#ifndef ACL_CACHE_H #define ACL_CACHE_H struct acl_backend; struct acl_rights_update; struct acl_mask { pool_t pool; /* mask[] size as bytes */ unsigned int size; /* variable length bitmask */ unsigned char mask[1]; }; #define SIZEOF_ACL_MASK(bitmask_size) \ (MALLOC_ADD((bitmask_size), sizeof(pool_t) + sizeof(unsigned int))) struct acl_cache *acl_cache_init(struct acl_backend *backend, size_t validity_rec_size); void acl_cache_deinit(struct acl_cache **cache); struct acl_mask *acl_cache_mask_init(struct acl_cache *cache, pool_t pool, const char *const *rights); void acl_cache_mask_deinit(struct acl_mask **mask); unsigned int acl_cache_right_lookup(struct acl_cache *cache, const char *right); /* Flush cache for given object name */ void acl_cache_flush(struct acl_cache *cache, const char *objname); /* Flush cache for all objects */ void acl_cache_flush_all(struct acl_cache *cache); /* Update object ACLs. The new rights are always applied on top of the existing rights. The ordering by acl_id_type must be done by the caller. */ void acl_cache_update(struct acl_cache *cache, const char *objname, const struct acl_rights_update *update); /* Return ACL object validity, or NULL if object doesn't exit. */ void *acl_cache_get_validity(struct acl_cache *cache, const char *objname); /* Update ACL object validity, creating the object if needed. */ void acl_cache_set_validity(struct acl_cache *cache, const char *objname, const void *validity); /* Returns all the right names currently created. The returned pointer may change after calling acl_cache_update(). */ const char *const *acl_cache_get_names(struct acl_cache *cache, unsigned int *count_r); /* Returns user's current rights, or NULL if no rights have been specified for this object. */ const struct acl_mask * acl_cache_get_my_rights(struct acl_cache *cache, const char *objname); /* Returns TRUE if given right index is set in mask. */ bool acl_cache_mask_isset(const struct acl_mask *mask, unsigned int right_idx); #endif