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|
/* $Id: DevVGA-SVGA3d-shared.cpp 127855 2019-01-01 01:45:53Z bird $ */
/** @file
* DevVMWare - VMWare SVGA device
*/
/*
* Copyright (C) 2013-2019 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
/*********************************************************************************************************************************
* Header Files *
*********************************************************************************************************************************/
#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
#include <VBox/vmm/pdmdev.h>
#include <VBox/version.h>
#include <iprt/errcore.h>
#include <VBox/log.h>
#include <VBox/vmm/pgm.h>
#include <iprt/assert.h>
#include <iprt/semaphore.h>
#include <iprt/uuid.h>
#include <iprt/mem.h>
#include <iprt/avl.h>
#include <VBoxVideo.h> /* required by DevVGA.h */
/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
#include "DevVGA.h"
#include "DevVGA-SVGA.h"
#include "DevVGA-SVGA3d.h"
#define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
#include "DevVGA-SVGA3d-internal.h"
#ifdef RT_OS_WINDOWS
# define VMSVGA3D_WNDCLASSNAME "VMSVGA3DWNDCLS"
static LONG WINAPI vmsvga3dWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
/**
* Send a message to the async window thread and wait for a reply
*
* @returns VBox status code.
* @param pWindowThread Thread handle
* @param WndRequestSem Semaphore handle for waiting
* @param msg Message id
* @param wParam First parameter
* @param lParam Second parameter
*/
int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam)
{
int rc;
BOOL ret;
ret = PostThreadMessage(RTThreadGetNative(pWindowThread), msg, wParam, lParam);
AssertMsgReturn(ret, ("PostThreadMessage %x failed with %d\n", RTThreadGetNative(pWindowThread), GetLastError()), VERR_INTERNAL_ERROR);
rc = RTSemEventWait(WndRequestSem, RT_INDEFINITE_WAIT);
Assert(RT_SUCCESS(rc));
return rc;
}
/**
* The async window handling thread
*
* @returns VBox status code.
* @param hThreadSelf This thread.
* @param pvUser Request sempahore handle.
*/
DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD hThreadSelf, void *pvUser)
{
RT_NOREF(hThreadSelf);
RTSEMEVENT WndRequestSem = (RTSEMEVENT)pvUser;
WNDCLASSEX wc;
/* Register our own window class. */
wc.cbSize = sizeof(wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) vmsvga3dWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle("VBoxDD.dll"); /** @todo hardcoded name.. */
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = VMSVGA3D_WNDCLASSNAME;
wc.hIconSm = NULL;
if (!RegisterClassEx(&wc))
{
Log(("RegisterClass failed with %x\n", GetLastError()));
return VERR_INTERNAL_ERROR;
}
LogFlow(("vmsvga3dWindowThread: started loop\n"));
while (true)
{
MSG msg;
if (GetMessage(&msg, 0, 0, 0))
{
if (msg.message == WM_VMSVGA3D_EXIT)
{
/* Signal to the caller that we're done. */
RTSemEventSignal(WndRequestSem);
break;
}
if (msg.message == WM_VMSVGA3D_WAKEUP)
{
continue;
}
if (msg.message == WM_VMSVGA3D_CREATEWINDOW)
{
HWND *pHwnd = (HWND *)msg.wParam;
LPCREATESTRUCT pCS = (LPCREATESTRUCT) msg.lParam;
*pHwnd = CreateWindowEx(pCS->dwExStyle,
VMSVGA3D_WNDCLASSNAME,
pCS->lpszName,
pCS->style,
pCS->x,
pCS->y,
pCS->cx,
pCS->cy,
pCS->hwndParent,
pCS->hMenu,
pCS->hInstance,
NULL);
AssertMsg(*pHwnd, ("CreateWindowEx %x %s %s %x (%d,%d)(%d,%d), %x %x %x error=%x\n", pCS->dwExStyle, pCS->lpszName, VMSVGA3D_WNDCLASSNAME, pCS->style, pCS->x,
pCS->y, pCS->cx, pCS->cy,pCS->hwndParent, pCS->hMenu, pCS->hInstance, GetLastError()));
/* Signal to the caller that we're done. */
RTSemEventSignal(WndRequestSem);
continue;
}
if (msg.message == WM_VMSVGA3D_DESTROYWINDOW)
{
BOOL fRc = DestroyWindow((HWND)msg.wParam);
Assert(fRc); NOREF(fRc);
/* Signal to the caller that we're done. */
RTSemEventSignal(WndRequestSem);
continue;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
Log(("GetMessage failed with %x\n", GetLastError()));
break;
}
}
Log(("vmsvga3dWindowThread: end loop\n"));
return VINF_SUCCESS;
}
/* Window procedure for our top level window overlays. */
static LONG WINAPI vmsvga3dWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
Log7(("vmsvga3dWndProc(%p): WM_CLOSE\n", hwnd));
break;
case WM_DESTROY:
Log7(("vmsvga3dWndProc(%p): WM_DESTROY\n", hwnd));
break;
case WM_NCHITTEST:
Log7(("vmsvga3dWndProc(%p): WM_NCHITTEST\n", hwnd));
return HTNOWHERE;
# if 0 /* flicker experiment, no help here. */
case WM_PAINT:
Log7(("vmsvga3dWndProc(%p): WM_PAINT %p %p\n", hwnd, wParam, lParam));
ValidateRect(hwnd, NULL);
return 0;
case WM_ERASEBKGND:
Log7(("vmsvga3dWndProc(%p): WM_ERASEBKGND %p %p\n", hwnd, wParam, lParam));
return TRUE;
case WM_NCPAINT:
Log7(("vmsvga3dWndProc(%p): WM_NCPAINT %p %p\n", hwnd, wParam, lParam));
break;
case WM_WINDOWPOSCHANGING:
{
PWINDOWPOS pPos = (PWINDOWPOS)lParam;
Log7(("vmsvga3dWndProc(%p): WM_WINDOWPOSCHANGING %p %p pos=(%d,%d) size=(%d,%d) flags=%#x\n",
hwnd, wParam, lParam, pPos->x, pPos->y, pPos->cx, pPos->cy, pPos->flags));
break;
}
case WM_WINDOWPOSCHANGED:
{
PWINDOWPOS pPos = (PWINDOWPOS)lParam;
Log7(("vmsvga3dWndProc(%p): WM_WINDOWPOSCHANGED %p %p pos=(%d,%d) size=(%d,%d) flags=%#x\n",
hwnd, wParam, lParam, pPos->x, pPos->y, pPos->cx, pPos->cy, pPos->flags));
break;
}
case WM_MOVE:
Log7(("vmsvga3dWndProc(%p): WM_MOVE %p %p\n", hwnd, wParam, lParam));
break;
case WM_SIZE:
Log7(("vmsvga3dWndProc(%p): WM_SIZE %p %p\n", hwnd, wParam, lParam));
break;
default:
Log7(("vmsvga3dWndProc(%p): %#x %p %p\n", hwnd, uMsg, wParam, lParam));
# endif
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
int vmsvga3dContextWindowCreate(HINSTANCE hInstance, RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, HWND *pHwnd)
{
/* Create a context window with minimal 4x4 size. We will never use the swapchain
* to present the rendered image. Rendered images from the guest will be copied to
* the VMSVGA SCREEN object, which can be either an offscreen render target or
* system memory in the guest VRAM.
*/
CREATESTRUCT cs;
cs.lpCreateParams = NULL;
cs.hInstance = hInstance;
cs.hMenu = NULL;
cs.hwndParent = HWND_DESKTOP;
cs.cx = 4;
cs.cy = 4;
cs.x = 0;
cs.y = 0;
cs.style = WS_DISABLED;
cs.lpszName = NULL;
cs.lpszClass = 0;
cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY;
int rc = vmsvga3dSendThreadMessage(pWindowThread, WndRequestSem, WM_VMSVGA3D_CREATEWINDOW, (WPARAM)pHwnd, (LPARAM)&cs);
return rc;
}
#endif /* RT_OS_WINDOWS */
/**
* Calculate the size and dimensions of one block.
*/
uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format,
uint32_t *pcxBlock,
uint32_t *pcyBlock)
{
uint32_t u32 = 0;
if (!pcxBlock) pcxBlock = &u32;
if (!pcyBlock) pcyBlock = &u32;
switch (format)
{
case SVGA3D_X8R8G8B8:
case SVGA3D_A8R8G8B8:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_R5G6B5:
case SVGA3D_X1R5G5B5:
case SVGA3D_A1R5G5B5:
case SVGA3D_A4R4G4B4:
*pcxBlock = 1;
*pcyBlock = 1;
return 2;
case SVGA3D_Z_D32:
case SVGA3D_Z_D24S8:
case SVGA3D_Z_D24X8:
case SVGA3D_Z_DF24:
case SVGA3D_Z_D24S8_INT:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_Z_D16:
case SVGA3D_Z_DF16:
case SVGA3D_Z_D15S1:
*pcxBlock = 1;
*pcyBlock = 1;
return 2;
case SVGA3D_LUMINANCE8:
case SVGA3D_LUMINANCE4_ALPHA4:
*pcxBlock = 1;
*pcyBlock = 1;
return 1;
case SVGA3D_LUMINANCE16:
case SVGA3D_LUMINANCE8_ALPHA8:
*pcxBlock = 1;
*pcyBlock = 1;
return 2;
case SVGA3D_DXT1:
*pcxBlock = 4;
*pcyBlock = 4;
return 8;
case SVGA3D_DXT2:
case SVGA3D_DXT3:
case SVGA3D_DXT4:
case SVGA3D_DXT5:
*pcxBlock = 4;
*pcyBlock = 4;
return 16;
case SVGA3D_BUMPU8V8:
case SVGA3D_BUMPL6V5U5:
*pcxBlock = 1;
*pcyBlock = 1;
return 2;
case SVGA3D_BUMPX8L8V8U8:
case SVGA3D_Q8W8V8U8:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_V8U8:
case SVGA3D_CxV8U8:
*pcxBlock = 1;
*pcyBlock = 1;
return 2;
case SVGA3D_X8L8V8U8:
case SVGA3D_A2W10V10U10:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
*pcxBlock = 1;
*pcyBlock = 1;
return 8;
case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
*pcxBlock = 1;
*pcyBlock = 1;
return 16;
case SVGA3D_A2R10G10B10:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_ALPHA8:
*pcxBlock = 1;
*pcyBlock = 1;
return 1;
case SVGA3D_R_S10E5:
*pcxBlock = 1;
*pcyBlock = 1;
return 2;
case SVGA3D_R_S23E8:
case SVGA3D_RG_S10E5:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_RG_S23E8:
*pcxBlock = 1;
*pcyBlock = 1;
return 8;
/*
* Any surface can be used as a buffer object, but SVGA3D_BUFFER is
* the most efficient format to use when creating new surfaces
* expressly for index or vertex data.
*/
case SVGA3D_BUFFER:
*pcxBlock = 1;
*pcyBlock = 1;
return 1;
case SVGA3D_NV12:
*pcxBlock = 1;
*pcyBlock = 1;
return 1;
case SVGA3D_V16U16:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_G16R16:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_A16B16G16R16:
*pcxBlock = 1;
*pcyBlock = 1;
return 8;
case SVGA3D_R8G8B8A8_UNORM:
case SVGA3D_R8G8B8A8_SNORM:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
case SVGA3D_R16G16_UNORM:
*pcxBlock = 1;
*pcyBlock = 1;
return 4;
default:
*pcxBlock = 1;
*pcyBlock = 1;
AssertFailedReturn(4);
}
}
#ifdef LOG_ENABLED
const char *vmsvga3dGetCapString(uint32_t idxCap)
{
switch (idxCap)
{
case SVGA3D_DEVCAP_3D:
return "SVGA3D_DEVCAP_3D";
case SVGA3D_DEVCAP_MAX_LIGHTS:
return "SVGA3D_DEVCAP_MAX_LIGHTS";
case SVGA3D_DEVCAP_MAX_TEXTURES:
return "SVGA3D_DEVCAP_MAX_TEXTURES";
case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
return "SVGA3D_DEVCAP_MAX_CLIP_PLANES";
case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
return "SVGA3D_DEVCAP_VERTEX_SHADER_VERSION";
case SVGA3D_DEVCAP_VERTEX_SHADER:
return "SVGA3D_DEVCAP_VERTEX_SHADER";
case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
return "SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION";
case SVGA3D_DEVCAP_FRAGMENT_SHADER:
return "SVGA3D_DEVCAP_FRAGMENT_SHADER";
case SVGA3D_DEVCAP_MAX_RENDER_TARGETS:
return "SVGA3D_DEVCAP_MAX_RENDER_TARGETS";
case SVGA3D_DEVCAP_S23E8_TEXTURES:
return "SVGA3D_DEVCAP_S23E8_TEXTURES";
case SVGA3D_DEVCAP_S10E5_TEXTURES:
return "SVGA3D_DEVCAP_S10E5_TEXTURES";
case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
return "SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND";
case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
return "SVGA3D_DEVCAP_D16_BUFFER_FORMAT";
case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
return "SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT";
case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
return "SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT";
case SVGA3D_DEVCAP_QUERY_TYPES:
return "SVGA3D_DEVCAP_QUERY_TYPES";
case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
return "SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING";
case SVGA3D_DEVCAP_MAX_POINT_SIZE:
return "SVGA3D_DEVCAP_MAX_POINT_SIZE";
case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
return "SVGA3D_DEVCAP_MAX_SHADER_TEXTURES";
case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
return "SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH";
case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
return "SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT";
case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
return "SVGA3D_DEVCAP_MAX_VOLUME_EXTENT";
case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
return "SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT";
case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
return "SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO";
case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
return "SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY";
case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
return "SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT";
case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
return "SVGA3D_DEVCAP_MAX_VERTEX_INDEX";
case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
return "SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS";
case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
return "SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS";
case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
return "SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS";
case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
return "SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS";
case SVGA3D_DEVCAP_TEXTURE_OPS:
return "SVGA3D_DEVCAP_TEXTURE_OPS";
case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
return "SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES";
case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
return "SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES";
case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
return "SVGA3D_DEVCAP_ALPHATOCOVERAGE";
case SVGA3D_DEVCAP_SUPERSAMPLE:
return "SVGA3D_DEVCAP_SUPERSAMPLE";
case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
return "SVGA3D_DEVCAP_AUTOGENMIPMAPS";
case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
return "SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES";
case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
return "SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS";
case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
return "SVGA3D_DEVCAP_MAX_CONTEXT_IDS";
case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
return "SVGA3D_DEVCAP_MAX_SURFACE_IDS";
case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
return "SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8";
case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
return "SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8";
case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
return "SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10";
case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
return "SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5";
case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
return "SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5";
case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
return "SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4";
case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
return "SVGA3D_DEVCAP_SURFACEFMT_R5G6B5";
case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
return "SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16";
case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
return "SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8";
case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
return "SVGA3D_DEVCAP_SURFACEFMT_ALPHA8";
case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
return "SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8";
case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
return "SVGA3D_DEVCAP_SURFACEFMT_Z_D16";
case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
return "SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8";
case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
return "SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8";
case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
return "SVGA3D_DEVCAP_SURFACEFMT_Z_DF16";
case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
return "SVGA3D_DEVCAP_SURFACEFMT_Z_DF24";
case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT:
return "SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT";
case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
return "SVGA3D_DEVCAP_SURFACEFMT_DXT1";
case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
return "SVGA3D_DEVCAP_SURFACEFMT_DXT2";
case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
return "SVGA3D_DEVCAP_SURFACEFMT_DXT3";
case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
return "SVGA3D_DEVCAP_SURFACEFMT_DXT4";
case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
return "SVGA3D_DEVCAP_SURFACEFMT_DXT5";
case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
return "SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8";
case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
return "SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10";
case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
return "SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8";
case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
return "SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8";
case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
return "SVGA3D_DEVCAP_SURFACEFMT_CxV8U8";
case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
return "SVGA3D_DEVCAP_SURFACEFMT_R_S10E5";
case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
return "SVGA3D_DEVCAP_SURFACEFMT_R_S23E8";
case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
return "SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5";
case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
return "SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8";
case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
return "SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5";
case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
return "SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8";
case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
return "SVGA3D_DEVCAP_SURFACEFMT_V16U16";
case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
return "SVGA3D_DEVCAP_SURFACEFMT_G16R16";
case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
return "SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16";
case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
return "SVGA3D_DEVCAP_SURFACEFMT_UYVY";
case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
return "SVGA3D_DEVCAP_SURFACEFMT_YUY2";
case SVGA3D_DEVCAP_SURFACEFMT_NV12:
return "SVGA3D_DEVCAP_SURFACEFMT_NV12";
case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
return "SVGA3D_DEVCAP_SURFACEFMT_AYUV";
case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
return "SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM";
case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
return "SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM";
default:
return "UNEXPECTED";
}
}
const char *vmsvga3dGet3dFormatString(uint32_t format)
{
static char szFormat[1024];
szFormat[0] = 0;
if (format & SVGA3DFORMAT_OP_TEXTURE)
strcat(szFormat, " - SVGA3DFORMAT_OP_TEXTURE\n");
if (format & SVGA3DFORMAT_OP_VOLUMETEXTURE)
strcat(szFormat, " - SVGA3DFORMAT_OP_VOLUMETEXTURE\n");
if (format & SVGA3DFORMAT_OP_CUBETEXTURE)
strcat(szFormat, " - SVGA3DFORMAT_OP_CUBETEXTURE\n");
if (format & SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET)
strcat(szFormat, " - SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET\n");
if (format & SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET)
strcat(szFormat, " - SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET\n");
if (format & SVGA3DFORMAT_OP_ZSTENCIL)
strcat(szFormat, " - SVGA3DFORMAT_OP_ZSTENCIL\n");
if (format & SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH)
strcat(szFormat, " - SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH\n");
if (format & SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET)
strcat(szFormat, " - SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET\n");
if (format & SVGA3DFORMAT_OP_DISPLAYMODE)
strcat(szFormat, " - SVGA3DFORMAT_OP_DISPLAYMODE\n");
if (format & SVGA3DFORMAT_OP_3DACCELERATION)
strcat(szFormat, " - SVGA3DFORMAT_OP_3DACCELERATION\n");
if (format & SVGA3DFORMAT_OP_PIXELSIZE)
strcat(szFormat, " - SVGA3DFORMAT_OP_PIXELSIZE\n");
if (format & SVGA3DFORMAT_OP_CONVERT_TO_ARGB)
strcat(szFormat, " - SVGA3DFORMAT_OP_CONVERT_TO_ARGB\n");
if (format & SVGA3DFORMAT_OP_OFFSCREENPLAIN)
strcat(szFormat, " - SVGA3DFORMAT_OP_OFFSCREENPLAIN\n");
if (format & SVGA3DFORMAT_OP_SRGBREAD)
strcat(szFormat, " - SVGA3DFORMAT_OP_SRGBREAD\n");
if (format & SVGA3DFORMAT_OP_BUMPMAP)
strcat(szFormat, " - SVGA3DFORMAT_OP_BUMPMAP\n");
if (format & SVGA3DFORMAT_OP_DMAP)
strcat(szFormat, " - SVGA3DFORMAT_OP_DMAP\n");
if (format & SVGA3DFORMAT_OP_NOFILTER)
strcat(szFormat, " - SVGA3DFORMAT_OP_NOFILTER\n");
if (format & SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB)
strcat(szFormat, " - SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB\n");
if (format & SVGA3DFORMAT_OP_SRGBWRITE)
strcat(szFormat, " - SVGA3DFORMAT_OP_SRGBWRITE\n");
if (format & SVGA3DFORMAT_OP_NOALPHABLEND)
strcat(szFormat, " - SVGA3DFORMAT_OP_NOALPHABLEND\n");
if (format & SVGA3DFORMAT_OP_AUTOGENMIPMAP)
strcat(szFormat, " - SVGA3DFORMAT_OP_AUTOGENMIPMAP\n");
if (format & SVGA3DFORMAT_OP_VERTEXTEXTURE)
strcat(szFormat, " - SVGA3DFORMAT_OP_VERTEXTEXTURE\n");
if (format & SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
strcat(szFormat, " - SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP\n");
return szFormat;
}
const char *vmsvga3dGetRenderStateName(uint32_t state)
{
switch (state)
{
case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
return "SVGA3D_RS_ZENABLE";
case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
return "SVGA3D_RS_ZWRITEENABLE";
case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
return "SVGA3D_RS_ALPHATESTENABLE";
case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
return "SVGA3D_RS_DITHERENABLE";
case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
return "SVGA3D_RS_BLENDENABLE";
case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
return "SVGA3D_RS_FOGENABLE";
case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
return "SVGA3D_RS_SPECULARENABLE";
case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
return "SVGA3D_RS_STENCILENABLE";
case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
return "SVGA3D_RS_LIGHTINGENABLE";
case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
return "SVGA3D_RS_NORMALIZENORMALS";
case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
return "SVGA3D_RS_POINTSPRITEENABLE";
case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
return "SVGA3D_RS_POINTSCALEENABLE";
case SVGA3D_RS_STENCILREF: /* uint32_t */
return "SVGA3D_RS_STENCILREF";
case SVGA3D_RS_STENCILMASK: /* uint32_t */
return "SVGA3D_RS_STENCILMASK";
case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
return "SVGA3D_RS_STENCILWRITEMASK";
case SVGA3D_RS_POINTSIZE: /* float */
return "SVGA3D_RS_POINTSIZE";
case SVGA3D_RS_POINTSIZEMIN: /* float */
return "SVGA3D_RS_POINTSIZEMIN";
case SVGA3D_RS_POINTSIZEMAX: /* float */
return "SVGA3D_RS_POINTSIZEMAX";
case SVGA3D_RS_POINTSCALE_A: /* float */
return "SVGA3D_RS_POINTSCALE_A";
case SVGA3D_RS_POINTSCALE_B: /* float */
return "SVGA3D_RS_POINTSCALE_B";
case SVGA3D_RS_POINTSCALE_C: /* float */
return "SVGA3D_RS_POINTSCALE_C";
case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
return "SVGA3D_RS_AMBIENT";
case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
return "SVGA3D_RS_CLIPPLANEENABLE";
case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
return "SVGA3D_RS_FOGCOLOR";
case SVGA3D_RS_FOGSTART: /* float */
return "SVGA3D_RS_FOGSTART";
case SVGA3D_RS_FOGEND: /* float */
return "SVGA3D_RS_FOGEND";
case SVGA3D_RS_FOGDENSITY: /* float */
return "SVGA3D_RS_FOGDENSITY";
case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
return "SVGA3D_RS_RANGEFOGENABLE";
case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
return "SVGA3D_RS_FOGMODE";
case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
return "SVGA3D_RS_FILLMODE";
case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
return "SVGA3D_RS_SHADEMODE";
case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
return "SVGA3D_RS_LINEPATTERN";
case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
return "SVGA3D_RS_SRCBLEND";
case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
return "SVGA3D_RS_DSTBLEND";
case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation */
return "SVGA3D_RS_BLENDEQUATION";
case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
return "SVGA3D_RS_CULLMODE";
case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc */
return "SVGA3D_RS_ZFUNC";
case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc */
return "SVGA3D_RS_ALPHAFUNC";
case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc */
return "SVGA3D_RS_STENCILFUNC";
case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp */
return "SVGA3D_RS_STENCILFAIL";
case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp */
return "SVGA3D_RS_STENCILZFAIL";
case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp */
return "SVGA3D_RS_STENCILPASS";
case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
return "SVGA3D_RS_ALPHAREF";
case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
return "SVGA3D_RS_FRONTWINDING";
case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
return "SVGA3D_RS_COORDINATETYPE";
case SVGA3D_RS_ZBIAS: /* float */
return "SVGA3D_RS_ZBIAS";
case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask */
return "SVGA3D_RS_COLORWRITEENABLE";
case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
return "SVGA3D_RS_VERTEXMATERIALENABLE";
case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial */
return "SVGA3D_RS_DIFFUSEMATERIALSOURCE";
case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial */
return "SVGA3D_RS_SPECULARMATERIALSOURCE";
case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial */
return "SVGA3D_RS_AMBIENTMATERIALSOURCE";
case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial */
return "SVGA3D_RS_EMISSIVEMATERIALSOURCE";
case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor */
return "SVGA3D_RS_TEXTUREFACTOR";
case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
return "SVGA3D_RS_LOCALVIEWER";
case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
return "SVGA3D_RS_SCISSORTESTENABLE";
case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor */
return "SVGA3D_RS_BLENDCOLOR";
case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
return "SVGA3D_RS_STENCILENABLE2SIDED";
case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc */
return "SVGA3D_RS_CCWSTENCILFUNC";
case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp */
return "SVGA3D_RS_CCWSTENCILFAIL";
case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp */
return "SVGA3D_RS_CCWSTENCILZFAIL";
case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp */
return "SVGA3D_RS_CCWSTENCILPASS";
case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags */
return "SVGA3D_RS_VERTEXBLEND";
case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
return "SVGA3D_RS_SLOPESCALEDEPTHBIAS";
case SVGA3D_RS_DEPTHBIAS: /* float */
return "SVGA3D_RS_DEPTHBIAS";
case SVGA3D_RS_OUTPUTGAMMA: /* float */
return "SVGA3D_RS_OUTPUTGAMMA";
case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
return "SVGA3D_RS_ZVISIBLE";
case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
return "SVGA3D_RS_LASTPIXEL";
case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
return "SVGA3D_RS_CLIPPING";
case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP0";
case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP1";
case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP2";
case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP3";
case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP4";
case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP5";
case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP6";
case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP7";
case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP8";
case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP9";
case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP10";
case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP11";
case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP12";
case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP13";
case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP14";
case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags */
return "SVGA3D_RS_WRAP15";
case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
return "SVGA3D_RS_MULTISAMPLEANTIALIAS";
case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
return "SVGA3D_RS_MULTISAMPLEMASK";
case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
return "SVGA3D_RS_INDEXEDVERTEXBLENDENABLE";
case SVGA3D_RS_TWEENFACTOR: /* float */
return "SVGA3D_RS_TWEENFACTOR";
case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
return "SVGA3D_RS_ANTIALIASEDLINEENABLE";
case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask */
return "SVGA3D_RS_COLORWRITEENABLE1";
case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask */
return "SVGA3D_RS_COLORWRITEENABLE2";
case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask */
return "SVGA3D_RS_COLORWRITEENABLE3";
case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
return "SVGA3D_RS_SEPARATEALPHABLENDENABLE";
case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
return "SVGA3D_RS_SRCBLENDALPHA";
case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
return "SVGA3D_RS_DSTBLENDALPHA";
case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation */
return "SVGA3D_RS_BLENDEQUATIONALPHA";
case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
return "SVGA3D_RS_TRANSPARENCYANTIALIAS";
case SVGA3D_RS_LINEAA: /* SVGA3dBool */
return "SVGA3D_RS_LINEAA";
case SVGA3D_RS_LINEWIDTH: /* float */
return "SVGA3D_RS_LINEWIDTH";
default:
return "UNKNOWN";
}
}
const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState)
{
switch (textureState)
{
case SVGA3D_TS_BIND_TEXTURE:
return "SVGA3D_TS_BIND_TEXTURE";
case SVGA3D_TS_COLOROP:
return "SVGA3D_TS_COLOROP";
case SVGA3D_TS_COLORARG1:
return "SVGA3D_TS_COLORARG1";
case SVGA3D_TS_COLORARG2:
return "SVGA3D_TS_COLORARG2";
case SVGA3D_TS_ALPHAOP:
return "SVGA3D_TS_ALPHAOP";
case SVGA3D_TS_ALPHAARG1:
return "SVGA3D_TS_ALPHAARG1";
case SVGA3D_TS_ALPHAARG2:
return "SVGA3D_TS_ALPHAARG2";
case SVGA3D_TS_ADDRESSU:
return "SVGA3D_TS_ADDRESSU";
case SVGA3D_TS_ADDRESSV:
return "SVGA3D_TS_ADDRESSV";
case SVGA3D_TS_MIPFILTER:
return "SVGA3D_TS_MIPFILTER";
case SVGA3D_TS_MAGFILTER:
return "SVGA3D_TS_MAGFILTER";
case SVGA3D_TS_MINFILTER:
return "SVGA3D_TS_MINFILTER";
case SVGA3D_TS_BORDERCOLOR:
return "SVGA3D_TS_BORDERCOLOR";
case SVGA3D_TS_TEXCOORDINDEX:
return "SVGA3D_TS_TEXCOORDINDEX";
case SVGA3D_TS_TEXTURETRANSFORMFLAGS:
return "SVGA3D_TS_TEXTURETRANSFORMFLAGS";
case SVGA3D_TS_TEXCOORDGEN:
return "SVGA3D_TS_TEXCOORDGEN";
case SVGA3D_TS_BUMPENVMAT00:
return "SVGA3D_TS_BUMPENVMAT00";
case SVGA3D_TS_BUMPENVMAT01:
return "SVGA3D_TS_BUMPENVMAT01";
case SVGA3D_TS_BUMPENVMAT10:
return "SVGA3D_TS_BUMPENVMAT10";
case SVGA3D_TS_BUMPENVMAT11:
return "SVGA3D_TS_BUMPENVMAT11";
case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL:
return "SVGA3D_TS_TEXTURE_MIPMAP_LEVEL";
case SVGA3D_TS_TEXTURE_LOD_BIAS:
return "SVGA3D_TS_TEXTURE_LOD_BIAS";
case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL:
return "SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL";
case SVGA3D_TS_ADDRESSW:
return "SVGA3D_TS_ADDRESSW";
case SVGA3D_TS_GAMMA:
return "SVGA3D_TS_GAMMA";
case SVGA3D_TS_BUMPENVLSCALE:
return "SVGA3D_TS_BUMPENVLSCALE";
case SVGA3D_TS_BUMPENVLOFFSET:
return "SVGA3D_TS_BUMPENVLOFFSET";
case SVGA3D_TS_COLORARG0:
return "SVGA3D_TS_COLORARG0";
case SVGA3D_TS_ALPHAARG0:
return "SVGA3D_TS_ALPHAARG0";
default:
return "UNKNOWN";
}
}
const char *vmsvgaTransformToString(SVGA3dTransformType type)
{
switch (type)
{
case SVGA3D_TRANSFORM_INVALID:
return "SVGA3D_TRANSFORM_INVALID";
case SVGA3D_TRANSFORM_WORLD:
return "SVGA3D_TRANSFORM_WORLD";
case SVGA3D_TRANSFORM_VIEW:
return "SVGA3D_TRANSFORM_VIEW";
case SVGA3D_TRANSFORM_PROJECTION:
return "SVGA3D_TRANSFORM_PROJECTION";
case SVGA3D_TRANSFORM_TEXTURE0:
return "SVGA3D_TRANSFORM_TEXTURE0";
case SVGA3D_TRANSFORM_TEXTURE1:
return "SVGA3D_TRANSFORM_TEXTURE1";
case SVGA3D_TRANSFORM_TEXTURE2:
return "SVGA3D_TRANSFORM_TEXTURE2";
case SVGA3D_TRANSFORM_TEXTURE3:
return "SVGA3D_TRANSFORM_TEXTURE3";
case SVGA3D_TRANSFORM_TEXTURE4:
return "SVGA3D_TRANSFORM_TEXTURE4";
case SVGA3D_TRANSFORM_TEXTURE5:
return "SVGA3D_TRANSFORM_TEXTURE5";
case SVGA3D_TRANSFORM_TEXTURE6:
return "SVGA3D_TRANSFORM_TEXTURE6";
case SVGA3D_TRANSFORM_TEXTURE7:
return "SVGA3D_TRANSFORM_TEXTURE7";
case SVGA3D_TRANSFORM_WORLD1:
return "SVGA3D_TRANSFORM_WORLD1";
case SVGA3D_TRANSFORM_WORLD2:
return "SVGA3D_TRANSFORM_WORLD2";
case SVGA3D_TRANSFORM_WORLD3:
return "SVGA3D_TRANSFORM_WORLD3";
default:
return "UNKNOWN";
}
}
const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage)
{
switch (usage)
{
case SVGA3D_DECLUSAGE_POSITION:
return "SVGA3D_DECLUSAGE_POSITION";
case SVGA3D_DECLUSAGE_BLENDWEIGHT:
return "SVGA3D_DECLUSAGE_BLENDWEIGHT";
case SVGA3D_DECLUSAGE_BLENDINDICES:
return "SVGA3D_DECLUSAGE_BLENDINDICES";
case SVGA3D_DECLUSAGE_NORMAL:
return "SVGA3D_DECLUSAGE_NORMAL";
case SVGA3D_DECLUSAGE_PSIZE:
return "SVGA3D_DECLUSAGE_PSIZE";
case SVGA3D_DECLUSAGE_TEXCOORD:
return "SVGA3D_DECLUSAGE_TEXCOORD";
case SVGA3D_DECLUSAGE_TANGENT:
return "SVGA3D_DECLUSAGE_TANGENT";
case SVGA3D_DECLUSAGE_BINORMAL:
return "SVGA3D_DECLUSAGE_BINORMAL";
case SVGA3D_DECLUSAGE_TESSFACTOR:
return "SVGA3D_DECLUSAGE_TESSFACTOR";
case SVGA3D_DECLUSAGE_POSITIONT:
return "SVGA3D_DECLUSAGE_POSITIONT";
case SVGA3D_DECLUSAGE_COLOR:
return "SVGA3D_DECLUSAGE_COLOR";
case SVGA3D_DECLUSAGE_FOG:
return "SVGA3D_DECLUSAGE_FOG";
case SVGA3D_DECLUSAGE_DEPTH:
return "SVGA3D_DECLUSAGE_DEPTH";
case SVGA3D_DECLUSAGE_SAMPLE:
return "SVGA3D_DECLUSAGE_SAMPLE";
default:
return "UNKNOWN!!";
}
}
const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method)
{
switch (method)
{
case SVGA3D_DECLMETHOD_DEFAULT:
return "SVGA3D_DECLMETHOD_DEFAULT";
case SVGA3D_DECLMETHOD_PARTIALU:
return "SVGA3D_DECLMETHOD_PARTIALU";
case SVGA3D_DECLMETHOD_PARTIALV:
return "SVGA3D_DECLMETHOD_PARTIALV";
case SVGA3D_DECLMETHOD_CROSSUV:
return "SVGA3D_DECLMETHOD_CROSSUV";
case SVGA3D_DECLMETHOD_UV:
return "SVGA3D_DECLMETHOD_UV";
case SVGA3D_DECLMETHOD_LOOKUP:
return "SVGA3D_DECLMETHOD_LOOKUP";
case SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED:
return "SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED";
default:
return "UNKNOWN!!";
}
}
const char *vmsvgaDeclType2String(SVGA3dDeclType type)
{
switch (type)
{
case SVGA3D_DECLTYPE_FLOAT1:
return "SVGA3D_DECLTYPE_FLOAT1";
case SVGA3D_DECLTYPE_FLOAT2:
return "SVGA3D_DECLTYPE_FLOAT2";
case SVGA3D_DECLTYPE_FLOAT3:
return "SVGA3D_DECLTYPE_FLOAT3";
case SVGA3D_DECLTYPE_FLOAT4:
return "SVGA3D_DECLTYPE_FLOAT4";
case SVGA3D_DECLTYPE_D3DCOLOR:
return "SVGA3D_DECLTYPE_D3DCOLOR";
case SVGA3D_DECLTYPE_UBYTE4:
return "SVGA3D_DECLTYPE_UBYTE4";
case SVGA3D_DECLTYPE_SHORT2:
return "SVGA3D_DECLTYPE_SHORT2";
case SVGA3D_DECLTYPE_SHORT4:
return "SVGA3D_DECLTYPE_SHORT4";
case SVGA3D_DECLTYPE_UBYTE4N:
return "SVGA3D_DECLTYPE_UBYTE4N";
case SVGA3D_DECLTYPE_SHORT2N:
return "SVGA3D_DECLTYPE_SHORT2N";
case SVGA3D_DECLTYPE_SHORT4N:
return "SVGA3D_DECLTYPE_SHORT4N";
case SVGA3D_DECLTYPE_USHORT2N:
return "SVGA3D_DECLTYPE_USHORT2N";
case SVGA3D_DECLTYPE_USHORT4N:
return "SVGA3D_DECLTYPE_USHORT4N";
case SVGA3D_DECLTYPE_UDEC3:
return "SVGA3D_DECLTYPE_UDEC3";
case SVGA3D_DECLTYPE_DEC3N:
return "SVGA3D_DECLTYPE_DEC3N";
case SVGA3D_DECLTYPE_FLOAT16_2:
return "SVGA3D_DECLTYPE_FLOAT16_2";
case SVGA3D_DECLTYPE_FLOAT16_4:
return "SVGA3D_DECLTYPE_FLOAT16_4";
default:
return "UNKNOWN!!";
}
}
const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType)
{
switch (PrimitiveType)
{
case SVGA3D_PRIMITIVE_TRIANGLELIST:
return "SVGA3D_PRIMITIVE_TRIANGLELIST";
case SVGA3D_PRIMITIVE_POINTLIST:
return "SVGA3D_PRIMITIVE_POINTLIST";
case SVGA3D_PRIMITIVE_LINELIST:
return "SVGA3D_PRIMITIVE_LINELIST";
case SVGA3D_PRIMITIVE_LINESTRIP:
return "SVGA3D_PRIMITIVE_LINESTRIP";
case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
return "SVGA3D_PRIMITIVE_TRIANGLESTRIP";
case SVGA3D_PRIMITIVE_TRIANGLEFAN:
return "SVGA3D_PRIMITIVE_TRIANGLEFAN";
default:
return "UNKNOWN";
}
}
#endif /* LOG_ENABLED */
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