/* $Id: bs3-cmn-SlabInit.c $ */ /** @file * BS3Kit - Bs3SlabInit */ /* * Copyright (C) 2007-2019 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * The contents of this file may alternatively be used under the terms * of the Common Development and Distribution License Version 1.0 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the * VirtualBox OSE distribution, in which case the provisions of the * CDDL are applicable instead of those of the GPL. * * You may elect to license modified versions of this file under the * terms and conditions of either the GPL or the CDDL or both. */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ #include "bs3kit-template-header.h" #include #undef Bs3SlabInit BS3_CMN_DEF(void, Bs3SlabInit,(PBS3SLABCTL pSlabCtl, size_t cbSlabCtl, uint32_t uFlatSlabPtr, uint32_t cbSlab, uint16_t cbChunk)) { uint16_t cBits; BS3_ASSERT(RT_IS_POWER_OF_TWO(cbChunk)); BS3_ASSERT(cbSlab >= cbChunk * 4); BS3_ASSERT(!(uFlatSlabPtr & (cbChunk - 1))); BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pNext, 0); BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pHead, 0); BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pbStart, uFlatSlabPtr); pSlabCtl->cbChunk = cbChunk; pSlabCtl->cChunkShift = ASMBitFirstSetU16(cbChunk) - 1; pSlabCtl->cChunks = cbSlab >> pSlabCtl->cChunkShift; pSlabCtl->cFreeChunks = pSlabCtl->cChunks; cBits = RT_ALIGN_T(pSlabCtl->cChunks, 32, uint16_t); BS3_ASSERT(cbSlabCtl >= RT_UOFFSETOF_DYN(BS3SLABCTL, bmAllocated[cBits >> 3])); Bs3MemZero(&pSlabCtl->bmAllocated, cBits >> 3); /* Mark excess bitmap padding bits as allocated. */ if (cBits != pSlabCtl->cChunks) { uint16_t iBit; for (iBit = pSlabCtl->cChunks; iBit < cBits; iBit++) ASMBitSet(pSlabCtl->bmAllocated, iBit); } }