/* Copyright (c) 2001, Stanford University * All rights reserved * * See the file LICENSE.txt for information on redistributing this software. */ #include "server.h" #include "server_dispatch.h" #include "cr_mem.h" #include "cr_rand.h" #include "cr_string.h" #include "render/renderspu.h" GLint SERVER_DISPATCH_APIENTRY crServerDispatchWindowCreate(const char *dpyName, GLint visBits) { return crServerDispatchWindowCreateEx(dpyName, visBits, -1); } GLint crServerMuralInit(CRMuralInfo *mural, GLboolean fGuestWindow, GLint visBits, GLint preloadWinID) { CRMuralInfo *defaultMural; GLint dims[2]; GLint windowID = -1; GLint spuWindow = 0; GLint realVisBits = visBits; const char *dpyName = ""; crMemset(mural, 0, sizeof (*mural)); if (cr_server.fVisualBitsDefault) realVisBits = cr_server.fVisualBitsDefault; #ifdef RT_OS_DARWIN if (fGuestWindow) { CRMuralInfo *dummy = crServerGetDummyMural(realVisBits); if (!dummy) { WARN(("crServerGetDummyMural failed")); return -1; } spuWindow = dummy->spuWindow; mural->fIsDummyRefference = GL_TRUE; dims[0] = dummy->width; dims[1] = dummy->height; } else #endif { /* * Have first SPU make a new window. */ spuWindow = cr_server.head_spu->dispatch_table.WindowCreate( dpyName, realVisBits ); if (spuWindow < 0) { return spuWindow; } mural->fIsDummyRefference = GL_FALSE; /* get initial window size */ cr_server.head_spu->dispatch_table.GetChromiumParametervCR(GL_WINDOW_SIZE_CR, spuWindow, GL_INT, 2, dims); } defaultMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, 0); CRASSERT(defaultMural); mural->gX = 0; mural->gY = 0; mural->width = dims[0]; mural->height = dims[1]; mural->spuWindow = spuWindow; mural->screenId = 0; mural->fHasParentWindow = !!cr_server.screen[0].winID; mural->bVisible = !cr_server.bWindowsInitiallyHidden; mural->cVisibleRects = 0; mural->pVisibleRects = NULL; mural->bReceivedRects = GL_FALSE; /* generate ID for this new window/mural (special-case for file conns) */ if (cr_server.curClient && cr_server.curClient->conn->type == CR_FILE) windowID = spuWindow; else windowID = preloadWinID<0 ? (GLint)crHashtableAllocKeys( cr_server.muralTable, 1 ) : preloadWinID; mural->CreateInfo.realVisualBits = realVisBits; mural->CreateInfo.requestedVisualBits = visBits; mural->CreateInfo.externalID = windowID; mural->CreateInfo.pszDpyName = dpyName ? crStrdup(dpyName) : NULL; CR_STATE_SHAREDOBJ_USAGE_INIT(mural); return windowID; } GLint crServerDispatchWindowCreateEx(const char *dpyName, GLint visBits, GLint preloadWinID) { CRMuralInfo *mural; GLint windowID = -1; NOREF(dpyName); if (cr_server.sharedWindows) { int pos, j; /* find empty position in my (curclient) windowList */ for (pos = 0; pos < CR_MAX_WINDOWS; pos++) { if (cr_server.curClient->windowList[pos] == 0) { break; } } if (pos == CR_MAX_WINDOWS) { crWarning("Too many windows in crserver!"); return -1; } /* Look if any other client has a window for this slot */ for (j = 0; j < cr_server.numClients; j++) { if (cr_server.clients[j]->windowList[pos] != 0) { /* use that client's window */ windowID = cr_server.clients[j]->windowList[pos]; cr_server.curClient->windowList[pos] = windowID; crServerReturnValue( &windowID, sizeof(windowID) ); /* real return value */ crDebug("CRServer: client %p sharing window %d", cr_server.curClient, windowID); return windowID; } } } /* * Create a new mural for the new window. */ mural = (CRMuralInfo *) crCalloc(sizeof(CRMuralInfo)); if (!mural) { crWarning("crCalloc failed!"); return -1; } windowID = crServerMuralInit(mural, GL_TRUE, visBits, preloadWinID); if (windowID < 0) { crWarning("crServerMuralInit failed!"); crServerReturnValue( &windowID, sizeof(windowID) ); crFree(mural); return windowID; } crHashtableAdd(cr_server.muralTable, windowID, mural); crDebug("CRServer: client %p created new window %d (SPU window %d)", cr_server.curClient, windowID, mural->spuWindow); if (windowID != -1 && !cr_server.bIsInLoadingState) { int pos; for (pos = 0; pos < CR_MAX_WINDOWS; pos++) { if (cr_server.curClient->windowList[pos] == 0) { cr_server.curClient->windowList[pos] = windowID; break; } } } /* ensure we have a dummy mural created right away to avoid potential deadlocks on VM shutdown */ crServerGetDummyMural(mural->CreateInfo.realVisualBits); crServerReturnValue( &windowID, sizeof(windowID) ); return windowID; } static int crServerRemoveClientWindow(CRClient *pClient, GLint window) { int pos; for (pos = 0; pos < CR_MAX_WINDOWS; ++pos) { if (pClient->windowList[pos] == window) { pClient->windowList[pos] = 0; return true; } } return false; } void crServerMuralTerm(CRMuralInfo *mural) { PCR_BLITTER pBlitter; crServerRedirMuralFBO(mural, false); crServerDeleteMuralFBO(mural); if (cr_server.currentMural == mural) { CRMuralInfo *dummyMural = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.realVisualBits); /* reset the current context to some dummy values to ensure render spu does not switch to a default "0" context, * which might lead to muralFBO (offscreen rendering) gl entities being created in a scope of that context */ cr_server.head_spu->dispatch_table.MakeCurrent(dummyMural->spuWindow, 0, cr_server.MainContextInfo.SpuContext); cr_server.currentWindow = -1; cr_server.currentMural = dummyMural; } else { CRASSERT(cr_server.currentMural != mural); } pBlitter = crServerVBoxBlitterGetInitialized(); if (pBlitter) { const CR_BLITTER_WINDOW * pWindow = CrBltMuralGetCurrentInfo(pBlitter); if (pWindow && pWindow->Base.id == mural->spuWindow) { CRMuralInfo *dummy = crServerGetDummyMural(mural->CreateInfo.realVisualBits); CR_BLITTER_WINDOW DummyInfo; CRASSERT(dummy); crServerVBoxBlitterWinInit(&DummyInfo, dummy); CrBltMuralSetCurrentInfo(pBlitter, &DummyInfo); } } if (!mural->fIsDummyRefference) cr_server.head_spu->dispatch_table.WindowDestroy( mural->spuWindow ); mural->spuWindow = 0; if (mural->pVisibleRects) { crFree(mural->pVisibleRects); } if (mural->CreateInfo.pszDpyName) crFree(mural->CreateInfo.pszDpyName); crServerRedirMuralFbClear(mural); } static void crServerCleanupCtxMuralRefsCB(unsigned long key, void *data1, void *data2) { CRContextInfo *ctxInfo = (CRContextInfo *) data1; CRMuralInfo *mural = (CRMuralInfo *) data2; if (ctxInfo->currentMural == mural) ctxInfo->currentMural = NULL; } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowDestroy( GLint window ) { CRMuralInfo *mural; int32_t client; CRClientNode *pNode; int found=false; if (!window) { crWarning("Unexpected attempt to delete default mural, ignored!"); return; } mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { crWarning("CRServer: invalid window %d passed to WindowDestroy()", window); return; } crDebug("CRServer: Destroying window %d (spu window %d)", window, mural->spuWindow); crHashtableWalk(cr_server.contextTable, crServerCleanupCtxMuralRefsCB, mural); crServerMuralTerm(mural); CRASSERT(cr_server.currentWindow != window); if (cr_server.curClient) { if (cr_server.curClient->currentMural == mural) { cr_server.curClient->currentMural = NULL; cr_server.curClient->currentWindow = -1; } found = crServerRemoveClientWindow(cr_server.curClient, window); /*Same as with contexts, some apps destroy it not in a thread where it was created*/ if (!found) { for (client=0; clientpClient, window); pNode = pNode->next; } } CRASSERT(found); } /*Make sure this window isn't active in other clients*/ for (client=0; clientcurrentMural == mural) { cr_server.clients[client]->currentMural = NULL; cr_server.clients[client]->currentWindow = -1; } } pNode=cr_server.pCleanupClient; while (pNode) { if (pNode->pClient->currentMural == mural) { pNode->pClient->currentMural = NULL; pNode->pClient->currentWindow = -1; } pNode = pNode->next; } crHashtableDelete(cr_server.muralTable, window, crFree); crServerCheckAllMuralGeometry(NULL); } GLboolean crServerMuralSize(CRMuralInfo *mural, GLint width, GLint height) { if (mural->width == width && mural->height == height) return GL_FALSE; mural->width = width; mural->height = height; if (cr_server.curClient && cr_server.curClient->currentMural == mural && !mural->fRedirected) { crStateGetCurrent()->buffer.width = mural->width; crStateGetCurrent()->buffer.height = mural->height; } crServerCheckAllMuralGeometry(mural); return GL_TRUE; } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowSize( GLint window, GLint width, GLint height ) { CRMuralInfo *mural; /* crDebug("CRServer: Window %d size %d x %d", window, width, height);*/ mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowSize()", window); #endif return; } crServerMuralSize(mural, width, height); if (cr_server.currentMural == mural) { crServerPerformMakeCurrent( mural, cr_server.currentCtxInfo ); } } void crServerMuralPosition(CRMuralInfo *mural, GLint x, GLint y) { if (mural->gX == x && mural->gY == y) return; mural->gX = x; mural->gY = y; crServerCheckAllMuralGeometry(mural); } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPosition( GLint window, GLint x, GLint y ) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowPosition()", window); #endif return; } crServerMuralPosition(mural, x, y); } void crServerMuralVisibleRegion( CRMuralInfo *mural, GLint cRects, const GLint *pRects ) { if (mural->pVisibleRects) { crFree(mural->pVisibleRects); mural->pVisibleRects = NULL; } mural->cVisibleRects = cRects; mural->bReceivedRects = GL_TRUE; if (cRects) { mural->pVisibleRects = (GLint*) crAlloc(4*sizeof(GLint)*cRects); if (!mural->pVisibleRects) { crError("Out of memory in crServerDispatchWindowVisibleRegion"); } crMemcpy(mural->pVisibleRects, pRects, 4*sizeof(GLint)*cRects); } crServerCheckAllMuralGeometry(mural); } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowVisibleRegion( GLint window, GLint cRects, const GLint *pRects ) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowVisibleRegion()", window); #endif return; } crServerMuralVisibleRegion( mural, cRects, pRects ); } void crServerMuralShow( CRMuralInfo *mural, GLint state ) { if (!mural->bVisible == !state) return; mural->bVisible = !!state; if (mural->bVisible) crServerCheckMuralGeometry(mural); else crServerCheckAllMuralGeometry(mural); } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowShow( GLint window, GLint state ) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowShow()", window); #endif return; } crServerMuralShow( mural, state ); } GLint crServerSPUWindowID(GLint serverWindow) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, serverWindow); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to crServerSPUWindowID()", serverWindow); #endif return -1; } return mural->spuWindow; }