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+/* Bob Jenkins's cryptographic random number generators, ISAAC and ISAAC64.
+
+ Copyright (C) 1999-2022 Free Software Foundation, Inc.
+ Copyright (C) 1997, 1998, 1999 Colin Plumb.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+ Written by Colin Plumb and Paul Eggert. */
+
+#ifndef _GL_RAND_ISAAC_H
+#define _GL_RAND_ISAAC_H
+
+#include <stddef.h>
+#include <stdint.h>
+
+/* Log base 2 of the number of useful bits in an ISAAC word. It must
+ be either 5 or 6. By default, this uses a value that should be
+ faster for this architecture. */
+#ifndef ISAAC_BITS_LOG
+ #if SIZE_MAX >> 31 >> 31 < 3 /* SIZE_MAX < 2**64 - 1 */
+ #define ISAAC_BITS_LOG 5
+ #else
+ #define ISAAC_BITS_LOG 6
+ #endif
+#endif
+
+/* The number of bits in an ISAAC word. */
+#define ISAAC_BITS (1 << ISAAC_BITS_LOG)
+
+#if ISAAC_BITS == 32
+ typedef uint_least32_t isaac_word;
+#else
+ typedef uint_least64_t isaac_word;
+#endif
+
+/* Size of the state tables to use. ISAAC_WORDS_LOG should be at least 3,
+ and smaller values give less security. */
+#define ISAAC_WORDS_LOG 8
+#define ISAAC_WORDS (1 << ISAAC_WORDS_LOG)
+#define ISAAC_BYTES (ISAAC_WORDS * sizeof (isaac_word))
+
+/* State variables for the random number generator. The M member
+ should be seeded with nonce data before calling isaac_seed. The
+ other members are private. */
+struct isaac_state
+ {
+ isaac_word m[ISAAC_WORDS]; /* Main state array */
+ isaac_word a, b, c; /* Extra variables */
+ };
+
+void isaac_seed (struct isaac_state *) _GL_ATTRIBUTE_NONNULL ();
+void isaac_refill (struct isaac_state *, isaac_word[ISAAC_WORDS])
+ _GL_ATTRIBUTE_NONNULL ();
+
+#endif