/* Copyright (c) 2001, Stanford University * All rights reserved. * * See the file LICENSE.txt for information on redistributing this software. */ #ifndef STATE_INTERNALS_H #define STATE_INTERNALS_H #include "cr_spu.h" #include "state/cr_statetypes.h" /* Set the flush_func to NULL *before* it's called, so that we can * call state functions from within flush without infinite recursion. * Yucky, but "necessary" for color material. */ #define FLUSH() \ if (g->flush_func != NULL) \ { \ CRStateFlushFunc cached_ff = g->flush_func; \ g->flush_func = NULL; \ cached_ff( g->flush_arg ); \ } typedef void (SPU_APIENTRY *glAble)(GLenum); #define GLCLIENT_BIT_ALLOC 1024 #endif