WAKEUP (WM_APP+1) +# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2) +# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3) +# define WM_VMSVGA3D_EXIT (WM_APP+5) + +DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser); +int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam); +int vmsvga3dContextWindowCreate(HINSTANCE hInstance, RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, HWND *pHwnd); + +#endif + +void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATE pThis, uint32_t sid); +void vmsvga3dInfoContextWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose); +void vmsvga3dInfoSurfaceWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath); + +/* DevVGA-SVGA3d-shared.cpp: */ + +/** + * Structure for use with vmsvga3dInfoU32Flags. + */ +typedef struct VMSVGAINFOFLAGS32 +{ + /** The flags. */ + uint32_t fFlags; + /** The corresponding mnemonic. */ + const char *pszJohnny; +} VMSVGAINFOFLAGS32; +/** Pointer to a read-only flag translation entry. */ +typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32; +void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags); + +/** + * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue. + */ +typedef struct VMSVGAINFOENUM +{ + /** The enum value. */ + int32_t iValue; + /** The corresponding value name. */ + const char *pszName; +} VMSVGAINFOENUM; +/** Pointer to a read-only enum value translation entry. */ +typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM; +/** + * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue. + */ +typedef struct VMSVGAINFOENUMMAP +{ + /** Pointer to the value mapping array. */ + PCVMSVGAINFOENUM paValues; + /** The number of value mappings. */ + size_t cValues; + /** The prefix. */ + const char *pszPrefix; +#ifdef RT_STRICT + /** Indicates whether we've checked that it's sorted or not. */ + bool *pfAsserted; +#endif +} VMSVGAINFOENUMMAP; +typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP; +/** @def VMSVGAINFOENUMMAP_MAKE + * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted. + * + * @param a_Scope The scope. RT_NOTHING or static. + * @param a_VarName The variable name for this map. + * @param a_aValues The variable name of the value mapping array. + * @param a_pszPrefix The value name prefix. + */ +#ifdef VBOX_STRICT +# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \ + static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \ + a_Scope VMSVGAINFOENUMMAP const a_VarName = { \ + a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \ + } +#else +# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \ + a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix } +#endif +extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String; +const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap); +char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue, + bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap); +char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue, + const char *pszPrefix, const char * const *papszValues, size_t cValues); + +/** + * ASCII "art" scanline printer callback. + * + * @param pszLine The line to output. + * @param pvUser The user argument. + */ +typedef DECLCALLBACK(void) FMVMSVGAASCIIPRINTLN(const char *pszLine, void *pvUser); +/** Pointer to an ASCII "art" print line callback. */ +typedef FMVMSVGAASCIIPRINTLN *PFMVMSVGAASCIIPRINTLN; +void vmsvga3dAsciiPrint(PFMVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage, + uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY, + uint32_t cchMaxX, uint32_t cchMaxY); +DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser); +DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser); + +char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState); +char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState); +void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow); + +uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format, + uint32_t *pu32BlockWidth, + uint32_t *pu32BlockHeight); + +#ifdef LOG_ENABLED +const char *vmsvga3dGetCapString(uint32_t idxCap); +const char *vmsvga3dGet3dFormatString(uint32_t format); +const char *vmsvga3dGetRenderStateName(uint32_t state); +const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState); +const char *vmsvgaTransformToString(SVGA3dTransformType type); +const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage); +const char *vmsvgaDeclType2String(SVGA3dDeclType type); +const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method); +const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format); +const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType); +#endif + +#endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h */ + |