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diff --git a/docs/getting_started/initial-build.rst b/docs/getting_started/initial-build.rst new file mode 100644 index 0000000..4f41be4 --- /dev/null +++ b/docs/getting_started/initial-build.rst @@ -0,0 +1,118 @@ +Performing an Initial Build +=========================== + +- Before building TF-A, the environment variable ``CROSS_COMPILE`` must point + to your cross compiler. + + For AArch64: + + .. code:: shell + + export CROSS_COMPILE=<path-to-aarch64-gcc>/bin/aarch64-none-elf- + + For AArch32: + + .. code:: shell + + export CROSS_COMPILE=<path-to-aarch32-gcc>/bin/arm-none-eabi- + + It is possible to build TF-A using Clang or Arm Compiler 6. To do so + ``CC`` needs to point to the clang or armclang binary, which will + also select the clang or armclang assembler. Arm Compiler 6 will be selected + when the base name of the path assigned to ``CC`` matches the string + 'armclang'. GNU binutils are required since the TF-A build system doesn't + currently support Arm Scatter files. Meaning the GNU linker is used by + default for Arm Compiler 6. Because of this dependency, ``CROSS_COMPILE`` + should be set as described above. + + For AArch64 using Arm Compiler 6: + + .. code:: shell + + export CROSS_COMPILE=<path-to-aarch64-gcc>/bin/aarch64-none-elf- + make CC=<path-to-armclang>/bin/armclang PLAT=<platform> all + + On the other hand, Clang uses LLVM linker (LLD) and other LLVM binutils by + default instead of GNU utilities (LLVM linker (LLD) 14.0.0 is known to + work with TF-A). ``CROSS_COMPILE`` need not be set for Clang. Please note, + that the default linker may be manually overridden using the ``LD`` variable. + + Clang will be selected when the base name of the path assigned to ``CC`` + contains the string 'clang'. This is to allow both clang and clang-X.Y + to work. + + For AArch64 using clang: + + .. code:: shell + + make CC=<path-to-clang>/bin/clang PLAT=<platform> all + +- Change to the root directory of the TF-A source tree and build. + + For AArch64: + + .. code:: shell + + make PLAT=<platform> all + + For AArch32: + + .. code:: shell + + make PLAT=<platform> ARCH=aarch32 AARCH32_SP=sp_min all + + Notes: + + - If ``PLAT`` is not specified, ``fvp`` is assumed by default. See the + :ref:`Build Options` document for more information on available build + options. + + - (AArch32 only) Currently only ``PLAT=fvp`` is supported. + + - (AArch32 only) ``AARCH32_SP`` is the AArch32 EL3 Runtime Software and it + corresponds to the BL32 image. A minimal ``AARCH32_SP``, sp_min, is + provided by TF-A to demonstrate how PSCI Library can be integrated with + an AArch32 EL3 Runtime Software. Some AArch32 EL3 Runtime Software may + include other runtime services, for example Trusted OS services. A guide + to integrate PSCI library with AArch32 EL3 Runtime Software can be found + at :ref:`PSCI Library Integration guide for Armv8-A AArch32 systems`. + + - (AArch64 only) The TSP (Test Secure Payload), corresponding to the BL32 + image, is not compiled in by default. Refer to the + :ref:`Test Secure Payload (TSP) and Dispatcher (TSPD)` document for + details on building the TSP. + + - By default this produces a release version of the build. To produce a + debug version instead, refer to the "Debugging options" section below. + + - The build process creates products in a ``build`` directory tree, building + the objects and binaries for each boot loader stage in separate + sub-directories. The following boot loader binary files are created + from the corresponding ELF files: + + - ``build/<platform>/<build-type>/bl1.bin`` + - ``build/<platform>/<build-type>/bl2.bin`` + - ``build/<platform>/<build-type>/bl31.bin`` (AArch64 only) + - ``build/<platform>/<build-type>/bl32.bin`` (mandatory for AArch32) + + where ``<platform>`` is the name of the chosen platform and ``<build-type>`` + is either ``debug`` or ``release``. The actual number of images might differ + depending on the platform. + +- Build products for a specific build variant can be removed using: + + .. code:: shell + + make DEBUG=<D> PLAT=<platform> clean + + ... where ``<D>`` is ``0`` or ``1``, as specified when building. + + The build tree can be removed completely using: + + .. code:: shell + + make realclean + +-------------- + +*Copyright (c) 2020-2022, Arm Limited. All rights reserved.* |