/* $Id: bs3-rm-InitAll.c $ */ /** @file * BS3Kit - Initialize all components, real mode. */ /* * Copyright (C) 2007-2019 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * The contents of this file may alternatively be used under the terms * of the Common Development and Distribution License Version 1.0 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the * VirtualBox OSE distribution, in which case the provisions of the * CDDL are applicable instead of those of the GPL. * * You may elect to license modified versions of this file under the * terms and conditions of either the GPL or the CDDL or both. */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ //#define BS3_USE_RM_TEXT_SEG 1 #include "bs3kit-template-header.h" #include "bs3-cmn-test.h" #include BS3_MODE_PROTO_NOSB(void, Bs3EnteredMode,(void)); BS3_DECL(void) Bs3InitAll_rm(void) { uint8_t volatile BS3_FAR *pcTicksFlpyOff; /* * Detect CPU first as the memory init code will otherwise use 386 * instrunctions and cause trouble on older CPUs. */ Bs3CpuDetect_rm_far(); Bs3InitMemory_rm_far(); Bs3InitGdt_rm_far(); /* * Before we disable all interrupts, try convince the BIOS to stop the * floppy motor, as it is kind of disturbing when the floppy light remains * on for the whole testcase execution. */ ASMIntDisable(); /* (probably already disabled, but no guarantees) */ pcTicksFlpyOff = (uint8_t volatile BS3_FAR *)BS3_FP_MAKE(0x40, 0x40); if (*pcTicksFlpyOff) { uint32_t volatile BS3_FAR *pcTicks = (uint32_t volatile BS3_FAR *)BS3_FP_MAKE(0x40, 0x6c); uint32_t cInitialTicks; *pcTicksFlpyOff = 1; /* speed up the countdown, don't want to wait for two seconds here. */ cInitialTicks = *pcTicks; ASMIntEnable(); while (*pcTicks == cInitialTicks) ASMHalt(); } ASMIntDisable(); Bs3PicSetup(); /* * Initialize IDTs and such. */ if (g_uBs3CpuDetected & BS3CPU_F_LONG_MODE) Bs3Trap64Init(); if ((g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80386) Bs3Trap32Init(); if ((g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80286) Bs3Trap16Init(); Bs3TrapRmV86Init(); /* * Perform a real-mode enter to make some final environment adjustments * (like installing our syscall). */ Bs3EnteredMode_rm(); }